-Arcadia-
Banned
Relax, you sound angry not sure if you've been fighting someone around this thread prior to replying to me.
It's flat and has no shadows under many objects because they failed to ray-trace it, that's why it's launching without ray tracing. You either have baked lighting or realtime ray tracing, real time lighting is a new BS. The UE5 global illumination is still using a software based ray tracing using voxels as they say, and casting 16K shadows in real time, they is no amount of damage control can overcome the disastrous graphics of Halo Infinite, especially that they claimed that part has been polished for this demo and it's been in development since 5 years with pseudo sources saying with $500 million budget.
The more people accept it and move on the better, most current gen shooters look way better.
I am angry, because I want to read this forum without console war nonsense.
And real-time lighting is a thing. Nothing with a time of day cycle would work without it. Find the most basic UE4 demo, and you'll see them moving a light source around the screen, casting light appropriately and changing everywhere in real time.
It isn't the most accurate lighting, which is where ray-tracing comes in, but yes, there's an option inbetween that and baked, and has been for many generations.