Digital Foundry: Assassin's Creed Shadows - PS5 Pro vs PS5 Review - One Of The Best Upgrades For The System

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
I agree with this, the baked lighting looks incredibly washed out. Previous AC games have not had this issue.

It's like it was an afterthought for them during development.

We're currently in a transition period between baked lighting and global illumination. Software developers are expected to provide both options (ie do twice the work) in order to support every console/PC set up, but that transition period is going to end at some point. What will happen is that developers will slowly abandon baked lighting. They'll still support it, but they won't put in the work anymore in order to save money.

I don't mind. I'm good with an RTX 40090 PC setup and a PS5 Pro. :messenger_beaming:

Stop Being Poor British GIF by BabylonBee
 
Yea it's not "just RTGI", there are games where adding some RT techniques isn't worth at all, but there are others like this one or Silent Hill 2 with hardware Lumen for example where it's transformative and much better than just raising the internal resolution or other graphic settings.

But the reality is on consoles only the Pro has a good/great 60 FPS option, and thanks to the extra frames, the image quality will be way higher than on base consoles 30-40 FPS mode too when in motion.

This said, i gotta admit the Pro's Quality mode looks incredible, wouldn't go for it over the 60 FPS of course but wow, so crisp and with so many great effects.

Too bad it's still a Ubisoft game, so a hard pass, but their graphic/technical team is great and they are delivering some of the best looking games this generation
 
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adamsapple

Or is it just one of Phil's balls in my throat?
It's a lot shaper than the performance mode on Base PS5..


It isn't tho.

One consequence of the inclusion of RTGI is that image quality on the Pro's performance mode isn't really improved over the base machine. Both suffer from considerable pixel crawl, even at rest, blocky patterns emerge on moving edges, and transparencies are poorly upscaled, with obvious signs of a low-res source.


The cost is 40% more, the upgrade in the pic shown is 50% more frames

All 4 pictures show Balanced mode, which runs at 40fps with the same visual and RT settings on both.
 
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Gaiff

SBI’s Resident Gaslighter
I guess i am very much in the minority on not finding this PS5 PRO upgrade particularly impressive, there are better examples on using the additional headroom offered by the machine in my opinion. The 'uplift' in 40 FPS mode appears disappointingly light, the RT reflections are quite subpar with obvious popping, no pure IQ improvement in the performance mode etc. I don't thing Ubisoft spend that much of an effort on it.
Sorry, initially rated your post as funny when I wanted to like it. I did a bunch of napkin maths and it checks out.

The base PS5 in its Balanced Mode retains the RTGI, meaning it cost around 8.33ms of rendering time. The Pro is said to have a GPU up to 45% better and RT that is 2-4x faster. Let's go with the lower end of the scale and assume 30% like we've seen in boost mode and a few other games and 2x faster RT.

Base PS5 without RT: 60fps or 16.66ms
Pro without RT: 78fps or 12.82ms

Base PS5 with RTGI: +8.33ms, bringing the rendering time to 25ms or 40fps
Pro with RTGI: + 4.16ms bringing the rendering time to 16.99 ms or 58.85fps

However, the PS5 also improves the resolution from the 60fps mode to Quality Mode, meaning that part of the additional 8.33ms is also used to increase the pixel count, not just add RTGI. This also means that the additional 4.16ms on the Pro for RTGI should be lower because it halves 8.33ms that is actually used for RTGI+resolution increase...BUT the resolution bump is minimal, only going from a bottom of 810p DRS to a bottom of 900p. As you can see with the simple math I did, the Pro falls slightly beneath 60fps, so they probably used that tiny bit of leftover power to get the Pro over 60fps all the time. It's probably like 0.5ms or some shit. No resources left to do anything significant.

Of course, this is all assuming the lower bounds for most things.
 

Bojji

Member
I wonder if the PSSR implementation will basically provide the current Pro quality mode at 60fps?

Performance is missing RT reflections, hair strands and has worse shadow quality.

PSSR may have bigger cost than TAAU they use so game will probably LOOK better (depending if they fixed PSSR+RT) but for sure they won't have room to add graphical features.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I wish you god speed then. This is how the article describes them, pop-in is probably going to be more distracting than a lower resolution cube-map, imo.

It's almost as if they believe we can't see what the RT reflections look like for ourselves.
 

Pedro Motta

Gold Member
It has almost the same resolution and looks the same (including sharpness) as well when it comes to image quality.

Of course RTGI makes the big difference here.

Look at this part in 4K (timestamped):



It isn't tho.






All 4 pictures show Balanced mode, which runs at 40fps with the same visual and RT settings on both.



Well I notice an improvement in sharpness.

EDIT: Timestamped -
 
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saintjules

Gold Member
The hair strand mode being unavailable in Performance Mode is very disappointing. It was stunning in Dragon Age.

Yeah performance mode was the easy pick until I saw the hair... Seems dopey to complain about the hair but it looks that good.

Wondering if this can be explained a bit. I legit never thought that the hair strand was such a big deal breaker in gaming? I never pay much attention to that kind of stuff.

Cool if the strands look nice, but I would never say I wouldn't play a game if it lacked it. Any thoughts?
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
IF you own a pro and choose not to play on performance mode, then yes, it's an underwhelming upgrade. But if you are trying to dismiss the pro altogether by cherry picking the least impressive mode upgrades in a ubisoft game... what's wrong with you?

Not all of us thinks every game has to be 60 fps though. And not all of us have 120hz TVs.
 

adamsapple

Or is it just one of Phil's balls in my throat?


Well I notice an improvement in sharpness.

EDIT: Timestamped -



DRS is in-play, you'll probably notice things like that even on the same console on different runs. The resolution metrics and what range DF sampled multiple places are more or less similar with little differences on average.


XA8qPYi.png



Also, cut-scenes on all seem to revert back to 30FPS, so Pro will have a greater improvement in higher DRS there over base console, I reckon.


It's almost as if they believe we can't see what the RT reflections look like for ourselves.


er ... well we're in a DF topic afterall, we're going by what their content says for the discussion.

It's kinda hard to tell what's being reflected in the examples they showed.


U0sGIyw.png


Ozdz76I.png




-


The pop-in is pretty easy to notice tho.


DmYWcEX.gif
 

DeVeAn

Member
Wondering if this can be explained a bit. I legit never thought that the hair strand was such a big deal breaker in gaming? I never pay much attention to that kind of stuff.

Cool if the strands look nice, but I would never say I wouldn't play a game if it lacked it. Any thoughts?
Yeah, I'm thinking I won't miss it. You saw how the hair looked side by side though? Huge difference. Unless she puts a hat on later and makes it a moot point?
EDIT: She wears a hood lol. How I missed that?
 
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Topher

Identifies as young
In this scene it's sharper, yeah. But game has dynamic res and colors/contrasts are better with RTGI.

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In most scenes it looks very close:

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The hero here for the Pro version is definitely RTGI. The Pro resolution could be a bit sharper and I still don't think it would stand out nearly as much as the lighting does.
 

Topher

Identifies as young
Eh it's RTGI and I thought we all collectively agreed that RTGI isn't worth the cost. Better to have increased resolution than this barely noticeable lighting change.
/s

lol....sarcasm noted. I'll fall back on what I said in that thread. Is it worth it if it means 30fps? Not to me. This is 60fps though and it is well worth it here. This kind of difference is why I bought PS5 Pro.
 

viveks86

Member
Not all of us thinks every game has to be 60 fps though. And not all of us have 120hz TVs.
I fall in both those categories. I'm just saying the gains are minimal for this game on the other modes. Playing at 30 fps on base and pro are more or less the same experience at the moment. The RT reflections are only looking noisier than the base, so the overall pro "win" here does come with a big caveat of "if you play in performance mode". That part is undeniable, but also undeniable is the significant difference in performance mode. I wanted to call out those cherry picking the other modes to completely downplay any win at all.

If they eventually throw in PSSR (as suggested by their dev) on top of this without reducing internal resolution AND don't add new artifacts like jedi survior, outlaws, sh2 or avatar, this might turn out out to be a win for all 3 modes. But that remains to be seen. Hopefully Anvil handles it better than UE or Snowdrop
 

adamsapple

Or is it just one of Phil's balls in my throat?
Are we waiting on a third video/article from DF for the PC version or did I miss it?

No PC video so far, probably in a day or two.

Although GAF's teenage love Alex has pointed out one issue with the PC version already. All versions of the game lock the cut-scenes to 30, the PC version apparently locks at 31, which causes judder.



L6QXYZ5.png
 

DenchDeckard

Moderated wildly
Apart from the shadows, reflections and hair you mean?

You can seriously see a noticeable difference? You think you could spot that if someone was switching between versions?

I would bet 95 percent of people couldn't notice. But, if you see a drastic difference then cool 😀
 

viveks86

Member
No PC video so far, probably in a day or two.

Although GAF's teenage love Alex has pointed out one issue with the PC version already. All versions of the game lock the cut-scenes to 30, the PC version apparently locks at 31, which causes judder.



L6QXYZ5.png
Alex PC rant video incoming?
 

adamsapple

Or is it just one of Phil's balls in my throat?
Alex PC rant video incoming?

Feels like it's mostly a fine port, just a few niggling things here and there.

You're probably gonna see mods to unlock cut-scenes to 60fps before Ubi puts out a patch to properly pace them at 30, I reckon.
 
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