- Everything is blanketed in thick haze and fog
- "A lot of credit goes to Epic" for strong visual identity
- Lumen, Nanite, Virtual shadow maps all used here
- Software Lumen used on consoles, tho, with minor break-up here and there
- Lumen reflections also featured on water and glossy surfaces but skinned meshes are only in SSR
- Shadow map raytracing heavily used for 'beautiful' diffused effects
- Nanite present, doesn't have the 'pin sharp' look but works well here
- "Satisfying" animation during combat praised, with a good number of hit frames
- Cut-scenes are 'striking' as well with high quality character rendering
Base PS5
- Performance and Quality modes present, mostly similar outside of minor GI differences
- Lumen reflection quality between the two is also subtle, possible other tweaks are used but not obvious
- Volumetrics are lower quality, other effects that scale with resolution like VSM also differ slightly, with only one area noted with obvious difference in VSM coverage
- IQ is the notable difference between the two
- Performance mode seems to run around 1080p with soft but 'fine' image quality
- Quality mode shows 1440p internal using TSR to up-scale
- DF are curious how the game would look with higher bound DRS
- Performance mode is mostly locked 60fps, never run into GPU restraints
- It runs into traversal stutter with minor drops, closed ares are fine
- Cinematics are locked at 30fps in Performance mode too
- Quality mode reaches 30fps vast majority with only minor frame-time hitches
- Quality mode has running animation issue which can be distractng
PS5 Pro:
- Single mode, no Quality/Performance choice
- Seems to be using PSSR which 'unfortunately does not work well'
- Pulsing, strobing artifact effects seen. PSSR does not seem to work well with Lumen RT
- Resolution is typically a bit above 1080p, looks closed to PS5 Quality in stills some areas also show settings similar to PS5's Performance mode
- DF thinks using single mode is fine but devs should make sure the enhancements work properly
- Frame rate is locked to 60 with similar base PS5 traversal stutters in town areas
Verdict:
- Better performance profile than SH2 last year, which had a lot of drops from 60fps in its performance mode
- Stiff player animations are also not a problem comparatively
- "Particularly good UE5 title" - "A good UE5 effort, but not a flawless one"
- Both SH2 and F have poor PS5 Pro implementation at launch, DF hopes PSSR is dropped from this game too.
- Xbox code was not available at launch, Pc and Xbox coverage will follow later.