Antwix
Member
simplest way to put it is :Does anyone understand the "damage bucket" theory? I read a few articles about it yesterday, but I still don't understand it.
-All damage types fall into their corresponding "buckets"
-Each damage type is additive with each other while in the same bucket
-Different buckets are multiplicative with other damage buckets
So you have stuff like +damage to elites, +damage to chilled enemies, +damage to stunned enemies, +damage while fortified, etc, etc. Those all are in the same bucket. So stacking them will be additive with each other. Therefore, diminishing returns as you further increase.
There's like 4 or 5 different buckets for damage. Main stat, attack speed, crit, +damage stuff, and vulnerable damage. I might be missing one though. Each of those buckets interact with each other multiplicatively.
Multiply = big numbers. Adding = not as big numbers.