Saw these on another forum and thought it would be interesting to share with you, I wonder what they would have been like if they were implemented into the game.
-MGS 2 Spoilers: Apparently at the end when Snake breaks free from his handcuffs and Raiden isn't, it symbolizes that Snake also broke free from his genes while Raiden (handcuffed) is still a slave of his genes.
-MGS 2 Spoilers: I believe this analogy was explained before, about Solid Snake = Godzilla and Raiden = King Kong. Snake is Godzilla because Godzilla was originally created by man after an experiment went wrong, Snake as you know, is a clone of Big Boss. Raiden, himself, is King Kong, he was captured by Solidus and brought back to the city (kind of like how King Kong was captured in a jungle).
Hideo Kojima says that Raiden wouldn't be returning in the future since Solid Snake freed Raiden who is allowed to return to the "jungle" and Solid Snake is Godzilla, as long as Metal Gear continues to exist, he'll keep fighting.
-Arsenal Gear's digestive system was a tribute to Pinnochio. Sort of like how Pinnochio was in the Whale.
-Raiden is actually supposed to be a "Samurai" of modern times, little details add to that apparently, such as his gun and sword only being the visible weapons.
-"Metal Blade" - during early stages I presume, they originally had in mind to create these mobile suits to be used inside Arsenal Gear. They were basically these mech type characters that give the guards extra protection and weapons. They had three phases:
Mobile: To walk around.
Alert: Which allowed them to use a face shield to look around.
Stationary: Allows them to get maximum armor but can't move around.
The suit was supposed to cover them and would reveal a few weak points. Initially they were supposed to be sub-bosses but later on they were supposed to be where the Arsenal Tengus are at now (fighting them when with Snake). Though Hideo Kojima scrapped the design.
-"Original Metal Gear Ray" - Originally it never meant to go underwater but when that change they had to overhaul the design to make it much more compact and mobile.
-"Original Raiden" - An interesting one this. Hideo Kojima wanted his looks to resemble that of a Samurai. His mask design was very important since they planned to use it for about half the game. The player would start the game in the Big Shell, with this different, slim looking character who would not take off his mask. players were supposed to think it was Snake. Then once they see Pliskin, they would have doubts about who they're playing as and start questioning what happened to Snake. Once Raiden met the President, he finally takes off his mask revealing himself, following the "Tanker Chapter" -- explaining the events preceeding the first half of the Plant Chapter explaining everything, then once the player completed that, they'd move on to the 2nd part of the Plant Chapter. Confusing huh? IMO, that would have been cool.
-"Character: Ed" - Ed originally was supposed to be the Bomb Disposal expert (but later was replaced by Peter Stillman). This is the Ed, from Hideo Kojima's previous title, "Policenauts", who in that game, is the partner of Johnathan. Hideo Kojima decided to take him out though since the character, Ed, would have to die and he really respects Policenauts and thinks of it as his best work. While Metal Gear, Snatcher have been handled by other people before, Hideo Kojima would not let anyone touch Policenauts. He even directed all the ports of the games, and would not allow it to get translated unless he oversaw it. It seems that he is obsessed with his work on "Policenauts", damn I'd really love to play it.
-"Ocelot's Hand" - This is a good one, earlier, Hideo Kojima intended to use this as a reference to Star Wars meaning the hand was supposed to be robotic and would have a glove covering it. Much better than using Liquid's arm.
-"Character: Max" - Max was basically MGS 2's equivalent of Mei Ling. Hideo Kojima states that they took her out because she wasn't original enough and would require alot of lines, voice acting. It seems she may have been replaced by Rose.
-"Black Cell" - Dead Cell was originally called "Black Cell", to symbolize their name, all of them wore sunglasses but before a battle they would remove the sunglasses and keep them safe. The name was changed because it sounded to much like "Red Cell", which is the group Dead Cell is based off. Black Cell did everything Dead Cell did, bar the senseless killings classed as accidents.
Vamp originally was female, I think you all know that. Basically she was supposed to be the "whore" of MGS 2, and was supposed to have slept with The Doc, Salary Man and Old Man (more on this characters later). Weird huh?
-"Characters: The Doc, Salary Man" - These characters were originally supposed to be in there but were cut. The Doc apparently was the creator of Arsenal Gear (who was very smart and created the design single handedly) and was also Emma's mentor. Salary-Man always carried a case with him, was "more than a friend" and looked after The Doc. In the game, you were supposed to learn from Emma, that he along with Salary Man were trapped and Raiden would have to go through the flooded rooms to rescue them. Raiden would eventually find them, then discuss with them and as soon as the topic of the Patriots came up, the place would come crashing down and both The Doc, Salary Man would refuse to leave. Emma and him would then leg it letting them stay (and drown).
-"Character: Old Man" - Originally a member of Black Cell, was 100 years of age, not much is known about him other than the fact he was cut during the early stages since they had too many characters.
-"Character: Chinaman" - I think you've all heard of him aswell. He's Vietnamese and lived in China Town. His whole body contains a tattoo of a huge dragon, when fighting him he would jump into the water and the Dragon would come alive. He had other abilities aswell such as running on water (which was later given to Vamp) and communicating with Sharks. For instance, during the time the player would be swimming to save The Doc & Co, he would send sharks and to avoid them, the player would have to hurt themselves in the wrong places, and draw the sharks away with blood.
-"Snake: Penguin Suit" - Initially, Snake in a Penguin Suit was supposed to be used for an MGS 2 subway ad.
That's all, but if you have any more, drop them by! I would have loved some of these ideas if they made the game
-MGS 2 Spoilers: Apparently at the end when Snake breaks free from his handcuffs and Raiden isn't, it symbolizes that Snake also broke free from his genes while Raiden (handcuffed) is still a slave of his genes.
-MGS 2 Spoilers: I believe this analogy was explained before, about Solid Snake = Godzilla and Raiden = King Kong. Snake is Godzilla because Godzilla was originally created by man after an experiment went wrong, Snake as you know, is a clone of Big Boss. Raiden, himself, is King Kong, he was captured by Solidus and brought back to the city (kind of like how King Kong was captured in a jungle).
Hideo Kojima says that Raiden wouldn't be returning in the future since Solid Snake freed Raiden who is allowed to return to the "jungle" and Solid Snake is Godzilla, as long as Metal Gear continues to exist, he'll keep fighting.
-Arsenal Gear's digestive system was a tribute to Pinnochio. Sort of like how Pinnochio was in the Whale.
-Raiden is actually supposed to be a "Samurai" of modern times, little details add to that apparently, such as his gun and sword only being the visible weapons.
-"Metal Blade" - during early stages I presume, they originally had in mind to create these mobile suits to be used inside Arsenal Gear. They were basically these mech type characters that give the guards extra protection and weapons. They had three phases:
Mobile: To walk around.
Alert: Which allowed them to use a face shield to look around.
Stationary: Allows them to get maximum armor but can't move around.
The suit was supposed to cover them and would reveal a few weak points. Initially they were supposed to be sub-bosses but later on they were supposed to be where the Arsenal Tengus are at now (fighting them when with Snake). Though Hideo Kojima scrapped the design.
-"Original Metal Gear Ray" - Originally it never meant to go underwater but when that change they had to overhaul the design to make it much more compact and mobile.
-"Original Raiden" - An interesting one this. Hideo Kojima wanted his looks to resemble that of a Samurai. His mask design was very important since they planned to use it for about half the game. The player would start the game in the Big Shell, with this different, slim looking character who would not take off his mask. players were supposed to think it was Snake. Then once they see Pliskin, they would have doubts about who they're playing as and start questioning what happened to Snake. Once Raiden met the President, he finally takes off his mask revealing himself, following the "Tanker Chapter" -- explaining the events preceeding the first half of the Plant Chapter explaining everything, then once the player completed that, they'd move on to the 2nd part of the Plant Chapter. Confusing huh? IMO, that would have been cool.
-"Character: Ed" - Ed originally was supposed to be the Bomb Disposal expert (but later was replaced by Peter Stillman). This is the Ed, from Hideo Kojima's previous title, "Policenauts", who in that game, is the partner of Johnathan. Hideo Kojima decided to take him out though since the character, Ed, would have to die and he really respects Policenauts and thinks of it as his best work. While Metal Gear, Snatcher have been handled by other people before, Hideo Kojima would not let anyone touch Policenauts. He even directed all the ports of the games, and would not allow it to get translated unless he oversaw it. It seems that he is obsessed with his work on "Policenauts", damn I'd really love to play it.
-"Ocelot's Hand" - This is a good one, earlier, Hideo Kojima intended to use this as a reference to Star Wars meaning the hand was supposed to be robotic and would have a glove covering it. Much better than using Liquid's arm.
-"Character: Max" - Max was basically MGS 2's equivalent of Mei Ling. Hideo Kojima states that they took her out because she wasn't original enough and would require alot of lines, voice acting. It seems she may have been replaced by Rose.
-"Black Cell" - Dead Cell was originally called "Black Cell", to symbolize their name, all of them wore sunglasses but before a battle they would remove the sunglasses and keep them safe. The name was changed because it sounded to much like "Red Cell", which is the group Dead Cell is based off. Black Cell did everything Dead Cell did, bar the senseless killings classed as accidents.
Vamp originally was female, I think you all know that. Basically she was supposed to be the "whore" of MGS 2, and was supposed to have slept with The Doc, Salary Man and Old Man (more on this characters later). Weird huh?
-"Characters: The Doc, Salary Man" - These characters were originally supposed to be in there but were cut. The Doc apparently was the creator of Arsenal Gear (who was very smart and created the design single handedly) and was also Emma's mentor. Salary-Man always carried a case with him, was "more than a friend" and looked after The Doc. In the game, you were supposed to learn from Emma, that he along with Salary Man were trapped and Raiden would have to go through the flooded rooms to rescue them. Raiden would eventually find them, then discuss with them and as soon as the topic of the Patriots came up, the place would come crashing down and both The Doc, Salary Man would refuse to leave. Emma and him would then leg it letting them stay (and drown).
-"Character: Old Man" - Originally a member of Black Cell, was 100 years of age, not much is known about him other than the fact he was cut during the early stages since they had too many characters.
-"Character: Chinaman" - I think you've all heard of him aswell. He's Vietnamese and lived in China Town. His whole body contains a tattoo of a huge dragon, when fighting him he would jump into the water and the Dragon would come alive. He had other abilities aswell such as running on water (which was later given to Vamp) and communicating with Sharks. For instance, during the time the player would be swimming to save The Doc & Co, he would send sharks and to avoid them, the player would have to hurt themselves in the wrong places, and draw the sharks away with blood.
-"Snake: Penguin Suit" - Initially, Snake in a Penguin Suit was supposed to be used for an MGS 2 subway ad.
That's all, but if you have any more, drop them by! I would have loved some of these ideas if they made the game