[Digital Foundry] Silent Hill f Review - PlayStation 5/PS5 Pro - Impressive On Base, Problems On Pro

PS5 pro must be the worst purchase I have ever made.

Don't know what Sony is thinking about, this is pure consumer disrespect at this point.

And I don't think this will improve, now that everybody realizes the scam this PoS is I bet nobody is buyîng it anymore
Sell it and get a PS5 base. I felt that way with the PS4 Pro so yeah I understand how you feel. I did that and I felt better.
 
Last edited:
How did SH2 remake not make you mad? This seems to fare way better imo.


Yep. Agreed! It's certainly not Epic's job. Even if they have the expertise, they can't be held responsible for someone else's upscaling. Ideally, Sony should have tested this out working closely with UE5, well before launching PSSR. Surprised that this didn't happen or was not given enough priority given their great relationship with Epic.
well they patched it so you can turn the pro stuff off
 
You may think that. FF7 Rebirth and Horizon FW say something else for starters.

But I will play this on PC as that is where I will head this round.
Come on man have some respect for yourself.

In two years from now are we still going to say « Pro is great, look at HFW and FF7 Rebirth !! »?
 
It's not Epic's job to suit their engine for PSSR, it's the other way around.
This, I don't understand how PSSR wasn't tested on a engine that is predominantly used.
And it's not the only engine that has problems.
 
The devs just suck at using PSSR.

"Is PSSR to blame?"
"No, it must be the devs who are wrong"


n0ubbMdRFP1sorYd.png
 
It's not Epic's job to suit their engine for PSSR, it's the other way around.
This, I don't understand how PSSR wasn't tested on a engine that is predominantly used.
And it's not the only engine that has problems.
The devs just suck at using PSSR.

this is once again proof that, if it isn't prechewed for the devs to just click a button to enable it, noone gives even half a shit to properly optimise anything anymore.

they don't suck at using it, they just don't manually adjust anything because Devs are just used to not having to do that anymore.
I bet half the game is programmed using UE blueprints as well.

UE5 is the chatGPT of game development. it makes everyone dumber the more it is used
 
Last edited:
Sell it and get a PS5 base. I felt that way with the PS4 Pro so yeah I understand how you feel. I did that and I felt better.
Well I had a ps4pro and in no way is comparable to this shit we are having with the ps5pro .. so much that I didnt even think twice about buying the ps5pro, but now ? Fuck sony and their pro consoles. Ridiculous support.
 
I actually liked the One X and PS4 Pro a lot but fuck me, the PS5 Pro is slowly becoming one of the worst electronic device purchases I've ever made.
 
It's so 2025 to me that unreal engine 5 is the engine having the most issues with Sonys flagship console. This generation has been an absolute joke for us gamers when it comes to premium consoles.
 
Well think I'll cancel my preorder, same as few said started to doubt why I sold my ps5 to get a ps5 pro , especially when it seems games getting released the ps5 version has less glitches, will buy this later when it's been patched, by time will be cheaper as well
 
What does this do?
It is essentially a capture card preview app designed for gaming. You get

- Super Resolution: Uses Apple's MetalFX spatial upscaler, which does about 1K of upscaling. So let's say you output at 4K, the app will upscale the image to 5K. Spatial upscaling is less powerful than temporal upscaling that has access to the GPU, but it also distorts the image less. To me, it is way better to get this small upgrade applied universally to every game than PSSR, a temporal upscaling solution that has so far provided mixed results.
- Super Sampling: I believe this is a custom solution written by the developer, but noticeably improves image quality as well (mainly by reducing aliasing).
- Low-latency: Obviously the one downside of this approach is that the capture card introduces some latency, but the developer claims to have added 0ms of latency on top of the capture card. And you can see the difference when comparing to other capture card preview apps like QuickTime or OBS. Personally I find the latency to be basically unnoticeable for single-player games, and I also play MP games like The Finals using this app no problem. I use the Elgato 4KX.

The recommended settings are Super Resolution: Balanced, Super-Sampling: Medium, Latency: Ultra-low. To me, this turned my PS5 into something I basically ditched for my gaming PC into a great way to play games. I always found PS5 Performance Mode IQ to be lacking, making games look very soft and blurry. But, I also didn't want to play at 30fps. This app makes the Performance Mode on most games feel like an awesome choice. Compared to PC, you are just missing out on fidelity of assets, which doesn't really bother me so much. Of course, you can use this app for Switch or anything else.
 
Last edited:
LMAO ps5pro owners hold this L!
Im so triggered that i can't afford a pro so to make myself feel better, i need to take shots at the handful of games that have issues with new ai upscaling technology…

That's exactly how you sound. Like the people crying at the first iteration of DLSS. Then Dlss 2/3 came out and everyone suddenly got real quiet. The same will happen again.
 
Without Epic getting involved, there literally is no fix. Are you asking the dev to resolve how lumen GI accumulation works and build their own denoiser? Neobards entertainment would be capable of doing something like that?

The problem is Epic has their own upscaling and they won't bother fixing someone else's problem. They'll just respond with "Use TSR please? K Thx Bye".

Hopefully Sony's 2026 implementation solves this entirely, but until then, there simply is no PSSR fix to work with Lumen GI imo.
This is not true at all. There is developer on resetera who explained such issue are fixable if the software house pay attention. Sure, it take time and resources but it's not unsolvable as you think or require Epic or Sony support. And if they ask to Sony doubt they respond to not care.
 
That's exactly how you sound. Like the people crying at the first iteration of DLSS. Then Dlss 2/3 came out and everyone suddenly got real quiet. The same will happen again.

DLSS1 was just used in few games, and it was EXPERIMENTAL technology never seen before in 2018.

PSSR launched years after DLSS2, XeSS and few months before FSR4 and it's BAD - worse than all of them. ONE YEAR LATER it's still as bad as on day one, and we don't know how long we have to wait for PSSR2...
 
DLSS1 was just used in few games, and it was EXPERIMENTAL technology never seen before in 2018.

PSSR launched years after DLSS2, XeSS and few months before FSR4 and it's BAD - worse than all of them. ONE YEAR LATER it's still as bad as on day one, and we don't know how long we have to wait for PSSR2...
PSSR is the first upscaler of Sony are you claim to have the same experience of Intel amd and Nvidia? How many times we have to repeat this concept? They can't use the algorithm logic of the others. Well until now. Worse than DLSS 2 and XeSS. Sure, go to play on switch 2 with his DLSS to see how better is compared to the PSSR. Hitman is an artifacts fest even in the tiny screen of the undocked mode
 
Last edited:
"Is PSSR to blame?"
"No, it must be the devs who are wrong"


n0ubbMdRFP1sorYd.png
Hmm, if a carpenter uses a flathead screwdriver instead of a philips head and ends up stripping the screw, is it the fault of the flat head screwdriver?

Pssr, Tsr, Dlss, Fsr are all different upscaling tools. You as a dev should pick the right one for the job. Pssr was the wrong tool for this job since the base input resolution was pretty low. And the base ps5 version still looks poor as well. Essentially, I'm saying your analogy is only funny to those who aren't very intelligent.
 
Last edited:
DLSS1 was just used in few games, and it was EXPERIMENTAL technology never seen before in 2018.

PSSR launched years after DLSS2, XeSS and few months before FSR4 and it's BAD - worse than all of them. ONE YEAR LATER it's still as bad as on day one, and we don't know how long we have to wait for PSSR2...
Well, only a handful of full of games support pssr. The pro hasn't even been out for a year…

As for the rest of your ramblings, amd as the gpu vendor was supposed to provide a solution. However as usual, they're well behind the pack and Sony was forced to come up with something until they got their act together. What a surprise that its not as good on it's first iteration.
 
This is not true at all. There is developer on resetera who explained such issue are fixable if the software house pay attention. Sure, it take time and resources but it's not unsolvable as you think or require Epic or Sony support. And if they ask to Sony doubt they respond to not care.
I know who you are talking about. All he did was update PSSR and UE base version, which certainly improved things. He didn't try to solve any problems with rendering or denoising as far as I know. Even in SH f, not all shadows flicker. It's specifically an issue with low light indirect lighting and foliage AO, something that isn't an issue for that other game ( I believe a truck simulator?).

If he ramps up lumen accumulation quality, most issues will go away. Unfortunately, that brute force trick won't work for other games where the rendering budget can't afford that.
 
Last edited:
PSSR is the first upscaler of Sony are you pretend they have the same experience of Intel amd and Nvidia? How many times we have to repeat this concept? They can't use the algorithm logic of the others. Well until now. Worse than DLSS 2 and XeSS. Sure, go to play on switch 2 with his DLSS to see how better is compared to the PSSR. Hitman is an artifacts fest even in the tiny screen of the undocked mode

Is the Switch 2 running comparable hardware specs and software?
 
Yeah... how many games now? Damn you Mark Cerny.

Legit don't know if you're being serious lol. But every UE5 game near enough has problems with lumen lighting. Ambient occlusion etc. Silent Hill 2 still runs worse on the Pro. Pixel crawl. It's not been a good look for Sony.

Sony first party has generally been fine, but what do you expect when most of their games this gen have been remasters or remakes or cross gen titles.

Guerilla Games have had (IMO) the cleanest looking games on Pro. Pristine image quality and they don't even use PSSR. I think it's the same with DS2.

As for the quality mode running at 60fps thing. Rebirth immediately comes to mind. Rebirth is just performance mode. Hence why there are less NPC's in towns. Animations are abruptly stopped at a distance unlike quality mode.

But I am nitpicking with Rebirth. PSSR was a god send from the blurry mess performance mode is on base.

Sell it and get a PS5 base. I felt that way with the PS4 Pro so yeah I understand how you feel. I did that and I felt better.

I loved my PS4 Pro. It wasn't an earth shattering upgrade like Sony made out for the PS5 Pro. It gave consistent upgrades and was great for stuff like Battlefield.
 
Well I had a ps4pro and in no way is comparable to this shit we are having with the ps5pro .. so much that I didnt even think twice about buying the ps5pro, but now ? Fuck sony and their pro consoles. Ridiculous support.
Well anyway. Why you keep the PS5 Pro then? Take a decision and you will feel better. Sell it.
 
Last edited:
PSSR is the first upscaler of Sony are you claim to have the same experience of Intel amd and Nvidia? How many times we have to repeat this concept? They can't use the algorithm logic of the others. Well until now. Worse than DLSS 2 and XeSS. Sure, go to play on switch 2 with his DLSS to see how better is compared to the PSSR. Hitman is an artifacts fest even in the tiny screen of the undocked mode
Does Hitman even use DLSS on the Switch 2? Not that it matters because plenty games still use DLSS2 to this day, so I don't see why you'd defer to a portable mode running at like 640p to make your point.

Wasn't DLSS superior to the PSSR? So are you telling me you need a better hardware for DLSS too? It seems it doesn't count when it's PSSR vs DLSS on pc gpu.
Stop being disingenuous. DLSS is better when using similar internal resolutions, not when it's running at 640p vs 1080p.
 
Last edited:
Wasn't DLSS superior to the PSSR? So are you telling me you need a better hardware for DLSS too? It seems it doesn't count when it's PSSR vs DLSS on pc gpu.

??

DLSS isn't a magic bullet, it's not gonna make games running at half the hardware grunt and half pixels look the same. NS2's DLSS usage is praised on a relative level, no one said it's gonna make Switch 2 games look better and cleaner than PS5 or Pro.
 
??

DLSS isn't a magic bullet, it's not gonna make games running at half the hardware grunt and half pixels look the same. NS2's DLSS usage is praised on a relative level, no one said it's gonna make Switch 2 games look better and cleaner than PS5 or Pro.
Neither PSSR is a magic bullet who can fix UE5 issues which have with most of the upscaler outside TSR...
 
Last edited:
And there's still people thinking GTA VI will magically be 60fps on pro despite it being 30fps on base.

Feeling good in my decision to make the PS5 Pro to be the first Sony console I've never owned. Base will do me well.

The sad thing is, developers releasing Switch 2 games won't even put in the work to implement DLSS even though it's a system level feature and a PC feature. What makes you think developers are gonna give a shit enough to fiddle with PSSR to make it actually work?
 
Last edited:
Neither PSSR is a magic bullet who can fix UE5 issues which have with most of the upscaler outside TSR...

ok?

You're agreeing with most people here that this is a poor implementation of PSSR which doesn't work well with UE5, the most ubiquitous gaming engine, one that was debuted with Playstation hardware this gen.

I'm not seeing the problem here.
 
And there's still people thinking GTA VI will magically be 60fps on pro despite it being 30fps on base.

Feeling good in my decision to make the PS5 Pro to be the first Sony console I've never owned. Base will do me well.

The sad thing is, developers releasing Switch 2 games won't even put in the work to implement DLSS even though it's a system level feature and a PC feature. What makes you think developers are gonna give a shit enough to fiddle with PSSR to make it actually work?
I still think GTA6 will be vastly better of base ps5 because AC Shadows already was and maybe also with a 60 fps perfomance mode who knows. From what I seen until now games with disappointing support coming from modest software house, nothing unexpectable at all.
 
Last edited:
I really hope current PSSR will be automatically replaced by PSSR2 or FSR4 or whatever has been promised for next year.
Bad decision from the devs, not including a toggle. If that's too much QA, then just take a look at it. Doesn't seem hard to determine which is working better.
 
PSSR is the first upscaler of Sony are you claim to have the same experience of Intel amd and Nvidia? How many times we have to repeat this concept? They can't use the algorithm logic of the others. Well until now. Worse than DLSS 2 and XeSS. Sure, go to play on switch 2 with his DLSS to see how better is compared to the PSSR. Hitman is an artifacts fest even in the tiny screen of the undocked mode

DLSS 2.0 was fist TAA based Machine Learning reconstruction, released in 2020. XeSS copied the concept in 2022. Sony had years to learn from them and come up with a decent upscaler.

And remember, DLSS2 launched on GPUs with much weaker TOPs power vs. PS5 Pro.

Well, only a handful of full of games support pssr. The pro hasn't even been out for a year…

As for the rest of your ramblings, amd as the gpu vendor was supposed to provide a solution. However as usual, they're well behind the pack and Sony was forced to come up with something until they got their act together. What a surprise that its not as good on it's first iteration.

AMD came up with much better FSR4 just 4 months later. And now we have to wait 1.5 years for FSR4 to be ported to PS5 Pro? WTF?

Neither PSSR is a magic bullet who can fix UE5 issues which have with most of the upscaler outside TSR...
You asking always the same stuff. Already told you DLSS can have issue with the vegetation on UE5 not only PSSR.

Show some examples.
 
Last edited:
I really hope current PSSR will be automatically replaced by PSSR2 or FSR4 or whatever has been promised for next year.
Bad decision from the devs, not including a toggle. If that's too much QA, then just take a look at it. Doesn't seem hard to determine which is working better.
I'd prefer if we'd stop using upscalers as a crutch for graphical enhancements. DLSS, FSR, and especially PSSR have way too many documented drawbacks for me to be excited over a PS6 that is heavily based on this tech.
 
Well anyway. Why you keep the PS5 Pro then? Take a decision and you will feel better. Sell it.
Well selling the Pro for now where I live would be a mistake since I would most certainly lose lots of money.. Im just going to ride this console well into next gen thats for sure.
 
Top Bottom