• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry: Resident Evil on PS5 Pro - Resi 2/3/4/7/Village - Big RT and 60Hz/120Hz Upgrades!

RedC

Member

Every RE Engine entry in Capcom's horror series is tested here on PS5 Pro. Across all five games, Resident Evil Village and 4 Remake in particular stand out for getting actual Pro patches - adding a new 120Hz mode in each case, and PSSR in Village. The question then is two-fold: can PS5 Pro finally deliver a locked 60fps with each game's ray tracing toggle enabled? And secondly, is it able to hit 120fps in every game as well (with RT disabled)? Tom runs through every game - and mode - to find out.

00:00:00 Introduction
00:02:48 Resident Evil 8 Tested
00:08:01 Resident Evil 4 Remake Tested
00:11:55 Resident Evil 2/3/7 Tested
00:14:40 Conclusion
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
- RE4 remake and RE Village get native Pro support, the rest are benefited from Game Boost only
- Village adds 120fps toggle in Pro

- Village uses PSSR, native 864p using PSSR to upscale to 4K
- Base PS5's CB is sharper, crisper but also more aliased in motion
- PSSR softens grass and hair elements, can be a step back in comparisons
- Static shots and some places look same across them both
- On 'new data' (eg camera edges and doors opening to see behind), lower native resolution makes itself obvious
- Hair and grass are softer but avoids the flickering in other RE engine games like DD2
- 60FPS RTS mode is mostly 60fps on Pro compared to OG PS5 which can drop to mid 40's in stress areas.
- 120hz mode is almost flawless but need to disable RT to achieve target
- 120hz with RT can drop to 80's

- RE4 remake does not use PSSR, still uses original CB rendering
- PS5 Pro gets 120hz mode like Village
- OG PS5 with RT and Visuals mode was often in the 40s
- PS5 Pro in Resolution mode with RT on is mostly 60fps with one cut-scene only showing drops
- 120hz mode with RT on runs in 70's and 80's, with RT off can be 90's or above
- Performance mode is 10, 15 fps higher than Resolution but neither is a steady 120fps

- Older games, RE7, RE2/3 Remake
- 2 and 3 with RT on ran at 35 to 50 FPS, PS5 Pro stays locked at 60fps with some drops to high 40's
- RE7 had 120fps on all consoles already which was pretty much locked, so no real advantage here
- RE2/RE3 remake 120hz modes on PS5 ran at 90~100, which is now mostly 120fps

Verdict:

- Good use of Pro hardware but limited in ambition for pushing visual effects beyond the OG PS5
 
Last edited:

yogaflame

Member
Dragons Dogma 2 was also decent ps5 pro upgrade from Capcom even at this early stage of ps5 pro. That is why I'm sure Monster hunter wild will perform very well in Ps5 pro.
 
RE Village resolution is way lower than I thought. The game is very easy to run on PC even at 4K native, so 864p internally on the PS5Pro surprised me a lot.

RE4Remake is still using 4K checkerboard, not 4K native like some people believed. In performance mode resolution is even lower 1944p (checkerboard). That was to be expected, because with a 40-43% performance boost over the base PS5, there was simply no spare GPU resources to render twice as many pixels.
 
Last edited:

Venom Snake

Member
zladue.gif
 

Vick

Gold Member
I just want RE7 updated for PSVR2.
Yeah, when the physical version leaked there was a VR mention on the cover for RE7, and some were hoping it meant VR2 support.
Received my copy today, no VR mention at all anymore unfortunately.
 

XXL

Member
Yeah, when the physical version leaked there was a VR mention on the cover for RE7, and some were hoping it meant VR2 support.
Received my copy today, no VR mention at all anymore unfortunately.
That's such a shame. They trolled the shit out of us with that fucking sticker. Lol.
 
Using 864p as a base to upscale from will obviously be a huge limiting factor. Even with DLSS you really want to be shooting for at least 1080p or ideally 1440p for a close to 4K experience.

I really wished they would just use the standard upscaling method when not using ray tracing for those who prefer a sharper image.
 

Fafalada

Fafracer forever
Best case 41% improvement in performance. Best 3rd party port.
Erhm - DF tried to avoid direct comparison for some reason - but best-case seems close to 100% improvement (RE4 - 45fps -> 80+) (RT&Resolution on, same upscaler in both).
But yes - as far as 3rd party efforts go - this one looks like it actually got tested before someone pushed the red button.

Using 864p as a base to upscale from will obviously be a huge limiting factor. Even with DLSS you really want to be shooting for at least 1080p or ideally 1440p for a close to 4K experience.
True - but they are upscaling to interlaced 4k, so that gives some leeway (And it compares surprisingly favorably in a lot of ways). In fact compared to PSSR upscales from similar res in other games - this one looks substantially better (it's not just shading noise - geometry reconstruction is a lot more stable and clean too). Either this is different upscaler profiles - or PSSR is just getting better as a whole.

Although - like most of recent DFs - there's so little here beyond 1-2 zoomed in screenshots. How does this compare to baseline in terms of ghosting etc. is completely ignored. :(
 

DeVeAn

Member
Hmm, I thought we didn't have to choose though? RT on 60fps. RT off 120fps. Nice upgrade, but still have to choose between HFR or RT.

Also, wish Tom gave his opinion on recommened settings.
 
Last edited:

Skifi28

Member
The RE8 upgrade is quite fascinating technically. Two very interesting things to think about:
  • Here RTGI doesn't seem to have any issues with PSSR despite both the low base resolution and low RT precision. Seems like the problems we've seen in other titles aren't inherent in the tech but the implementation. The recent DF talk about needing denoising before PSSR to get rid of visual artifacts in Black Ops comes to mind.
  • A few minor issues aside, the image quality is rather decent despite the very low input resolution and you'd struggle to find much of a difference without side by side comparisons. Meanwhile, other games like Alan Wake 2 look quite bad with a very similar base resolution

I don't know what Capcom did different, but PSSR here shows a very different face than other third party titles we've seen trying to push similar things like RTGI or very low resolutions. Is it a different/newer version of PSSR? Do they know something other devs don't (different order for PSSR in the frame pipeline)? Is it the RE engine just a better fit?
 
Last edited:

gerth666

Member
Re 8 was the the first game I tried on my pro, and I would never of guessed the internal resolution was that low. It looks amazing, so much better then the standard ps5 to my eyes. Feels brilliant to play too.
I've said this before, but people get too fixated on DF videos forming an opinion for them. I already see some of the usual suspects starting to latch onto the resolution
 

Bojji

Member
The RE8 upgrade is quite fascinating technically. Two very interesting things to think about:
  • Here RTGI doesn't seem to have any issues with PSSR despite both the low base resolution and low RT precision. Seems like the problems we've seen in other titles aren't inherent in the tech but the implementation. The recent DF talk about needing denoising before PSSR to get rid of visual artifacts in Black Ops comes to mind.
  • A few minor issues aside, the image quality is rather decent despite the very low input resolution and you'd struggle to find much of a difference without side by side comparisons. Meanwhile, other games like Alan Wake 2 look quite bad with a very similar base resolution

I don't know what Capcom did different, but PSSR here shows a very different face than other third party titles we've seen trying to push similar things like RTGI or very low resolutions. Is it a different/newer version of PSSR? Do they know something other devs don't (different order for PSSR in the frame pipeline)? Is it the RE engine just a better fit?

I think lighting in RE8 looks more like screen space based than real RTGI. It's not comparable to what they used in DD2 for sure.
 
Dragons Dogma 2 was also decent ps5 pro upgrade from Capcom even at this early stage of ps5 pro. That is why I'm sure Monster hunter wild will perform very well in Ps5 pro.
Wilds performs already up to 30 to 40% better in the graphics mode on Pro. It's more CPU limited in the performance mode obviously.
 

adamsapple

Or is it just one of Phil's balls in my throat?
No, it's resolving hair much worse on PS5 Pro than on PS5 with checkboard.

gopq2cY.jpeg


Look at this.

yeah, it's resolving hair and fine much softer.

but in the first (and also second), you can also see the depth of field is either very reduced or completely eliminated.
 

mrcroket

Member
yeah, it's resolving hair and fine much softer.

but in the first (and also second), you can also see the depth of field is either very reduced or completely eliminated.
You're right, it looks like they haven't set up PSSR so that it doesn't resolve the post processing and it tries to recreate the blur detail.

edit: and in the first one is absent, weird
 
Last edited:

NeonGhost

uses 'M$' - What year is it? Not 2002.
Wish they would have updated the very low frame rate of enemies at a distance in the resident evil 3
 

Tqaulity

Member
Re 8 was the the first game I tried on my pro, and I would never of guessed the internal resolution was that low. It looks amazing, so much better then the standard ps5 to my eyes. Feels brilliant to play too.
I've said this before, but people get too fixated on DF videos forming an opinion for them. I already see some of the usual suspects starting to latch onto the resolution
The "low" resolution in RE8 is a prime case where getting caught up in the exact pixel counts can be a fruitless exercise. I just finished my 2nd playthrough of RE8 yesterday on the PRO after completing the initial playthrough on the base PS5. I can say without question that the IQ looked superb throughout and still much better/sharper than the base PS5. Even after 3 years and having already played through it, I found myself stopping at several points to just admire the visuals and the clarity. The image that is presented is very convincedly 4K by eye and I don't think anyone would complain about the IQ when playing. I also would have bet that they were not using PSSR as the image is very clean and free of that PSSR shimmer that is present in most PSSR integration (even noticeable to me in Stellar Blade and GT7 for example). To hear that they are even with such a low absolute resolution makes this one of the best PSSR examples we have to date in my opinion.

RE8 is one of the best PRO experiences I've had to date and if you weren't told what the exact internal pixel count was, it would never be a thought or issue.
 

SKYF@ll

Member
The upscaling from 864p to PSSR 4K looks better than I expected (other games are much worse).
It was still too low to properly show the hair. (1080p would have been nice.)
It runs at HFR 80fps (RT), so 60fps lock (RT) would allow developers to increase the resolution.
In addition, if there was a high-resolution mode at 60fps (w/o RT), it would have been perfect.
FlhBj85.png
 

Fafalada

Fafracer forever
I think lighting in RE8 looks more like screen space based than real RTGI. It's not comparable to what they used in DD2 for sure.
Lumen does a ton of screenspace stuff too - that doesn't mean much - and it's not a question of 'what is basic/complex' it's temporal stability, and screenspace algorithms are freqeuently just as noisy nowadays on their own.
Most TAAs (and derivatives, AI or not) are specifically a catch-all for stabilising temporally unstable rendering pipelines - this is a well documented thing in last 5+ years of games. Disable TAA and many of those 'complex' titles end up looking like crap, regardless of base rendering resolution.

The question is ultimately whether RE does things specifically in a way that is temporally stable before any TAA is used (so PSSR doesn't have any issues), or they're using a different version of PSSR and/or different profile that handles temporal accumulation differently.
The fact that geometric edges specifically behave differently in 864p than other patched games - points to the difference not being just in game lighting temporal difference though.
 

King Dazzar

Member
I was playing RE8 this evening and it looks superb to me. If you never told me the base resolution I'd have guessed it much higher. Nice crisp image and for me just as good as before. Infact I would have said better whenever you're in motion. And I have the benefit of being able to use RT whilst keeping a locked 60. I'm usually sensitive to lower resolutions, but if you were ever to convince me resolution no longer matters - this would be a compelling example - it looks that crisp.

Personally I'd avoid the HFR 120 mode though. Whilst it still looks OK, it does drop the image fidelity and looks noticeably lower res.

But stick to the normal non HFR mode with RT on and for me it looks better than my previous 2 playthroughs on base PS5 for sure, whilst locking to 60fps.
 
Last edited:

rofif

Can’t Git Gud
Your 3080 is around 20% faster than the Pro.
maybe it is maybe it is not.... but If I can run village native 4k EASY over 60fps, ps5 pro should do the same.
Why do they have to use so fucking low res?! whats happening. RE4 remake is higher res.
hell, Village on ps5 base is 4k checkerboarded and while I only played the demo on ps5, it looked great. So what the hell is up with those pro numbers
 

King Dazzar

Member
Why would the village have to be 864p ?!?!?!?!
The damn game runs 4k120fps native on my 3080. What gives?! ps5 pro is about as fast as my 3080
As you have it on PC, it would be good for you to try it on Pro. I think you'll come away in disbelief that its using such a low base resolution. It looks that good on Pro. I wouldn't get too lost in the figures until you see it yourself. Let us know how you get on.
 

rofif

Can’t Git Gud
As you have it on PC, it would be good for you to try it on Pro. I think you'll come away in disbelief that its using such a low base resolution. It looks that good on Pro. I wouldn't get too lost in the figures until you see it yourself. Let us know how you get on.
I played all the demos on PS5 before release and got it on steam when it released because my 3080 was 360 no scoping this game. it really got low requirements.
I can't understand what's going on in that ps5 pro version of the game.... I wish there was some updated demo because I kinda don't want to buy it again on pro but I am very curious.
No wasy 860p looks that good. It's too low even for dlss... especially considering village should lie... AT LEAST LOCKED 1800p + pssr to 4k and 120fps on pro. This makes no sense

EDIT: and WTF would there be many modes IF ALL ARE LOCKED TO THE SAME RESOLUTION. What point does chooisng modes even make ehre. They are just confisuing console players for the sake of it. I AM TRIGGERED. I hate these modes bs. Just make the game how it should've been + offer vrr and fps unlock for 120hz screens for fucking sake.
All modes are the same resolution.... SO WHY WOULD ANYONE CHOOSE THE WORSE ONES
 
Last edited:

King Dazzar

Member
I played all the demos on PS5 before release and got it on steam when it released because my 3080 was 360 no scoping this game. it really got low requirements.
I can't understand what's going on in that ps5 pro version of the game.... I wish there was some updated demo because I kinda don't want to buy it again on pro but I am very curious.
No wasy 860p looks that good. It's too low even for dlss... especially considering village should lie... AT LEAST LOCKED 1800p + pssr to 4k and 120fps on pro. This makes no sense
I get what you're saying. But I can only share what my eyes are seeing, it looks very crisp and 4k like. And I'm sensitive to low resolutions and I played through it twice before the patch. The reconstruction going on with this is excellent.
 
Why would the village have to be 864p ?!?!?!?!
The damn game runs 4k120fps native on my 3080. What gives?! ps5 pro is about as fast as my 3080
Digital foundry said the PS5Pro GPU it's comparable to 3070ti performance wise, but standard 3070 seems to also offer similar performance (of course when not VRAM limited), and easily beat it in RT.

RE Village use RT and that's probably why performance is lower than expected.

 
Last edited:

King Dazzar

Member
EDIT: and WTF would there be many modes IF ALL ARE LOCKED TO THE SAME RESOLUTION.
I only played this a couple of hours ago. HFR 120mode is not as high fidelity as non HFR mode when I tried it. It was locked 120fps though. Image quality was better with it disengaged.
 

rofif

Can’t Git Gud
Digital foundry said the PS5Pro GPU it's comparable to 3070ti performance wise, but standard 3070 seems to also offer similar performance (of course when not VRAM limited), and easily beat it in RT.

RE Village use RT and that's probably why performance is lower than expected.


Re8 rt is very very light on performance.
I only played this a couple of hours ago. HFR 120mode is not as high fidelity as non HFR mode when I tried it. It was locked 120fps though. Image quality was better with it disengaged.
So hfr mode is worse quality ? Man this modes stuff sucks.
 

King Dazzar

Member
So hfr mode is worse quality ? Man this modes stuff sucks.
It looks good still and may well be running off the same base resolution - I've no idea. But it looks a little bit more unstable when I pan the camera and looks ever so slightly lower fidelity. We are dropping from 444 chroma to 422 too of course. So for me, RT on, HFR off is giving me the best image. And it is an excellent image. Do bear in mind I played through it too on the XSX as well as twice on base PS5. And for me the Pro is the best version I've touched.

Maybe try it when its on a dirt cheap sale - I'd be genuinely interested in your thoughts. Like I say it looks excellent to me.
 
Top Bottom