Because other objects in the scene are in shadows.Ok that's all well and good. So why does the game look below par in direct sunlight aswell?
I simply don't understand the bias argument, Alex ends the video saying maybe the Series X can't handle this in 4K, that's just brutal.
Was there any problems with Gears 5?John got exposed by KingThrash when he made a fluff piece on Gears 5 (cause MS/Xbox sorely needed that W). What ensued was hard to watch. Tried to fit in with his buddies too much and made a stupid mistake his "smarter" companions do not do... they're more subtle. Since then John has kept it a buck cause he knows he has eyes on him. Which makes Alex the easier stand out. They've all been capping for MS/Xbox for a long time.
13 TeraflopsThe drive by shit posting is getting out of hand. I understand there are legit Halo fans disappointed with the footage, but most of this concern trolling is coming from the typical sony fans who were never going to buy an Xbox in the first place and should be called out.
People with common sense realize that some of these sony fans come in every Xbox related thread with one goal in mind....shit on Xbox.
I knew something looked off there was no blood.If it only looked like this on the right
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Please, stop with that BS FUD.I'm sorry but whatever argument you could make about the visual not being that disappointing falls flat when at the 9:02 mark it switches over to a game from 10 years and a console gen (or 2, depending on how you see it) ago and it doesn't instantly look that much worse.
They don't bleed in the shadows only in direct sunlight.I knew something looked off there was no blood.
Well, not in the time they have left.Well even if all of his points are valid...it doesnt really matter at all.
DF absolutely murdered 343i with this one, and it's so obvious when he lays it out. This really is just an amateur studio with way too many mediocre people.
The saddest thing is - this is a first party studio, so they knew exactly when and what the XSX would be. That this is the best they managed to achieve - absolutely pathetic.
Unless digital foundry went for blood and started insulting Microsoft executives by name it won't be enough for the warriors who have this imagery axe to grind. It is hilarious it is like Patriots fans having this axe to grind with the Cleveland browns. I am trying to figure out the blood lust for a side who won every time and already drove 1 company out of the space last generation. You figure they be chill with all the trophies ready to win another with a 80% chance of driving the last competitor out of the space. Guy shits on xbox game. Guy is Microsoft shil because he did personality insult Phil, Matt and the team at 343. This place these days.That's not what I heard in this video.
It sounded to me like he was criticizing the choices they made for the visuals.
Over dramatic.
Cross gen title not utilizing next gen tech. There is your summary.
Pleaa
Please, stop with that BS FUD.
He uses the 10 years game to explain why all lights were baked into the textures back then.
That game was also running at 16x lower resolution.
Alex is the biggest liar ever, talking about real time lighting lights yet the game suffers from missing shadows and here timestamped when the player circulates and gives his back to the sun his shadow isn't casted on his hands/gun:
Alex is the biggest liar ever, talking about real time lighting lights yet the game suffers from missing shadows and here timestamped when the player circulates and gives his back to the sun his shadow isn't casted on his hands/gun:
People make fun from character models in halo infinite, but NPCs in pretty much every game looks worse during gameplay. For example here's how character models in gears 5 looks like in cutscenes
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Maybe try to have the same character and an image that is not deformed
People make fun from character models in halo infinite, but NPCs in pretty much every game looks worse during gameplay. For example here's how character models in gears 5 looks like in cutscenes
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And here's gameplay
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And here's gameplay
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I think a better comparison is with BF1 on X1X, since it runs at 4k60.
For 12Tf and a much better CPU, Infinite looks bad.
I watched the video. I didn't see the bias others are stating. Then again, I go into this with no prior baggage, as this is only the 3rd video of theirs that I've ever watched, after the PS5 and XSX reveal reaction videos. Seems like he's explaining the cause of the visible flatness of the game assets, which is indeed a major cause for the disappointment. He also noted the pop-in, texture quality, and shadows. Seems pretty comprehensive. I don't feel like reviewing any other past videos, so was this Alex guy much more fanboyish in the past? I didn't see any major issues with the PS5 vs XSX reveal videos, other than they seemed to get more technical in the PS5 video. But they kinda acquitted themselves in the XSX video by noting that due to the CG nature of most videos, they really don't know what is what. So I assume it would have been a pointless exercise.
...The lack of gun/hand shadows is specifically mentioned.
DF absolutely murdered 343i with this one, and it's so obvious when he lays it out. This really is just an amateur studio with way too many mediocre people.
The saddest thing is - this is a first party studio, so they knew exactly when and what the XSX would be. That this is the best they managed to achieve - absolutely pathetic.
I like how we had to safespace 9.2 Teraflops for being inaccurate (true) and disruptive, because warriors sobbed so hard, instead of sucking it up and dealing with it, like the rest of us.
Doesn't "soften" the BS his spitting, it only further proves that there is no such thing as real time lighting and he's only trying to fool the audience. How you explain the lack of shadow here under other objects as well?
UE5 PS5 demo did 16K real-time shadows instead of those flickery low res shadows shown on the demo.
They did the same with the brute Force comments and the claims they Xbox has no games.
I don't see the issue with moderating either unless there's solid evidence to back up the claim. Which nobody has done yet for any of those things.
Well, you just accused him of being a liar, yet here he is stating the same thing you accused him of being a liar for not mentuoning.
Perhaps you ought to address that before trying to shift the conversation?
But to address that, it's clearly real time lighting. Time of day shifts, as we see in the demo, wouldn't work without it.
How about you and the rest of your booger and glue eating crew do some thinking for a change instead of waging your console holy war?
Maybe they should go for Unreal Engine to lift up the graphics to at least meet current gen graphics... Oh wait, Epic Games are Sony shills now.![]()
But Xbox too!
Nobody asked for your input, wannabe moderator, nor is it relevant to what was said.
Games ship with missing shadows all the time, since developers can decide which objects cast shadows and which don't, to save performance. And SSAO is normally used for self shadowing, which is absent here.Doesn't "soften" the BS his spitting, it only further proves that there is no such thing as real time lighting and he's only trying to fool the audience. How you explain the lack of shadow here under other objects as well?
UE5 PS5 demo did 16K real-time shadows instead of those flickery low res shadows shown on the demo.
Maybe they should go for Unreal Engine to lift up the graphics to at least meet current gen graphics... Oh wait, Epic Games are Sony shills now.![]()
Have I ever been disrespected to you?
If you post in a thread you open your comment to replies from other users. That's how a public forum works.
No, I actually agree.
Because I don't see the world through the pathetic lens of PS vs. Xbox console warring constantly. That goes for both of your sides.
So what about people calling Digital Foundry not biased ?
And their article is even worse to read.
Leave my princess alone or i smack you.Relax, you sound angry not sure if you've been fighting someone around this thread prior to replying to me.
It's flat and has no shadows under many objects because they failed to ray-trace it, that's why it's launching without ray tracing. You either have baked lighting or realtime ray tracing, real time lighting is a new BS. The UE5 global illumination is still using a software based ray tracing using voxels as they say, and casting 16K shadows in real time, there is no amount of damage control can overcome the disastrous graphics of Halo Infinite, especially that they claimed that part has been polished for this demo and it's been in development since 5 years with pseudo sources saying with $500 million budget.
The more people accept it and move on the better, most current gen shooters look way better.
Leave my princess alone or i smack you.
Like you both though.
Make piece. Kisses and hugs.