Who did you ask?I asked this and the response was Path tracing = no way!
PS5 & Xbox Series X can achieve path tracing the games just have to be built with path tracing in mind
Who did you ask?I asked this and the response was Path tracing = no way!
Nintendo 64 graphics with pathtracing incoming. I’m joking btwWho did you ask?
PS5 & Xbox Series X can achieve path tracing the games just have to be built with path tracing in mind
Who did you ask?
PS5 & Xbox Series X can achieve path tracing the games just have to be built with path tracing in mind
It doesn't need to be.45% more powerful GPU, the CPU ain't much of an improvement.
It doesn't if you don't want 60fps yes.It doesn't need to be.
That's bolted onto a game that had a rough start even without Path Tracing.PS5 Pro Specs Leak are Real, Releasing Holiday 2024(Insider Gaming)
Holiday 2024 is great will make Microsoft pressure themselves into a Xbox series Xpro Pro consoles are not made overnight, if at this point there are no rumours about a Pro console from MS then it ain't happening. And no point in releasing Pro console in 2025 either.www.neogaf.com
Response a couple of posts down from that link suggests little chance or at least not a good solution.
It should actually land well above N64 but I wouldn't mind seeing Mario Kart & Mario 64 level of complexity fully Path-traced or done with volume rendering .Nintendo 64 graphics with pathtracing incoming. I’m joking btw
Yeah fair comment.That's bolted onto a game that had a rough start even without Path Tracing.
If the goal is to achieve Path Tracing someone can make a game about toys & limit it to one room or something.
That is a dumb generalization.It doesn't if you don't want 60fps yes.
No, it's a fact if you know anything about hardware, lol. Calling it dumb just shows you are not familiar with how hardware works. Xbox One X had more powerful GPU upgrade for its time than what PS5 Pro is bringing and yet it could not propel games to do 60fps because CPU was barely an upgrade just like what you see with PS5 Pro (10% faster apparently). Sure, with less demanding games you may get 60fps mode like what you got with One X (handful of games), but games that were designed to be 30fps on base console will remain so on Pro. Maybe you'll get 40fps mode if there's some headroom with those type of games.That is a dumb generalization.
PS6 quantum computing? What?It’s more like ps5 is ss1 pro is ss grade 2 and then ps6 is super saiyan god (assuming it has the specs I envision for it like quantum computing)
1tbI wonder how much storage they'll give you.
Doesn't mean much over what we already knew. Should be an ok machine but not as powerful as the PS4 Pro was compared to the base PS4.So for those of us who are technically inept, is that good or bad?
Nope. Rendering is a big part of what a GPU does, but it isn’t everything, Ray-Tracing for example isn’t factored into the rendering process.I assume this is overall performance so imagine if they bumped up the CPU a generation… we would be looking at a two fold performance increase
The difference this generation is that the vast majority of PS5 games already have 60 FPS modes.No, it's a fact if you know anything about hardware, lol. Calling it dumb just shows you are not familiar with how hardware works. Xbox One X had more powerful GPU upgrade for its time than what PS5 Pro is bringing and yet it could not propel games to do 60fps because CPU was barely an upgrade just like what you see with PS5 Pro (10% faster apparently). Sure, with less demanding games you may get 60fps mode like what you got with One X (handful of games), but games that were designed to be 30fps on base console will remain so on Pro. Maybe you'll get 40fps mode if there's some headroom with those type of games.
That's bound to change once we actually start getting proper next gen games. This gen has mainly been about cross gen and games built on last gen tech. We already see that proper next gen games are 30fps with the likes of Alan Wake 2 and Plague Tales 2, Microsoft Flight Sim, with the announced Marvel 1943, Star Wars Outlaws and Hellblade 2, etc. Best you'll get on these games that push visual bar is 40fps like with Plague Tale 2.The difference this generation is that the vast majority of PS5 games already have 60 FPS modes.
Those 2 games run decently at 60fps. The others games either aren't released yet or are not on PS5.That's bound to change once we actually start getting proper next gen games. This gen has mainly been about cross gen and games built on last gen tech. We already see that proper next gen games are 30fps with the likes of Alan Wake 2 and Plague Tales 2, Microsoft Flight SIM, with the announced Marvel 1943, Star Wars Outlaws and Hellblade 2, etc. Best you'll get on these games that push visual bar is 40fps like with Plague Tale 2.
My bad, Plague Tale 2 added 60fps option way after release (forgot about that). This was still early current gen title so they may have had some headroom for more performance, but even this came way after release. Alan Wake 2 that you highlighted does not have 60fps mode as the other games I mentioned are also unlikely to have it.Those 2 games run decently at 60fps. The others games either aren't released yet or are not on PS5.
Alan Wake 2 has a performance mode. It's not locked to 60 FPS, but it's unlikely to be CPU limited given that Zen 3 CPUs on PC have mimimums of over 100 FPS.My bad, Plague Tale 2 added 60fps option way after release (forgot about that). This was still early current gen title so they may have had some headroom for more performance, but even this came way after release. Alan Wake 2 that you highlighted does not have 60fps mode as the other games I mentioned are also unlikely to have it.
Digital Foundry has been saying from the start that eventually this gen will turn into 30fps when visuals are pushed hard, because CPUs are just not good enough. You can't bend physics and extract performance out of these CPUs that just isn't there. Cross gen and games built with updated last gen assets (eg. Spiderman 2) has made many people have unreasonable expectations from these machines.
Yes, I stand corrected with Alan Wake 2 (I'm obviously not keeping up with this stuff as a PC gamer and that's my bad).Alan Wake 2 has a performance mode. It's not locked to 60 FPS, but it's unlikely to be CPU limited given that Zen 3 CPUs on PC have mimimums of over 100 FPS.
Previous versions of UE5 were heavily single thread limited, but the latest UE 5.4 update has massive parallelization improvements that halve the renderer thread time. If Epic says 60 FPS is possible with Lumen + Nanite, I don't see why we should disbelieve them.
Well in the below we see a 3600 getting framerates in the mid to high 80s with less than 50% utilization. There is what looks like a traversal stutter, but the CPU utilization actually falls during the stutter.Yes, I stand corrected with Alan Wake 2 (I'm obviously not keeping up with this stuff as a PC gamer and that's my bad).
The CPU in consoles is actually Zen2 that has some Zen3 features. Digital Foundry actually did some comparison tests and they have console CPUs matching 3700X. I highly doubt 3700X can do 100fps on Alan Wake 2 with console equivalent GPU and settings.
Marvel 1943 is a UE5.4 title and that's obviously a 30fps game. Not saying 60fps is impossible, but I think only top tier studios will be able to pull that off. Most studios don't have the resources or time to be be concerned about optimising their game for 60fps.
The
Yes, I stand corrected with Alan Wake 2 (I'm obviously not keeping up with this stuff as a PC gamer and that's my bad).
The CPU in consoles is actually Zen2 that has some Zen3 features. Digital Foundry actually did some comparison tests and they have console CPUs matching 3700X. I highly doubt 3700X can do 100fps on Alan Wake 2 with console equivalent GPU and settings.
Marvel 1943 is a UE5.4 title and that's obviously a 30fps game. Not saying 60fps is impossible, but I think only top tier studios will be able to pull that off. Most studios don't have the resources or time to be be concerned about optimising their game for 60fps.
I don't know anything about hardware you say? Well... thanks for setting me straight.No, it's a fact if you know anything about hardware, lol. Calling it dumb just shows you are not familiar with how hardware works. Xbox One X had more powerful GPU upgrade for its time than what PS5 Pro is bringing and yet it could not propel games to do 60fps because CPU was barely an upgrade just like what you see with PS5 Pro (10% faster apparently). Sure, with less demanding games you may get 60fps mode like what you got with One X (handful of games), but games that were designed to be 30fps on base console will remain so on Pro. Maybe you'll get 40fps mode if there's some headroom with those type of games.
This is complete and utter lazy sensationalist bullshit. We are in the 4th year of this gen, and whether you like to admit it or not, we have got solid next-gen games already. And as has been pointed out, even some of the games you use to make this lazy point have 60fps modes. And I am almost certain that continues to be the trend with games, even with those yet to be released.That's bound to change once we actually start getting proper next gen games. This gen has mainly been about cross gen and games built on last gen tech. We already see that proper next gen games are 30fps with the likes of Alan Wake 2 and Plague Tales 2, Microsoft Flight Sim, with the announced Marvel 1943, Star Wars Outlaws and Hellblade 2, etc. Best you'll get on these games that push visual bar is 40fps like with Plague Tale 2.
Honestly, the more you talk the more you actually show how limited your hardware knowledge is. It sounds like you are just regurgitation common critique tropes with very little understanding of what is really happening.My bad, Plague Tale 2 added 60fps option way after release (forgot about that). This was still early current gen title so they may have had some headroom for more performance, but even this came way after release. Alan Wake 2 that you highlighted does not have 60fps mode as the other games I mentioned are also unlikely to have it.
Digital Foundry has been saying from the start that eventually this gen will turn into 30fps when visuals are pushed hard, because CPUs are just not good enough. You can't bend physics and extract performance out of these CPUs that just isn't there. Cross gen and games built with updated last gen assets (eg. Spiderman 2) has made many people have unreasonable expectations from these machines.
The CPU in these consoles are just Zen2. No additional Zen3 features.
In fact they are cutdown versions of Zen2. They have less L3 cache, lower clockspeed and the memory controller is set for GDDR6, meaning much higher latency.
And the Zen2 CPU on the PS5 also has a cutdown FP unit. Not that it makes any difference in games.
On the other hand, it has the advantage of having lower level APIs on consoles and much less bloat than Windows.
Though this CPU is not top of the line, it is still more than enough for 60 fps.
And that comparison you made about the Jaguar not being enough for the pro consoles, thus the Zen2 is not good enough for todays Pro consoles, is not correct.
The Jaguar CPU was very underpower, much more than the Zen2 CPU on the PS5 or Series consoles.
Jaguar was clocked much lower than any CPU of that time. And it was a 2-wide pipeline CPU. While Zen 2 is the full 4-Wide CPU.
The Jaguar had no L3 cache. This Zen2 CPU only has 4+4MB of L3, but it's still better than nothing.
Zen2 might not the the best of the best CPU in the market, but for it's respective timeline, it is much better than what Jaguar was.
Yep. There is currently only one truely CPU limited game and recently released on PS5, it's Dragon's dogma 2. Supposedly the game CPU logic managing the NPCs is incredibly badly optimized and could be improved a lot with simple optimizations according to some dev who looked at the code.Alan Wake 2 has a performance mode. It's not locked to 60 FPS, but it's unlikely to be CPU limited given that Zen 3 CPUs on PC have mimimums of over 100 FPS.
Previous versions of UE5 were heavily single thread limited, but the latest UE 5.4 update has massive parallelization improvements that halve the renderer thread time. If Epic says 60 FPS is possible with Lumen + Nanite, I don't see why we should disbelieve them.
Edit: See the below from DF's AW2 coverage:
"Frame-rates are where the two systems diverge. Series X, for its part, delivers a very smooth rendition of Alan Wake. In performance mode, it offers close to a locked 60fps, with uncommon exceptions. We can drop a frame or two sometimes during traversal, and there are a few spots that cause momentary frame-rate drops, but the game feels quite smooth in general play. The consistency of the turnout here is surprising, and speaks to how scalable the game is on the GPU - and to how accommodating Alan Wake 2 can be towards lower-end CPU hardware.."
Alan Wake 2 on Xbox Series X improves on PS5 performance
Digital Foundry has the full lowdown on the quality of the Xbox Series X and Series S ports of Alan Wake 2.www.eurogamer.net
Seems low, considering how much storage games take these days.
Why should Sony set the entry price higher? If you need more storage space, you can upgrade the hard drive yourself.Seems low, considering how much storage games take these days.
Haven't you thought about becoming friends with Hermen Hulst and Eric Lempel?Honestly I haven't heard anything in regards to PS6
Haven't you thought about becoming friends with Hermen Hulst and Eric Lempel?
People who move from PS5 will likely swap their upgraded SSDs. They are becoming cheaper by the day as well.Seems low, considering how much storage games take these days.
Is there something wrong with a next gen gaming console using the next generation of computing?PS6 quantum computing? What?
Is there something wrong with a next gen gaming console using the next generation of computing?
Because quantum computing isn't the next generation of computing. It's also completely useless for gaming or anything your regular computer might be used for.Is there something wrong with a next gen gaming console using the next generation of computing?
What exactly would you accomplish with quantum computing?Is there something wrong with a next gen gaming console using the next generation of computing?
They will likely still be, PSSR isn't automatic it has to be applied to the game by the developer. I'm also pretty sure it can only be applied to PS5 native games, not PS4 BC.If all games can use PSSR then it'll be worth it.
For example If NieR: Automata is still 1080p with performance problems and AC:Unity is still 900p
Then they dropped the ball again.
I was gonna say rift apart running fidelity mode at 60-120 but since that uses rt where the pro is good I won’t count it how about ff7 rebirth running quality mode at 60, sonic superstars running at 120fps like it does on pc, forbidden west quality at 60-120, fallout 4 quality mode at 60, all the persona games running 120fps like they do on pc or dare I say even 8k 60Not true at all.
Give me your top 5 games you would like to see get visual improvement
It does when this won’t be a cheap systemIt doesn't need to be.
As I said, dropped the ball.They will likely still be, PSSR isn't automatic it has to be applied to the game by the developer. I'm also pretty sure it can only be applied to PS5 native games, not PS4 BC.
PS6 will use an Arm processor. Quantum computing applications in consumer grade products are several decades away.It’s more like ps5 is ss1 pro is ss grade 2 and then ps6 is super saiyan god (assuming it has the specs I envision for it like quantum computing)
I really doubt they change arch again for next gen. The gpu power isn’t therePS6 will use an Arm processor. Quantum computing applications in consumer grade products are several decades away.
I don't think PSSR can be done at a system level. It requires certain data from a game engine that only exists if the game was using TAA as its anti-aliasing solution.As I said, dropped the ball.
This department is really where they could show of the system.
Should have been done at system level.
Not when ai is accelerating itPS6 will use an Arm processor. Quantum computing applications in consumer grade products are several decades away.
PS5 Pro might be revealed this month during the speculated PlayStation Showcase. Jeff Grubb, a prominent game journalist, talked about it in his recent video.
“I still think the [PlayStation] May Showcase is happening,” Jeff said. “I think it’s a Showcase still, [but it] could be a State of Play.”
Talking about the PS5 Pro Jeff said, “I think we can probably expect to see news about the PS5 Pro now. They’ve done that sort of a mid-gen refresh in a Showcase before if I’m remembering correctly.
“I think that’s how they did the [announcement for] PS4 Pro.”
He mentions “speculation” after he talked about it.
Pretty sure he remembers wrong, wasn't the PS4 Pro just a blog post in Sept right before launch?
PS5 Pro Might Be Announced This Month: Jeff Grubb
PS5 Pro might be revealed this month during the speculated PlayStation Showcase. Jeff Grubb, a prominent game journalist, talked about it in his recent ...www.spieltimes.com
Yeah, it's just his speculation. That's also why I didn't make a thread on this and instead shared it here as regular reply.Pretty sure he remembers wrong, wasn't the PS4 Pro just a blog post in Sept right before launch?
I don't see Sony talking PS5 Pro in this show
No for the reveal of the PS4 Pro, Sony did a Keynote in September 2016 at New York.Pretty sure he remembers wrong, wasn't the PS4 Pro just a blog post in Sept right before launch?
I don't see Sony talking PS5 Pro in this show