Also the dx12 features being built into the hardware to make up for the cpu, is that not going to help eliviate its faults?
Sure they will, they're in there specifically to help. But they're also present in standard Xbox One. So it's not a new thing that will suddenly open performance levels previously unreachable.
Before the ultra settings were used they were 40%-60% usage. In your case this "CPU bound" they wouldn't have been able to then go to pc ultra settings.
Actually, they were between 55% and 70%, according to Digital Foundry. But my point about a CPU bound state wasn't about that version, but about the ultra one. See below.
The game is already running at 60fps as far as cpu is concerned so all that remains is to pile on as much graphically effect as possible. Having done that they found that gpu utilization is at 88%.
And that 88% is about the same GPU utilization as
Forza on standard Xbox One. Why did they stop there for the original release, even though higher settings were still available? The only answer that makes sense is "because putting anything higher would hurt framerate", or in other words they were bound by something other than GPU performance. By far the most likely answer, for both standard One and Scorpio in the same position, is a CPU bound state.
How? Microsoft has been hammering Xbox One family since last E3. "No one gets left behind"...in the Xbox One family
When the Xbox 4 comes out. The Xbox One family is getting left behind hardware wise but your games library will carry forward the same way your 360 library is being carried forward.
That's just backwards compatibility, and wasn't the stuff I was talking about. I was referring to another statement by Mr. Spencer, which sounds like a wider mission statement, and isn't restricted solely to an Xbox One family:
Phil Spencer said:
At Xbox, we want to deliver a world where you have more freedom and choice...a world where you can play without boundaries, a world beyond generations.
Unlocking CPU limitations in a PS5 to leave millions of existing console owners behind for very little marketable game play reasons, again, will be a tough sell.
They can unlock a new generation of CPU performance in PS5 without leaving the base behind. All that's required is backwards compatibility, which no one is suggesting they abandon. It's
forward compatibility, which Microsoft has seemingly promised, and Sony explicitly denied, that would hinder tech advancements.
Messed up a stretch. Fact still remains "Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do."
Yes, exactly like PS4 Pro. This is a feature of Polaris.
Aside from clock speed/CU count, we have yet to actually hear of
any hardware customizations specific to Scorpio, for CPU or GPU. That info is said to be coming.