DaleinCalgary
Gold Member
Explain, I don't have any issues.Also don't forget the poor controller implementation...
Explain, I don't have any issues.Also don't forget the poor controller implementation...
It's happening on every platform, and is very perceptible using controllers. It's like the game is buffering the button inputs for a long time and is releasing the entire buffer before you could do another command. Some users here have said they experienced none of the issues, but, for me, it looks like they just didn't perceived the problem so far... I've seen it myself onPC, PS4 and 5, haven't tested Xbox, but some friends said it's the same. Comparing to Diablo 3 controllers, it's like stop driving an Aston Martin and start to drive a tank.Explain, I don't have any issues.
It's a story related unique. They starts dropping on T3...Just beat the game at level 49. I always thought Legendary Items are “unique” items. Turns out I was wrong. I got my first and only unique (wt2) after killing the end boss.
Holy shit are the drop rates fucking bad.
It's happening on every platform, and is very perceptible using controllers. It's like the game is buffering the button inputs for a long time and is releasing the entire buffer before you could do another command. Some users here have said they experienced none of the issues, but, for me, it looks like they just didn't perceived the problem so far... I've seen it myself onPC, PS4 and 5, haven't tested Xbox, but some friends said it's the same. Comparing to Diablo 3 controllers, it's like stop driving an Aston Martin and start to drive a tank.
Someone did show it on record here:
Have in mind that it affects not only the attacks, but also the use of potions and dashing. So, sometimes, it does lead you to some shitty deads because the game doesn't use the potions by the time you pressed the button, and so on...
Strange I played most of the story on tier 2 and reduced it to tier 1 to get to level 50. I probably got around 10 legendary drops in total and that was not doing really much sidequest stuff.Just beat the game at level 49. I always thought Legendary Items are “unique” items. Turns out I was wrong. I got my first and only unique (wt2) after killing the end boss.
Holy shit are the drop rates fucking bad.
At first, the game just felt more "heavy" than Diablo 3, then, I begint to notice that some inputs are just taking too long to process sometimes, then I've found some people that figured the issue too. It's a case of ignorance is bliss, because once you notice it, you cannot forget, like a monitor with burn in. I guarantee you, it's there, you just didn't felt it.On XsX, level 76, never had a single issue with the controls.
Could I have switched from T2 to T3 for the first play though? Its kind of fucked that unique items arent dropping in "normal" difficulty.It's a story related unique. They starts dropping on T3...
I can guarantee you it isnt lol. Performance and control wise this game is top class. Loot on the other hand.......At first, the game just felt more "heavy" than Diablo 3, then, I begint to notice that some inputs are just taking too long to process sometimes, then I've found some people that figured the issue too. It's a case of ignorance is bliss, because once you notice it, you cannot forget, like a monitor with burn in. I guarantee you, it's there, you just didn't felt it.
Ok then. If you ever feel something wrong, please come back to report. If more people are willing to discuss the problem then it become easier to track and fix. The test at the video I posted is easily reproduced, if you're willing too. Otherwise, the game is really top notch and I'm also having my time with it.I can guarantee you it isnt lol. Performance and control wise this game is top class. Loot on the other hand.......
You need to finish the campaign to unlock T3Could I have switched from T2 to T3 for the first play though? Its kind of fucked that unique items arent dropping in "normal" difficulty.
Nope. You have to finish the story and do the capstone to unlock T3... then do another capstone to unlock T4Could I have switched from T2 to T3 for the first play though? Its kind of fucked that unique items arent dropping in "normal" difficulty.
That's been a Diablo cornerstone since I believe D1 if not D2. Better drops in higher difficulties, it is the main playstyle of dungeon crawlers. Think roguelite without losing the character.Could I have switched from T2 to T3 for the first play though? Its kind of fucked that unique items arent dropping in "normal" difficulty.
It's happening on every platform, and is very perceptible using controllers. It's like the game is buffering the button inputs for a long time and is releasing the entire buffer before you could do another command. Some users here have said they experienced none of the issues, but, for me, it looks like they just didn't perceived the problem so far... I've seen it myself onPC, PS4 and 5, haven't tested Xbox, but some friends said it's the same. Comparing to Diablo 3 controllers, it's like stop driving an Aston Martin and start to drive a tank.
Someone did show it on record here:
Have in mind that it affects not only the attacks, but also the use of potions and dashing. So, sometimes, it does lead you to some shitty deads because the game doesn't use the potions by the time you pressed the button, and so on...
How do you know?Currently a DDoS attack which is flattening the servers
Better drops yes, uniques not dropping on normal difficulty (or highest selectable on first play though) is a first, and I hate it.That's been a Diablo cornerstone since I believe D1 if not D2. Better drops in higher difficulties, it is the main playstyle of dungeon crawlers. Think roguelite without losing the character.
Had servers throw me the no game licence error, hopefully a fix occurs soon.
It's definitely the same. My current main is a tornado build storm druid and I regularly get frustrated with the amount of times I press RT for tornado only for it to not deploy because it's still processing button presses from my earth spike resource generator attacks. Ditto for hurricane. I can directly attribute at least one death to the input buffering delay -- there's probably more but one of those was incontrovertible.I've seen it myself onPC, PS4 and 5, haven't tested Xbox, but some friends said it's the same.
Only playing co-op, my buddy and I are closing in on 30 hours. We finally completed Act 1 today as we tend to focus on side quests before main quest. He also wanted to play on WT2 which has punched us in the face two or three times. Hit level 45 today and I probably had 10 or so legendary items drop in a three hour session today. This game is going to take forever to complete.
Me and wife are playing since launch. Yesterday we manages to reach Donan for the first time. We're at level 30.Only playing co-op, my buddy and I are closing in on 30 hours. We finally completed Act 1 today as we tend to focus on side quests before main quest. He also wanted to play on WT2 which has punched us in the face two or three times. Hit level 45 today and I probably had 10 or so legendary items drop in a three hour session today. This game is going to take forever to complete.
Rogue, level 45, just finished Act 1 earlier today, a handful of hours ago.
John from DF's take:
I too think the game would be better without level scaling enemies, but I don't think it's as crippling to the game as he suggests. Gear and builds still matter, and there are zones that you may need to enter that have mobs scaled above you (such as during the early parts of act IV if you were like me and went necro and blew through acts I - III with ease) that you "grow" into.
I started out with a tier 1 NM that I got from the whispering tree, which then dropped a tier 3 NM sigil from a random mob. With the sigil crafting unlocked, I made some tier 6-10 sigils and cleared a tier 7 and tier 10 back to back. Tried a tier 15 NM and got obliterated on the first pull.
Finished the game, level 52 i think. I know the point is to get better gear, but what should i be focusing on? Dungeons? Helltide? I am on WT3 now.
Also, twisted blades rogue build, what should i prioritize? Do i just automatically replace anything thats higher DPS, or specifically look traits?
Played 180 hours and no Tempest Roar or Temerity drops.
Multiple NM dungeons everyday.
How are these streamers finding Unique's so easily?
The amount if useless Barbarian drops I got. Bloody vendored them all. I've no interest in playing barb whatsoever. Next classes will be Sorc and Necro.I am sure we all have these tales but: Pulverize Druid and I keep getting Temptest Roars, and 2 pairs of Temerity. The aspect I can't get to save my life is a good quality Umbral (return 4 spirit).
I have a bank full of Barbarian uniques though, wish we could trade those in for proper Druid unique. I feel cheated. Good luck with your Tempest Roar.
I'm running a Rogue on Tier II, still in Act1 and level 32 now.
But things are getting really tough now. I'm probably running a bad build or something, because I just can't kill the elites fast enough anymore it seems. Had to abandon some dungeons, because it just wasn't working.
Is this a common theme around that level? Or am I fucking up and it's time to go down a tier maybe?
I would recommend switching to Tier I, you are not winning that much more in T2 yet the difficulty does ramp up
your build is likely a bit weak as well but really T2 is a bit of a mess in the currant state
Blizzard are notoriously bad at balancing difficulty levels at launch. Diablo 3, 11 years ago (LOL), had the exact same issue. One difficulty was fairly breezy, the next one up was a HUGE jump and most people were dying constantly - it simply wasn't worth the trouble.yes, the game is hard. It is actually significantly harder than d3.
Wait until you see wordl tier 3 and 4 lol
Yeah, I'm approaching level 30 with a Tier II Barbarian and honestly, I'm getting damn bored/frustrated/annoyed. They really need to make the class more interesting/exciting to level up and play. Much balancing and tweaking needed. I'll likely be switching to World Tier I for the rest of my playthrough - tried it yesterday and it was much more tolerable (but still kinda boring, insofar as the class).The amount if useless Barbarian drops I got. Bloody vendored them all. I've no interest in playing barb whatsoever. Next classes will be Sorc and Necro.
You will be rewarded eventually as Barbarian is the best class currently but I know your pain, them and Druids have a rough leveling experienceYeah, I'm approaching level 30 with a Tier II Barbarian and honestly, I'm getting damn bored/frustrated/annoyed. They really need to make the class more interesting/exciting to level up and play. Much balancing and tweaking needed. I'll likely be switching to World Tier I for the rest of my playthrough - tried it yesterday and it was much more tolerable (but still kinda boring, insofar as the class).
You mean best class insofar as end-game content is concerned? This will all likely change as well with balance tweaks, but it's nice to know there's light at the end of the tunnelYou will be rewarded eventually as Barbarian is the best class currently but I know your pain, them and Druids have a rough leveling experience
Yes right now they are the best at endgame I would say but I am eagerly waiting for the big update for the first season, they will likely reshuffle the decks... Sorcerer in particular need a boostYou mean best class insofar as end-game content is concerned? This will all likely change as well with balance tweaks, but it's nice to know there's light at the end of the tunnel
I agree but people complained so much about D3 being flashy and over the top...I will say that Diablo 3 on launch was a MUCH more enjoyable and engaging experience, despite all of the many flaws of that game in the early days, in the launch Window. The process of leveling up the classes was always fun - the abilities you unlocked were consistently interesting and made you look forward to what cool things you'd unlock on your next level-up. I don't feel that way with Diablo 4. The classes AND powers themselves are kinda "blah". Where's the eccentric and surprising madness of the Witch Doctor? The unique mystique and feel of the Demon Hunter? Where is something new and unique we didn't experience in D3? It all feels like more generic, watered down, safe versions of archetypal classes we've played before. We need something cool and experimental like the Monk to liven things up - Druid did NOT fill this void. Utterly generic and safe.