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Diablo IV |OT| Blessed Mother... Save Us

Cyberpunkd

Member
feel like teaming up?

gotta warn that my only season char is a very pimped out sorc however, so up to you - we can chat and answer questions
Sorry but I have kids, so my gaming time is impossible to schedule :)

1. If I understand well for each Nightmare dungeon cleared I immediately get one one tier higher - I still have some Tier 1,2, etc., I’m now Tier 23 - should I throw away the old ones?
2. Are all the items that drop used to summon mobs to be transmuted into malignant hearts and then used for summoning? Or are there other places I can use to summon different mobs? Do they have different loot tables?
 

Bitmap Frogs

Mr. Community
Sorry but I have kids, so my gaming time is impossible to schedule :)

1. If I understand well for each Nightmare dungeon cleared I immediately get one one tier higher - I still have some Tier 1,2, etc., I’m now Tier 23 - should I throw away the old ones?
2. Are all the items that drop used to summon mobs to be transmuted into malignant hearts and then used for summoning? Or are there other places I can use to summon different mobs? Do they have different loot tables?

´those lower levels NMDs are obsolete.
You can only transmute to hearts some items do a historicfal reason: they should fix it. As for the rest of summon materials or keys, each is used for a specfific boss and eacfh boss has a specific loot table of uniques so you cfan target farm the uniques you need for your build.

It's not so much scheduling gametime, but rather once someone is on your list you can see if they're on and so if you happen to be online and i happen to be online, then happy accident that leads to a team up.
 

Rentahamster

Rodent Whores
Started changing gear and my AP went down from 23k to 16k already, so I am trusting you guys it really doesn't mean much...

It does and it doesn't. It's only really useful to get an idea of by how much your main stat and your +damage and Xdamage affect you. Other than that, attack power isn't very helpful because it doesn't take into account stats like crit chance, attack speed, crit damage, overpower damage, damage over time, and all the other "damage while X" conditionals. If you scale your damage based on conditionals, then the AP number on the status screen is misleading.
 

Rentahamster

Rodent Whores
1. If I understand well for each Nightmare dungeon cleared I immediately get one one tier higher - I still have some Tier 1,2, etc., I’m now Tier 23 - should I throw away the old ones?
It's best to do the highest level NMD that you can clear in under 5 minutes. If you find them too easy, go to the Occultist to craft a sigil that's a higher level.

2. Are all the items that drop used to summon mobs to be transmuted into malignant hearts and then used for summoning? Or are there other places I can use to summon different mobs? Do they have different loot tables?

No, only the femurs and the heads and the hands can be transmuted into hearts, because that is a holdover garbage collection system they janked together. The rest of the items summons their own boss.
 

Cyberpunkd

Member
It's best to do the highest level NMD that you can clear in under 5 minutes. If you find them too easy, go to the Occultist to craft a sigil that's a higher level.
Ok, but after each dungeon clear I get a digit there is one tier higher. How can I continuously farm sigils from a specific tier?
 

Deanington

Member
Ok, but after each dungeon clear I get a digit there is one tier higher. How can I continuously farm sigils from a specific tier?

I dont think you can? You could craft sigils from the occultists in the major towns though.

Edit: crafting will give you a range as well. So just farm in the range that is good for you until you level and gear up for the next tier range? Ah shit I keep editing. I didnt notice your reply was from a suggestion of crafting sigils too.
 
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Cyberpunkd

Member
It does and it doesn't. It's only really useful to get an idea of by how much your main stat and your +damage and Xdamage affect you. Other than that, attack power isn't very helpful because it doesn't take into account stats like crit chance, attack speed, crit damage, overpower damage, damage over time, and all the other "damage while X" conditionals. If you scale your damage based on conditionals, then the AP number on the status screen is misleading.
I am running Barrage Rogue that stacks critical strike damage, so I guess the AP value is misleading.
 

Deanington

Member
So I just got back into Diablo 4/season 5 as well. I quit at the start of season one. What really helped me was teaming up with somebody ( pref lvl100 geared out ) and just get ran through everything. When remembering to do so I would also have elixirs/incense for the xp boosts. Along the way to getting leveled I picked a build that I thought I would enjoy/similar to when I first played. I picked Flurry Rogue. I also made sure to know which glyphs I needed so those could get leveled along the way as well. I some what did not give a shit about gear until item level 925 and trashed everything for the aspects and mats. Now that I can farm pretty much everything, I am currently working on leveling my glyphs. Which is only a run or two away from level 21. Also, I have to unlock a few of the rewards from the map/menu ui to get the rest of my glyph points, which I am not looking forward to. Even with my glyphs not maxed or my gear not being entirely where I want it I can pretty much solo everything, so makes the end game kind of meh. Pointless too really with the season ending soonish. So my main goal for the game at this point is to probably level all classes to 100 for the challenge unlock.
 
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Cyberpunkd

Member
Also, is it just me or tempering allows you to select the affix to reroll i.e. if you have two of them you can pick which one to reroll, the other one doesn't change?
 

Xcell Miguel

Gold Member
Also, is it just me or tempering allows you to select the affix to reroll i.e. if you have two of them you can pick which one to reroll, the other one doesn't change?
Yes it only rerolls the selected one.
On Ancestral items you can have two tempers, once you selected a category of temper on one of them you can reroll it in the same category only, and it does not affect the other temper.
First temper is free for each of the two tempers, but the rerolls are shared.
 

Rentahamster

Rodent Whores
The PTR is over now, and while I had some issues with it, I did play it longer than the Season 4, or Season 5 PTR, which is a good sign, I guess?

Having access to the boosts was good because it finally let me experiment with theoretical builds that would have taken forever to farm on live. 100% dodge chance Rogue was stupid and fun.
 

Rentahamster

Rodent Whores
One of the fundamental problems I still see with the game design in D4, that is carried over from D3, is the how disproportional the relative benefits of additive bonuses are versus multiplicative bonuses over the course of a character's journey, how this very significant factor is very unclear to most casual players, and how it ultimately trivializes certain aspects of the gameplay and funnels character progression into a limited amount of cookie cutter builds. Utility aspects are completely sidelined because it makes no sense to have your skills do something cool and different when this other multiplicative ability flat out multiplies your DPS by 20%. You'd be stupid not to take the damage all the time, every time, and casuals who don't think about these mathematical implications are stuck scratching their heads as to why their damage falls off hard in the endgame while Mr. Blasty McBlaster one shots Lilith.

I feel like I could straight up take my pages of forum posts over the last 10 years about D3's problems and copy paste them into D4's feedback forum.
 

Scary_Larry

Neo Member
One of the fundamental problems I still see with the game design in D4, that is carried over from D3, is the how disproportional the relative benefits of additive bonuses are versus multiplicative bonuses over the course of a character's journey, how this very significant factor is very unclear to most casual players, and how it ultimately trivializes certain aspects of the gameplay and funnels character progression into a limited amount of cookie cutter builds. Utility aspects are completely sidelined because it makes no sense to have your skills do something cool and different when this other multiplicative ability flat out multiplies your DPS by 20%. You'd be stupid not to take the damage all the time, every time, and casuals who don't think about these mathematical implications are stuck scratching their heads as to why their damage falls off hard in the endgame while Mr. Blasty McBlaster one shots Lilith.

I feel like I could straight up take my pages of forum posts over the last 10 years about D3's problems and copy paste them into D4's feedback forum.
Hear that. All of it. POE 2 comes out in November. Played it at PAX West a few weekends ago. Great times were had.
 

Miyazaki’s Slave

Gold Member
One of the fundamental problems I still see with the game design in D4, that is carried over from D3, is the how disproportional the relative benefits of additive bonuses are versus multiplicative bonuses over the course of a character's journey, how this very significant factor is very unclear to most casual players, and how it ultimately trivializes certain aspects of the gameplay and funnels character progression into a limited amount of cookie cutter builds. Utility aspects are completely sidelined because it makes no sense to have your skills do something cool and different when this other multiplicative ability flat out multiplies your DPS by 20%. You'd be stupid not to take the damage all the time, every time, and casuals who don't think about these mathematical implications are stuck scratching their heads as to why their damage falls off hard in the endgame while Mr. Blasty McBlaster one shots Lilith.

I feel like I could straight up take my pages of forum posts over the last 10 years about D3's problems and copy paste them into D4's feedback forum.
100.

While I love D3 I do recognize that the set system forces you into class builds that live or die by the bonuses they confer. I do like many of the changes to the systems they added in later seasons that let players mix and match various buffs (more Kanai's Cube options, better rings, the whole rune/glyph system, etc).

D4 feels even more restrictive to me. I constantly find myself falling back to the Sorc or Necro classes just based on how streamlined their builds are. Its unfortunate really because I love the Druid and Rogue classes but don't have the same about of engagement/fun as I do with Sorc or Necro.

Will see how the new class and area feels...very ready for a change of scenery.
 
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Rentahamster

Rodent Whores
They just uploaded a story recap video. I had a thought about replaying the campaign to refresh myself, but I really don't want to do those escort quests again. Why do game developers insist on doing escort quests. 99% of the time, they're trash.

 

Antwix

Member
They just uploaded a story recap video. I had a thought about replaying the campaign to refresh myself, but I really don't want to do those escort quests again. Why do game developers insist on doing escort quests. 99% of the time, they're trash.


I'll probably replay the campaign when the dlc drops but my god, the thought of going through act 1 for the 100th time is agonizing
 

finalflame

Member
They just uploaded a story recap video. I had a thought about replaying the campaign to refresh myself, but I really don't want to do those escort quests again. Why do game developers insist on doing escort quests. 99% of the time, they're trash.


Sweet, I was in the same boat. No desire to re-do the campaign.
 

Rentahamster

Rodent Whores
So as not to waste the hours of work they put into the campaign set piece battles, they should add in those battles as separate one-off quests for players who opt to skip the campaign. It would make the leveling process a little more varied and a little less one-note.
 
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