lol exactly max load with ultra settings was at 88%. The test with 4k assets and Dynamic weather was 40%-60%
I didnt say the pic was the ultra settings one go back and reread
So I don't have an xb1 but I've been picking up games here and there in case I ever did. So far I have Sunset Overdrive, Halo MCC, Halo 5, Forza Horizon 3, Gears remake, Gears 4. What else should I pick up?
That's already a pretty good list. If you throw in Forza 6 and Rare Replay then you should be good.So I don't have an xb1 but I've been picking up games here and there in case I ever did. So far I have Sunset Overdrive, Halo MCC, Halo 5, Forza Horizon 3, Gears remake, Gears 4. What else should I pick up?
So I don't have an xb1 but I've been picking up games here and there in case I ever did. So far I have Sunset Overdrive, Halo MCC, Halo 5, Forza Horizon 3, Gears remake, Gears 4. What else should I pick up?
So I don't have an xb1 but I've been picking up games here and there in case I ever did. So far I have Sunset Overdrive, Halo MCC, Halo 5, Forza Horizon 3, Gears remake, Gears 4. What else should I pick up?
No, that's not what happened. The version of Forza Digital Foundry actually saw running was the "Xbox One assets" version, which was solid 60fps at 55-70% GPU utilization. They were told by Microsoft that when turned up to all ultra settings, Forza hit 88% utilization (and presumably the same performance). When DF tried to run the PC version at 4K with ultra settings, a 1070 wouldn't quite stay locked.
But despite both being versions of Forza, the two games compared were not the same. It's unclear how much optimization for Scorpio the "ultra assets" version had, if any (or what improvements Turn10 have just naturally made to their engine since the retail release). And furthermore, at best Digital Foundry only had Microsoft's word that it ran totally locked. This is why they specifically say to be cautious about drawing any conclusions from their "test".
Did you not have a PS2 or PS3? Because both were completely backwards compatible, while still also running games that were a leap forward.
I love how threads like these shine a beacon on Warriors who have denied being so in the past. Aha
It's easy to spot them, jelly donuts all ova they're face.
It's easy to spot them, jelly donuts all ova they're face.
It's easy to spot them, jelly donuts all ova they're face.
It's easy to spot them, jelly donuts all ova they're face.
Sorry, I'm confused. Can you link or show me where MS did a test with 4k assets and dynamic weather that used only 40%-60% of the GPU?
A system at this point. Jesus, man!
That's already a pretty good list. If you throw in Forza 6 and Rare Replay then you should be good.
Jeez man. Id just buy a cheap used XB1 at that rate.
But maybe get a XBL Gold membership and collect a library of the monthly games? You'll more then likely end up with a decent back catalog of 360 games, indie games and the odd old AAA XB1 game.
Can you quote? I'm not finding it.
I was about to get an xbox s when scorpio was announced! That gold membership suggestion is a great idea. Think I'll do that.
I have on Ori on steam and rare replay is something i'm interested in so I'll pick that up asap.
It's near the bottom of the article where DF talks about the Forza demo.
Here's where he said dynamic weather is in
http://www.eurogamer.net/articles/2017-04-06-project-scorpio-explained
Did you see it running a game?
Yes. Well, a ForzaTech demo, which is a stress test based on the Forza Motorsport 6 engine, running the maximum number of cars around a track with dynamic weather and all the bells and whistles turned on.
That's not what I'm asking for. You said "4k assets and Dynamic weather was 40%-60%" of the GPU resources. Where's the proof.
That's not what I'm asking for. You said "4k assets and Dynamic weather was 40%-60%" of the GPU resources. Where's the proof.
That's not what I'm asking for. You said "4k assets and Dynamic weather was 40%-60%" of the GPU resources. Where's the proof.
Thats the picture he was pointing to when he said that. And it wasnt 40-60 it was 60-70.
Seen as the iPad model is similar to PCs development where you have normal/advanced/ultra settings that has to be more advantages for devs.
I think you missing the point the Scorpio is the next specs that MS will allow devs to hit after a few years of it being on the market so that will be the start of higher specs which is far more consumer orientated than a traditional generation where a PS5 or Xbox 2 May ditch backward compatibility.
Can you read? I seriously linked you to the article. If you can't read then get someone to read it. I'm not going to go through the article for you. Good day
It's easy to spot them, jelly donuts all ova they're face.
This is getting really dumb. Just show me where 40% is even a factor. That was his claim, so back it up.
The thing that bugs me about that stationary photo they keep referring to: the cars are all in starting formation, right? As in, stationary. It should be relative easy to render that shot given there is no motion, or even player input considered, at that point. So of course utilization will be low.
It reminds me of the excellent screenshots that are taken in a photo mode, once the action is paused, and all spare compute cycles can be used for better anti-aliasing and other lighting effects.
Thanks Jaguar Victory, I wasn't going to respond to Space_nut suggesting I can't read. Let's be civil.
The thing that bugs me about that stationary photo they keep referring to: the cars are all in starting formation, right? As in, stationary. It should be relative easy to render that shot given there is no motion, or even player input considered, at that point. So of course utilization will be low.
It reminds me of the excellent screenshots that are taken in a photo mode, once the action is paused, and all spare compute cycles can be used for better anti-aliasing and other lighting effects.
First I corrected him and second this was is the post you responded toThis is getting really dumb. Just show me where 40% is even a factor. That was his claim, so back it up.
DF
"The ForzaTech port to Scorpio took two days to complete and was fully performant from day one."
The screenshot below is the Forza demo running in 4K 60FPS and 4k assets with only about 66% gpu usage. Maybe we'll get more videos and pics from DF but i doubt it. I'm sure Turn 10 wants Forza 7 to be the showcase
But this isn't about backward compatibility, MS new generationless approach is about forward compatibility. In iPad/PC model you can do whatever you like: Target most hardware settings to reach max audience, or target the high end hardware because your ideas depends on best hardware. However in MS's approach, you have to design your ideas around the previous iteration of Xbox hardware whether you like it or not.
.
That's not what I'm asking for. You said "4k assets and Dynamic weather was 40%-60%" of the GPU resources. Where's the proof.
They then added dynamic weather
First I corrected him and second this was is the post you responded to
What is with these posts.
The thing that bugs me about that stationary photo they keep referring to: the cars are all in starting formation, right? As in, stationary. It should be relative easy to render that shot given there is no motion, or even player input considered, at that point. So of course utilization will be low.
It reminds me of the excellent screenshots that are taken in a photo mode, once the action is paused, and all spare compute cycles can be used for better anti-aliasing and other lighting effects.
I doubt that they added a dynamic weather cycle to a game that previously had none.
Unless that feature already existed and was just deactivated on XB1. Its pretty much impossible to build it from scratch in two days.
I've seen the picture. Space_nut said 40%-60% and I guess you don't agree, and you have your own percentages. Just trying to get to where his numbers are coming from.
Only it's not. MS said the developers can do what they like.