Fenderputty
Banned
I like the addition of end game stuff, but these nerfs have me concerned.
1.0.4 against GW3 headstart
1.0.5 against TL2 launch
1.1 against ??? (my tip: First content patch for GW2)
no way 1.0.5 will be available in the next week
no way 1.0.5 will be available in the next week
I have been moving towards high resist all set items so as long as mob damages are lessened accordingly i will gladly trade owe for something like flat feeted.
Sound like a nerf to owe is incoming.
Stats? I might be interested.Just got a Bul-Kathos wedding band I'll be lucky to get 500k from.
WHERE ARE THE GOOD DROPS BLIZZARD! WHERE!
I hope not. I've spent 20M gold on lighting or lighting+AR gear in the last few weeks trying to gear my monk since Barbs is getting old. I have a 180 Dex lightning only shoulder (shouldn't be too expensive) but that 180 dex helm with 4.5 is only cheap because it is lightning resist only.
Yeah I loled at the Monk diversity among the top 25 paragon levels, but no matter what they do someone is going to find the uber build and everyone else will follow suit. The only thing this does is guarantee a new round of AH transactions as players regear for the new flavor of the month build.
I've built my entire character around OWE. They called the passive "mandatory" before and openly said they wanted to change that during patch 1.0.4. So it looks like it's coming.
They would have to do a massive nerf to incoming damage if I'm supposed to think losing 300 ALL RES is a net buff.
I also hope they are aware of the fact that the only thing making specific resists anything less than completely shit are the OWE monks. If they seriously nerf OWE, suddenly we'll have several more stats that are nothing but flavour text and while the 'build diversity' might be improved (although I wouldn't call "some people dropping a passive for some other passive" a massive increase in build diversity), the gear diversity for monks will go to hell. They will basically go for the exact same gear the tankier DH's are getting.
I interpreted the "some assembly required" statement meaning it would require something like the staff of herding be made first.
I interpreted the "some assembly required" statement meaning it would require something like the staff of herding be made first.
My guess is the way they would nerf OWE is that the tooltip will read something like this:
"All of your resistances are equal to 85% of your maximum resistance"
So if you have like 1000 Cold resist then that would equal 850 all resist. Something like that is what I expect. Won't make it completely useless especially with the overall Inferno nerf. But it's Blizzard so you never know what their way of thinking is.
I would also be wary of Gloom, Smoke Screen, Serenity, Breath of Heaven, Battle Cry (especially Impunity) and various other CC moves.
I personally welcome the giant defensive nerf if that is the case.
It would mean that we do not have to make builds that hinge around not dying, and instead of killing effectively. That's really where Diablo 2 was the most fun. 'How do I kill this thing in the best way possible?' not 'How do I make sure I don't die?'
Then maybe all those builds we came up with pre-launch might actually come into play!
One word. Hardcore.
http://eu.battle.net/d3/en/profile/Shin-2397/
I will quit the game if they go that shitty road.
They will be nerfing the enemies as well. Makes it so there are more viable defensive options too.
Just seems like they are evening out everything instead of setting the bar super high where only a few skills can get there. Instead of forcing all defensive skills to be the equivalent to 'invulnerable for 1.5 seconds', they will nerf the 1.5 seconds, and make the difficulty fall with it.
Looks like it should be EASIER, not more difficult for the Hardcore.
So why not just buff the skills that aren't viable instead of nerfing everything so that its a "net buff"?
You know ... it's not like they were going to do that in 1.0.4 or antying.
I'd say they are making everything easier to appease us. They are straying away from changing a lot of the different skills in order to make it easier to implement the necessary skill changes when PvP happens. Blizzard has their hands full in balancing this game in PvP. So for now they decided to leave the skills alone so people won't have to keep changing their builds.
Appease who? I'm not happy things are getting easier. Inferno isn't challending anymore. 1.0.3 made it less challenging and 1.0.4 made it a cake walk. 1.0.5 is yet another nerf.
They're doing this so they can get rid of the "mandatory" defensive skills people use and spur more build diversity. They're doing this in hope that people will change their build. The exact oppostive of your last statement.
To me this whole "nerf for pairity" philosiphy is stupid anyway. Especially if you're adding an option for players to increase difficulty. Seems counterintuitive to nerf defensive skills but also add the option for more difficulty.
If they want more build diversity finish what they intended to do in 1.0.4 and buff useless skills.
I keep it all on one weapon and look for one that has 45+ LpSS. If you dual weild it's easier to do this. I don't worry about my helm.
Main:
DEX / LOH / SOC
OFF:
DEX / LpSS / SOC
This should still keep things relatively cheap with your main costing more due to LOH / SOC being a desireable trait.
Resolve really helps and if you couple it with a main like crippling wave then you can really reduce the amount of damage you take. Until I got my DPS up high enough to not care, I used Crippling Wave > Concussion with Resolve and it's noticeable.
That's more than enough. If you get your DPS up, I was fine with 750 LOH and 31K life. Even now I only have 32K life.
So why not just buff the skills that aren't viable instead of nerfing everything so that its a "net buff"?
You know ... it's not like they were going to do that in 1.0.4 or antying.
Appease who? I'm not happy things are getting easier. Inferno isn't challending anymore. 1.0.3 made it less challenging and 1.0.4 made it a cake walk. 1.0.5 is yet another nerf.
They're doing this so they can get rid of the "mandatory" defensive skills people use and spur more build diversity. They're doing this in hope that people will change their build. The exact oppostive of your last statement.
To me this whole "nerf for pairity" philosiphy is stupid anyway. Especially if you're adding an option for players to increase difficulty. Seems counterintuitive to nerf defensive skills but also add the option for more difficulty.
If they want more build diversity finish what they intended to do in 1.0.4 and buff useless skills.
They are doing this so people CAN change their builds but they won't be forced to.
Whenever PvP comes out the skills are going to be severely reworked otherwise it will be completely broken.
I completely agree in that the way they are handling this is far from efficient. As long as it balances out by the time PvP comes out I really don't care.
We'll see what the details are, but if they nerf OWE it will force my hand to not only change my build but also my gear. For now I'll remain on the cautious side of "cautiously optimistic."
Appease who? I'm not happy things are getting easier. Inferno isn't challending anymore. 1.0.3 made it less challenging and 1.0.4 made it a cake walk. 1.0.5 is yet another nerf.
Lol I will laugh my ass off if OWE gets nerfed into oblivion. It's seriously the most OP defensive
ability in the game.
Basically allows Monks to gear for Act 3/4 at a fraction of what the other classes have to pay. Has always kinda pissed me off though. It probably won't happen though seeing as how integral to that class it is at this point.
My guess is the way they would nerf OWE is that the tooltip will read something like this:
"All of your resistances are equal to 85% of your maximum resistance"
So if you have like 1000 Cold resist then that would equal 850 all resist. Something like that is what I expect. Won't make it completely useless especially with the overall Inferno nerf. But it's Blizzard so you never know what their way of thinking is.
I would also be wary of Gloom, Smoke Screen, Serenity, Breath of Heaven, Battle Cry (especially Impunity) and various other CC moves.
I could see that. It has an interesting effect where it would make sense not to equip if your general resists were pretty high and you only had a small amount of specific resists.
eg.
all resist 950.
fire resist 50.
post OWE AR drops to 850
I was thinking they would change the formula so the highest elemental resist increase *.5 buffs the all resist.
eg.
lighting resistance 200
AR 800
post OWE AR 900
This would nerf the OWE bonus and force a regear toward AR
LR 100
AR 900
post OWE AR 950
Good deal?
Side note but I fucking love it when people sell things for the vendor rate as a buyout. Like - they are AHing something to LOSE MONEY. So weird.
I think it's because someone thought they had something worth selling and then failed to do so and are too lazy to send it to stash and get rid of it in-game. I've done it before.Side note but I fucking love it when people sell things for the vendor rate as a buyout. Like - they are AHing something to LOSE MONEY. So weird.
I think it's because someone thought they had something worth selling and then failed to do so and are too lazy to send it to stash and get rid of it in-game. I've done it before.
Lol I will laugh my ass off if OWE gets nerfed into oblivion. It's seriously the most OP defensive ability in the game. Basically allows Monks to gear for Act 3/4 at a fraction of what the other classes have to pay. Has always kinda pissed me off though. It probably won't happen though seeing as how integral to that class it is at this point.