Draugoth
Gold Member
- "One of the most polished games I have experienced this year" - John
- "But not perfect by any means (re: performance mode)
- FF14 related roots are obvious
Visuals:
- "Exceptionally detailed character models" re: micro-details, fabrics etc.
- Hairs use standard alpha coverage, not a higher res strand system
- Shadows have characteristics of RT but John could not nail it 100%.
- Cut-scenes can show gap in quality between main character scenes and regular NPC chatter
- A-tier cut-scenes are exceptionally detailed and beautiful with high quality bokeh
- Some cut-scenes switch to videos with high quality
- B and C tier scenes are reasonably well animated but lack the polish and can feel a little jarring
- Character animations can feel odd at first but you get used to it
- Transitioning between game play and cut-scene is 'awesome'
- The motion blur is subjective and while John likes it, there is feedback from other players who don't because of its intensity.
- Environmental detail variation is praised
- No dynamic time of day but baked lighting allows developers to present a cohesive vision
- Liberal use of geometry and fine details
- Wind simulation and scripted explosions/destruction adds to the atmosphere
- More lighting and shadow praising
- The visuals are best in dim areas, brightly lit areas look like FFXIV, a little cross-geny.
- Larger bodies of water look nice but smaller ones look mediocre due to SSR cut-off
- Larger Eikon battles praised and compared with God of War for missing set pieces like this.
Performance:
- Quality mode: DRS 1080p to 1440p upscaled to 4K
- Performance: DRS 720p to 1080p upscaled to 1440p. Combined with TAA 'doesn't look great'.
- The game seems to be using FSR 1, not FSR2
- Quality mode looks fine but Performance mode is 'kind of a mess'
- Shadow quality is dropped and has more dithering in Performance mode
- Distant enemies run at lower frame rate in both modes
- DF tested with day 1 300MB patch
- DF recommends playing in Quality mode. 99% lock with properly paced frames
- Patch does not fix the performance, only negligible changes
- Performance mode often falls below VRR range to low 40s.
- As soon as you enter battles, the performance often maintains 60 because the game drops internal resolution to 720p
- All cut-scenes are locked to 30 regardless of which mode is chosen.
- DF recommendation: start the game with Quality mode so you don't have the jarring transition from 60 to 30.
- Load times praised as very fast.
Final Fantasy 16 is a beautifully crafted, visually stunning series entry that arrives with gamers in a polished, bug-free state. John takes us through what makes this game so compelling in terms of its visuals, audio, environments and characters, plus there's everything you need to know about quality and performance modes in terms of image quality, frame-rates and everything else. Also: Square-Enix has indeed delivered a day one patch, and we've got analysis on whether it improves performance compared to the recently released demo.
00:00 - Introduction
02:00 - The New Generation
03:58 - Characters and Cutscenes
13:14 - The Environments of Final Fantasy 16
16:42 - Grape Analysis
17:51 - Shadows, Particles and Water Effects
21:10 - Performance Testing - Frame-rate and Image Quality
28:19 - Loading Times
29:11 - The Sound and Ending
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