The 20% performance improvement is because of increased efficiency right?
Yeah, the hardware obviously is not changing. It's an API update. In essence, it is doing more with what you have.
The same sort of updates are being (or have been) made for PS4's proprietary OpenGL-based API.
That's talking about all the memory in the APU: 47MB = CPU cache + GPU cache + eSRAM + some other minor stuff.
eSRAM is 32MB.
WOW!
Those 20% more perf on GPU is for PC...
The first pages wouldve been (even more) awesome..Too bad GPUlover is no longer with us.
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There should be a good performance boost for X1's APU, as well.
Yeah, the hardware obviously is not changing. It's an API update. In essence, it is doing more with what you have.
The same sort of updates are being (or have been) made for PS4's proprietary OpenGL-based API.
Yes. And it fits a 1080p image.
All the other cache should be used to the other tasks and stuff.
It all depends on the developer. Not to MS virtually increase this size.
I'm not at all an expert on these things. I see people saying 20 percent more efficient vs 20 percent more "powerful". What's the distinction?
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Depending on how many byte per pixel. Infamous SS uses 40 bytes per pixel, for example (83MB).
During a livestreamed presentation at Build, Xbox One Team Partner Development Lead Frank Savage explained in detail how the much discussed ESRAM of the Xbox One works, also mentioning that it can help developer sreach the fabled 1080p resolution goal or a 60 frames per second resolution with their games:
ESRAM is dedicated RAM, it’s 32 megabytes, it sits right next to the GPU, in fact it’s on the other side of the GPU from the buses that talk to the rest of the system, so the GPU is the only thing that can see this memory.
And what it does is that it gives you very very high bandwidth output, and read capability from the GPU as well. This is useful because in a lot of cases, especially when we have as large content as we have today and five gigabytes that could potentially be touched to render something, anything that we can move to memory that has a bandwidth that’s on the order of 2 to 10 x faster than the regular system memory is gonna be a huge win.
So this is where you put things that you gonna read a lot like a shadow map, put things that you draw to a lot, like your back buffer… We have resource creation settings that allow you to put things into there, and don’t have to all reside in the ESRAM, there can be pieces of it that can reside in regular memory as well. So for example if I’m a racing game, and I know that the top third of my screen is usually sky and that sky doesn’t get touched very much, great, let’s leave that in regular memory, but with the fast memory down here we’re gonna draw the cars. This works practically for any D3D resource there is, buffers, textures of any flavors… There’s no CPU access here, because the CPU can’t see it, and it’s gotta get through the GPU to get to it, and we didn’t enable that.
So the last thing you have to do to get it all composited up is to get it copied over to main memory. That copy over to main memory is really fatst, and it doesn’t use any CPU or GPU time either, because we have DNA engines that actually do that for you in the console. This is how you get to 1080p, this is how you run at 60 frames per second… period, if you’re bottlenecked by graphics.
There should be a good performance boost for X1's APU, as well.
Maybe windows central is the one who misquoted Phil Spencer? Maybe that 20% GPU boost is true for both XBO and PC? Let's wait for more details before blaming Phil Spencer.
That 50% CPU boost is still bullshit though, even for PC.
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He has a point though. If you can get all the Xbox one exclusives on PC, why would you need the console? I'd love to be able to play the games with my friends who have the Xbox one.
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He has a point though. If you can get all the Xbox one exclusives on PC, why would you need the console? I'd love to be able to play the games with my friends who have the Xbox one.
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Is she Gillian Anderson? <3
Cheaper, plug and go, less troublesome, etc... People give casuals way too much credit to make their own gaming PCs.
Ok, this one has me laughing. The faces. lol![]()
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Yes she is.https://www.youtube.com/watch?v=57I0L9Pffp4Is she Gillian Anderson? <3
If it had hit a wall right after the jump it would described this thread perfectly lol.
Not trying to fufle feathers, but can someone explain why - http://www.windowscentral.com/what-microsoft-revealed-about-xbox-and-windows-10-today-gdc
Are reporting the GPU boost? Has Phil clarified his comments? Because things are about to get ugly in a lot of ways if he doesn't.
This is one of the greatest gifs I've ever seen.![]()
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Not trying to fufle feathers, but can someone explain why - http://www.windowscentral.com/what-microsoft-revealed-about-xbox-and-windows-10-today-gdc
Are reporting the GPU boost? Has Phil clarified his comments? Because things are about to get ugly in a lot of ways if he doesn't.
What should he clarify? That liveblog misquoted him. You can see the official Xbox Wire announcement in the OP.