cartoon_soldier
Member
Sorry double post
Any more info dropping or are we done?
Maybe DF will go over the CPU/GPU modifications at some point but other than that I think its over
We're excited to unveil Project Scorpio and the amazing game experiences it powers at E3 this June. Read more at https://news.xbox.com/2017/04/13/pr...place-to-create-and-play/#3HJituMVPjT7WOwB.99
https://news.xbox.com/2017/04/13/pr...rojectScorpio_soc_omc_xbo_fb_Photo_lrn_4.13.1
a new post by phil . appears we will have to wait till e3 for the unveil. aka no event prior to e3 about scorpio.
https://news.xbox.com/2017/04/13/pr...rojectScorpio_soc_omc_xbo_fb_Photo_lrn_4.13.1
a new post by phil . appears we will have to wait till e3 for the unveil. aka no event prior to e3 about scorpio.
https://news.xbox.com/2017/04/13/pr...rojectScorpio_soc_omc_xbo_fb_Photo_lrn_4.13.1
a new post by phil . appears we will have to wait till e3 for the unveil. aka no event prior to e3 about scorpio.
https://news.xbox.com/2017/04/13/pr...rojectScorpio_soc_omc_xbo_fb_Photo_lrn_4.13.1
a new post by phil . appears we will have to wait till e3 for the unveil. aka no event prior to e3 about scorpio.
On the positive side this means 399 most likely right ?
I mean they're not gonna unveil the console and say ''499''. 399 would be the mic drop moment.
Maybe more around e3, hotchips or whatever it is?I don't think we will get more details about how they customized the CPU or GPU. That information will only available via partner network.
Hmmm.....
399 and with a Aug/Sept release would cause riots of goodness.
Hotchips will be the only event where there is an audience interested in this topic from a professional standpoint. But looking into what was told there the last time, especially the modifications of the gpu command processors where not mentioned at all. If they keep it on that level I do believe you shouldn't keep your hopes on high .Maybe more around e3, hotchips or whatever it is?
A September release to be near Destiny 2 and before RDR2 would be god damn amazing.
Hmmm.....
399 and with a Aug/Sept release would cause riots of goodness.
Do I speculate and sell my XB1S now (I can live without 4K UHD movies for a few months, and I have an OG XB1 in the spare room), hoping that scorpio is ~£349. Or just wait it out
Man.. If Scorpio somehow tapped into wireless VR first.. that would be, frankly...Huge. MS are actually in a great position to be first to market on a consumer level for something like that...
All signs from Phil etc though lead to them not just yet, so I'm wary of taking those tweets at face value... Stil, it would be a great leap forward for VR. Plus, the warrior salt would be epic here if it hasn't been already haha...
Inside the Scorpio Engine: the processor architecture deep dive
New article is up.
Digital Foundry will be running a similar deep dive regarding the construction of the retail console tomorrow.
Inside the Scorpio Engine: the processor architecture deep dive
New article is up.
Digital Foundry will be running a similar deep dive regarding the construction of the retail console tomorrow.
"We did multiple PIX captures from every single game and ran them on the emulator," Andrew Goossen, Technical Fellow, Graphics, tells us - a process that proved invaluable for validating Scorpio's back-compat capabilities. "We did over 30,000 emulator runs, which is a big contributor to Nick's total cycle count because we had to make sure that we were going to land with that 100 per cent compatibility [with Xbox One]."
Inside the Scorpio Engine: the processor architecture deep dive
New article is up.
Digital Foundry will be running a similar deep dive regarding the construction of the retail console tomorrow.
New thread? This article has some interesting tidbits.Inside the Scorpio Engine: the processor architecture deep dive
New article is up.
Digital Foundry will be running a similar deep dive regarding the construction of the retail console tomorrow.
New thread? This article has some interesting tidbits.
"I also expect variations of titles that are perhaps running at 900p at 30fps on Xbox One today that they can leverage the 31 per cent boost to CPU clock along with a bunch of other optimisations in conjunction with our D3D12 offload to potentially offer 1080p60 rather than 900p30. It's totally up to developers."
According to Goossen, some performance optimisations from the upcoming AMD Vega architecture factor into the Scorpio Engine's design, but other features that made it into PS4 Pro - for example, double-rate FP16 processing - do not. However, customisation was extensive elsewhere. Microsoft's GPU command processor implementation of DX12 has provided big wins for Xbox One developers, and it's set for expansion in Scorpio.
So it has Vega stuff but not fp16, i wonder why
New thread? This article has some interesting tidbits.
"I also expect variations of titles that are perhaps running at 900p at 30fps on Xbox One today that they can leverage the 31 per cent boost to CPU clock along with a bunch of other optimisations in conjunction with our D3D12 offload to potentially offer 1080p60 rather than 900p30. It's totally up to developers.
Actually, devs have said that potentially as much as 70% of their engine's work can be converted to FP16, which would be a 35% gain. Since packed math reduces transfer time and memory footprint, it addresses the exact same issues as increasing bandwidth and memory size.FP16 isn't a new thing. I believe its uses are very limited as stated by devs and isn't as much of a benefit than customizing for significantly increased bandwidth and memory with the gpu.
So it has Vega stuff but not fp16, i wonder why
Inside the Scorpio Engine: the processor architecture deep dive
New article is up.
Digital Foundry will be running a similar deep dive regarding the construction of the retail console tomorrow.
According to Goossen, some performance optimisations from the upcoming AMD Vega architecture factor into the Scorpio Engine's design, but other features that made it into PS4 Pro - for example, double-rate FP16 processing - do not.
I am guessing with their modifications, they don't need to perhaps?
Geek porn
I don't think we will get more details about how they customized the CPU or GPU. That information will only available via partner network.
Wasn't it present on Xbox One?The DX12 chip on the gpu is very impressive
An early result seems good for FP16 usage on a gameFP16 isn't a new thing. I believe its uses are very limited as stated by devs and isn't as much of a benefit than customizing for significantly increased bandwidth and memory with the gpu. A 326gb/s bandwidth does more for the gpu than fp16 I bet
Lastly, the developer also revealed how PS4 Pros support for FP16 GCN instructions brings about 30% improvement in performance while rendering the game in checkerboard mode.
Read more at http://gamingbolt.com/mass-effect-a...0-improvement-due-to-fp16#ibkrLRL3s17xVsYM.99
Wasn't it present on Xbox One?
https://www.reddit.com/r/xboxone/comments/649qqb/digital_foundry_on_twitter_ms_has_been_in_touch/
So it has Vega stuff but not fp16, i wonder why
An early result seems good for FP16 usage on a game
http://gamingbolt.com/mass-effect-a...kerboard-rendering-30-improvement-due-to-fp16
An early result seems good for FP16 usage on a game
http://gamingbolt.com/mass-effect-a...kerboard-rendering-30-improvement-due-to-fp16
Good to know some Vega features are in the gpu customizations. The DX12 chip on the gpu is very impressive
That reads more that fp16 helps with checkerboard rendering and not actually adding 30% gpu power.
They had to use 1800Checkerboard PLUS fp16 to save 30% compared to native 1800p. Nothing too impressive but shows that checkerboard is perfect for pro