wesleyshark
Banned
We are? Missed that announcementIt was. DF seen it running in front of him. Actually we are getting a video soon about the Forza demo itself soon
We are? Missed that announcementIt was. DF seen it running in front of him. Actually we are getting a video soon about the Forza demo itself soon
The thing that bugs me about that stationary photo they keep referring to: the cars are all in starting formation, right? As in, stationary. It should be relative easy to render that shot given there is no motion, or even player input considered, at that point. So of course utilization will be low.
It reminds me of the excellent screenshots that are taken in a photo mode, once the action is paused, and all spare compute cycles can be used for better anti-aliasing and other lighting effects.
I doubt that they added a dynamic weather cycle to a game that previously had none.
Unless that feature already existed and was just deactivated on XB1. Its pretty much impossible to build it from scratch in two days.
We are? Missed that announcement
they sure areIt's easy to spot them, jelly donuts all ova they're face.
But this isn't about backward compatibility, MS new generationless approach is about forward compatibility. In iPad/PC model you can do whatever you like: Target most hardware settings to reach max audience, or target the high end hardware because your ideas depends on best hardware. However in MS's approach, you have to design your ideas around the previous iteration of Xbox hardware whether you like it or not.
Now of course most devs will try to target most platforms out there, but for some games this isn't practical (or even possible in some cases). Scorpio being the new base for development, will hinder some game designs which are CPU dependent such as Interactive AI, advanced physics... So I'm not sure some 3rd party devs will be happy about being forced to support Scorpio.
The extra CUs is correct, but Scorpio has less GPU RAM, and slower, versus RX480.They've exceeded desktop 480. 4 extra CUs and much more and faster RAM.
That doesn't contradict anything I said."The ForzaTech port to Scorpio took two days to complete and was fully performant from day one."
I've read the articles and watched the videos and can't find where he said that at all. Every reference I've seen to him watching a demo was to the lower effects version. Please provide a link to the quote for your claim.Richard from DF said he saw the game running @ ultra 4k 60fps not that he was told..
It's not certain that there's major overhead still available. Matching highest PC settings pinned GPU utilization to the same level as Forza on original Xbox One, i.e. that's where they'd have to quit if they don't want to drop frames. Optimization may achieve more before launch, but we can't know how much.Sorry it's actually 55%-70% stated in video. Either way my point stands major overhead on gpu resources left
Matching highest PC settings at 4K is really impressive though...The extra CUs is correct, but Scorpio has less GPU RAM, and slower, versus RX480.
That doesn't contradict anything I said.
I've read the articles and watched the videos and can't find where he said that at all. Every reference I've seen to him watching a demo was to the lower effects version. Please provide a link to the quote for your claim.
It's not certain that there's major overhead still available. Matching highest PC settings pinned GPU utilization to the same level as Forza on original Xbox One, i.e. that's where they'd have to quit if they don't want to drop frames. Optimization may achieve more before launch, but we can't know how much.
Note that I do think Forza will have further improvements, though, because it's a relatively undemanding/highly optimized title to begin with. We just haven't seen proof of this.
It's pretty great! Which is why it's hard to understand people who are claiming that there's still giant leaps left to take.Matching highest PC settings at 4K is really impressive though...
Probably. But depending on the size of the assets versus the space on the Blu-ray, the Scorpio version may require you to download extra textures that aren't on the disc.Like a PC game, the Blu-ray discs have 2 different sets of assets on them, one for play on PS4/Xbone and one for play on PS4 Pro/Scorpio.
...but the the Xbone Blu-Ray will have the Scorpio version assets on it to create the ultimate version - even though the Xbone version is inferior to the PS4 Pro version...and the PS4 regular game is the definitive version at vanilla level.
Is that accurate?
I've read the articles and watched the videos and can't find where he said that at all. Every reference I've seen to him watching a demo was to the lower effects version. Please provide a link to the quote for your claim.
Here
http://www.eurogamer.net/articles/2017-04-06-project-scorpio-explained
Did you see it running a game?
Yes. Well, a ForzaTech demo, which is a stress test based on the Forza Motorsport 6 engine, running the maximum number of cars around a track with dynamic weather and all the bells and whistles turned on.
How did it do?
Smashed it. At the same graphics quality settings as Xbox One, the demo ran at a full 4K resolution, at a perfect 60 frames per second. For Xbox One to do this at a standard HD resolution of 1080p uses about 90 per cent of that console's power. Scorpio was only using 60-70 per cent of its resources to run this demo. The graphics settings were then ramped up to the equivalent of the ultra settings on the PC game Forza Motorsport Apex, and Scorpio still didn't break a sweat.
The extra CUs is correct, but Scorpio has less GPU RAM, and slower, versus RX480.
That doesn't contradict anything I said.
I've read the articles and watched the videos and can't find where he said that at all. Every reference I've seen to him watching a demo was to the lower effects version. Please provide a link to the quote for your claim.
It's not certain that there's major overhead still available. Matching highest PC settings pinned GPU utilization to the same level as Forza on original Xbox One, i.e. that's where they'd have to quit if they don't want to drop frames. Optimization may achieve more before launch, but we can't know how much.
Note that I do think Forza will have further improvements, though, because it's a relatively undemanding/highly optimized title to begin with. We just haven't seen proof of this.
The extra CUs is correct, but Scorpio has less GPU RAM, and slower
So tell me if I'm right - Red Dead Redemption 2 releases on Scorpio and PS4 Pro. Like a PC game, the Blu-ray discs have 2 different sets of assets on them, one for play on PS4/Xbone and one for play on PS4 Pro/Scorpio.
The assets for the Pro/Scorpio will be dependant on the system architecture and given the strengths of the Scorpio, it is assumed it will be the definitive version of RDR2.
So, The PS4 version will be superior to the Xbone version, correct?
...but the the Xbone Blu-Ray will have the Scorpio version assets on it to create the ultimate version - even though the Xbone version is inferior to the PS4 Pro version...and the PS4 regular game is the definitive version at vanilla level.
Is that accurate?
I'm predicting incoming link to random gaf forum-ite.I'm going to need receipts on this
It could be turn out this way but nobody knows until the game is released:
Scorpio: native 4K or dynamic up to native 4K, 4K assets
PS4 Pro: checkerboard 4K or dynamic up to 1800p, normal assets
PS4: native 1080p, normal assets
Xbox One: dynamic Resolution 900p - 1080p, normal assets
All platforms will have same target frame rate!
What are 4k assets and what are normal assets?
No, MS said that developer can do what they like with Scorpio power, as in they can choose to target 4K resolution, or maximize visual effects at lower resolution.
What are 4k assets and what are normal assets?
Assets where 3GB of ram can allow with the bandwidth accomidating it. There's many pc titles with 4k textures and such. Gears of War 4 is one and it looks a lot better than the assets in XB1. Now I just thought about Gears 4 running on Scorpio at 4k with the ultra assets. Bring it
The extra CUs is correct, but Scorpio has less GPU RAM, and slower, versus RX480.
Note that I do think Forza will have further improvements, though, because it's a relatively undemanding/highly optimized title to begin with. We just haven't seen proof of this.
What are 4k assets and what are normal assets?
What are 4k assets and what are normal assets?
As far as I can reason, PR buzz for higher res textures.
Are there any comparisons?
They way this is talked about always makes it sound like a certain threshold has to be surpassed, but I guess the improvement is gradually?
Errr, what? I'm looking at some RX480 reference numbers now, but I'd like to see your work first.
Relatively undemanding =/= Highly optimized, vice versa
It could be turn out this way but nobody knows until the game is released:
Scorpio: native 4K or dynamic up to native 4K, 4K assets
PS4 Pro: checkerboard 4K or dynamic up to 1800p, normal assets
PS4: native 1080p, normal assets
Xbox One: dynamic Resolution 900p - 1080p, normal assets
All platforms will have same target frame rate!
Only saying that because it really only applies to textures and feel the term 4k assets implies more, and seems to make people think it's more.PR buzz? It's literally assets (art, textures, etc) that are in full 4k resolution.
Assets is a term of content that you package into your game that not belongs to your game executables and libraries. Assets contain image files, textures files, audio files, video files and other files that are used in your game.
In my example normal assets are optimized for 1080p output which means images are stored as 1080p, textures comes in a resolution sufficient for 1080p output, videos are 1080p and so on.
4K assets instead are optimized for 4K output which means they come in 4 times the resolution of those normal assets and due to that have a 4 times bigger footprint in memory. This is valid for images, textures and video.
PR buzz? It's literally assets (art, textures, etc) that are in full 4k resolution.
Only saying that because it really only applies to textures and feel the term 4k assets implies more, and seems to make people think it's more.
I know what assets are, but what does it mean to optimize for 1080p out or optimize for 4k output?
And does it only affect textures? Or for example objects, too?
They all look like shit, though. Are those already 4k textures?
Assets is a term of content that you package into your game that not belongs to your game executables and libraries. Assets contain image files, textures files, audio files, video files and other files that are used in your game.
In my example normal assets are optimized for 1080p output which means images are stored as 1080p, textures comes in a resolution sufficient for 1080p output, videos are 1080p and so on.
4K assets instead are optimized for 4K output which means they come in 4 times the resolution of those normal assets and due to that have a 4 times bigger footprint in memory. This is valid for images, textures and video.
Edit:
Game develop and production of art is normally done in higher resolutions than the actual games resolution and will scaled down for the different target resolutions of the specific platform it is running on. For example Halo 5 art was produced in 4K even the game never released on a platform yet that could handle that resolution. The actual assets of the game you install on your harddrive are supersampled 1080p versions of those assets.
Thank you for understanding what I meant - it did sound rather complicated after rereading it, so I'm glad that someone got it!
I guess the main question would be if Rockstar decides to take full advantage of the power of the GPU for example in the Scorpio, will there be extra assets, better textures, more trees and grass, more NPC's on-screen, better graphics overall? I guess I'm trying to ask will it look completely, drastically and obviously different and better than the PS4 Pro version?
Like a "hands-down" sort of situation regarding a definitive version of this game.
Are there any comparisons?
They way this is talked about always makes it sound like a certain threshold has to be surpassed, but I guess the improvement is gradually?
Textures are basically everything. A great quality texture brings us closer to photorealistic games.
Textures are basically everything. A great quality texture brings us closer to photorealistic games.
Objects are covered in textures. As for the quality of the texture that's really up to the artists.
Sounds impressive so far. Can´t wait to hear about the price. I have no good feeling about it and i hope to be proven wrong.
I've got Forza 6 on my XB1. It looks good, but it doesn't look that good. I checked online too and I can't find any screenshots that comes close to that one. So, yeah, those are 4k assets.DF
"The ForzaTech port to Scorpio took two days to complete and was fully performant from day one."
The screenshot below is the Forza demo running in 4K 60FPS and 4k assets with only about 66% gpu usage. Maybe we'll get more videos and pics from DF but i doubt it. I'm sure Turn 10 wants Forza 7 to be the showcase
Yes it was hard to understand but I somehow guessed what you wanted to know
Check out my comment above where I detail the term assets a little bit. Games currently in development are produced on the highest possible resolution as it is easier to downsample art than to upsample because with upsampling you lose image quality. For RDR2 we can strongly assume that the production of the assets will be at 4K or above (yes above) so the assets we are talking about are there for usage. I don't see any reason why Rockstar shouldn't use those assets on a platform able to handle it.
I know what assets are, but what does it mean to optimize for 1080p out or optimize for 4k output?
And does it only affect textures? Or for example objects, too?
I've got Forza 6 on my XB1. It looks good, but it doesn't look that good. I checked online too and I can't find any screenshots that comes close to that one. So, yeah, those are 4k assets.
On the other hand, I highly doubt they'll be shipping enhanced assets on-disc. There just won't be space for them. Even games designed purely for the original XB1/PS4, with no consideration for 4k whatsoever, are straining that 50GB capacity to it's limits (and beyond, in a few cases).
Here is one. http://images.nvidia.com/geforce-co...teractive-comparison-001-ultra-vs-medium.html and that is from medium to Ultra. The difference is definitely apparent.
And the entire guide if interested. http://www.geforce.com/whats-new/gu...nce-guide#gears-of-war-4-world-texture-detail
Kinda Off Topic but gears is one of the best optimized games I've ever played on PC and one of the best, if not the best, port as well. It is amazing on PC.
EDIT: Also, these guides are flipping amazing.
I know what assets are, but what does it mean to optimize for 1080p out or optimize for 4k output?
And does it only affect textures? Or for example objects, too?
They all look like shit, though. Are those already 4k textures?
On the other hand, I highly doubt they'll be shipping enhanced assets on-disc. There just won't be space for them. Even games designed purely for the original XB1/PS4, with no consideration for 4k whatsoever, are straining that 50GB capacity to it's limits (and beyond, in a few cases).
There are definitely better comparisons lol. It will look really good especially when the game resolution is 4k native.