Digital Foundry: Wuchang: Fallen Feathers - Digital Foundry Review - PS5/PS5 Pro/Xbox Series X|S

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Or is it just one of Phil's balls in my throat?




Another UE5 soulslike you say? For all its borrowed ideas, Wuchang's world is a beautifully detailed - plus the game is generous with its modes and frame-rate options, and all Xbox and PS5 consoles receive the goods there. However Series S in particular loses out on some major visual features while targeting 60fps, and PS5 Pro's enhancements aren't entirely what you might expect.


00:00 Introduction
01:31 PS5/Series X Resolution/Comparison
03:58 PS5/Series X Frame-Rate Test
07:21 Series S Resolution/Comparison
09:24 Series S Frame-Rate Test
11:14 PS5 Pro Upgrades Explained
14:37 Wuchang as a Benchmark Tool...and Verdict!
 
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- Chinese mythology inspired UE5 game
- Lumen GI and reflections present
- Every console features 3 modes: FPS, Balanced, Graphics (60, 40, 30)
- If a 60hz TV is detected, the 40fps runs with unlocked frame rate instead of locked 40 and results in lots of screen tearing. Only really recommended for 120hz displays.

- Differences between 3 modes are minor with minor AO tweaks and foliage draw.
- Main difference is IQ and DRS resolution metrics
- Base PS5 and SX share resolution and performance, DRS 864p for FPS mode, fixed 810p for Balanced and DRS 1188p for Graphics mode

- Performance mode can drop as low as 540p to achieve 60fps.
- Despite the fuzzy IQ, the Performance mode is still the recommended one on these consoles.
- Sudden camera movements can cause rendered to be overloaded and drop to 50fps
- Minor hitch observed whenever the game auto saves, SX suffers this a bit more than PS5

- 30FPS Graphics mode is hard to recommend, the 30fps is unevenly paced
- Motion blur can be toggled on but it is very smeary and heavy

- 40fps mode is better and sticks to the target but it is also unevenly frame-paced
- Performance mode remains the one with the least distracting issues.

Series S:
- Retains all modes and FPS toggle and metrics
- FPS mode DRS 648p, Balanced mode fixed 540p, Graphics mode DRS 756p
- IQ takes a hit compared to SX and the Performance mode disables Lumen GI and Reflections creating a stark difference
- Other modes retain Lumen GI and reflections
- Other settings like shadow quality, AO, grass physics also reduced
- Performance mode generally sticks in VRR mode but can see drops as low as 45fps
- Despite the above, it's still the recommended mode as the 30 and 40fps mode still retain uneven frame pacing and are prone to drops from their targets, Balanced mode can show drops under 30fps
- Perfrormance mode with VRR is recommended.

PS5 Pro:
- Resolution and visual metrics are identical to base PS5
- PS5 Pro's main advantage is retaining higher DRS metrics and sticking to target FPS.
- Performance mode generally sticks to 60fps
- Graphics mode targets 60fps but it's far from a 60, it wavers between 40 to 60. Any drops below 48fps will not be covered by VRR.

- Running the system at 120hz makes Performance mode run at a target cap of 80fps, which does not result in a smooth output in the way frames are displayed
- Balanced mode at 120hz does not target 40fps, it targets 70 to 72fps, an unusual target with wavering frame rate.

- DF recommends running the game at 60hz with FPS lock toggle.

- All consoles have an FPS unlock toggle which results in wildly fluctuating frame rates
- PS5 and SX are generally similar, PS5 Pro a bit ahead and Series S behind when running with unlocked FPS (it doesn't sound like DF recommends playing the game like this tho).
 
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Interesting.
 
plz tell me what's the point of 120hz when you can't even surpass 80fps?
 
plz tell me what's the point of 120hz when you can't even surpass 80fps?
The real question is… Why to push the hardware to the point that they can't manage the game? I don't get it. Just make one mode that runs at 60 or 30 flat with no frame pacing issues. Still, going to get the game for PC. Looks really good.
 
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Damn, console versions look like shit in fps modes. Only Pro seems not terrible in 60fps mode (with forced 60Hz). Meanwhile PC version looks great with DLSS.

Old versions of UE5 with lumen, VSMs and Nanite are clearly too much for these machines + 60fps target, ~800p (or below) will never not look like crap on 4k screen without something like DLSS or FSR4. PSSR is currently MiA.
 
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Interessante.

The PS5 is also ahead in several moments.

Watching the video, there will be parts where the Xbox Series X is ahead, while in others, the PS5 is ahead.

But both are slightly different.

Unlike the PS5 Pro... which sometimes has a difference of more than 25 fps


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oiJ6MntY9gLjhqzC.jpg
3mAehaYhrBzR7bHD.jpg
aEEYMPWbi4xLsXDZ.jpg

The PS5 is also ahead in several moments.

Watching the video, there will be parts where the Xbox Series X is ahead, while in others, the PS5 is ahead.

But both are slightly different.

Unlike the PS5 Pro... which sometimes has a difference of more than 25 fps
 
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Very similar to Wukong's situation at launch. I hope they fix the graphics mode, and especially the balanced mode.

My experience is certainly the same as with DF. Only performance mode is an option actually.
 
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well... it runs like a UE5 game... looks like shit and has an unstable performance while being sub 1080p.

UE5 and Lumen is the worst thing to ever happen to video games
 
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What's the image I quoted from then? Shows a 9 fps advantage with the pro over a xsx which is laughable

Even 50 to 66 seems embarrassingly bad

That's not what's the frame rate line says, but yes the XSX is more closer to the Base PS5 than the PS5 Pro, still above the PS5 by a good margin.

Average across all capture is 50FPS for both, sometimes Xbox is ahead and sometimes PS5. Almost like both of those consoles have different GPUs with different advantages!

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PS5 probably gains in average because it drops less frames when autosave occurs.
 
Pro delivers 32% better performance than base PS5 and Series X on average based on that frame rate test run in Balanced mode at the end of the video.
 
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Pro delivers 32% better performance than base PS5 and Series X on average based on that frame rate test run in Balanced mode at the end of the video.

This is pretty much the same when DF tested many games at launch, ~30% seems to be the average and nowhere near promised ~45%. Pro seems entirely memory speed limited (memory speed uplift is ~30%).

Console is ubalanced as fuck, that 67% bigger GPU is sleeping...
 
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The PS5 is also ahead in several moments.

Watching the video, there will be parts where the Xbox Series X is ahead, while in others, the PS5 is ahead.

But both are slightly different.

Unlike the PS5 Pro... which sometimes has a difference of more than 25 fps


Bawde7QRbkUUKAUc.jpg


zM68LxIxQFXiXdQJ.jpg
5KLaC9i1LFQiFe6L.jpg
oiJ6MntY9gLjhqzC.jpg
3mAehaYhrBzR7bHD.jpg
aEEYMPWbi4xLsXDZ.jpg

The PS5 is also ahead in several moments.

Watching the video, there will be parts where the Xbox Series X is ahead, while in others, the PS5 is ahead.

But both are slightly different.

Unlike the PS5 Pro... which sometimes has a difference of more than 25 fps
From these Pics, looks like PS5 PRO have often a 50% advantage over XSX ?
 
I was pleasantly surprised by the level of IQ on consoles, and even more so after seeing the average native resolution. It certainly seems to me that the game's last problem on console is IQ (UE TSR is still very good), and simply fixing the stuttering in the graphics modes and balancing would have made for a very good release in terms of technology, graphics, and performance for a nivel Studio. I hope the next patches achieve this.
 
From these Pics, looks like PS5 PRO have often a 50% advantage over XSX ?
For these pics? Yes, for the video no. Because If you use pics of other moment you can also have 9-10% moments.

The game shows some pretty crazy performance spikes in some areas including transition zones where nothing happens.
 
I was pleasantly surprised by the level of IQ on consoles, and even more so after seeing the average native resolution. It certainly seems to me that the game's last problem on console is IQ (UE TSR is still very good), and simply fixing the stuttering in the graphics modes and balancing would have made for a very good release in terms of technology, graphics, and performance for a nivel Studio. I hope the next patches achieve this.

That's what the PS6 generation will fix.
 
To be honest fps mode seems quite alright in this video with of course the exception of when the resolution goes down, that's some ugly shit, Jesus.

UE5 is just that demanding huh? Fuck. Ideally they get the 40fps mode running better, because that sounds like the best mode if you have a TV capable of 120hz.
 
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I've been playing ps5 pro on balance with motion blur and dof turned off, sharpening filter at 5. Looks and plays fantastic to me, I do have a vrr TV though.
I notice that if you don't turn of motion blur and dof, the image around the character shimmers and falls apart. It's very distracting.

I'm also really enjoying the game, and would recommend it anyone who likes ARPGs
 
That's what the PS6 generation will fix.
I doubt stuttering issues are a matter of hardware power and more so of the graphics engine and Studio's ability to resolve it.

In the next generation, what we'll see are games at native 540p resolution showing off great IQ with ML and IA resolution methodes (although I did like the image quality with TSR on consoles in this Wuchan despite the native resolution).... but games with stuttering will continue to be a reality. I'm keeping my fingers crossed that I'm wrong...
 
I doubt stuttering issues are a matter of hardware power and more so of the graphics engine and Studio's ability to resolve it.

In the next generation, what we'll see are games at native 540p resolution showing off great IQ with ML and IA resolution methodes (although I did like the image quality with TSR on consoles in this Wuchan despite the native resolution).... but games with stuttering will continue to be a reality. I'm keeping my fingers crossed that I'm wrong...

I hope you're wrong too LOL! It should be Epic's number one objective for UE5.x
 
Sub 1440p? Bro we're veering in 540p on SX and PS5.
I know, i bitch about this all the time, and the ai upscaling shills are telling me that it's not as blurry as native 540p, as if this is supposed to make me feel good, and accept a blurry soupe of pixels. Every time a new engine comes out, they brag about how more details assets can be, but what the fuck is the point when the whole picture is as blurry as what we used to have on the ps360. The Matrix demo is one of those examples. People were glazing it so hard, so i played it, and all i could think of while playing is how incredibly blurry it looked. If this is the image quality, then give me 8th gen assets instead.
 
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That's embarrassing bad, but this is native resolution.
What does it actually look like?
 
So when did "VRR unlocked framerate 60+" become a bad thing? Please don't say "it flickers on OLED" because I have one and it's only noticeable in very dark (basically black) screens.
 
I could have a problem with series s always getting such a chunk in these comparisons but really it's been the most interesting part of these in recent memory. Having the pro at least brings another outlier, in a good way, but series s sections still have that aspect of morbid curiosity and are better for it.
 
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