Eddie-Griffin
Banned
The Nintendo Wii was a phenomenon once it kicked into gear. It became a must have item that sold well and became an impulse by at such a level that the consoles success was on cruise control. Nintendo seemed to have left it on cruise control a bit too long and ended up crashing into a tree but the Wii was really something to behold, and for a time I didn't think it was going to end for another few years.
https://www.cnet.com/tech/services-and-software/nintendo-crushes-it-in-2008-console-sales/
The console came out in 2006 too mixed reception and games laughed it off but then once the Nintendo pushed on the gas pedal the Wii exploded and selling at a higher rate than what were then dubbed "the HD twins" and it was mostly with consumers that never touched video games before or maybe played a browser flash game or two at most.
I thought it was a joke but man did the Wii prove everyone wrong in its success. I still thought it was a joke but I couldn't say it was going to flop and sell less than the GameCube, which many people thought would happen.
https://www.wired.com/2010/01/decem...said Tuesday that it,in December 2008 due […]
3 million sold a new record in just one month, December 2009. It just wouldn't stop and kept going and going and going.
When Nintendo reached 30 million sales in the US (alone) they released the top selling games no one was expecting hardware sales at such a level.
https://www.wired.com/2010/08/wii-sales/
Even the best selling games were from a different planet to those who games on 360, PS3, or PC.
Nintendo didn't have to do much to address sales slowdown to keep the momentum going but they instead bet on the wrong horses and the Wii didn't seem as invincible anymore.
https://www.latimes.com/archives/la-xpm-2010-nov-30-la-fi-1130-ct-nintendo-20101130-story.html
Starting with the US sales were beginning to crumble. Nintendo sold 10 million units in 2009, 7 million in 2010, and only 4.5 million in 2011.
https://www.cnet.com/home/smart-home/wii-u-to-turn-around-console-sales-for-nintendo-this-year/
The Wii was crashing so fast, that Nintendo went from making big profits off the console, to losing near $1 billion due to the lag in sales, along with poor 3DS performance.
https://www.cnet.com/home/smart-home/nintendo-loses-nearly-1-billion-as-wii-sales-plummet/
But it wasn't just Nintendo shooting themselves in the foot, Kinect was also believed to have been partially responsible for the quick death of the Nintendo Wii. This belief was widespread enough to be addressed by Iwata shortly after Microsoft revealed over 10 million Kinects sold.
https://www.nintendolife.com/news/2011/05/iwata_kinect_has_made_little_impact_on_wii_salesLast year saw the release of Microsoft's button-free Kinect, and many analysts predicted the sensor would bring an end to Wii's sales dominance in the West. That's not how Nintendo president Satoru Iwata feels however, as revealed at the recent goldmine of information that is the company's end of financial year results briefing.
One outlet went as far as to go on a deep dive into how the Xbox 360 Kinect toppled the regime of the Wii with all the data and charts to go with it.
https://www.gamedeveloper.com/pc/analysis-how-xbox-360-and-kinect-nearly-toppled-wii-in-2010
It's incredible how seniors and soccer moms were playing Wii Sports, and when the attempts to bring core games tot he Wii like COD first started I thought it was over until it turned out the primary byers of Wii hardware didn't want those games unless the posted on a gaming forum. But Nintendo really failed to address complaints for years, and it took them way too long to come out with Wiimote improvements.
One of their boneheaded decisions was to release the Wii Mini, which I don't quite understand what they were thinking? It's one thing to remove Gamecube support to drop the price as those gamers weren't your target market at this point anyway, and the Family edition launched years earlier did that as well. But you made it so that it can't display 480p, had no networking connectivity, and you remove a bunch of software features from the Wii menu? I don't really know who this product was for and it was the last Wii revision released during the launch of the Wii's successor, Wii U. Nintendo wanted to prolong the Wiis life but I don't get why they though this was a solution? It can't just be because it was $99, since you could get a Wii that holiday for $99 anyway, and it would hit that price in 2012 anyway.
But at the end of it all, I and many others were surprised at how dominate the Wii seemed, and how fast it fell in the gutter. Before the Wii U they cross over 100 million sold so I take it that since then until discontinuation the Wii sold less than 1 million consoles for years since their LTD is 101 million.
I never though it would end in that way though, it really did seem like the thing wasn't going to die and would continue to dominate for years attracting new everyday people to play golf or bowling in Wii Sports, or practice yoga on Wii Fit. Most experts thought that Nintendo had a sure thing and they likely did, if they handled it better I could see higher sales but when you are constantly topping charts every month I guess it's not a surprise complacency would set in.
https://www.cnet.com/tech/services-and-software/nintendo-crushes-it-in-2008-console-sales/
Total U.S. hardware sales for 2008
Lifetime U.S. hardware sales, as of December 2008:
- Wii - 10,224,400
- Nintendo DS - 9,951,500
- Xbox 360 - 4,735,200
- PlayStation Portable - 3,829,300
- PlayStation 3 - 3,685,000
- PlayStation 2 - 2,106,100*
- PlayStation 2 - 43.22 million
- Nintendo DS - 27.60 million
- Wii - 17.60 million
- PlayStation Portable 14.30 million
- Xbox 360 - 13.89 million
- PlayStation 3 - 6.94 million
The console came out in 2006 too mixed reception and games laughed it off but then once the Nintendo pushed on the gas pedal the Wii exploded and selling at a higher rate than what were then dubbed "the HD twins" and it was mostly with consumers that never touched video games before or maybe played a browser flash game or two at most.
I thought it was a joke but man did the Wii prove everyone wrong in its success. I still thought it was a joke but I couldn't say it was going to flop and sell less than the GameCube, which many people thought would happen.
https://www.wired.com/2010/01/decem...said Tuesday that it,in December 2008 due […]
3 million sold a new record in just one month, December 2009. It just wouldn't stop and kept going and going and going.
When Nintendo reached 30 million sales in the US (alone) they released the top selling games no one was expecting hardware sales at such a level.
https://www.wired.com/2010/08/wii-sales/
The Wii console has now sold over 30 million units in the U.S. alone since its launch in November 2006, Nintendo said on Tuesday.
Besides pointing out this milestone, Nintendo released lists of the best-selling U.S. Wii games produced by Nintendo and other software makers, which are listed below. Besides Wii Sports, which was and continues to be packed in with the console, the biggest-selling game is Wii Play (pictured above).
Top 10 Best-Selling 1st Party Wii Games (all time)
Top 10 Best-Selling 3rd Party Wii Games (all time)
- Wii Play
- Mario Kart Wii
- Wii Fit (with Wii Balance Board accessory)
- New Super Mario Bros. Wii
- Wii Sports Resort
- Super Smash Bros. Brawl
- Super Mario Galaxy
- Wii Fit Plus (with Wii Balance Board accessory)
- Mario Party 8
- Link’s Crossbow Training
- Guitar Hero III: Legends of Rock from Activision
- Mario & Sonic at the Olympic Games from Sega
- LEGO Star Wars: The Complete Saga from LucasArts
- Carnival Games from Take-Two Interactive
- Game Party from Midway
- EA Sports Active from Electronic Arts
- Just Dance from Ubisoft
- Rayman Raving Rabbids from Ubisoft
- Deca Sports from Hudson Entertainment
- Mario & Sonic at the Olympic Winter Games from Sega
Even the best selling games were from a different planet to those who games on 360, PS3, or PC.
Nintendo didn't have to do much to address sales slowdown to keep the momentum going but they instead bet on the wrong horses and the Wii didn't seem as invincible anymore.
https://www.latimes.com/archives/la-xpm-2010-nov-30-la-fi-1130-ct-nintendo-20101130-story.html
just three years ago, Nintendo Co.'s video-game device was nearly impossible to find, as hard-core gamers clamored for it along with novices, including families with young children and grandparents drawn to its easy-to-use wand. From January 2007, just after it launched, until last May, the Wii was the top-selling game console nearly every month in the U.S.
But things have taken a decided turn. The Wii fell to No. 3 from No. 1 this year, with U.S. sales in the first 10 months down 24% from the same period a year earlier. Sales of Microsoft Corp.'s rival Xbox 360 are up 34%, and Sony Corp.'s PlayStation 3 has risen 14%.
Games for the device are on a similar downward slope. Electronic Arts Inc. recently told investors that Wii game sales outside of Japan fell 34% in the recent quarter and are expected to be “down sharply” for the full year. Many who have bought a Wii appear to be letting it gather dust rather than buying new games.
“The success of the Wii has been bound in large part to people who enjoyed it as a fad and have now moved on,” said Marc Jackson, chief executive of video-game finance and consulting firm Seahorn Capital.
Manufacturers of successful consoles such as Sony, with the PlayStation 2, made their biggest profits from royalties on games made by other publishers for their device. But Nintendo isn’t seeing the same benefit. That’s one reason the Japanese company recently slashed its revenue forecast for the current fiscal year by 21%.
“The success of the Wii was amazing, but as of late the company is not profiting from that success,” said Matt Jacobs, an analyst with ITG Investment Research.
Starting with the US sales were beginning to crumble. Nintendo sold 10 million units in 2009, 7 million in 2010, and only 4.5 million in 2011.
https://www.cnet.com/home/smart-home/wii-u-to-turn-around-console-sales-for-nintendo-this-year/
Lost amid today's talk of strong 3DS sales was Nintendo's revelation that it sold just 4.5 million Wiis in the United States in 2011.
At first glance, that might seem rather impressive. After all, the device has been on store shelves since 2006; the fact that Nintendo continues to sell an average of nearly 400,000 console units each month so many years after launch is somewhat surprising. However, further inspection reveals that the Wii's apparent late-term success needs to be taken with a grain of salt.
For the first full year since 2007, Nintendo didn't hit 7 million unit sales in the U.S.. In 2008, Nintendo sold more than 10 million Wii units. The company followed that up with nearly 10 million units sold in 2009. But starting in 2010, the venerable game company started to lose its footing, as sales slumped 30 percent to settle at 7 million units. With 4.5 million unit sales last year, Nintendo's sales dropped 35 percent from the prior year.
But Nintendo has a plan. The company last year unveiled the Wii U, and it plans to launch the console later this year. Specs and other key details aren't available just yet, but Nintendo has said the console will produce HD graphics, and it's believed that they will match (if not trump) those found on the PlayStation 3 and Xbox 360. Most importantly, the device will come with a 6.2-inch-touch screen-equipped controller to enhance gameplay.
The Wii was crashing so fast, that Nintendo went from making big profits off the console, to losing near $1 billion due to the lag in sales, along with poor 3DS performance.
https://www.cnet.com/home/smart-home/nintendo-loses-nearly-1-billion-as-wii-sales-plummet/
Nintendo generated 215.7 billion yen ($2.84 billion) in revenue during the six-month period, representing a whopping 40.6 percent decline compared to the same period last year. Even more concerning, Nintendo's net loss hit $926 million, down significantly from the $26 million it lost in the six-month period ended September 30, 2010.
Judging by Nintendo's earnings report, the company was hit by two main issues: hardware and software sales were off, and it was contending with an extremely strong yen. In fact, the company was forced to take a 52.4 billion yen ($690.5 million) foreign exchange loss, due to unfavorable exchange rates between with the dollar and euro.
But Nintendo's troubles selling products is arguably most troublesome for the company. During the six-month period, Nintendo was only able to sell 3.3 million Wii units around the world, down significantly from the nearly 5 million Wiis it sold in the prior year. What's more, the company's Wii software sales, which hit 65 million units last year, were down to just 36 million this year.
But it wasn't just Nintendo shooting themselves in the foot, Kinect was also believed to have been partially responsible for the quick death of the Nintendo Wii. This belief was widespread enough to be addressed by Iwata shortly after Microsoft revealed over 10 million Kinects sold.
https://www.nintendolife.com/news/2011/05/iwata_kinect_has_made_little_impact_on_wii_salesLast year saw the release of Microsoft's button-free Kinect, and many analysts predicted the sensor would bring an end to Wii's sales dominance in the West. That's not how Nintendo president Satoru Iwata feels however, as revealed at the recent goldmine of information that is the company's end of financial year results briefing.
https://www.theguardian.com/technology/2010/dec/08/xbox-christmas-sales-wii-kinectLast year saw the release of Microsoft's button-free Kinect, and many analysts predicted the sensor would bring an end to Wii's sales dominance in the West. That's not how Nintendo president Satoru Iwata feels however, as revealed at the recent goldmine of information that is the company's end of financial year results briefing.
When asked whether Kinect had had an impact on sales of the Wii across the world, Iwata responded:
Microsoft recently announced that Kinect has sold 10 million units worldwide since launch, whereas Nintendo sold 15 million Wii consoles over the entire past financial year, but with high profile titles like Legend of Zelda: Skyward Sword on the way this year those numbers will probably pick up just a little.Of course, many users in the U.S. have multiple consoles at their homes. Many Wii users also have Xbox 360 and vice versa, so I am not saying that there is completely no effect in terms of use rate. However, hit titles are not being released continually every month for Kinect software, so we don't believe Wii sales are being seriously affected.
One outlet went as far as to go on a deep dive into how the Xbox 360 Kinect toppled the regime of the Wii with all the data and charts to go with it.
https://www.gamedeveloper.com/pc/analysis-how-xbox-360-and-kinect-nearly-toppled-wii-in-2010
It's incredible how seniors and soccer moms were playing Wii Sports, and when the attempts to bring core games tot he Wii like COD first started I thought it was over until it turned out the primary byers of Wii hardware didn't want those games unless the posted on a gaming forum. But Nintendo really failed to address complaints for years, and it took them way too long to come out with Wiimote improvements.
One of their boneheaded decisions was to release the Wii Mini, which I don't quite understand what they were thinking? It's one thing to remove Gamecube support to drop the price as those gamers weren't your target market at this point anyway, and the Family edition launched years earlier did that as well. But you made it so that it can't display 480p, had no networking connectivity, and you remove a bunch of software features from the Wii menu? I don't really know who this product was for and it was the last Wii revision released during the launch of the Wii's successor, Wii U. Nintendo wanted to prolong the Wiis life but I don't get why they though this was a solution? It can't just be because it was $99, since you could get a Wii that holiday for $99 anyway, and it would hit that price in 2012 anyway.
But at the end of it all, I and many others were surprised at how dominate the Wii seemed, and how fast it fell in the gutter. Before the Wii U they cross over 100 million sold so I take it that since then until discontinuation the Wii sold less than 1 million consoles for years since their LTD is 101 million.
I never though it would end in that way though, it really did seem like the thing wasn't going to die and would continue to dominate for years attracting new everyday people to play golf or bowling in Wii Sports, or practice yoga on Wii Fit. Most experts thought that Nintendo had a sure thing and they likely did, if they handled it better I could see higher sales but when you are constantly topping charts every month I guess it's not a surprise complacency would set in.