Jinfash
needs 2 extra inches
Further proof that Nintendo systems emphasizes art styles over raw power.Wii U looks like some sort of water-color painting compared to the others >.>
Further proof that Nintendo systems emphasizes art styles over raw power.Wii U looks like some sort of water-color painting compared to the others >.>
You got me.
People that have played the game on wii u are apparently incorrect, only people that read about it on the Internet are right.
The numbers don't lie, though. It is visually identical to the PS3/360 versions of the game and runs at a lower average framerate. It is factually the worst version of the game.
It's still playable, I suppose, but there's really no point in spinning it any other way.
OK, fair enough.
Seriously, though, I'm disappointed that my old 30 fps frame locking setup isn't working properly with some recent games. Batman easily hits 60 fps with normal settings, but with full Phys-X and such cranked up, it dips a lot. Limiting to 30 fps, however, introduces severe frame ordering problems resulting in a very stuttery image. MSI OSD usually solves that but not with Origins.
SSAO is great for character model self-shadowing actually (it worked really well for that in Dark Souls, I should have some comparison screens of that somewhere). The halo you are referring to is simply an implementation which is either (a) just wrong, of (b) someone trying to use a screen space effect for something it simply isn't suited for. SSAO is for contact shadows. Trying to use it for general shadowing will only end in tears. And halos.I feel like a lot of games get AO wrong, and when they do I find it really distracting and wind up disabling it. Typically its when they try to do it on character models, like Witcher 2, where it comes out as everyone having a black aura of evil.
Or if you don't have a huge chip on your shoulder about framerates![]()
Come on, you're admitting ignorance here. For some of us, framerate dips are plain as day and, for those that don't see it, they posted a framerate comparison video demonstrating just how low it gets. Nobody is over-exaggerating anything here...it's right there in video form. The results aren't faked.
On a technical level, it's the worst version of the game. That's a fact. It's possible to look beyond that and enjoy it for some people, clearly, but that doesn't change anything. Recommending the Wii U version if you own other consoles is bad advice.
Flat out wrong? Sub-20 fps is unplayable to me and a highly unstable 30 is not enjoyable at all.
remember when people claimed wiiu as the definitive version?
It could have been done better on Wii U. But why put much efforts into a version on a system which they will not sell a good number on? Leave that stuff to PS4, Xbox One and PC.
wait so AC4 also had a resolution difference between PS4 and XB1? Didn't know that
and lol at that 'both' next gen consoles. Wonder if it's because the wiiu version sucking compared to last gen even
I really don't understand why the Ubi devs couldn't get the system to at least match the performance of the PS360 versions. I wonder if we'll ever know?
It's the catch22, game will not sell so they will not bother, and as a result bad version, that will not sell.
What's up with reflection of the distant boat in the first 3, doesn't make sense.
Might want to get your eyes checked. You can't even see the ropes in the WiiU shot.
I'm sitting 20 meters from my computer screen and I can't see any difference.
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WiiU has worse CPU performance than PS360, and the GPU isn't exactly wonderful either:I really don't understand why the Ubi devs couldn't get the system to at least match the performance of the PS360 versions. I wonder if we'll ever know?
Artist said:
Ryse uses it's own scaling solution, thus bypasses the sharpening filter.Surprisingly I think Ryse gets a free pass from the sharpening filter even though it's sub 1080p
MSAA still so best, even DF can't deny it:
If you only have a WiiU and don't mind playing a game at around 20fps and really want to play AC4 then by all means. Buy this game. But the message is clear. The WiiU version is the worst by a long way and if you have any other system, play it on that.
I really don't understand why the Ubi devs couldn't get the system to at least match the performance of the PS360 versions. I wonder if we'll ever know?
Wii U owners just happy to be getting some of those 3rd party scraps
Because the people on who buy it for the Wii U are spending the same $60 as the guy buying it on the PS4. It's not my problem, it's their quality control when it comes down to offeringOrduct.
It's only me, or the WiiU image on this comparison shot is by far the worst one in terms of compression artefacts? It's like for the other versions they saved it in a png and for the WiiU in a jpg, because one think is being lower res and the other one having tons and tons of compression artefacts that the other platforms lack.
Why is no one talking about that weird shimmering shit that goes on in the Ps4 version when the camera is moved? This was really noticeable to me, and looks nasty. When the camera doesn't move it looks fantastic, as this doesn't happen.
Is it only me that see's this? It's not present on any other PS4 game, so it is not my TV.
Not me. I'm going to get multiplats on the 360 from now on. I wanted to support it and got them on Wii U for a bit but with consistently shit versions and Nintendo not giving a fuck to ensure quality when they so desperately need some positivity in the third party department, means I'm not going to give them my money until they start making good versions.
What the hell with X1 and WiiU?
MS should really make the sharpening filter optional. It's things like this that make me wonder what goes on in that corporation.
I really don't think developers can do much about it.
WiiU has worse CPU performance than PS360, and the GPU isn't exactly wonderful either:
Ryse uses it's own scaling solution, thus bypasses the sharpening filter.
I've locked the framerate to 30, turned everything up, and am enhancing 4xMSAA to 4xSGSSAA. Looks nice.
Its CPU sucks?
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When will we see Penello comment about all these comparisons?
MS should really make the sharpening filter optional. It's things like this that make me wonder what goes on in that corporation.
When will we see Penello comment about all these comparisons?
Why are you acting surprised?the console isn't selling and the ports are most likely not profitable. There no point in optimizing a game no one will play.Man, Wii U version sounds rough. Even worse than the PS3/360 versions? Wow, it's going to have a hard time with third-party releases going forward.
In a few months when it's time to promote Titanfall which will be phase 2 of the Xbox one launch and maybe even a Kinect-less SKU.When will we see Penello comment about all these comparisons?
Any word from Penello on that 30% advantage btw?
Seeing stuff like this makes me question whether I should open my Xbox One or just return it while I still have a chance.
Can't believe how crappy most multiplatform games look on the One.
I have to imagine, the parity between versions will eventually even out like they did with the 360/PS3 titles right?