The problem is the CPU's in the next gen systems will be ridiculously better than the Jags.
I don't see this idea people have about forward compatibility working out, at least for now. It has way too many problems.
Forward compatibility was PR speak for permanent backwards compatibility as well as making it easier for people to feel better about the Xbox One being ditched asap.
Scorpio will also be ditched asap once PS5/XB2 gen starts, if (more like when) no FC.
Don't know if this has been posted but Digital Foundry tweeted out that the DX12 in the command processor is also present in Xbox One. So throw out that sauce.
https://twitter.com/digitalfoundry/status/850435047429738497
Not the same chip. MS improved it with more capabilities
Scorpio will also be ditched asap once PS5/XB2 gen starts, if (more like when) no FC.
Not sure how quickly Scorpio will be ditched. It could be powerful enough to keep up (maybe even with FP16?) until the one after Scorpio 2 arrives.
Are you going to ignore my questions? I asked how Scorpio would have dynamic weather alone, and you didn't want to answer.
Now it reminds me when you said "You won't see pro, XB1, PS4 bottlenecks on Scorpio" and never came back to explain.
This CPU alone is a bottleneck and you claimed otherwise. But you keep coming back with fancy claims without proof.
No, that's not what happened. The version of Forza Digital Foundry actually saw running was the "Xbox One assets" version, which was solid 60fps at 55-70% GPU utilization. They were told by Microsoft that when turned up to all ultra settings, Forza hit 88% utilization (and presumably the same performance). When DF tried to run the PC version at 4K with ultra settings, a 1070 wouldn't quite stay locked.According to digital foundry the performance of Scorpio was slightly better than a 1070 in the same game conditions (full grid and rain) and ultra settings at 4K.
Did you not have a PS2 or PS3? Because both were completely backwards compatible, while still also running games that were a leap forward.Been gaming since 1980 and the next gen cycles were always fun but not nearly as rewarding or cost effective from a games library standpoint as this new model will be
While its GPU may keep up with next gen, its CPU can't. Jaguar is way inferior to Zen which next gen consoles will absolutely have.
You are so full of it... you even claimed dynamic weather probably ran at 30 fps on XB1 is such make believe. We don't even know dynamic weather exists yet.Simple
Forza 6 developed on XB1.
Turn 10 couldn't put dynamic weather in it due to limitations at that time.
DF went to MS.
Turn 10 ported Forza 6 to Scorpio with 2 days and no optimizations to Scorpio advancements.
ForzaTech, name of demo, ran on Scorpio at 4K 60FPS. They decided to add 4k assets for track, textures, cars and it didn't hinder performance.
They then added dynamic weather, which again wasn't added for Forza 6 on the same engine, and Scorpio ran it with no issues.
Having dynamic weather is a cpu task not a gpu task.
They then ran the engine on pc ultra settings still only using 88% max of gpu power with more to spare.
So again, a engine that ran on XB1 didn't have dynamic weather because they wanted to keep the fps stable otherwise it'll probably would have caused them to drop to 30 fps.. They brute force the port onto Scorpio using no optimizations and guess what?! They got all those improvements in with power to spare. The end
You are so full of it... you even claimed dynamic weather probably ran at 30 fps on XB1 is such make believe. We don't even know dynamic weather exists yet.
Is this supposed to be chronological? Because the porting to Scorpio happened months before Digital Foundry visited Microsoft.Forza 6 developed on XB1.
Turn 10 couldn't put dynamic weather in it due to limitations at that time.
DF went to MS.
Turn 10 ported Forza 6 to Scorpio with 2 days and no optimizations to Scorpio advancements.
This is not true. The one screenshot we have is from this initial version. It has 4K-level texture assets, but the track and cars are obviously still using standard Xbox One assets and graphical settings.They decided to add 4k assets for track, textures, cars and it didn't hinder performance.
No, it's both. You have to actually display the weather onscreen, which requires GPU power.Having dynamic weather is a cpu task not a gpu task.
It is highly doubtful the final version you're talking about had no optimizations. They've had months to work on it.They brute force the port onto Scorpio using no optimizations and guess what?! They got all those improvements in with power to spare.
Dont bother.You are so full of it... you even claimed dynamic weather probably ran at 30 fps on XB1 is such make believe. We don't even know dynamic weather exists yet.
Is this supposed to be chronological? Because the porting to Scorpio happened months before Digital Foundry visited Microsoft.
This is not true. The one screenshot we have is from this initial version. It has 4K-level texture assets, but the track and cars are obviously still using standard Xbox One assets and graphical settings.
No, it's both. You have to actually display the weather onscreen, which requires GPU power.
It is highly doubtful the final version you're talking about had no optimizations. They've had months to work on it.
Exactly it doens't exist in any Forza Motorsport title. Exactly I said PROBABLY since I'm not even sure if they could since AGAIN Forza 6 doesn't have dynamic weather. It's stated by DF that Dynamic Weather was in the demo. Unless you were there could you say otherwise?
If this happens it will truly be a beast.Now we just need the finer details to be formally released. Like the ability for the new controller to recharge eneloops.
Let's just pretend MS told Digital Foundry that Dynamic Weather exists. All we've seen is a screenshot. Were you around when MS made claims about the cloud? They have this demo made with dynamic weather and they couldn't even provide a video to show it off? Give me a break.
Because it's not a game to show off? I think you can best bet Forza 7 is a good indicator.
Also that screenshot shows the sky that can't be replicated at all in Forza 6. Top that with the roads being wet and the cars not drenched in water that you'll see with Forza 6 static weather
I got all this info from Digital Foundry. I think you may need to refresh your memory by watching the video again, because it's also not the case that this was running on a devkit. Mr. Leadbetter said that Turn10 got initial silicon production samples in January. They used these to cobble together a "kind-of" Scorpio testbed (not an official devkit they were given). This is the device to which they ported Forza in two days.They didn't have months to work on it. Again it's stated by DF Turn 10 had 2 days to port the game to the dev kit they received. Where did you get the months from?
No, that's not what happened. The version of Forza Digital Foundry actually saw running was the "Xbox One assets" version, which was solid 60fps at 55-70% GPU utilization. They were told by Microsoft that when turned up to all ultra settings, Forza hit 88% utilization (and presumably the same performance). When DF tried to run the PC version at 4K with ultra settings, a 1070 wouldn't quite stay locked.
But despite both being versions of Forza, the two games compared were not the same. It's unclear how much optimization for Scorpio the "ultra assets" version had, if any (or what improvements Turn10 have just naturally made to their engine since the retail release). And furthermore, at best Digital Foundry only had Microsoft's word that it ran totally locked. This is why they specifically say to be cautious about drawing any conclusions from their "test".
I got all this info from Digital Foundry. I think you may need to refresh your memory by watching the video again, because it's also not the case that this was running on a devkit. Mr. Leadbetter said that Turn10 got initial silicon production samples in January. They used these to cobble together a "kind-of" Scorpio testbed (not an official devkit they were given). This is the device to which they ported Forza in two days.
Mr. Leadbetter himself visited Microsoft in late March. This gap is why Turn10 had already had the opportunity to further work on Forza, turning up to ultra settings (and probably also doing further optimization). But for some reason they chose not to show him that version, instead presenting him with the one using Xbox One-level assets apart from high-res textures.
Doesn't that depend whether MS sticks to traditional generations and doesn't go full hog into the iPad model of upgrades? Going with the marketing of a new "generation-less" approach.
Why do you get away with spreading false info?DF
"The ForzaTech port to Scorpio took two days to complete and was fully performant from day one."
The screenshot below is the Forza demo running in 4K 60FPS and 4k assets with only about 66% gpu usage. Maybe we'll get more videos and pics from DF but i doubt it. I'm sure Turn 10 wants Forza 7 to be the showcase
It actually depends on 3rd party devs/pubs, and that's when it gets tricky. MS will try to convince them to design their games around Scorpio, while at the same time Sony will try to convince them to ditch the old gen and develop games around Zen+next gen GPU.
Why do you get away with spreading false info?
MS claimed 88% percent. Not 66%, which would be even more extra amazing.
What bugs me is you know they work for a company selling a console, and you can guess why they would claim percentages and times that aren't exactly truthful. And you keep making wild claims.
Games will follow you, MS have done amazing things technically for 360 BC that I feel what they learned will feed into thier next machine.Scorpio will also be ditched asap once PS5/XB2 gen starts, if (more like when) no FC.
Apology accepted! Still a great avatar.
Why do you get away with spreading false info?
MS claimed 88% percent. Not 66%, which would be even more extra amazing.
Apology accepted!
I think releasing the specs did more harm than good for some Gaffers.
like vince mcmahon saidI think releasing the specs did more harm than good for some Gaffers.
Why do you get away with spreading false info?
MS claimed 88% percent. Not 66%, which would be even more extra amazing.
What bugs me is you know they work for a company selling a console, and you can guess why they would claim percentages and times that aren't exactly truthful. And you keep making wild claims.
Has dark10x chimed in on all this?
The ethical side? The tech side?
No it was 88% with ultra settings, the picture above was with high settings and lod models on track, it says it on the picture itself.
Hold on, even Space_nuts said this was for ultra settings at 88%.They are not spreading false info. You are just jumping to false conclusions. Perhaps you haven't read the article, here are the cliff notes:
1. Forza tech ported to Scorpio with Xbox one settings and 4K assets. Ran at 4K/60 with ~66% GPU.
2. They ran a separate test. Imagine that. Two data points! They can run more than once and change the settings. This separate test pushed the engine to PC ultra settings. Ran at 4K/60 with 88% GPU.
Hold on, even Space_nuts said this was for ultra settings at 88%.
That means this Forza tech demo used up 88% of the CPU on MS own demo. This is in Space_nuts own words:
"No 88% was the max load on gpu. Do I need to link you to the article?
And let's no forget this is with ultra settings 4k native."