Digital Foundry - Halo Infinite Gameplay Trailer Analysis: Are The Graphics Really 'Flat'...?

Relax, you sound angry not sure if you've been fighting someone around this thread prior to replying to me.

It's flat and has no shadows under many objects because they failed to ray-trace it, that's why it's launching without ray tracing. You either have baked lighting or realtime ray tracing, real time lighting is a new BS. The UE5 global illumination is still using a software based ray tracing using voxels as they say, and casting 16K shadows in real time, they is no amount of damage control can overcome the disastrous graphics of Halo Infinite, especially that they claimed that part has been polished for this demo and it's been in development since 5 years with pseudo sources saying with $500 million budget.

The more people accept it and move on the better, most current gen shooters look way better.

I am angry, because I want to read this forum without console war nonsense.

And real-time lighting is a thing. Nothing with a time of day cycle would work without it. Find the most basic UE4 demo, and you'll see them moving a light source around the screen, casting light appropriately and changing everywhere in real time.

It isn't the most accurate lighting, which is where ray-tracing comes in, but yes, there's an option inbetween that and baked, and has been for many generations.
 
I think he was actually pretty harsh on the game, and rightfully so. He didn't just go in on the lighting, he took aim at the poor LOD optimization, the particle effects and even the sloppy missed gun/hand shadows. I mean, he was even pretty blunt about the overall design decisions of the models and effects.

Not sure how much more someone would want him to say. There's so many issues here if this releases in November there's not a chance 343 can fix everything.

Man alive I cannot even imagine if this game reviewed to a bunch of 6's and 7's how nuts everyone would go this Fall.
 
I've never paid much attention to DF as my IQ and ability to comprehend these things is far too low.

But, Jesus, I agree- it feels like they are just making excuses and sucking on Microsoft's Microhard
What I'd like to understand is why didn't they go deep in what was wrong I watched a french video with a well constructed analysis that was done on the whole show and this relatively new youtuber goes way more in depth and even worse she's analysing the whole show.

But Alex is biased as fuck, was part of a discord which global goal was to spread fud about Ps5 and was the one arguing it didn't have any raytracing hardware.
 
You know, I like them muscled like Abby so she's not my type. :lollipop_tears_of_joy:
Brother.
The moment acadia steps in front of you and just winks at you , you will pass out from all the blood rushing down to your ding dong.
You can tell yourswlf whatever you want but the body knows what the body wants.
 
It a her. And brap told us she is hot.

Sooo as a friend i advise you not to rub her....the wrong way.....😎
e6b77ebc49b537ec76a6ca71ccae78d8
 
Brother.
The moment acadia steps in front of you and just winks at you , you will pass out from all the blood rushing down to your ding dong.
You can tell yourswlf whatever you want but the body knows what the body wants.

Man, I'm trying to drift your comments away off her "uncomfortable" zone but you're a persistent mofo. :lollipop_tears_of_joy:
 
Last edited:
Man, I'm trying to drift your comments away off her "uncomfortable" zone but you're a persistent mofo. :lollipop_tears_of_joy:
Ok ok i stop now.
She is a very cool person so the last thing i want is to upset her.

Moving on.

Xbox show was a disaster and i wont deny my bias towards sony but thats cuz they never let me down.

Cant wait for the august show.
Back to work. Have to make money .
 
Ok ok i stop now.
She is a very cool person so the last thing i want is to upset her.

Moving on.

Xbox show was a disaster and i wont deny my bias towards sony but thats cuz they never let me down.

Cant wait for the august show.
Back to work. Have to make money .

I was sincerely considering to upgrade from Radoen VII to Big Navi just to play it with ray tracing, it was the only game that mattered to me as I love space games but never played a halo game before and I'm gutted that Mass Effect isn't seeing light soon, and I really loved MA Andromeda after like buying it 1-2 years after all the patches. It was still facing some technical problems but loved it so much.
 
Bad lighting is one of the major problems with the games look and he did a good job pointing that out.

It's not the only problem however, and I find it weird that he wouldn't mention the subpar assets and npc models at all.
 
Alex is the biggest liar ever, talking about real time lighting lights yet the game suffers from missing shadows and here timestamped when the player circulates and gives his back to the sun his shadow isn't casted on his hands/gun:


Did you even watch the DF video? He explained everything. The problems come from lighting in a shadow area. Exactly what you have shown.
 
Man, I'm trying to drift your comments away off her "uncomfortable" zone but you're a persistent mofo. :lollipop_tears_of_joy:

I need the ability to dump a bucket of ice water on someone over the internet anymore, lol. All super awesome guys, but you'll be talking memes or something, then suddenly ( ͡° ͜ʖ ͡°).

Of course, none of us would exist without that, so...

And Jtibh Jtibh is definitely awesome. Thanks for helping me not make a mistake with having an argument with Bo. I will find a better way to express my frustrations to people I get along well with, which is something I struggle with.
 
Maybe try the same character with an image that is not deformed.
You are not on Facebook here.

I play the game every day and character models are beautifully made On X.
Here's full screenshot

6d5ab2b7-0387-4d74-96d0-13091458cdf6.png


Character model still looks ugly with or without cropping

More "beautiful" character models

20200725-222737.jpg


519-E4-D48-559-F-4583-84-F5-30-C595518-FB5-jpeg.jpg


20200725-222903.jpg


oGwcMSJ.jpg


Now look at cutscene, cant you tell the difference?

iCJ5wK.jpg


All screenshots from resetera gears 5 thread.
 
Last edited:
Bad lighting is one of the major problems with the games look and he did a good job pointing that out.

It's not the only problem however, and I find it weird that he wouldn't mention the subpar assets and npc models at all.
It isn't weird, it's Alex.
 
My take on this video is a little different. He sounds like somebody not wanting to put the boot in too hard on something so clearly fucked already.

It's called being professional. I guess GAF wanted Alex to roast the game. It's okay guys, we have memes and they're sublime.
 


Campaign trailer is an improvement on the older build used for the 8 min demo, but still needs work. it does look somewhat improved.
 
Last edited:
Some posts here holy shit. You guys need to get off the internet for a while. How can you see this video as somehow an xbox fanboy video?!?!??!?!?!?!?!
 
I was sincerely considering to upgrade from Radoen VII to Big Navi just to play it with ray tracing, it was the only game that mattered to me as I love space games but never played a halo game before and I'm gutted that Mass Effect isn't seeing light soon, and I really loved MA Andromeda after like buying it 1-2 years after all the patches. It was still facing some technical problems but loved it so much.
Just wait for some new scifi games and cyberpunk.
I just cant see how ray tracing will make halo look above and beyond what we already see here.
 
Here's full screenshot

6d5ab2b7-0387-4d74-96d0-13091458cdf6.png


Character model still looks ugly with or without cropping

More "beautiful" character models

20200725-222737.jpg


519-E4-D48-559-F-4583-84-F5-30-C595518-FB5-jpeg.jpg


20200725-222903.jpg


oGwcMSJ.jpg


Now look at cutscene, cant you tell the difference?

iCJ5wK.jpg


All screenshots from resetera gears 5 thread.
I should try to make screenshot, they are never as ugly when I play.
Weird.
They are more like the last one .
 
Doesn't "soften" the BS his spitting, it only further proves that there is no such thing as real time lighting and he's only trying to fool the audience. How you explain the lack of shadow here under other objects as well?

UE5 PS5 demo did 16K real-time shadows instead of those flickery low res shadows shown on the demo.
Hard to take statements like this seriously when it's coming form hardcore PS diehards such as yourself. You lot act like anyone who doesn't conform to your levels of crazy is automatically biased, lol. Alex pointed out all the flaws with the demo and also agreed with John and Richard that it's so bad that it should be delayed, but keep acting like they're biased.
 
Last edited by a moderator:
I need the ability to dump a bucket of ice water on someone over the internet anymore, lol. All super awesome guys, but you'll be talking memes or something, then suddenly ( ͡° ͜ʖ ͡°).

Of course, none of us would exist without that, so...

And Jtibh Jtibh is definitely awesome. Thanks for helping me not make a mistake with having an argument with Bo. I will find a better way to express my frustrations to people I get along well with, which is something I struggle with.
Honestly to me at least the two of you are in my top 5 on gaf.
At least us like minded people should get along.

And on topic i really dont know how to look at this game or xbox in general so my opinion is very biased but thats why ever since i watched dozens of youtubers pro and against xbox to see how they feel about it.
Even they cant believe how this game looks.
One example i can give is bamalam on youtube. Prior xbox fan switching to ps4pro for exclusives and just look at his face and anger when he saw the stream.
Its always about first impressions . You can make a video after the show and try to justify it but really just look at their faces during the live feed.
 
I need the ability to dump a bucket of ice water on someone over the internet anymore, lol. All super awesome guys, but you'll be talking memes or something, then suddenly ( ͡° ͜ʖ ͡°).

Of course, none of us would exist without that, so...

And Jtibh Jtibh is definitely awesome. Thanks for helping me not make a mistake with having an argument with Bo. I will find a better way to express my frustrations to people I get along well with, which is something I struggle with.

I actually laughed when you said eating boogers and glue :lollipop_tears_of_joy:. And Jtibh Jtibh when I made a regretful comment saying that Abby was looking ok despite her build and still penetrable and since then he's always calling me out as a perv or some kind of a player.:lollipop_sad_relieved:

Now he just won't let me be.:messenger_tears_of_joy:

Anyway, lighting and shadows are only a part of the subpar graphics in current gen graphics. Currently any PS4 exclusive with native 4K@60fps upgrade and better fidelity will have a massive jump over anything shown from xbox side so far. Talent will always be critical, Nintendo knows that as well.
 
I actually laughed when you said eating boogers and glue :lollipop_tears_of_joy:. And Jtibh Jtibh when I made a regretful comment saying that Abby was looking ok despite her build and still penetrable and since then he's always calling me out as a perv or some kind of a player.:lollipop_sad_relieved:

Now he just won't let me be.:messenger_tears_of_joy:

Anyway, lighting and shadows are only a part of the subpar graphics in current gen graphics. Currently any PS4 exclusive with native 4K@60fps upgrade and better fidelity will have a massive jump over anything shown from xbox side so far. Talent will always be critical, Nintendo knows that as well.
You want lolly for that emotional boo boo?

Your complain is noted and i wont be smack talking you anymore.

👍
 
Yup, cropping something isn't the smart way to go, neither zooming. Get close to the character then you'll see all the details due to LOD's as well.
These are 4K screenshots but please prove it if you think character models will look better from up close. Just dont use cutscenes screenshots or photomode. If you dont have gears 5 you can use any game you want, because I was talking about all games, not just gears 5.
 
Short of him taking a shit and slapping it all over the screen, I'm not sure how he could've been more critical. The game engine and its design are strictly last-gen, the models, the textures, the materials, the lighting, the animation work. There's too much wrong with it. I guess, the reason he spends so much time on the lighting, is because that's one of the things which can be improved, and as confirmed by 343i, RT patch will be coming in the future. It'll still not make the game look next-gen, and that is telling for a flag-ship title being marketed as built to take full advantage of a 12TF console.

My only disagreement is that use of RT is not the be-all, end-all solution, or the only defining criteria of next-gen graphics. I expect RT use to be minimal to moderate next-gen because A) The tech in itself is quite new and expensive, save for FrostBite, Nortlight and IW 4.0 engines, I can't recall many AAA titles being built upon to support the tech. Most of the other devs are probably still re-tooling/re-designing their engine to leverage the tech B) The console while being powerful, are still limited in terms of RT capabilities. So, devs still have to rely on pre-baked lighting for majority of their games. And, it's not like we haven't seen some stunning work being done this gen. From XGS, Gears 5 springs to mind, it looks stunning and to boot it runs at 60fps.

I simply don't understand the bias argument, Alex ends the video saying maybe the Series X can't handle this in 4K, that's just brutal.

Time-stamp? I watched the entire video and couldn't find it.
 
Yup, cropping something isn't the smart way to go, neither zooming. Get close to the character then you'll see all the details due to LOD's as well.
This game needs a photo mode so badly.
Everything looks so good in photo mode.


And Alex is right about lightning.
I took screenshot while playing Ghost of Tsushima.
Sometimes the game looks terrible, you change the time of day, the exposition and magically it's beautiful.
Especially in the snowy region.
 
Last edited:
These are 4K screenshots but please prove it if you think character models will look better from up close. Just dont use cutscenes screenshots or photomode. If you dont have gears 5 you can use any game you want, because I was talking about all games, not just gears 5.

My friend, photo mode except in GT Sport and Forza are always representative of actual visuals in-game, but characters have LOD's, same for environments. The further you go the less details are drawn, and vice versa.
 
What the video says:
-real time lighting tends to create more issues than pre baked lighting, that's why not only games like TLOU2 but even last gen games could look better than newer open worlds with dynamic light and time of day algorithm; In few words: more issues to solve.
-lack of self shadows in many areas;
-sub-pars material effects, everything looks plastic;
-RTX lighting can solve some of the problems on the graphics side.

What Neogaf learn from the video:
-Damage control, it's Alex fault;
-Damage control, it's Alex fault;
-Damage control, it's Alex fault;
-Damage control, it's Alex fault;

Since Ghost of Tsushima is an open world as well with dynamic lighting and time of day, this not excuse Halo Infinite for the poor performances, but one thing does not exclude another: this video is about what cause those issues, not about complaining the game looks like shit.
 
Last edited:
This game needs a photo mode so badly.
Everything looks so good in photo mode.


And Alex is right about lightning.
I took screenshot while playing Ghost of Tsushima.
Sometimes the game looks terrible, you change the time of day, the exposition and magically it's beautiful.
Especially in the snowy region.

The gigantic size of the map and the surprisingly small game size at 35GB of Ghost of Tsushima suggests that PS5 should have a decent jump in graphics along with better 10% compression, no duplicates, which will make much more room for higher textures. I think both GOT and TLOU2 are more than ready for PS5 upgrade patches.
 
I am angry, because I want to read this forum without console war nonsense.

That will never happen in my opinion. All we can do is try to not get caught up in it even though it's extremely difficult to do at times due to our preferences.

It's something not worth getting angry over in my opinion.
 
took screenshot while playing Ghost of Tsushima.
Sometimes the game looks terrible, you change the time of day, the exposition and magically it's beautiful.
Especially in the snowy region.

The lighting thing is fascinating. Halo Infinite is behind, and nothing will change that, but it's something I've been noticing lately.

Far Cry 5, for example. At the right time of day, and lighting conditions, that game can look stunningly gorgeous. At others? Decidedly more average. It's almost a generational difference between scenes.

It's something I'd like DF to look at more. This weird inconsistency depending on lighting is a new thing to gaming, and seeing it addressed for the first time was really interesting.
 
Screw the haters, Alex is a super insightful guy and I love watching his videos. If you want harsher critiques of Halo, go watch some wanker like cleanprincegaming. #HALODIDN'TJUSTDIE,ITWASMURDERED!!1!1
 
Doesn't "soften" the BS his spitting, it only further proves that there is no such thing as real time lighting and he's only trying to fool the audience. How you explain the lack of shadow here under other objects as well?

UE5 PS5 demo did 16K real-time shadows instead of those flickery low res shadows shown on the demo.

Did you even watch the video? He also explained why there was a lack of shadows in other places.

Who the hell cares about the UE5 PS5 demo dude, it's irrelevant. But even then... he mentioned it in the video.
 
LOD?

Wouldn't having a faster SSD take care of that somewhat?

I'm only asking because the demo was made on a PC without all those XSXs I/O customizations so I'm wondering if the final product can be better.
He mentioned this briefly here, and more in the DF commentary, but he feels this is mostly due to GPU limitations in scenes with a lot of greenery.
 
Top Bottom