Ricerocket
Member
just hit 60 on my monk, get to play with this
Wish it had a socket
Wish it had a socket
started a new barb on hard.
Let's roll.
wanna play?
PSN: Lord_audie
Shit Yoshi leave some legendaries for the rest of us.
I guess I can totally understand the frustration people had with the PC version if Diablo 2 managed to give all of that in a much easier fashion. We all play games for such a long time to eventually get rewarded by the big old pot of gold at the end of the rainbow. If that pot of gold turns out to be a pot of feathers I would be pretty pissed as well, despite the fact that the adventure was pretty amazing.
EDIT: Alright. This is the second damned time Tapatalk refuses to edit my post but just decides to post a new reply.
It's why I am playing hard. I really find steamrolling enemies a total bore, and am in no rush to penetrate 60 at the fastest clip. I want loot to feel meaningful for the severe challenge presented and I want the satisfaction of dealing with enemy groups tactfully and intelligently. Hard has been great for players like me!
Don't worry, everyone steamrolled through Normal on the PC. In comparison, few people completed Inferno. It will get harder, for sure.
"Tactics" like, shoot, move instead of shoot, shoot, move? Yeah, Hard is real deep. All it does is raises damage and health, but tactics are pretty much the same on that difficulty. It just slows down your progress overall.
Told myself I wasn't going to double dip, but between having a few friends to co-op with on PS3, and hearing great reviews, I'm probably going to buy it.
So wait, this game is good now? No chance the changes they made work their way to the PC right?
So wait, this game is good now? No chance the changes they made work their way to the PC right?
There will eventually be a loot revamp on PC too, though where that puts the PC version relative to this version is still unknown. Drop rates will assuredly not be the same as the AH isn't going anywhere on PC. The controller support seems to be off the table as well.
Holy shit, just got my first set item ! #31, Immortal King boots. And they are fucking incredible.
god damn the last day of vacation cannot end soon enough. this thread has made the week at the beach somewhat bearable.
cannot wait to get back home and install this bad boy.
I can see the first patch already
"Decreased drop rate on all legendary items by 70%"
"Decreased effectiveness of Magic Find on Master Difficulties"
All because of Yoshi.
There will eventually be a loot revamp on PC too, though where that puts the PC version relative to this version is still unknown. Drop rates will assuredly not be the same as the AH isn't going anywhere on PC. The controller support seems to be off the table as well.
Lylirra said:Nah, it's not exactly the same nor is it completely different. Let me explain that further, though, since that's kind of a vague statement.
So, in the console version, items will drop less frequently, but will typically be of higher quality. There's a chance that when a white or gray item drops, that it will be automatically converted to gold too. These changes were made to help manage the flow of gameplay and keep players in the midst of combat (and out of their inventory screens) as much possible. Inventory management is a little more difficult on the console version than it is on the PC, where you have a mouse to quickly navigate through menus, so this was a pretty key tweak for the PS3 and Xbox 360. Crafting materials and costs were adjusted, as well, to accommodate for the fact that trading components isn't as easy on console as it is PC. Similarly, stats on crafted items were boosted to help smooth the leveling curve and ensure that players could reliably find upgrades.
Some of these adjustments are changes we'd like to make to PC, but many of them were inspired by plans we already had for improving itemization as a part of Loot 2.0 (for example, smart drops, Legendary items that can drop at all levels, and the whole "less, but better" strategy). The console team literally took elements of Loot 2.0 and added them to the PS3 and Xbox 360 experience, and then made some additional changes they felt best suited the console environment and playstyle.
Someone already asked in a different thread why we couldn't just get the changes that were added to console implemented for PC on their own right now, rather than waiting for Loot 2.0. That's a fair question and does relate to your original concern, so I've quoted it below (because, hey, why not make a long post longer):
09/03/2013 02:29 PMPosted by Lylirra
Something to keep in mind is that, not only does Loot 2.0 encompass a larger number of changes than those made for the console version, but it's also intended to complement other system updates that will likely have an affect on the item game, things like skill re-balancing, Paragon 2.0, and the addition of features like Loot Runs and Nephalem Trials (which are still in development, too). While we could implement some things here and there in a very piecemeal fashion, in the end it makes more sense--to us, at least (we understand if you might disagree)--that all the components of Loot 2.0 ship together, since they're so closely connected and are ultimately intended to support and build off one another. This does mean more of a wait, which we know isn't the perfect scenario for a lot of players, but it also means that, when Loot 2.0 does ship, it should be a much more fleshed out and complete experience than if various features were implemented on their own.
Also, since we use staggered development (meaning, the PC and console games more or less have separate teams and development cycles), though, it's possible that one game will receive changes before another. Over time, which game that is may switch back and forth depending on where each is in its development cycle. Even so, PC is the lead platform.
So, again: not completely the same, not completely different. The changes made to console contain elements of Loot 2.0, but the experience isn't identical nor is it as comprehensive (also keep in mind that some tweaks were specific to console and are not currently planned for PC).
Hope that helps!
If Blizzard wanted to make maximum profit then they would try to get all console version and PC version of Reaper of Souls on the same day or same week at least. The console version of D3 is gaining a lot of traction and they would be smart to capitalize on the momentum by releasing the expansion on the consoles sooner rather than later.
it's not with my family-and we have had shitty weather :/Lol.
So wait, this game is good now? No chance the changes they made work their way to the PC right?
You're welcomeDamn you, GAF... damn you. I said I wouldn't buy this until we got more information from Blizz. And now I've bought it. Curse you and your glowing reviews!!
it's not with my family-and we have had shitty weather :/
Go to Nightmare mode then adjust difficulty there as needed.So once a person is done with a playthrough on normal, what is the next step? Straight to the next difficulty level, or should one up the "sub difficulty" on normal and play that again?
Also, I've been playing on "normal" subdifficulty so should I change it to easy, since normal doesn't give you anything better?
Thanks for the help, this game is my favorite in a long time!
Go to Nightmare mode then adjust difficulty there as needed.
It's useless to play Normal again because you would level up very slowly and the loot would be out dated now.
I told you to stop not linking pics with your legsGuess I'll try Inferno now :3! Then bed-time!
No, I AM COMING FOR YOU BIG BOY!
I am coming for you Yoshi ....
Your little green head will be on a stick by nightfall!!! Long live Winterfell!!!!!!!!
started a new barb on hard.
Let's roll.
wanna play?
PSN: Lord_audie