Digital Foundry: Assassin's Creed Shadows - PS5 Pro vs PS5 Review - One Of The Best Upgrades For The System

The PS5 Pro is the best value in gaming and it's getting harder to argue against it.

First you have to look at Xbox. What a waste of money to buy a console that is dying. It isn't the best value in gaming and if you buy today you know you are buying the console that was the least popular but also had the least games. It just isn't a smart buy right now, correct?

Regular PS5. Have you seen monster hunter wilds on it? If you like to play indie games, get a Switch. PS5 is not something I could recommend to anyone when the Pro is so cheap and only a few dollars more.

PC. You have stutter and hitching on UE5 games with no real path to fix it. On top of that, the system has been a garbage dump for Japanese publisher who now make the best games. The quality of the ports and the performance on the system has been terrible. The port quality, ie MHWilds is terrible. Especially with older games, a few years ago all ports on PC were just bad dumps by jaded devs. That's not even the beginning of the issues, look what nvidia has done to the space. This isn't the EVGA era of PC anymore, things are not as good as they once were, even the most jaded PC gamer would agree with that. Consoles are getting mouse support and hopefully user mods. The next xbox is a PC and is trying to take over steam. PC could become Xbox. As MS relies more heavily on PC for gamepass, the landscape in PC gaming will change over the next few years. Change is scary. Not great to invest in unknown change.

Then there was one. PS5 Pro. The pinnacle of gaming. The future. The rock. It also will get GTAVI for a long time before it goes to PC. PC gamers will be expected to wait and buy old PS5 Pro games at full price. The elevator pitch is real. PS5 Pro is the only recommendable hardware until Switch 2 comes out.


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Bojji

Member
RTGI is a massive deal dude, they obviously prioritized that over other areas

Nice cope and spin though

Yep, RTGI is the most important RT technique. This is where Pro can show its strength with with RDNA4 RT units.

What’s troubling is how little effort went into the baked lighting. That’s why the difference stands out, a delta between shit and acceptable will always be large.

There were no such issues in prior AC games when effort was spent on the lighting.

Yes but there was nothing else in those games so you wouldn't be able to compare results with RTGI. Shadows has different seasons so number of baked light information would be quite insane not to mention time to do them.
 
As nice as this is, it’s an AC game. Unfortunately I’ll only get to experience these graphics through YouTube as I’m certainly not paying for the game. There hasn’t been one good ac game since the ps360 era…
 

ChiefDada

Member
The PS5 Pro is the best value in gaming and it's getting harder to argue against it.

First you have to look at Xbox. What a waste of money to buy a console that is dying. It isn't the best value in gaming and if you buy today you know you are buying the console that was the least popular but also had the least games. It just isn't a smart buy right now, correct?

Regular PS5. Have you seen monster hunter wilds on it? If you like to play indie games, get a Switch. PS5 is not something I could recommend to anyone when the Pro is so cheap and only a few dollars more.

PC. You have stutter and hitching on UE5 games with no real path to fix it. On top of that, the system has been a garbage dump for Japanese publisher who now make the best games. The quality of the ports and the performance on the system has been terrible. The port quality, ie MHWilds is terrible. Especially with older games, a few years ago all ports on PC were just bad dumps by jaded devs. That's not even the beginning of the issues, look what nvidia has done to the space. This isn't the EVGA era of PC anymore, things are not as good as they once were, even the most jaded PC gamer would agree with that. Consoles are getting mouse support and hopefully user mods. The next xbox is a PC and is trying to take over steam. PC could become Xbox. As MS relies more heavily on PC for gamepass, the landscape in PC gaming will change over the next few years. Change is scary. Not great to invest in unknown change.

Then there was one. PS5 Pro. The pinnacle of gaming. The future. The rock. It also will get GTAVI for a long time before it goes to PC. PC gamers will be expected to wait and buy old PS5 Pro games at full price. The elevator pitch is real. PS5 Pro is the only recommendable hardware until Switch 2 comes out.

Lol. Bro is worse than me.
 

Skifi28

Member
As nice as this is, it’s an AC game. Unfortunately I’ll only get to experience these graphics through YouTube as I’m certainly not paying for the game. There hasn’t been one good ac game since the ps360 era…
I personally liked Origins and absolutely loved Odyssey, but each to their own.
 
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Buggy Loop

Member
I agree with this, the baked lighting looks incredibly washed out. Previous AC games have not had this issue.

It's like it was an afterthought for them during development.

Fall back solutions do not get the focus of course when found an implementation with RTGI that performs quite good. Making the open world baked lighting or light probes when you already have RTGI solution will just get the scraps. Artists hate placing lights. Probe systems are finicky and require a lot of manual work.

It'll disappear more and more through time and more games will force RT hardware.

About fucking time

GTA 6 will probably have no fallback. Will require RT hardware I 100% predict it.
 
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viveks86

Member
Sure, agree. But if they're gonna put the mode in, at least make it not be notably worse in comparison to their own previous game from a year or two ago.
Look at how low the resolution is even without RTGI. They simply don't have headroom for better lighting on the base consoles at 60 fps. Perhaps all the other tech that has gone in, such as virtual geometry and other simulations is taking up available headroom. Easy to compare just lighting if we ignore so many other variables that have been added since the previous games.

In the end, this is par for the course for aging tech. There will be a phase when devs will stop giving a shit. And ubisoft, given an opportunity would be the first to not give a shit. Lol.
 
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rofif

Can’t Git Gud
no strand hair in all mode is a joke.
Also, while rtgi looks great, clearly shows compared to mirage how they didn't care at all about non rt modes on non pro.
30fps hideout? really?
 
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Nankatsu

Gold Member
no strand hair in all mode is a joke.
Also, while rtgi looks great, clearly shows compared to mirage how they didn't care at all about non rt modes on non pro.
30fps hideout? really?

Despite all the delays, probably still had to cut some corners, and the hideout got that short end of the stick.

The difference between versions is clear, but some decisions on the Pro side don't make much sense.
 
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Darsxx82

Member
There seems to be a bit of a disconnect in the video's title and what he's actually saying in the video, lol.

Performance mode - Same IQ as base, pixel crawl, no PSSR despite Ubi promising it last year, 30fps hideout and notable dips from 60fps. RTGI is the only differentiator, which is present in base Quality and Balanced.

Quality - The RT reflections also don't look that different than SSR, miss capturing foliage and suffer from a lot of pop-in, doesn't really sound like much of an improvement, and it mostly relies on SSR for further geometry.

Balanced - Was supposed to have RT reflections but edited out in the official blog a few days ago, feature-wise it's identical to base but with higher DRS.

They say in the article that it's one of the best patches for Pro? Based on the summary and what they show, it wouldn't even be among the best upgrades, is more a decent upgrade.

In fact, only Performance Mode, thanks to the inclusion of RTGI vs. Performance Mode, could support that claim, and even then it falls far short of achieving anything close to what we've seen in other cases (e.g., FF VII Remake).
 
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viveks86

Member
GTA 6 will probably have no fallback. Will require RT hardware I 100% predict it.
Assuming the trailer was representative of gameplay, they are already running at 1440p 30 on the base console. The big lingering question is, will there be a 60 fps mode at all on base consoles (assuming CPU isn't the bottleneck). If they try to keep both RT reflections and (allegedly) RTGI, there is zero chance of that. With a non-RT fallback, may be.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Hmm.. The title gives an impression that does not justify the actual results.

I would have expected at least 60fps performance with the quality mode for the other systems.

Correct me if I'm wrong but PS5 Pro can do FG can it not?

Base consoles can too, games like Black Myth Wukong, Immortals of Aveum and First Descendant already use it.
 

Bojji

Member
no strand hair in all mode is a joke.
Also, while rtgi looks great, clearly shows compared to mirage how they didn't care at all about non rt modes on non pro.
30fps hideout? really?

Hair strands are not exactly very high quality. I have the same problem in RE4R with them. Nice tech but doesn't match rest of the game very well.

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hyEECOI.jpeg


Balanced modes on base PS5 and Pro are the best way to play with RTGI+HS, of course depending on how much someone can tolerate 40fps.

CYJ3skh.jpeg
puTphga.jpeg


Biggest difference between them is probably resolution but we don't have pixel counts from 120hz sadly...
 
I personally liked Origins and absolutely loved Odyssey, but each to their own.
That's fair. I tried origins and thought it was terrible. I really hate games with damage indicators over the enemies. It usually means the games enemies are hp sponges and combat doesn't feel visceral. It certainly felt that way with both origins and odyssey. There's a huge disconnect between having games that use rl weapons that we all know can kill in one hit, then taking a while to kill in game.
 

mansoor1980

Gold Member
not impressed with the pro upgrade effort by ubisoft
-hideout still locked to 30 fps
-no hair strands in performance mode
-no rt reflections in balanced mode , and those reflections arent that impressive
-res count for pro is very close to base ps5 in all modes
-no pssr
 

RafterXL

Member
Hair strands are not exactly very high quality. I have the same problem in RE4R with them. Nice tech but doesn't match rest of the game very well.
I thought the hair is one of the most noticeable graphical improvements. It looks really good on PC.
 

Bojji

Member
How hasn't anyone solved this yet?!

Shit capture cards? Sometimes tech is quite behind.

not impressed with the pro upgrade effort by ubisoft
-hideout still locked to 30 fps
-no hair strands in performance mode
-no rt reflections in balanced mode , and those reflections arent that impressive
-res count for pro is very close to base ps5 in all modes
-no pssr

This could be a good thing, another Ubi game with RT and PSSR:



I thought the hair is one of the most noticeable graphical improvements. It looks really good on PC.

Could be in this game. In RE4 it's stupid that only MC has it and lighting doesn't even match the game very well.
 
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Lysandros

Member
I guess i am very much in the minority on not finding this PS5 PRO upgrade particularly impressive, there are better examples on using the additional headroom offered by the machine in my opinion. The 'uplift' in 40 FPS mode appears disappointingly light, the RT reflections are quite subpar with obvious popping, no pure IQ improvement in the performance mode etc. I don't thing Ubisoft spend that much of an effort on it.
 
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Buggy Loop

Member
The big lingering question is, will there be a 60 fps mode at all on base consoles

I predict no. Maybe ~40 fps VRR

(assuming CPU isn't the bottleneck). If they try to keep both RT reflections and (allegedly) RTGI, there is zero chance of that. With a non-RT fallback, may be.

They would prefer inserting SSR reflections and removing RT reflections and also not doing alpha tests on vegetation for RTGI like they did with GTA 5 update than to revert to raster lighting I'd wager.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Hair strands are not exactly very high quality. I have the same problem in RE4R with them. Nice tech but doesn't match rest of the game very well.

Q8lPqeI.jpeg
hyEECOI.jpeg


Balanced modes on base PS5 and Pro are the best way to play with RTGI+HS, of course depending on how much someone can tolerate 40fps.

CYJ3skh.jpeg
puTphga.jpeg


Biggest difference between them is probably resolution but we don't have pixel counts from 120hz sadly...



Truth be told I always play RE4make with the strand hair off and can barely tell the difference.
 

DenchDeckard

Moderated wildly
Hair strands are not exactly very high quality. I have the same problem in RE4R with them. Nice tech but doesn't match rest of the game very well.

Q8lPqeI.jpeg
hyEECOI.jpeg


Balanced modes on base PS5 and Pro are the best way to play with RTGI+HS, of course depending on how much someone can tolerate 40fps.

CYJ3skh.jpeg
puTphga.jpeg


Biggest difference between them is probably resolution but we don't have pixel counts from 120hz sadly...

those last 4 shots. Literally the same image. same FPS. Twice the cost. Unbelievable upgrade indeed.
 

Bulletbrain

Member
The good:

RTGI is a massive boon to fidelity. It's great that the PRO can run it at 60fps. But then again, PS5/XSX owners can enjoy RTGI too, just at 40fps, but all in all everybody wins.

The not so good:

Wonder why the PRO couldn't have been pushed further. The PS5 can run RTGI with higher base resolution at 40fps, so why is PRO only managing the extra 20fps at lower base resolution? Doesn't seem to explain the extra firepower the PRO has on paper, over the base PS5?
 

Fbh

Gold Member
Idk, not to be a hater but this seems more like a "good but not great" upgrade.
Performance mode gets a good upgrade with the RT, though it's a shame they couldn't improve the IQ over the base model (or offer a higher resolution performance mode with no RT).
The other 2 modes seem to get a surprisingly small boost in resolution.
And overall this still falls short from the "quality mode but at 60fps" premise of the pro.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
The PS5 Pro is the best value in gaming and it's getting harder to argue against it.

First you have to look at Xbox. What a waste of money to buy a console that is dying. It isn't the best value in gaming and if you buy today you know you are buying the console that was the least popular but also had the least games. It just isn't a smart buy right now, correct?

Regular PS5. Have you seen monster hunter wilds on it? If you like to play indie games, get a Switch. PS5 is not something I could recommend to anyone when the Pro is so cheap and only a few dollars more.

PC. You have stutter and hitching on UE5 games with no real path to fix it. On top of that, the system has been a garbage dump for Japanese publisher who now make the best games. The quality of the ports and the performance on the system has been terrible. The port quality, ie MHWilds is terrible. Especially with older games, a few years ago all ports on PC were just bad dumps by jaded devs. That's not even the beginning of the issues, look what nvidia has done to the space. This isn't the EVGA era of PC anymore, things are not as good as they once were, even the most jaded PC gamer would agree with that. Consoles are getting mouse support and hopefully user mods. The next xbox is a PC and is trying to take over steam. PC could become Xbox. As MS relies more heavily on PC for gamepass, the landscape in PC gaming will change over the next few years. Change is scary. Not great to invest in unknown change.

Then there was one. PS5 Pro. The pinnacle of gaming. The future. The rock. It also will get GTAVI for a long time before it goes to PC. PC gamers will be expected to wait and buy old PS5 Pro games at full price. The elevator pitch is real. PS5 Pro is the only recommendable hardware until Switch 2 comes out.

zEfiZbo.gif


Stop doing drugs.
 

darrylgorn

Member
Base consoles can too, games like Black Myth Wukong, Immortals of Aveum and First Descendant already use it.

Got it.

So I say this as someone who is fine with being on PC (and using it basically for mid range quality specs) but it seems like consoles are getting shafted here.

Yes, you do get what you pay for but there is clearly a trend happening where developers are not making a sufficient effort to optimize their games on consoles.
 

viveks86

Member
those last 4 shots. Literally the same image. same FPS. Twice the cost. Unbelievable upgrade indeed.
IF you own a pro and choose not to play on performance mode, then yes, it's an underwhelming upgrade. But if you are trying to dismiss the pro altogether by cherry picking the least impressive mode upgrades in a ubisoft game... what's wrong with you?
 
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Dr.Morris79

Gold Member
PC. You have stutter and hitching on UE5 games with no real path to fix it. On top of that, the system has been a garbage dump for Japanese publisher who now make the best games. The quality of the ports and the performance on the system has been terrible. The port quality, ie MHWilds is terrible. Especially with older games, a few years ago all ports on PC were just bad dumps by jaded devs. That's not even the beginning of the issues, look what nvidia has done to the space. This isn't the EVGA era of PC anymore, things are not as good as they once were, even the most jaded PC gamer would agree with that. Consoles are getting mouse support and hopefully user mods. The next xbox is a PC and is trying to take over steam. PC could become Xbox. As MS relies more heavily on PC for gamepass, the landscape in PC gaming will change over the next few years. Change is scary. Not great to invest in unknown change.
fQp40bL.jpeg
 

damidu

Member
Got it.

So I say this as someone who is fine with being on PC (and using it basically for mid range quality specs) but it seems like consoles are getting shafted here.

Yes, you do get what you pay for but there is clearly a trend happening where developers are not making a sufficient effort to optimize their games on consoles.
lol framegen is not "optimization", its just another trick for lazy devs with messy results.
if it were a standard on consoles, you bet it would be abused to hell and then some, marketing 20fps games as 60 etc.
also "developers are not making a sufficient effort to optimize their games on pc" is more like whats happening.
thats why you end up with, every other release running like dogshit and stutter like mf on $2k+ builds
 

Bojji

Member
It's a lot shaper than the performance mode on Base PS5..

It has almost the same resolution and looks the same (including sharpness) as well when it comes to image quality.

Of course RTGI makes the big difference here.

Look at this part in 4K (timestamped):

 
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