Any advice would be appreciated. Thanks.
Build:
http://us.battle.net/d3/en/calculator/demon-hunter#bjgdXh!efX!ZaYbZZ
Gear:
Helm - Mempo Of Twilight
Chest - Inna's Vast Expanse
Pants - Inna's Temperance
Boots - Natalya's Bloody Footprints
Ring 1 - Natalya's Reflection
Belt - The Witching Hour
Offhand - Dead Man's Legacy (High IAS with bonus to Entangling Shot)
Mainhand - Windforce with socket if possible, high knockback %
Bracers - Strongarm Bracers with high Knockback
The Rest - Rares with whatever stats you need to fill in holes and increase survivability and if you can sneak attack speed in there even better!
Again, I'm not sure what kind of gear/funds you have to work with but that's where I left off with my Demon Hunter on PC before I stopped playing.
Follower
Scoundrel with Windforce, IAS rings, and an amulet that adds cold damage to slow enemies
Skills - Crippling Shot, Dirty Fighting, Multishot, Anatomy
Overall Entangling Shot with Shock Collar offers a high proc rate which means that enemies will be knocked back more frequently. I would walk up to blue champs and end up pushing them off screen and killing them there. It was pretty funny to watch. Multishot is nice since it can hit a multitude of enemies at once and because there are so many arrows the knockback tends to kick in pretty frequently.
A Windforce with high knockback is definitely the backbone of this build so I wouldn't try building this until you can acquire that. From there I would try and focus on getting the Dead Man's Legacy with the appropriate stats.
This DH coupled with a Scoundrel that has the gear mentioned above means that enemies are going to have a hard time getting to you.
I played strictly Hardcore so I gravitated towards relatively safe builds but also liked using skills/builds that most others didn't bother with. I liked going against the grain I guess. It made for a more fun and interesting experience.
Hope some of this helps! Aaaaaaand now I want to log in to D. And if anyone makes a Witch Doctor give corpse spiders a shot!