Has everything to do with cost. That money is better spent elsewhere imo. So if I were to buy a Pro without a 4k tv then I'd be losing out.
I'll keep responding as long as you do.
And you'll be wrong every time. I mean, if you just want to type words without paying attention to what they mean, go ahead. But not buying a Pro means you lose benefits, no matter your opinions or your ratiocinations.
I cannot get beyond [framepacing issues], hard as I try -- I just have to put the game down. And I cannot recall a single instance of a dev actually fixing this with a patch.
Also, Destiny and Diablo 3 had it fixed after DF drew attention to it.
Mafia III patched it as well (I think without anyone mentioning it, but I'm not sure).
Yeah the XBO version has vsync so it tears when it drops below 30. I haven't seen any tearing on any PS videos but it does have frame pacing issues with Pro High mode being the worst and Pro Lite mode being the best.
adaptive vsync, which means when the Xbone version drops below 30fps it shows screen tearing. If it had full blown vsync on, it would dip to 20fps whenever it couldn't hold 30fps.
V-sync is specifically for getting rid of screen-tearing. Even at 30fps, with an irregular frame-times, you would get screen-tearing. Adaptive V-sync specifically fights against that, but makes sure it turns off when the framerate dips below a divisible fps by the refresh rate.
A little confusion here. I really think Digital Foundry should avoid the "adaptive v-sync" term, which was invented by Nvidia to sell a feature that should really be called "partial v-sync" or simply "framerate cap". Here's the most concise explanation I can manage:
-
Framerate drops are always issues with
framepacing.
- Normally,
tearing happens when game framerate isn't a divisor of 60 (60fps, 30fps, 20fps, 15fps, 12fps, 10fps, 6fps, 5fps, 2fps, 1fps). That's due to what displays allow.
-
V-sync locks framerate to those increments, stopping all tearing but making framerate drops worse.
(example: 29fps doesn't happen, falls straight to 20fps)
-
"Adaptive v-sync" caps framerate at a target, stopping higher framerates that cause tearing.
(example: 31fps doesn't happen, stays at 30fps) Below the target, v-sync turns off, so framerate varies freely but tearing happens.
(example: 29fps happens, and the screen tears)
-
Triple buffering uses an extra buffer to always have a full frame available to draw. This means no torn frame ever has to be displayed, and framerate can vary freely.
(example: 31fps or 29fps happens, but screen doesn't tear)
-
Triple buffering with a framerate cap stops framerate from varying above the target, but below target it can vary freely. No torn frame ever has to be displayed.
(example: 31fps doesn't happen, stays at 30fps; 29fps happens, but screen doesn't tear)