Even as someone who doesn't notice a lot of graphics and performance issues that are discussed here, stuff like THIS drives me nuts because my eyes are constantly drawn to it. It's constant movement so you can't help it.- YouTube
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It's this bad in most UE5 games. It's partially on Sony (for not testing it enough with RTGI, RTAO and lumen) and partially on devs - it seems that they don't even look at their games when developing. PSSR should never be enabled here - maybe optional.
I unfortunately did, yes.I want to make a poll, has anyone on GAF bought the pro in the last 4 months ?
Total joke and shame on these developers that keep making such obvious bone headed decisions to force only one mode with only PSSR.....its really disgraceful and like you said, the Pro having some settings be the same as base ps5's Performance mode is enough reason to have included a Quality mode too.Game looks nice & clean on PS5 too, PS5 Pro coming in with "looks closed to PS5 Quality in stills
some areas also show settings similar to PS5's Performance mode"
That coupled with PSSR problems with lumen.
This is a joke.
Wrong ....how can you still be thinking this way? Every game with Lumen or Ray Tracing has the same noise issues. Every game outside of just a few that has fences or mesh objects has the same pssr shimmer as well.The devs just suck at using PSSR.
Well, there was a time when any kind of Japanese title would have an atrocious PC port, if it were ported at all. Only relatively recently has that changed. The PS5 Pro situation seems particularly bad though, being hamstringed by a boutique upscaler that doesn't even compete with AMD's is no bueno.Total joke and shame on these developers that keep making such obvious bone headed decisions to force only one mode with only PSSR.....its really disgraceful and like you said, the Pro having some settings be the same as base ps5's Performance mode is enough reason to have included a Quality mode too.
These devs/pubs really just treat us like crap when they make decisions like this that did not have to be and a 10 year old could've pointed out doesn't make any sense.
The devs would've seen the PSSR noise issues ....that's enough reason to have included the other upscaler and a Quality mode. It's bizarre and PC gamers would never be treated with this much disrespect because the devs know they'd be review bombed to hell ..yet it keeps happening with ps5 pro and we have to wait ages for a fix (that may never come). It's pure disregard for that audience theres no good excuse.
Exact same problem the Xbox Series S has been having this whole time...
I was just on Resetera reading a developers thoughts on the Pro. He has intimate knowledge having been working on adding hardware lumen to his game. He says both ps5 and ps5 pro are memory bandwith limited and that really hamstings the consoles ability to improve RT and implement hardware lumen. This is the reason both Indiana Jones and Doom had no RT improvements on the system. The Pro does have more mem bamdwith but not much...he said he has had to spend a lot of extra time optomizing to get hardware lumen working on his game which is a smaller game.Well, there was a time when any kind of Japanese title would have an atrocious PC port, if it were ported at all. Only relatively recently has that changed. The PS5 Pro situation seems particularly bad though, being hamstringed by a boutique upscaler that doesn't even compete with AMD's is no bueno.
I don't know much about the innards of Sony corporate, but I imagine he answers to execs who require him to push out a product AND be the face of said product. So even if he knows it sucks, due to budget constraints or whatever, he still must pitch it as the best thing ever.I just don't understand how Mark Cerney designed this system, "the tech genius", and then had no problem getting up there and selling us basically a bill of goods. PSSR is way worse than anyone imagined it would be. The 2-3x RT boosts are hampered by BOTH the same CPU as bas3 PS5 AND memory bamdwith. The console doubled the amount of CU's for only 45% gpu boost...like theres really no good news or silver lining other than the promise of FSR4 coming "next year".
And it wont matter at all.. third party games wont get updated and when the games that are going to use it will probably come out almost or alteady in the crossgen period... ps5pro was just a shitty project sold at promises that didnt come into fruition... quality mode at 60 fps ? Great new upscaler ? ... riiiiight.So when is this magical PSSR update supposed to arrive? 2026?
At that point, won't we be just a year, two at most, away from the next generation of PlayStation?
Sony really tricked people into paying $700 to do a mid-gen beta test for their upscaling technology, and I'll never stop finding that funny.
Scummy, sure, but also funny.
I was just on Resetera reading a developers thoughts on the Pro. He has intimate knowledge having been working on adding hardware lumen to his game. He says both ps5 and ps5 pro are memory bandwith limited and that really hamstings the consoles ability to improve RT and implement hardware lumen.
I was just on Resetera reading a developers thoughts on the Pro. He has intimate knowledge having been working on adding hardware lumen to his game. He says both ps5 and ps5 pro are memory bandwith limited and that really hamstings the consoles ability to improve RT and implement hardware lumen. This is the reason both Indiana Jones and Doom had no RT improvements on the system. The Pro does have more mem bamdwith but not much...he said he has had to spend a lot of extra time optomizing to get hardware lumen working on his game which is a smaller game.
It's not Wukong using Lumen? Their PSSR implementation is pretty good.Wrong ....how can you still be thinking this way? Every game with Lumen or Ray Tracing has the same noise issues. Every game outside of just a few that has fences or mesh objects has the same pssr shimmer as well.
The upscaler has major issues since release and theres no denying it. Yet you're still blaming the devs? 90% of games with pssr have either the RT noise problem and artifacting on mesh objects.
You're going to see a lot less people agreeing with you going forward because the cat is finally out of the bag.
And?You sold your ps5 for a ps5 pro....?
What does that have to do with hardware? That's a developer driven decision. If you have a problem, go complain to Konami. If you want to ,Alex the argument that the pro is bad value for money, that's another thing all together. Although I'd love to hear the argument on why paying 50% more for the Pro to get approximately 45% more raster performance is bad value for money.... Especially when compared to the PC space.What horseshit dude cmon.....this shit is indefensible now.
At least on pc you could just turn DLSS off and not use it. You have no options on these pro patches
And?
What does that have to do with hardware? That's a developer driven decision. If you have a problem, go complain to Konami. If you want to ,Alex the argument that the pro is bad value for money, that's another thing all together. Although I'd love to hear the argument on why paying 50% more for the Pro to get approximately 45% more raster performance is bad value for money.... Especially when compared to the PC space.
It is 100% a developer issue to use PSSR. You can just release with a higher resolution on the pro. Several studios have done just that.I meant to say. What if you're a person who sold your ps5 for a pro and you don't own a pc. You can't point to games that run well that are old. So pro owners can only play the odd good game that's old?
I just wrote it shit.
There's been enough games with the same issues to show it's not JUST a developers issue.
It is 100% a developer issue to use PSSR. You can just release with a higher resolution on the pro. Several studios have done just that.
Nah PC gamers are disrespected all the time it's just that we can fix it with mods, ini files etc.Total joke and shame on these developers that keep making such obvious bone headed decisions to force only one mode with only PSSR.....its really disgraceful and like you said, the Pro having some settings be the same as base ps5's Performance mode is enough reason to have included a Quality mode too.
These devs/pubs really just treat us like crap when they make decisions like this that did not have to be and a 10 year old could've pointed out doesn't make any sense.
The devs would've seen the PSSR noise issues ....that's enough reason to have included the other upscaler and a Quality mode. It's bizarre and PC gamers would never be treated with this much disrespect because the devs know they'd be review bombed to hell ..yet it keeps happening with ps5 pro and we have to wait ages for a fix (that may never come). It's pure disregard for that audience theres no good excuse.
Sony seriously need to do something about games that are being released on PS5 Pro that look objectively worse than the on the base system because that should just never be allowed to happen.
Initially I was quite impressed by PSSR but as time went on and more and more games got upgraded to use it, it became apparent that it has some major flaws in the form of added visual noise, a high performance cost (resulting in lower rendering resolutions) and flickering. This is new technology, fine, I get it might have issues but console games are rarely updated to address these so that means games are stuck using them, especially if a publisher, for whatever reason, decides to replace the base system's two modes (Quality and Performance) with a single 60 fps mode on the PS5 Pro. That means Pro users have no choice. At the very least, PSSR should be an option in the Graphics menu than can be toggle on and off, plus if the base system has two or more modes then, in my opinion, the Pro should also have all these same modes too with the expected higher quality graphical settings and/or resolution to reflect its more capable GPU.
There should never EVER be a game that looks and/or runs worse than on the base system. That is just an insult to the people who paid a lot of money to own a PS5 Pro with the promise of better looking and better running games than on the base PS5.
Here's the problem though- even when PSSR2 releases, all these games with shoddy pssr1 are going to be stuck with pssr1! Unless it's one of the rare devs who isn't lazy and who actually gives a shit about their audience, devs will juat ignore the problem and will have already been moved on to their next project at the behest of their publishers!
We're pretty much screwed.
50% more? The digital PS5 was $450 and the Pro was 700, that's 56% more. Only recently with all the awfully raised prices in the US is the Pro is 50% more, but that's after the DE went up by $100 over the years and the Pro by $50 in less than a year in the US. That's even worse when you consider the digital PS5 was $400 at one point and the Pro came out at $700, 75% more. Here, the Pro is 65% more expensive. $960 CAD vs $580 CAD.And?
What does that have to do with hardware? That's a developer driven decision. If you have a problem, go complain to Konami. If you want to ,Alex the argument that the pro is bad value for money, that's another thing all together. Although I'd love to hear the argument on why paying 50% more for the Pro to get approximately 45% more raster performance is bad value for money.... Especially when compared to the PC space.
You sounds like this is the norm and happens with multiple games. Only those 3 Konami games are worse in Pro than PS5 currently. SH2 in fact is better on Pro than PS5 in performance mode, the quality mode is worse.
No, it isn't. You're just fanboying. People have legitimate grievances and you frame it as trolling. Sony is a multi-billion company charging a premium for a Pro console and there are too many cases where it does not deliver.Man this thread. It's a fucking trolling fest. Maybe it's time to close too many posts completely clueless and console warring about ps5 pro and nothing more.
The problem is that they can only do so much on the software side for their existing Pro owners. Can't resolve hardware bottlenecks and other hardware-related issues.Cerny said that in 2026 the Pro will be getting some upgrades. I'm hoping they announce these at the state of play and that Silent Hill f has some sort of feature they are have held back. Otherwise this is extremely poor.
That is the reason they are porting FSR4, instead making that evolution a PS6 exclusivity.PSSR Has had issues across multiple games especially those that use next gen engines and effects. I only think Sony should be doing more for their customers that purchased the PS5 pro.
No one forced developers to use PSSR or deliver only one graphic mode where on ps5 base there are 2. Maybe some developers should care more about the state of a porting of the ps5 pro, Sony has surely its fault but some developers are deliberately obtuse because it's not the first time.It's both hilarious and sad that this is the experience a 700$ console provides.
I know many of you don't like him but here are a few observations from Alex.
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The hell you are talking about. Most of the people complain about the PRO are not about the hardware bottlenecks but the PSSR implementation which mostly are from modest developers.The problem is that they can only do so much on the software side for their existing Pro owners. Can't resolve hardware bottlenecks and other hardware-related issues.
Man this thread. It's a fucking trolling fest. Maybe it's time to close too many posts completely clueless and console warring about ps5 pro and nothing more.
Ah come on. There are mostly posts in the last pages about the console pro as a piece of shit or I never buy this shit and so on, the hell of contribution give such stupid stuff. If you don't like or regret about the Pro, sell it or never buy one. Otherwise those people are trolling and nothing more.You mean it's better to ignore the problems and praise devs/Sony? That surely will motivate people responsible to fix the problem... You can call DF "haters" but their videos are the reason why many games were fixed after lunch. Reviewers are tech illiterate most of the time.
This is on devs as well, Sony dropped that PSSR ".dll" and told them to use it. They use it but algorithm sucks for some games and engines. Why not fix it?
And there are more and more UE5 games, not less. We have wait for who knows how long (potentially even Q4 2026) for PSSR fix. I was told by people here that they will update PSSR like Nvidia was updating dlss? Turns out they don't give a fuck about PSSR1 at all and we are stuck with it for now.
No one forced developers to use PSSR or deliver only one graphic mode where on ps5 base there are 2. Maybe some developers should care more about the state of a porting of the ps5 pro, Sony has surely its fault but some developers are deliberately obtuse because it's not the first time.
And it's not true because PSSR has flaws? Are you claiming ps5 pro hardware will elevate mediocre developers to the excellence?"The three pillars of the PS5 Pro are its upgraded GPU, advanced ray tracing, and the new AI-driven upscaling technology called PlayStation Spectral Super Resolution (PSSR). These enhancements allow for significantly improved performance, visuals, and overall clarity in compatible games, enabling smoother frame rates and more detailed, lifelike graphics compared to the base PS5 model. "
And it's not true because PSSR has flaws?