I find it odd that while many items have improved in their affix pool and have interesting potential rolls (area damage, resource cost reduction), a large portion of them still roll with completely useless garbage affixes. Roughly half of the legendaries I've found have no unique affix attached to them. Instead, they roll 3% chance to proc a slow, or +91 bonus experience, or +50 to a single resist, or some other combination of completely useless, unnoticeable affixes. Same thing with set items and almost all rares.
I am not averse to the best items being uncommon, but after pulling out some of the mechanics that they failed to balance (like crushing blow) they've fallen right back into the same trap of so many items rolling with things that will never be useful. I suspect the mystic will remedy some of it, but it's still stupid. When you look at PoE's stat rolling system, you see a much better fundamental concept at play: most of the rolls are useful, its just the range of the roll that you get that separates a crap item from a decent item from a godly item. It also depends on your character's build and needs whether it will be valuable to you.
D3 is still plagued by a binary system: item is good or item is bad because you either got the useful stats or you didn't. The concept of "well, this stat is not useful for me or my current build, but I can see it being good" has penetrated into some item affixes and legendaries, but it is still laughably absent from a great many of items. Or the concept of "this item has the useful rolls but only mediocre values of them." Still not godly, but it isn't preordained to be destined for the dumpster. So many affixes were either glossed over or insufficiently buffed to make any difference whatsoever in how the player reacts to acquiring them. They are vendor fodder.
I still barely even glance at 99% of the rares I pick up because I know that they're going to be shit. And I'm not even talking about shit compared to godly gear, just gummed up with useless filler rolls like thorns or inconsequential procs. They do not even roll things that are vaguely interesting to me as the player. There's very little debate in my mind about how I want to gear or what affixes will work best for my build. It's the same as it was before, just repackaged a little bit so that at least you're interacting with the game rather than the auction house in order to acquire things.