[Digital Foundry] Silent Hill f Review - PlayStation 5/PS5 Pro - Impressive On Base, Problems On Pro

Lol looks like my Pro will only literally be being used for GTA IV at this rate, FFS Sony ahaha
lol im so glad i didnt buy it. when i saw the 800€ pricetag i was out. just a reminder..i bought my ps4pro for 300 on blackfriday 2018. still have it and even put a ssd drive init cause my old one died.
 
So Pro owners are stuck with the lesser version yet again with no way of disabling PSSR.
Don't get wrong, I played through MGSD and enjoyed it and thought the graphics were great but I could still see it, everyone goes on about the performance but ignore the noisy image because it can look better in selected comparisons.
No wonder they didn't show the PS5 Pro version to the press.
I do have my OG PS5 but I really can't be arsed to mess around just because the more "advanced console" is becoming the worst way to play.
Sony need to fix this shit, can't always blame the devs when it the same problem every time.
 
lol im so glad i didnt buy it. when i saw the 800€ pricetag i was out. just a reminder..i bought my ps4pro for 300 on blackfriday 2018. still have it and even put a ssd drive init cause my old one died.
Idc Who Cares GIF
 
Beyond the issues with PSSR, the product and its optimization are more than adequate on consoles (we'll see if it can be rated the same on XSX/S and PC).

That said, some personal thoughts:

- PS5 Pro should also have a quality mode. In more cinematic games where combat doesn't require 60 fps, there will surely be users who appreciate it. The fact that PS5's quality mode shows visual improvements over the PRo mode should be reason enough.

- In games with such good performance, it shouldn't be expensive to implement unlocked 40 fps or ~60 fps VRR modes. There are already a large number of users with VRR TVs who would appreciate those modes.

- I don't know the reason, but the visual and artistic aspects just don't resonate with me. Maybe it's one of those games where the impression between watching it on your TV and watching it on YouTube is different? I don't know, I prefer SH 2 Remake visually and artistically.
 
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It looks like pro version being worse than base ps5 its turning into trend :messenger_grinning_squinting:
Game looks nice & clean on PS5 too, PS5 Pro coming in with "looks closed to PS5 Quality in stills 😂
some areas also show settings similar to PS5's Performance mode 😳"
That coupled with PSSR problems with lumen.
This is a joke.
 
Why not hope and demand an improved PSSR as AC Shadows I'm asking. It's more legitim.
AC shadows essentially updated Anvil with PSSR in mind.

Epic doesn't even want you to use PSSR as they don't natively support it in the engine. Devs are doing these implementations themselves and currently lumen and PSSR simply don't get along. So if you really need solid PSSR support for UE5, it would require demanding it from Epic or Sony. Not from the dev.

Meanwhile what we can demand from the dev is to not shoehorn PSSR in like this and at least give gamers options for fallback.
 
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Another pro game with worse image quality and not running fidelity mode @ 60. Which was the premise of the pro.

Mark Cernys dreamy voice won't be fooling me again.
 
This is the third game happens, all of them from Konami
Actually a good point.

Interesting thing is Cronos from bloober is amazing on pro, but SH2R, they never got to fix.

Konami needs to pay devs to do patches. Otherwise this is all just a Konami sucks at support.
 
AC shadows essentially updated Anvil with PSSR in mind.

Epic doesn't even want you to use PSSR as they don't natively support it in the engine. Devs are doing these implementations themselves and currently lumen and PSSR simply don't get along. So if you really need solid PSSR support for UE5, it would require demanding it from Epic or Sony. Not from the dev.

Meanwhile what we can demand from the dev is to not shoehorn PSSR in like this and at least give gamers options for fallback.
Most of developers barely care to use properly PSSR especially with UE5. Sure Sony should give a better support but I don't think it's totally impossible to fix it theirself with some arrangement if really they care but they don't, so yes I require to some developers to care a bit more indeed to use it blinding.
 
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Actually a good point.

Interesting thing is Cronos from bloober is amazing on pro, but SH2R, they never got to fix.

Konami needs to pay devs to do patches. Otherwise this is all just a Konami sucks at support.
That's because Cronos hasn't got any PS5 Pro support.
What do you think Bloober learnt
 
That's because Cronos hasn't got any PS5 Pro support.
What do you think Bloober learnt

Cronos has higher resolution on Pro thanks to DRS and better framerate. This is better "Pro" upgrade then what some games with actual Pro support offers.

They leaned not to use PSSR in UE5...
 
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Most of developers barely care to use properly PSSR especially with UE5. Sure Sony should give a better support but I don't think it's totally impossible to fix it theirself with some arrangement if really they care.
Without Epic getting involved, there literally is no fix. Are you asking the dev to resolve how lumen GI accumulation works and build their own denoiser? Neobards entertainment would be capable of doing something like that?

The problem is Epic has their own upscaling and they won't bother fixing someone else's problem. They'll just respond with "Use TSR please? K Thx Bye".

Hopefully Sony's 2026 implementation solves this entirely, but until then, there simply is no PSSR fix to work with Lumen GI imo.
 
I wish they'd stop saying drop PSSR (they said the same thing in the MGS Delta video). Don't drop it, rather provide an option to use TSR in addition to PSSR. TSR has worse image stability in motion compared to PSSR in the games I've played. Don't take the option of PSSR away from Pro players. It sucks that PSSR produces this flickering but I would probably still use it over TSR because of the motion stability.

Anyway I wish they could get the new version of PSSR out quicker coz this strobing/flickering problem is not good enough. The Pro version should never be worse in any way than base PS5's performance mode.
this its the forced pro only mode that makes me mad.
 
Exact same problem the Xbox Series S has been having this whole time...

No. The issue's simply a case of developers using a certain feature when they have absolutely no need to. What surprises me here is why they'd choose to implement PSSR as a single option if the artifacts are that severe.

The only reason I can think of is that its a subjective as to whether the gains elsewhere justify creating new imperfections. But even so, I'm still somewhat surprised they'd not offer an alternative upscaling method if they believed it was genuinely problematic... That's just counter to any sort of development logic.
 
Cronos has higher resolution on Pro thanks to DRS and better framerate. This is better "Pro" upgrade then what some games with actual Pro support offers.
Not actually Pro Support though, just the hardware being used with the based code.
I mean it's not even listed as having Pro Support either.
This could be the case with many other games but instead we get this crappy PSSR stuff instead.
 
Without Epic getting involved, there literally is no fix. Are you asking the dev to resolve how lumen GI accumulation works and build their own denoiser? Neobards entertainment would be capable of doing something like that?

The problem is Epic has their own upscaling and they won't bother fixing someone else's problem. They'll just respond with "Use TSR please? K Thx Bye".

Hopefully Sony's 2026 implementation solves this entirely, but until then, there simply is no PSSR fix to work with Lumen GI imo.

It's not Epic's job to suit their engine for PSSR, it's the other way around.

FSR2/3/4, XeSS and DLSS don't have problems like that. Sony decided not to test PSSR in games with RTGI/Lumen and that's the problem we have, almost a year after launch we STILL see the same issues as in November 2024.
 
this its the forced pro only mode that makes me mad.
How did SH2 remake not make you mad? This seems to fare way better imo.

It's not Epic's job to suit their engine for PSSR, it's the other way around.

FSR2/3/4, XeSS and DLSS don't have problems like that. Sony decided not to test PSSR in games with RTGI/Lumen and that's the problem we have, almost a year after launch we STILL see the same issues as in November 2024.
Yep. Agreed! It's certainly not Epic's job. Even if they have the expertise, they can't be held responsible for someone else's upscaling. Ideally, Sony should have tested this out working closely with UE5, well before launching PSSR. Surprised that this didn't happen or was not given enough priority given their great relationship with Epic.
 
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This is entirely a software issue, so blaming the hardware is pretty stupid.

it's both.

the hardware of the Pro is such a tiny upgrade that developers are basically forced to use PSSR to have a decent impact on anything. if they don't, then you'll have just a minimally higher res base resolution.
that's the hardware issue.

but PSSR needs to be properly adjusted for stuff like Lumen and other effects that require accumulation.
it seems PSSR is not designed for that kinda stuff out of the box. which is why it often looks sharper in motion than other reconstruction methods, as it doesn't accumulate data over multiple frames as aggressively as the others.
and that's the software issue.
 
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This is what happens when a developer is given a tight deadline and budget. The least important version of the game gets the least amount of effort.
 
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PS5 pro must be the worst purchase I have ever made.

Don't know what Sony is thinking about, this is pure consumer disrespect at this point.

And I don't think this will improve, now that everybody realizes the scam this PoS is I bet nobody is buyîng it anymore
 
The pro version has issues, once again. At this point, pro owners should get a refund. 1 year ago, people were claiming pssr would be better than dlss based on leaked images, well here we are lmao.
 
This is entirely a software issue, so blaming the hardware is pretty stupid.

Many say it's a UE5 thing and some say it's a PSSR thing when running a game using UE5.

Is it the devs forcing it for the "PSSR Enhanced" badge?

Why don't devs offer the player the option the turn it on or off if it's clearly the root of image problems....

I accept lazy devs and incompetence is playing a big part in my opinion of the PS5 Pro console overall but I expect Sony to rectify and improve their own software ASAP and work with devs better, If they are doing so then they need to be more transparent with their userbase, As right now I think the console is a colossal waste of time and money.


They plan to release a new PSSR version that matches the quality of FSR4. Devs would still need to patch their games, but hopefully that would mark the end of PSSR woes

It can't come soon enough as right now imo it's straight up mediocrity.
 
Silent Hill + UE5 + pssr same thing again... why they don't give the option to turn it off? If the game dosen't look good with pssr then give the option.

I'm not sure why Konami didn't tell them to just turn off PSSR and stick to TSR instead.
 
How did SH2 remake not make you mad? This seems to fare way better imo.


Yep. Agreed! It's certainly not Epic's job. Even if they have the expertise, they can't be held responsible for someone else's upscaling. Ideally, Sony should have tested this out working closely with UE5, well before launching PSSR. Surprised that this didn't happen or was not given enough priority given their great relationship with Epic.
In my testing, I only saw the flickering in SH2 on pro for a few minutes after freshly loading the game. It seems to go away after the scene is able to calculate all the GI. I also went through the trouble of installing the 1.0 version from the disc and turning off the internet and guess what… same flickering problem.
 
PS5 pro must be the worst purchase I have ever made.

Don't know what Sony is thinking about, this is pure consumer disrespect at this point.

And I don't think this will improve, now that everybody realizes the scam this PoS is I bet nobody is buyîng it anymore
Nah, it's only Konami that it's having issues, all other devs that had issues already patched the games. Also, most of the important games get a Boost and better versions.
 
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In my testing, I only saw the flickering in SH2 on pro for a few minutes after freshly loading the game. It seems to go away after the scene is able to calculate all the GI. I also went through the trouble of installing the 1.0 version from the disc and turning off the internet and guess what… same flickering problem.
Yeah I played through the entire game on pro on 30 fps. It wasn't so widespread to be unbearable, though I did feel the 60 fps mode with PSSR was terribad (before they removed it altogether). SH f at 60 fps reminds me of the SH2 30 fps mode now, which wasn't too bad. But this shouldn't even be happening in the first place, so I empathize with those who are frustrated.

Yotei uses last gen lighting so PSSR should work good in it (if they use it).
Yeah I'm fully expecting Yotei to be a solid step up on Pro with PSSR compared to base. Should match or exceed TLOU on Pro on that aspect. TLOU also had some shadow flickering, so hopefully that's addressed.
 
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Best PS5 experience remains base PS5 + ConsoleLink Mac app. You play every game with very good spatial upscaling, about 1K resolution bump. This makes the performance mode in every game great.
 
I think devs shouldn't put Pro enhance in day 1 without fully sure actually improves it....if doesn't improve it then dont bother.

Look at games like Trail of the Sky 1st Chapter and Cronos, those games have no Pro enhance but I'm guessing they run well on Pro because devs figured it doesn't need it.
 
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