Played the patch for 3 hours, my impressions.
*Legendary craft mats drop fairly frequently now. I was doing random Bounties and got like 5 mats.
*Split Bounty farming is still in tact and so is I am assuming split chest farming. Those two are probably the most effecient way to acquire gear although for me split farming didn't yield any more drops than doing T2 Rifts in the same span of time (4 Legendaries for 3 hours of split farming). I personally would still just play Rifts primarily.
*Wizards nerfs were what I expected.. fixing of moves that were clearly bugged. At least this ends the debate of whether FO was working as intended.. it clearly wasn't.
*Witch Doctors and DH went up by a ton. Don't know what they did to pets but they hit hard now. Even my Monk Fire ally is doing like 1.5 million damage without any Mystic ally damage on my gear! Wizards have competition now.
*The channeling on the Rift Obelisk is a GREAT change. I accidentally clicked on that so many times while picking up Cache drops.
*Crafting requires Marquise gem, wish they would've put that change on Ring/Amulet Enchanting too. I think they will do it and thus I will save up my gems until they do.
Solid patch overall. I want to see unsocketing prices reduced, some more elemental variety on class skills/runes, crafted Legendaries buffed, some Rift densities increased and the gem price for enchanting rings changed.