Not all rockst looks like that.Like, what the actual fuck is this?
HD Texture Mod on a PS3 game?
Edit:
Okay, those bioluminescent nights are dope.
And I guess RT all over the place is the reason for those impressions, despite it being imo not impressive looking at all as a whole.
That geometry is just too blocky on a macro scale, and those plain ugly sharp shadows on water.. we've seen volumetric water shadows tech a generation ahead on some PS4 games.
With RTGI and better LOD when flying? Maybe, based on what I've seen of Avatar (just the DF video).Personally I think it looks better then Horizon in some aspects, but worse in others. Horizon is the better looking game though and if the PC version has RTGI and reflections it would be the obvious frontrunner (it doesn't have that though).
Again, I was commenting the DF video only.Not all rockst looks like that.
The game has some low res assets like every game on the market, horizon has a lot of low res assets aswell.
You people know how much i shill for horizon graphic.
I'm sure slimy or the guys from the graphic fidelity topic can provide some pics of horizon with terrible assets.With RTGI and better LOD when flying? Maybe, based on what I've seen of Avatar (just the DF video).
As is lighting in some occluded areas can be completely wrong in Forbidden West and look legit awful.
Again, I was commenting the DF video only.
But no, I don't recall any rock formation at all looking like that in FW, even just because of far superior texture mapping and normal maps. That shit looks ghastly.
PBR doesn't convince me at all also, looks almost absent even. But again, just the DF video.
I'm sure slimy or the guys from the graphic fidelity topic can provide some pics of horizon with terrible assets.
With a 5 min search from a topic of cherry picked shots
Pretty bad terrain textures
Mediocre rocks behind her back
Mediocre ground textures
Mediocre geometry on the statue
Mediocre rocks
Bad rocks
And i can continue for an indefinite amount of time.
If you can't see the difference between the rocks i posted and the rocks that vick posted you need a new pair of glasses dude.Terrible, bad, mediocre... really? There is nothing wrong with any of those pictures man. I bet someone could post up a load of actual real life photographs of rocks and statues, tell you it was from a PS4 game and you would bite and say it looks terrible and bad.
Yeah well, Horizon's not perfect obviously.
For that, in Nanite I trust.Dude i would kill for only high res assets in games, but this gen is not the gen for that dream, even super strict games like callisto has a lot of low res assets if you look closely, open worlds have NO CHANCE.
They need to completely overhaul they lighting system first.Horizon 3 is probably gonna destroy this game at the end of the gen.
Nanite is not gonna solve bad textures, i thought that aswell before someone opened my eyes on the real use of that tech.Yeah well, Horizon's not perfect obviously.
This pic however is the awfulness you get in games by playing with Photo-Mode focal length and then zooming in. It doens't look like this while playing.
For that, in Nanite I trust.
They need to completely overhaul they lighting system first.
Horizon is too inconsistant. Avatar wins hands down.Personally I think it looks better then Horizon in some aspects, but worse in others. Horizon is the better looking game though and if the PC version has RTGI and reflections it would be the obvious frontrunner (it doesn't have that though).
It's aggressively mediocre, i already unistalled it, not caring for avatar make everything worse.Well now I'm intrigued.
How's the game buddy?
Top right Search "Most impressive game" by Member.. two minutes at the very max. But yet again, luckily I'm no retarded.
Great contribution to the thread though.
Yeah I mean, guess you have a point.
But still, I would rather have this level of density:
If it means I get this geometry:
Or better yet, not having to choose at all as this above is PS4 game and the other a current gen exclusive running on a 4090 at future proof settings.
Turned on AMD FSR3 and Frame Generation On and I'm getting 60-80fps most of the time with Ultra Qulaity Scaling in Unobtanium Settings on my 4090. I think this is the best way to play the game. Looks incredible fully maxed out and the input lag is negligible.
Nah dude, pebbles on the ground looks like shit in avatar, they literally look like someone puked pixels on the ground, i said something about it in the GFT.Nah, the foliage density in HFW is definitely behind Avatar. Avatar not only has more foliage, it has different kinds of foliage. Like literally dozens of different plants, grass, and trees in one area compared to maybe half a dozen in a HFW screen. HFW does do a great job masking its last gen roots but once you play Avatar it will become abundantly clear why its foliage is leagues ahead of horizon.
You can see it not just in your gif but in this screenshot below. Maybe 6 different types of trees, plants and grass at best.
Here is a random area in Avatar.
And while those particular rocks good in HFW, the rest of the game has severe issues with rock rendering and draw distance. I have covered it ad nauseum in the graphics fidelity thread. Its not a knock on HFW. its held back by last gen hardware, and it will be fixed when H3 comes out in 2027, but right now rendering rocks is not its strongest suit.
I dont have any footage of rocks and pebbles but they are also a leap forward. You can see it as soon as you look on the ground. I did a sky islands mission yesterday and the floating rocks looked stunning. Very highly detailed Just like those pics you posted of Horizon.
Horizon had its time. It held the title of the best looking game of the generation for almost two years, but Avatar has fixed all of its shortcomings while expanding of its strengths. GG didnt have the ability to design the game around next gen specs like Massive did. So the fact that HFW is even in the picture is an accomplishment itself. However, its clear that Avatar is a significant leap forward.
Not great. Not terrible. Decent game. Typical ubisoft fare. Just a bit different and slightly more hardcore, but not in a good way. rent on uplay+ and see if you like it.Ok good graphics. Is the game good though?
I will check it out today. You only see pebbles and rocks when you are next to the water and they looked fairly high res to me. 95% of the time, the game's foliage is blocking all rocks and ground level detail.Nah dude, pebbles on the ground looks like shit in avatar, they literally look like someone puked pixels on the ground, i said something about it in the GFT.
Ground details are no exceptional in any game yet, they are a low priority so no one is gonna waste resources on them.
AMD FSR3
Not great. Not terrible. Decent game. Typical ubisoft fare. Just a bit different and slightly more hardcore, but not in a good way. rent on uplay+ and see if you like it.
I will check it out today. You only see pebbles and rocks when you are next to the water and they looked fairly high res to me. 95% of the time, the game's foliage is blocking all rocks and ground level detail
Can confirm, a 30 sec try was enough before switching to dlss quality again.
There is ultra quality too, right?Can confirm, a 30 sec try was enough before switching to dlss quality again.
Dlss ultra quality is just dlaa, basically the best AA on the market but pretty heavy, not even a 4090 can manage the game on ultra + dlaa i think.There is ultra quality too, right?
My definition of crappy may be different.No one mentions how crappy Avatar looks indoors.
lol it doesnt look that bad and you literally never go indoors after the first 5 minutes of the game where you took these screenshots from.No one mentions how crappy Avatar looks indoors.
We are nit picky here, even the "bad" games look quite good objectively speaking. Art direction carries a game's visuals further than tech, team talent and budgetary focus determines the overall visual presentation. So when i get a "that's it" moment it is mostly from my personal unrealistic and/or demanding expectations or just boring art direction; its usually the latter.Diminishing returns in full effect. I'm looking at these screenshots and all I can of think is... that's it?
Screenshots on a monitor are way different than seeing the game natively in person and in motion. There is no other open world game, currently, that looks like Avatar.Diminishing returns in full effect. I'm looking at these screenshots and all I can of think is... that's it?
DLSS with frame generation isn’t supported. If you want frame generation you’ll have to turn on AMD FSR3DLSS not supported?
Damn that second shot looks great, reminds me of cyber-spunkNo one mentions how crappy Avatar looks indoors.
yeah, i really disliked it in some spots.They need to fix the wash out ambient lighting at night, the game looks amazing during the day.
I was going to post something similar. They need to implement some kind of RTGI in Decima. Lighting was ok on PS4, but it a big problem now on PS5.They need to completely overhaul they lighting system first.
Yea I use this for HDR on PC it's way too washed out in full RGByeah, i really disliked it in some spots.
if you have the LG OLEDs, try changing the fine tune dark setting. Look up GamingTech's video on it. it will help decrease the black level and make night time look a alot darker.
I did in the gft and someone that i'm not gonna snitch (slimy) told me that it looked incredible or some shitNo one mentions how crappy Avatar looks indoors.