I feel like Belial casts less of those green circles during that part of the fight.
Possibly. They did seem to be a hell of a lot easier to avoid. Overall though, I can't think of any other boss fight that had those kinds of adjustments. Although it's possible that Azmodan had his puddles of death adjusted too. I can't tell because he always dies too fast. The game in general just feels like easy-mode, and to get it to feel about like pre-nerf Inferno you have to play it on Master 5. Although wearing a mix of trash yellow and blue items might help too. Being decked in almost all legendary items just trivializes the game even more. That was kind of the "end game" on PC, but we are only a week and a day into release and Master 3 is trivial.
It's kind of funny too. Blizzard knew that they screwed up with Inferno and then they nerfed it and added Monster/Master Power. Yet the console version almost feels like an apology for the other problems, yet it's sometimes way too easy. The game would have been better with a middle-ground between the two versions, but I'd still take this version over pre loot 2.0 PC. Nothing ever drops, so you're forced to use the AH, or farm fifty times longer than any sane person would. Yet using the AH defeats the entire point of bothering with the game in the first place.
It's hard for me to compare the difficulty of the belial fight to the PC version. On both normal and nightmare (easy btw), I destroyed belial in under 15 secs for ps3. PC version, I have memories of pre nerf belial being the biggest SOB on the planet, I died so often it was crazy. Had to spec completely for invulnerability frames, serenity and SSS during green puddle phase. Curious to see how he is now on Master levels on inferno.
Hmm, I wasn't aware of the PC nerf, although I'm not surprised. That fight really was the dumbest of them all for me too on PC.