- RE4 remake and RE Village get native Pro support, the rest are benefited from Game Boost only
- Village adds 120fps toggle in Pro
- Village uses PSSR, native 864p using PSSR to upscale to 4K
- Base PS5's CB is sharper, crisper but also more aliased in motion
- PSSR softens grass and hair elements, can be a step back in comparisons
- Static shots and some places look same across them both
- On 'new data' (eg camera edges and doors opening to see behind), lower native resolution makes itself obvious
- Hair and grass are softer but avoids the flickering in other RE engine games like DD2
- 60FPS RTS mode is mostly 60fps on Pro compared to OG PS5 which can drop to mid 40's in stress areas.
- 120hz mode is almost flawless but need to disable RT to achieve target
- 120hz with RT can drop to 80's
- RE4 remake does not use PSSR, still uses original CB rendering
- PS5 Pro gets 120hz mode like Village
- OG PS5 with RT and Visuals mode was often in the 40s
- PS5 Pro in Resolution mode with RT on is mostly 60fps with one cut-scene only showing drops
- 120hz mode with RT on runs in 70's and 80's, with RT off can be 90's or above
- Performance mode is 10, 15 fps higher than Resolution but neither is a steady 120fps
- Older games, RE7, RE2/3 Remake
- 2 and 3 with RT on ran at 35 to 50 FPS, PS5 Pro stays locked at 60fps with some drops to high 40's
- RE7 had 120fps on all consoles already which was pretty much locked, so no real advantage here
- RE2/RE3 remake 120hz modes on PS5 ran at 90~100, which is now mostly 120fps
Verdict:
- Good use of Pro hardware but limited in ambition for pushing visual effects beyond the OG PS5