You too I need to add you!Yeah opiate quit just as my HC character dinged 60 to play with him lol
You too I need to add you!Yeah opiate quit just as my HC character dinged 60 to play with him lol
I already have youMine's Talaysen#1383 .
This is my DH: http://eu.battle.net/d3/en/profile/Tunesmith-1650/hero/5599681
Caveat being I didn't play 1.0.5 onwards and only just now got back to it.
Below you will find a list of hotfixes recently implemented in our Friends & Family Beta that address various bugs and mechanic tweaks. These have been implemented to encourage experimenting with other items, skills, or mechanics while we revisit them for the next patch.
These hotfixes should not require you to download a new patch for the Friends & Family Beta. Some of the hotfixes below will go live the moment they are implemented while others may require a restart of the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.
Adventure Mode
Completing individual bounties will no longer reward a Horadric Cache.
Completing all five Bounties in an Act now also provides Blood Shards.
Completing a Nephalem Rift now also rewards a Greater Horadric Cache.
The XP and Gold rewards from completing Bounties have been reduced; the new values at level 70 are 85,000 XP and 11,800 gold.
Items
The following immunity Rings will no longer drop and have had their unique power disabled. Please note that immunity powers will be revisited in a later patch.
Obsidian Ring of the Zodiac
The Tall Man's Finger
Wyrdward
Rogar's Huge Stone
Rechel's Ring of Larceny
Solanium will now produce Health Globes on Crushing Blow less frequently.
Pride of Cassius has had its unique power disabled. Please note that this item's power will be revisited in a later patch.
Removing and re-socketing a Helm or Sword with a Diamond gem no longer continuously increases the CDR and Elite Damage bonus
Classes
Crusader
Active Skills
Heaven's Fury
Bug: Now properly deals 1500% weapon damage over 5 seconds instead of every second.
Wizard
Active Skills
Shock Pulse
Skill Rune - Living Lightning
Proc coefficient has been lowered from 0.2 to 0.042.
Passive Skills
Dominance
Duration increase amount reduced from 1 second to 0.5 seconds per stack.
Shield amount reduced from 27,323 to 16,394 (at level 70).
Paralysis
Stun chance reduced from 20% to 15%.
Bug: Fixed an issue where Electrocute was generating too many procs from Paralysis.
I'm at MrDaravon#1289 (US). I don't tend to add or run with people a lot because I frequently have real life distractions when I'm on, so I don't like being that guy who has to keep brb'ing and what. So feel free to add me, just keep in mind I may not always be there or respond timely
Hotfixes to the Beta.
Wow, that was faster than I expected. I hope people got some cool videos while it lasted.
So have 2 legendary weapons. One shown at link below. The other does 4k more dmg but - 1.0 protection and - 4k life. Preferred stat to go for?
http://us.battle.net/d3/en/profile/plbelanger-1923/hero/31052075
I've been rolling windforce on my DH as well and honestly it's been fun. I dunno if you play alone, but, if you do double windforce (give one to your scoundrel and stack ias) is pretty hilarious.
It's like the first time I've had fun with the class, which is great by me because I wanted to find something I liked on it and most popular builds were boring me.
Man Modz' Fire Wizard is so bad ass. Fire Black Hole into Meteors and Explosive Blast. Black Hole really completes the Wizard as a class as it allows them to combo into so many skills properly.
Also is the WD Piranha skill bugged? At the very least it seems the proc coeffecient is way too high on them because there's a WD who is soloing Torment 6 with decent to good gear (not absurd trifecta).
Nah man there is no way he can out put that much damage even if all his gear had plus Piranha damage buff. When you see his game play you see everything from white mobs to elites to bosses getting their health whittled down in seconds by the Piranha and all sorts of crit/Crushing procs going off.I do not see a Piranha rune that does more than 900% damage, so there are many +piranha stats on the items maybe?
Probably DH or something ranged.
Also whats a good companion? How to equip? I been using the mage..chickens are just too good lol!
Well, the spear is garbage, so I'd go with whatever the other random weapon is.
Word of advice: AVOID stacking ehp rolls (vit, resists etc) on certain slots, weapons being the biggest of them, but jewelry coming a close second.
Two main reasons for that:
1) You switch out that weapon, and now your vit/resists suck. Now you need to go make up those lost stats on other pieces of gear. Or keep dying. Either way, it sucks.
2) Jewelry in particular is the only slot than can roll ALL the main dps affixes: Avg dmg, cc, cd, ias, main stat. That's five possible dps rolls out of six affixes. If you stack ehp rolls there you're taking up room that could be dps instead. Plus, reason #1 kicks in again whenever you want to upgrade that jewelry.
Try to stack those ehp rolls on shoulders, chest, boots, helm, and bracers (though you still want cc there) Belt is an option for ehp too, though if you roll with a witching hour it also doubles as a nice dps source. Gloves you can safely get 1-2 ehp rolls on too, but I wouldn't go overboard on ehp for the glove slot since ideally you'll want cc, cd, ias and mainstat, so that's four of six rolls that can be dps-oriented.
Pants can go either way. If you have enough ehp elsewhere, then Inna's are great for dps (but suck for ehp), or if you're not using Inna's, then pants can be a fantastic slot for ehp due to the ability to roll 300 vit as well as AR, armour etc.
Didn't think of that, I'll have to get another one to try it out, sound pretty fun. Windforce's proc is the only reason I prefer it over a Manticore, even though those are technically better. Plus the Windforce has a vortex animation!
I don't really know how proc rates works for the Scoundrel, but, just from experience it procs like fucking crazy on him. Enemies pretty much never get up in my grill and I feel like it's mostly his doing.
The current legendary acquisition rate is higher than planned for launch. We will continue to tune this to arrive at an ideal reward rate, but in the meantime it allows our beta testers to get their hands on a variety of items for testing purposes.
Is it true that critical hits can apply on top of Crushing Blows?
Like if you crit a monster for 25% health... you can have a crit apply on top of that Crushing blow to essentially almost one shot an enemy in Torment 6? If so this needs fixing, you should never get crit and crushing blow on the same proc it should be one or the other.
Where or what quests should I be farming now?
A1 fields of misery
What quest to what quest? Sorry for my questions I am in accounting class atm
So...nightmare mp10 or hell mp0 as far as leveling goes (51 atm)
A new monk legendary in RoS:
All Nirvana all the time!
This is coming from a bug report about the obvious implications with cooldown gear, lol.
http://us.battle.net/d3/en/forum/topic/10716941743
I think they're probably just going to break Nirvana by stopping the WotHF DoT from counting as a spirit generator so it doesn't generate spirit any more with Infused with Light. I think they must know about the build at this point, so it would be silly to work to introduce such a broken thing if they didn't have a plan.
Nirvana was one of the big builds in Vanilla, was surprised it wasn't nerfrd in RoS. It probably will once they figure it out more or so it more often. Blizzard generally doesn't like limitless resource Regen in this game.