Hendrick's
If only my penis was as big as my GamerScore!
Took me about 5-6 hours.So how long does it take to get to level 20? I don't have too much time this weekend.
Took me about 5-6 hours.So how long does it take to get to level 20? I don't have too much time this weekend.
Are we really gatekeeping fucking Controller vs KB/MImagine playing Diablo with a controller
Actually no I won't imagine that
Same for me, a good hour or so and I know I like it enough to buy but don't wanna waste more time on a Beta that I cannot follow up on when the full game is outPlayed for about 45 minutes and had a good time. Googled and learnt that progress doesn't carry over so have no real motivation to keep on going.
Love how gritty it feels compared to D3. Looks great too when playing, but the ingame cutscenes look like garbage because clearly their engine wasn't made with close up character models in mind.
Also zero queue on PS5, I was in immediately.
That's just the server lagging while it transfers you from town to the world. Classic Diablo lag too, you get that also in D2 and D3 for the same reason.Anyone else get comical amounts of 'rubber banding' on trying to leave town(s)?
Like sometimes there's a goddamn forcefield i just keep bouncing off, goes on for half a minute sometimes. Jesus.
That's just the server lagging while it transfers you from town to the world. Classic Diablo lag too, you get that also in D2 and D3 for the same reason.
Well I mean like the early years of D2 and the early days of D3.Geezus, yeah i guess that's it. Don't doubt that at all but i dont recall anything remotely like that in D2 and D3 which i play a ton of.
Imagine playing Diablo with a controller
I even heard it's better than with k&mNo longer have to. It’s so nice
Level 25. Every time I do the world boss there's a bunch of under leveled idiots (like level 15) who have no idea what they're doing and do fuck all damage.So what level should I be before I try to fight this timed world boss thing?
Yep. I LOVE the look and art style.Idk, i may be in the minority here but i love the graphics on PC, actually.
Sorry friend, but they shouldn't have done the world boss on Saturday if they actually wanted people to be level cap for it. Most people weren't in the buy a chicken sandwich beta last week.Level 25. Every time I do the world boss there's a bunch of under leveled idiots (like level 15) who have no idea what they're doing and do fuck all damage.
Played through on sorc, higher difficulty. Was never remotely in danger once. Mechanically not very interesting, story is okay but style over substance, lacking depth. Not going to ever do the endgame loot grind since that’s just dopamine slavery, so it’s all about the core experience and story, but lukewarm on both.
Not anymore. It’s fundamentally better with controller and the entire UI, even on PC, is built around controller friendly commands.Diablo is totally meant to be played with KBAM. As god intended.
Nah. Blizzard since D3 has treated the pc experience and UI as second fiddle .Diablo is totally meant to be played with KBAM. As god intended.
With the tornado stuff i can clear bosses fast .Aside from my own Druid build I’ve seen some really slick ones come out on YouTube today .
Barbarian is truly the only shit class in beta. Which sucks because it’s what I play in all Diablo games my first time all the way through.
Has anyone found a build that is on par with rogue Necro sorc on Barb? It seems fine at mob clear but bosses completely ruin it.
Yep. I literally cannot enjoy D2R with kbm after playing with a controller.D2R in a pad is superb with how easily you can map abilities and use them without any cumbersome work.
It plays reasonably well on controller but it will never be as good as keyboard and mouse when it comes to targeting specific mobs and inventory management.I even heard it's better than with k&m
May have to check out with controller
Well you could self impose challenges on yourself like make a sub optimal build, use blues only, naked run, etc.Just let me struggle at the outset if I want to struggle from the outset.
I actually legit enjoy randomly running into players and doing a quest objective or a quick world event with them before we go our separate ways. It makes the world feel alive in the way Destiny does. With the large player base of a Diablo game, it will make exploring and questing in the open world much more fun.I do have some complaints, like the forced multiplayer aspect, etc, but eh, nothing major at the moment.
How does casting hydra, blizzard, meteor, teleport, etc work well with a controller? How would you cast it in a specific place?Yep. I literally cannot enjoy D2R with kbm after playing with a controller.
Lol it's fine. I worded my response wrong. I meant to say the people who are like level 15 and just run away and do basically nothing while trying to freeload the boss for loot.Sorry friend, but they shouldn't have done the world boss on Saturday if they actually wanted people to be level cap for it. Most people weren't in the buy a chicken sandwich beta last week.
Please don't be mad if you see me at some low level trying to do it because I just want the chance to see it during this beta which is being progress wiped anyways.
You just point in a direction. I was tearing shit up with my Sorceress.How does casting hydra, blizzard, meteor, teleport, etc work well with a controller? How would you cast it in a specific place?
Lol diablo2 r plays better. And d3 is also the better game because dodge roll and auto targetImagine playing Diablo with a controller
Actually no I won't imagine that
It plays reasonably well on controller but it will never be as good as keyboard and mouse when it comes to targeting specific mobs and inventory management.
Well you could self impose challenges on yourself like make a sub optimal build, use blues only, naked run, etc.
Your ideas are interesting, but it highlights how risk-averse and formulaic D4 is. It’s exactly what you’d expect from a Diablo game for casual mass market appeal, but the originals were not casual games at all.Each character should have had their own starting area, then you go to the winter area (Fractured Peaks). Whereas the goal for the starting area(s) per character would be to gather materials to give to a vendor (a Blacksmith and Tailor) to make winter gear for the journey to Fractures Peaks. This would of course showcase the hunting for materials mechanic, i.e ores, fauna, different forms of transversal, combat, stealth (if added) etc. By throwing all the characters in Fractured Peaks with paltry backstory to explain WHY they are there, seems a bit lacking. As if something is missing. I at least wanted to be able to gather wood, food, ores, and hunt to survive a few days in the cave from the horrible blizzard (no pun intended).
Seems there's too much winter-y gameplay at the moment. Another idea would be the game switch from character to character as the introduction pans out. Different environments per each character/their home towns. Maybe the Necro lives is a bog or terrible swamp. The Barbarian in an arid plain full of large abominations, twisting and ominous rock formations, mud pits and hot springs. The Wizard, an old city at war with itself; a trading hub as well. Libraires of old, the fine comforts sold by vendors, cats upon windowsills in the summer night. The Druid in an Highlands area near an ancient forest. Rolling hills and crackling thunderstorms with overflowing rivers. The storms giving way to sunshine piercing through a fauna-filled forest. These areas for each character showcasing a short mission(s) (acquiring proper gear) that lead to the Fractures Peaks. Also, variations in colors. I find the game stagnant right now in this introduction; too much winter greys.
Your ideas are interesting, but it highlights how risk-averse and formulaic D4 is. It’s exactly what you’d expect from a Diablo game for casual mass market appeal, but the originals were not casual games at all.
Unfortunately there’s no satisfaction to be had in winning here. There are big red telegraph indicators on the floor to tell you where you shouldn’t stand, slow moving projectiles that do very little damage, and a constant stream of heal pots even if you fail basic awareness of these mechanics.
D1 and D2 could be brutal. Getting a powerful drop was a big deal because the default was barely scraping by each encounter, if at all. You’d kill stuff hoping for a good drop, or scrounge your pennies and hope for a good random item in the shop. Every new ability or spell massively changed your power curve and gave you a new lease on life.
This is honestly just a turn your brain off ez loot treadmill in its current form.
Try playing with a Barb and don't twink yourself with drops from one of the OP classes like Sorc and Necro if you want a challenge.Your ideas are interesting, but it highlights how risk-averse and formulaic D4 is. It’s exactly what you’d expect from a Diablo game for casual mass market appeal, but the originals were not casual games at all.
Unfortunately there’s no satisfaction to be had in winning here. There are big red telegraph indicators on the floor to tell you where you shouldn’t stand, slow moving projectiles that do very little damage, and a constant stream of heal pots even if you fail basic awareness of these mechanics.
D1 and D2 could be brutal. Getting a powerful drop was a big deal because the default was barely scraping by each encounter, if at all. You’d kill stuff hoping for a good drop, or scrounge your pennies and hope for a good random item in the shop. Every new ability or spell massively changed your power curve and gave you a new lease on life.
This is honestly just a turn your brain off ez loot treadmill in its current form.
Try playing with a Barb and don't twink yourself with drops from one of the OP classes like Sorc and Necro if you want a challenge.