Digital Foundry vs. AC4 PS3/360/WiiU/PS4/XB1/PC (Take shelter)

You got me.

People that have played the game on wii u are apparently incorrect, only people that read about it on the Internet are right.

If you only have a WiiU and don't mind playing a game at around 20fps and really want to play AC4 then by all means. Buy this game. But the message is clear. The WiiU version is the worst by a long way and if you have any other system, play it on that.

I really don't understand why the Ubi devs couldn't get the system to at least match the performance of the PS360 versions. I wonder if we'll ever know?
 
The numbers don't lie, though. It is visually identical to the PS3/360 versions of the game and runs at a lower average framerate. It is factually the worst version of the game.

It's still playable, I suppose, but there's really no point in spinning it any other way.


OK, fair enough. :P

Seriously, though, I'm disappointed that my old 30 fps frame locking setup isn't working properly with some recent games. Batman easily hits 60 fps with normal settings, but with full Phys-X and such cranked up, it dips a lot. Limiting to 30 fps, however, introduces severe frame ordering problems resulting in a very stuttery image. MSI OSD usually solves that but not with Origins.

have you tried using D3DOverrider?
 
I feel like a lot of games get AO wrong, and when they do I find it really distracting and wind up disabling it. Typically its when they try to do it on character models, like Witcher 2, where it comes out as everyone having a black aura of evil.
SSAO is great for character model self-shadowing actually (it worked really well for that in Dark Souls, I should have some comparison screens of that somewhere). The halo you are referring to is simply an implementation which is either (a) just wrong, of (b) someone trying to use a screen space effect for something it simply isn't suited for. SSAO is for contact shadows. Trying to use it for general shadowing will only end in tears. And halos.

And yeah, Far Cry 3 was terrible in that regard.
 
Or if you don't have a huge chip on your shoulder about framerates ;)

See, for me, Assassin's Creed is one of the few series on PC that runs with zero stutter or frame latency issues. AC2 and Brotherhood run perfectly fluidly with zero judder. To play the game at sub-60fps triple buffered would introduce a lot of judder and would really ruin a lot of the polish that I've come to appreciate from these titles.
 
Come on, you're admitting ignorance here. For some of us, framerate dips are plain as day and, for those that don't see it, they posted a framerate comparison video demonstrating just how low it gets. Nobody is over-exaggerating anything here...it's right there in video form. The results aren't faked.

On a technical level, it's the worst version of the game. That's a fact. It's possible to look beyond that and enjoy it for some people, clearly, but that doesn't change anything. Recommending the Wii U version if you own other consoles is bad advice.


Flat out wrong? Sub-20 fps is unplayable to me and a highly unstable 30 is not enjoyable at all.

First it went down to 20fps and now it is sub 20? Hahaha.

Look, I totally admit I have observed frame drops but none of the ones I saw have been as bad as 20. Obviously that video is documenting a frame drop. Personally I haven't seen one quite as bad as the one there. And the frame drops I have observed have been few and far between. Tons of other people in this topic have also observed minimal or no frame drops. The amount it drops, especially due to its infrequency, is not that bothersome. It definitely is completely playable. And it definitely is complete exaggeration to say that version isn't.

Have you actually played or observed the Wii U version in person or are you just going off of this video that everyone who has is disagreeing with?
 
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What the hell with X1 and WiiU?
 
It could have been done better on Wii U. But why put much efforts into a version on a system which they will not sell a good number on? Leave that stuff to PS4, Xbox One and PC.

Because the people on who buy it for the Wii U are spending the same $60 as the guy buying it on the PS4. It's not my problem, it's their quality control when it comes down to offering a product.
 
I strongly suspect sites like IGN did not really play the WiiU version. They don't mention the awful frame rates of the WiiU version at all.
 
wait so AC4 also had a resolution difference between PS4 and XB1? Didn't know that

and lol at that 'both' next gen consoles. Wonder if it's because the wiiu version sucking compared to last gen even


There were this many (fingers flashing) threads about it on GAF about 3 weeks ago.
 
I really don't understand why the Ubi devs couldn't get the system to at least match the performance of the PS360 versions. I wonder if we'll ever know?

It's the catch22, game will not sell so they will not bother, and as a result bad version, that will not sell.
 
It's the catch22, game will not sell so they will not bother, and as a result bad version, that will not sell.

And yet they are charging full price for it. It should be a 30% less due to the frame rate difference.
 
I really don't understand why the Ubi devs couldn't get the system to at least match the performance of the PS360 versions. I wonder if we'll ever know?
WiiU has worse CPU performance than PS360, and the GPU isn't exactly wonderful either:
Artist said:

Surprisingly I think Ryse gets a free pass from the sharpening filter even though it's sub 1080p
Ryse uses it's own scaling solution, thus bypasses the sharpening filter.
 
MSAA still so best, even DF can't deny it:

I've locked the framerate to 30, turned everything up, and am enhancing 4xMSAA to 4xSGSSAA. Looks nice.

If you only have a WiiU and don't mind playing a game at around 20fps and really want to play AC4 then by all means. Buy this game. But the message is clear. The WiiU version is the worst by a long way and if you have any other system, play it on that.

I really don't understand why the Ubi devs couldn't get the system to at least match the performance of the PS360 versions. I wonder if we'll ever know?

Its CPU sucks?
 
Wii U owners just happy to be getting some of those 3rd party scraps

Not me. I'm going to get multiplats on the 360 from now on. I wanted to support it and got them on Wii U for a bit but with consistently shit versions and Nintendo not giving a fuck to ensure quality when they so desperately need some positivity in the third party department, means I'm not going to give them my money until they start making good versions.
 
Because the people on who buy it for the Wii U are spending the same $60 as the guy buying it on the PS4. It's not my problem, it's their quality control when it comes down to offeringOrduct.

Aye, true. But this is more a question of honor and I guess the question of Dollar weighs more.
They port it somehow to at least provide it to the in comparison very few buyers. Certain teams surely do not have the time or ressources to adapt or rewrite code for this strange and different beast, which is on the one hand capable of producing very nice and I dare to say modern visuals but definitely can not compete with the new current gen in the power department.
 
It's only me, or the WiiU image on this comparison shot is by far the worst one in terms of compression artefacts? It's like for the other versions they saved it in a png and for the WiiU in a jpg, because one think is being lower res and the other one having tons and tons of compression artefacts that the other platforms lack.
 
Why is no one talking about that weird shimmering shit that goes on in the Ps4 version when the camera is moved? This was really noticeable to me, and looks nasty. When the camera doesn't move it looks fantastic, as this doesn't happen.

Is it only me that see's this? It's not present on any other PS4 game, so it is not my TV.

I know exactly what you're talking about. It's mostly visible on vegetation, which flickers/shimmers when you slowly move the camera. It doesn't bother me all that much when playing, but it does look pretty bad when you stop and notice it. People at other forums I've found when googling this issue say that it wasn't present before the 1080p patch. I didn't play the game before downloading it, so I don't know.
 
Not me. I'm going to get multiplats on the 360 from now on. I wanted to support it and got them on Wii U for a bit but with consistently shit versions and Nintendo not giving a fuck to ensure quality when they so desperately need some positivity in the third party department, means I'm not going to give them my money until they start making good versions.

I really don't think developers can do much about it.
 
WiiU has worse CPU performance than PS360, and the GPU isn't exactly wonderful either:



Ryse uses it's own scaling solution, thus bypasses the sharpening filter.

I've locked the framerate to 30, turned everything up, and am enhancing 4xMSAA to 4xSGSSAA. Looks nice.



Its CPU sucks?

Okay. The CPU sucks on WiiU. So if that's the case. Why even take on the port.
 
PS4 just powering past all console versions again, damn. Well, there is only one other comparable console, mind. I just wanted to use that phrase. :)
 

This picture really shows off the difference resolution vs. upscaling makes as well as higher quality textures.

The PC version clearly looks the best, almost painterly with no percieable jagged edges. The PS4 is not far behind though and does pretty well. The other two versions are a goddamn eye sore. Seriously that upscaler on Xb1 here looks like some PS1 pixely shit.
 
When will we see Penello comment about all these comparisons?

I doubt we will see him on GAF, especially in threads like this, after his ridiculous comments ... I mean what can he say to defend this power advantage that is evident in every game compared.

PS4 > XB1 plain and simple, and probably 100% true for the entire gen
 
MS should really make the sharpening filter optional. It's things like this that make me wonder what goes on in that corporation.

They actually know the average consumer really well. The average consumer likes crushed blacks (looks like higher contrast!) and artificial sharpening (looks like it's more detailed!). They're selling to people's complete ignorance on anything related to image quality.
 
When will we see Penello comment about all these comparisons?

You won't.

He and Major Nelson only appeared on here to market and spread specific doubt regarding XB1's issues.

Surprised they still have accounts after all this "truth" has come out.
 
The message these early next gen game are sending out is becoming clearer each day: If you want the best looking console version of any multiplatform game, you have to get it for the ps4. Making a decision is far easier then it was last gen.

I don't know if microsoft is able to patch the sharpening effect on the xbox one. It looks ridiculous.
 
Man, Wii U version sounds rough. Even worse than the PS3/360 versions? Wow, it's going to have a hard time with third-party releases going forward.
Why are you acting surprised?the console isn't selling and the ports are most likely not profitable. There no point in optimizing a game no one will play.
 
Seeing stuff like this makes me question whether I should open my Xbox One or just return it while I still have a chance.

Can't believe how crappy most multiplatform games look on the One.

I have to imagine, the parity between versions will eventually even out like they did with the 360/PS3 titles right?
 
Seeing stuff like this makes me question whether I should open my Xbox One or just return it while I still have a chance.

Can't believe how crappy most multiplatform games look on the One.

I have to imagine, the parity between versions will eventually even out like they did with the 360/PS3 titles right?

If you bought the One for its multimedia functionality then it was a good choice. If you bought it for MS exclusives, again a good choice. If you bought it for third party games, you should know that it will be the "PS3" of this generation, with the PS4 having superior ports most of the time. The One is a better multimedia box, but the PS4 is simply superior as a games platform...

There is no secret sauce. These are basically mid-tier PC's.
 
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