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Disgaea 4: A Promise Unforgotten |OT| - Defend The Prinnies, Define Your Netherworld.

scy

Member
MotionBlue said:
Just beat the story for the first time. Took 39 hours, damn good.

Plot Spoilers:
Wish the ending was more concrete, can you only get one epilogue at a time? I got Vulcanus of course :D It is sweet, but nothing too amazing.

I just unlocked Axel's concert, when can I do mt. ordeal?

Also, the official guide book is wrong in several areas.

Epilogues are decided based off of the Legendary Tree relationships. Here's a list of their priority and requirements:
Vulcanus - Default
Fenrich - Comrade: Team Attack 10 times.
Fuka - Mentor: Extra Gain from Fuka 10 times (i.e., stand next to her and cast a spell from her skillset; Target Lock most likely as she learns it naturally).
Desco - Stepsibling: Protect Desco 10 times.
Edit: Emizel - Rival: Engage in counters 10 times; doesn't matter who starts it but both sides need to hit each other once and multiple counters (i.e., counter-counter-counter) don't count separately for this count.

You can only get one Epilogue per playthrough as well.

As for
Mt. Ordeals
, you merely need 7000 Mana. You can pass it at any time.
 

TommyT

Member
So is there a resource that outlines what everything does in the game? For instance people were talking about reincarnation, and I know it's been mentioned about the *whatever-you-call-its" that are associated with items and equipment about what they mean... but trying to find a place where it's all located and I can peruse freely.

Edit: Stuff like the pirates, don't think I've ever run into one. However, I'd like to know what I'm looking forward to dealing with. Mystery rooms, a list of all of them and why I'm having to fight 1000+ lvl monsters in a common item, etc.
 

scy

Member
Uh ... not really? If you have any specific questions, I don't mind answering them though.

TommyT said:
For instance people were talking about reincarnation...

Barebones explanation is that reincarnation drops you back to level 1 but with better Level 1 stats based off of two factors:

1) Your (naked) stats at the time of reincarnation.
2) The amount of levels stored away prior to this reincarnation.

The first determines your new base stats and the latter are the points you can allocate. Once that's all done, you have a new Level 1 character with better stats. This does more than it appears since Disgaea's stat growth system is 42% to 50% of your Level 1 stats per level. So, if you got a new Level 1 stat of 20 points more than from prior to your reincarnation, this is roughly a 9 point gain per level.

There's some other bonuses too like letting you reincarnate into a different class / same class but different tier. Unique characters also get +5% all Aptitudes per Reincarnation (up to +25%). This is also the easiest way to get certain weapon skills or Evilties on generics.

and I know it's been mentioned about the *whatever-you-call-its" that are associated with items and equipment about what they mean... but trying to find a place where it's all located and I can peruse freely.

A full list of Innocents can be found here: http://www.gamefaqs.com/boards/995078-disgaea-4-a-promise-unforgotten/60298653

Just easier than reposting the whole thing.

Edit: Stuff like the pirates, don't think I've ever run into one. However, I'd like to know what I'm looking forward to dealing with.

I don't have a list of all the pirates but they basically have a chance of showing up in the Item World. They'll never show up if you don't actually spend a turn, however; on top of that, their greatest (only, now?) chance of showing up is after the first turn so you're "essentially" safe after that one turn goes by. You can also open the menu and hit square to open up the Item World map and you can see some of the events, with Pirates being one of them.

As for Pirates themselves, they're just higher level enemies. Not sure on the actual formula for their levels, however.

Mystery rooms, a list of all of them and why I'm having to fight 1000+ lvl monsters in a common item, etc.

There shouldn't be a single Mystery Room that just starts as a fight; closest would be the 7 monsters room that starts when you talk to them. So you're always safe to enter them. General rule of thumb, though, is just don't talk to anyone multiples times unless you're absolutely certain you want to fight that character. Much safer that way as almost all of them DO have a fight condition of talking to someone enough times.
 

TommyT

Member
scy said:
Uh ... not really? If you have any specific questions, I don't mind answering them though.

Google keeps pointing me to GameFAQS where I see you posting a lot of the same information. So I'll keep mulling around there or, like you said, if I can think of anything specific I'll ask about it.

There's some other bonuses too like letting you reincarnate into a different class / same class but different tier.
So for instance my Cleric is lvl 30x. I have access to make an Acolyte now (iirc, the names or whatever might be off). I can reincarnate my Cleric back to level 1 as an Acolyte now?

There shouldn't be a single Mystery Room that just starts as a fight;
Sorry if it was unclear, it doesn't just drop me into a fight. There is a trainer guy and 3 huge monsters, all 1000+ in level. After talking to him twice you have to fight. I was lucky in that this happened on floor 1... but wasn't sure if this was some thing where if they kill off my guys in the room I can still go back or what their significance is.
 

scy

Member
Dedication Through Light said:
Kinder Gardener - Decreases damage by 50%

Wow, I need to find that innocent, that is an excellent effect.

It's one of the Unique Innocents so it cannot be transferred.

Just for the record :x

TommyT said:
Google keeps pointing me to GameFAQS where I see you posting a lot of the same information. So I'll keep mulling around there or, like you said, if I can think of anything specific I'll ask about it.

Posting there (well, and here) is basically all I do in the downtime at work :/

So for instance my Cleric is lvl 30x. I have access to make an Acolyte now (iirc, the names or whatever might be off). I can reincarnate my Cleric back to level 1 as an Acolyte now?

You can. And then leveling an Acolyte to Level 40 will unlock Priestess (then 80 Priestess for Bishop, 160 Bishop for Cardinal, and 320 Cardinal for Saint). You retain your skills (-5% of their EXP) so the only real cost is the time to get your levels back and that the mana cost of the Reincarnation bill for Generics goes up with each reincarnation (eventually capping at 999999 Mana).

Sorry if it was unclear, it doesn't just drop me into a fight. There is a trainer guy and 3 huge monsters, all 1000+ in level. After talking to him twice you have to fight. I was lucky in that this happened on floor 1... but wasn't sure if this was some thing where if they kill off my guys in the room I can still go back or what their significance is.

I ... don't actually know the significance of that room. I keep getting it, do the fight for the sake of the Bonus List, and then ... nothing. I guess it's just for the fight.

There's a few other rooms like that that have no reason to exist as far as I can tell.
 

lljride

Member
Does anyone know what the deal is with Mystery Innocents, in particular ones you find Reverse Pirating? I found a couple last night while looking for Statisticians. I subdued the Mystery Innocents, but when I check the item they're still listed as Mystery Innocents.

Do they only change to something useful if you subdue them on a normal Item World run (not reverse pirating)? I haven't experimented yet to see if the subdued Mystery Innocents actually have an effect on a stat (ex raising ATK like they were a Gladiator, even though they're still Mystery). If no one knows I can play around with it tonight and report back.
 

scy

Member
lljride said:
Does anyone know what the deal is with Mystery Innocents, in particular ones you find Reverse Pirating? I found a couple last night while looking for Statisticians. I subdued the Mystery Innocents, but when I check the item they're still listed as Mystery Innocents.

Do they only change to something useful if you subdue them on a normal Item World run (not reverse pirating)? I haven't experimented yet to see if the subdued Mystery Innocents actually have an effect on a stat (ex raising ATK like they were a Gladiator, even though they're still Mystery). If no one knows I can play around with it tonight and report back.

Reverse Pirating them doesn't seem to trigger them converting to a regular innocent, though I haven't seen it first-hand yet myself. When you subdue them normally, you get a message telling you what they converted into and they change on the item itself to that Innocent.

Worth noting that they can turn into any Innocent, however. Including unique ones like Cat Burglar (the Innocent that allows for duping). I got a Lose-Lose off some of my Mystery Innocent farming, though now that I say it that way I think that's the only way to get one in the first place.

Also, if you haven't already, try to get a Legendary item (doesn't matter what, really) that you Innocent Boost at every single opportunity. By Floor 96, that's 19 gates for a total bonus of nearly 400% (390% multiplier, I believe) for subduing Innocents.

Basically, just use Enforcers to get a ~1350 Stat Innocent (say, Gladiator) on there unsubdued, enter the item, reset until the Innocent is there, kill and Gency out. Move another unsubdued over, combine them, repeat the subduing process. Should only take 3 trips to get up to 19,998. Enforcers aren't too bad to find if you steal the Emblems from 7-3 or Mt. Ordeals 1.

Might be able to use a lower level than 1300-ish unsubdued and use up less Enforcer moves overall. Hell, even starting with a level 200-300 still goes pretty fast in the grand scheme of things when getting to 19,998. Probably faster than duping it with Puppy Paw Stick, to be honest.
 

lljride

Member
Thanks scy. I saw that Floor 96 trick on Gamefaqs earlier, really appreciate your input and heads up on that. That will save a ton of time, and the less I have to actually dup in this one the better.

I found a couple of Lose-Lose through Reverse Pirating. I think I got pretty lucky on Statisticians too, I know people have had a hard time finding them but I was able to find them on each floor 20-100 of a legendary Silver Auto (gun). Just had to reset a couple of times per floor, but it only took maybe an hour total to finish all 5 RPs.
 

QisTopTier

XisBannedTier
Idk if it's just cause I haven't made any pit stops to level yet, but god damn does the game pick up in difficulty around 5-2.
 

Veezy

que?
So, I'm having a lot of fun with the game! Really, I'm so glad they decided to go with high res sprites.

Quick question, does anybody have any early game grinding recommendations? I just started out and can't seem to find a better spot to level up new characters besides 1-4.
 
Veezy said:
Quick question, does anybody have any early game grinding recommendations? I just started out and can't seem to find a better spot to level up new characters besides 1-4.

4-2 is pretty good. Pretty much everyone bum-rushes you and it makes for easy pickings.
 

BobM

Member
Were Prinnies completely nerfed? I cant remember for 3, but i am sure in one and two i was able to get some decent special attacks from my prinnies early on.

Now all i see is one skill available for purshase and its just a stat boosting skill :/ I want a badass prinny!
 

ElegantBuffalo

Neo Member
Just finished chapter 8 last night. Soon I shall reach the leveling gold that is 9-4! Or at least that is what I have heard.

Is it just me that has a problem of keeping there characters at a good average level? Everytime I play a disgaea game, by the time I reach the end of the regular story the main character is so much higher then everyone else. Currently I think my characters range from level 60-75. Except for Valzy, he is lvl 100. At some point in the game I always end up losing like everyone on the team except the main character and he just gains all the exp from the level and from then on always seems to kill at least double what anyone else kills, often more then that. Why must he be so awesome!?

Probably just the sardines <.<.
 
scy said:
Epilogues are decided based off of the Legendary Tree relationships. Here's a list of their priority and requirements:
Vulcanus - Default
Fenrich - Comrade: Team Attack 10 times.
Fuka - Mentor: Extra Gain from Fuka 10 times (i.e., stand next to her and cast a spell from her skillset; Target Lock most likely as she learns it naturally).
Desco - Stepsibling: Protect Desco 10 times.
Edit: Emizel - Rival: Engage in counters 10 times; doesn't matter who starts it but both sides need to hit each other once and multiple counters (i.e., counter-counter-counter) don't count separately for this count.

You can only get one Epilogue per playthrough as well.

As for
Mt. Ordeals
, you merely need 7000 Mana. You can pass it at any time.
Would you recommend restarting for androids before grinding for Ordeal/event battles?

Edit: Also, how to I capture an enemy? I've tried several times only for them to destroy my base plate regardless of how weakened they are.
 
BobM said:
Were Prinnies completely nerfed? I cant remember for 3, but i am sure in one and two i was able to get some decent special attacks from my prinnies early on.

Now all i see is one skill available for purshase and its just a stat boosting skill :/ I want a badass prinny!

Most everyone gets skills as they levelup.
 

lljride

Member
ElegantBuffalo said:
Just finished chapter 8 last night. Soon I shall reach the leveling gold that is 9-4! Or at least that is what I have heard.

Is it just me that has a problem of keeping there characters at a good average level? Everytime I play a disgaea game, by the time I reach the end of the regular story the main character is so much higher then everyone else. Currently I think my characters range from level 60-75. Except for Valzy, he is lvl 100. At some point in the game I always end up losing like everyone on the team except the main character and he just gains all the exp from the level and from then on always seems to kill at least double what anyone else kills, often more then that. Why must he be so awesome!?

Probably just the sardines <.<.

I'm the same way. I tried keeping everyone even in D1 and it just took too much effort. Used Mao to practically solo the entire story mode in D3 and it worked much better; same with D4 basically.

And yeah, 9-4 is where the fun starts :)
 

Trojita

Rapid Response Threadmaker
BobM said:
Were Prinnies completely nerfed? I cant remember for 3, but i am sure in one and two i was able to get some decent special attacks from my prinnies early on.

Now all i see is one skill available for purshase and its just a stat boosting skill :/ I want a badass prinny!
I never really leveled my Prinnies as viable members in the past games, but my Prinny is awesome in this one. You'll get the Prinny Bomb and Prinny Barrage soon. Monster types don't buy their attack skills.
 

Trojita

Rapid Response Threadmaker
scy said:
Epilogues are decided based off of the Legendary Tree relationships. Here's a list of their priority and requirements:
Vulcanus - Default
Fenrich - Comrade: Team Attack 10 times.
Fuka - Mentor: Extra Gain from Fuka 10 times (i.e., stand next to her and cast a spell from her skillset; Target Lock most likely as she learns it naturally).
Desco - Stepsibling: Protect Desco 10 times.
Edit: Emizel - Rival: Engage in counters 10 times; doesn't matter who starts it but both sides need to hit each other once and multiple counters (i.e., counter-counter-counter) don't count separately for this count.

You can only get one Epilogue per playthrough as well.

As for
Mt. Ordeals
, you merely need 7000 Mana. You can pass it at any time.
Well you could just make a base save and then pull off all the epilogues from there.
 

scy

Member
ElegantBuffalo said:
Just finished chapter 8 last night. Soon I shall reach the leveling gold that is 9-4! Or at least that is what I have heard.

For what it's worth, 5-2 is technically more EXP, it just takes longer to clear. Well, more EXP if you keep the enemies at level 99; 9-4 has the added perk of going above level 323 if you max out Stronger Enemy Bills (they get to level 445).

That said, only Giant Desco can really clear 9-4 quickly.

MotionBlue said:
Would you recommend restarting for androids before grinding for Ordeal/event battles?

Edit: Also, how to I capture an enemy? I've tried several times only for them to destroy my base plate regardless of how weakened they are.

Personally, I'm grinding Ordeals and some Item World first. Not a lot but basically finishing up unlocking everything and making some Accelerators with maxed Movement and probably the Puppy Paw Stick for some duping. Anything to make clearing the main game go by that much faster.

As for capturing, you need to have placed the Discipline Room Evil Symbol AND have people in it before you're able to start capturing. Then, you can only capture enemies you can create (class AND tier) and they have to be less than Val's level, regardless of him being a part of the Discipline Room Evil Symbol group.

Basically, make sure to try to capture only things you can make and grind Val some.

Trojita said:
Well you could just make a base save and then pull off all the epilogues from there.

If you only want the trophy; if you want all of them in the Data Shop, you'll need to do 5 playthroughs. :/
 

Nix

Banned
Trojita said:
I never really leveled my Prinnies as viable members in the past games, but my Prinny is awesome in this one. You'll get the Prinny Bomb and Prinny Barrage soon. Monster types don't buy their attack skills.
They had those in past games too =/. I never really used them apart from Disgaea 1, (it wasn't my fault, I had no idea they would suck that much) and for disgaea 2 and 3 they were mainly just there for padding. Actually, I can't really even recall levelling a Prinny to 1000 once, even if it would take little to no time to do. Wow.
 
scy said:
Basically, make sure to try to capture only things you can make and grind Val some.

If you only want the trophy; if you want all of them in the Data Shop, you'll need to do 5 playthroughs. :/
That would be the problem. I couldn't make the target i was trying to capture.
 

BobM

Member
Trojita said:
I never really leveled my Prinnies as viable members in the past games, but my Prinny is awesome in this one. You'll get the Prinny Bomb and Prinny Barrage soon. Monster types don't buy their attack skills.

aha! ok i had no idea Monster types didnt have to buy skills, and just get them the old way! Nice! So i just need to keep leveling my super Prinny!

I can't believe some of you that never made a powerful Prinny! Just think of all the awesomeness of a SUPER PRINNY!
 

TommyT

Member
scy said:
Personally, I'm grinding Ordeals and some Item World first. Not a lot but basically finishing up unlocking everything and making some Accelerators with maxed Movement and probably the Puppy Paw Stick for some duping. Anything to make clearing the main game go by that much faster.[/B]

Can you go into some more detail about the Aceelerators with maxed movement? Are these classes with enough + move to clear an item level quickly so that you don't have to fight?

Also, some detail about the Puppy Paw Stick and how it's used for duping (or anything else it's good for). I just played the previous Disgaeas for story and the RTS itch... this one might get some more grinding/fun out of me.
 

scy

Member
TommyT said:
Can you go into some more detail about the Aceelerators with maxed movement? Are these classes with enough + move to clear an item level quickly so that you don't have to fight?

Accelerators can give +5 MV (+2 base, +3 from passing Move Movement bills via the Item World Dark Assembly). Barefoot X is better but I don't feel like unlocking the Land of Carnage before my next playthrough.

As for classes, Masked Hero and Mothman are the two typical Item World runners; with 3 Accelerators and extra Movement from Chara World, you're looking at nearly 30 Movement. Two of them can basically clear any Item World floor (one extra in case there's a Gatekeeper).

I also want them to just blow through story maps :/

Also, some detail about the Puppy Paw Stick and how it's used for duping (or anything else it's good for). I just played the previous Disgaeas for story and the RTS itch... this one might get some more grinding/fun out of me.

Basically, you need to capture a level 1000+ Nekomata and then torture it until you can get the location of a Treasure Chest from it. Go to the stage they tell you, open the chest, and then reload a lot until it's a PPS.

As for using it, you'll need to equip the item you want to dupe on someone and then do one of two things:

1) Chara World and hope to find a Heart Cons.
2) Dark Assembly with them as part of the Cam-Pain board and hope they vote Nay.

Then just kill them with the character equipped with the Puppy Paw Stick. You'll have a 10% chance of duping the item they have equipped. For better luck, make sure they only have one item equipped so there's only one thing capable of being stolen.

I need to check to see if you can still use Clones for this. If so, Item World Dark Assembly can potentially net you a Clone Panel and your Nay senator for infinite stealing potential. I think this was fixed in the JP version but I honestly can't remember where I heard that from.
 

Trojita

Rapid Response Threadmaker
TommyT said:
Can you go into some more detail about the Aceelerators with maxed movement? Are these classes with enough + move to clear an item level quickly so that you don't have to fight?

Also, some detail about the Puppy Paw Stick and how it's used for duping (or anything else it's good for). I just played the previous Disgaeas for story and the RTS itch... this one might get some more grinding/fun out of me.
Accelerators are shoes that give +3 movement and can be upgraded to add even more movement.

edit: It's only +2 base now?
 

scy

Member
Trojita said:
Accelerators are shoes that give +3 movement and can be upgraded to add even more movement.

edit: It's only +2 base now?

Up to Angel Shoes (last purchasable) is +1, Accelerator is +2, and Barefoot X is +3. I think they were like that in Disgaea 3 as well but I honestly don't remember what Accelerators were in D3 despite using them anyway :/
 

Ravage

Member
BobM said:
I can't believe some of you that never made a powerful Prinny! Just think of all the awesomeness of a SUPER PRINNY!

Well this will be my first time too, Super Prinny better be good :p
 

TommyT

Member
scy said:
4863



thx
 

Diablos

Member
I tried out the Item World as soon as it became available just for the hell of it. Managed to make it through six levels but then I got my ass kicked.

This game is so incredibly deep. It's kinda scary.
 
Scy you are seriously scaring me lol. A few more levels and I'll have to start figuring out what it all means. The new mechanics for getting an innocent you want from reverse pirating seems confusing now (the unsubdued movement and combining) but I'll figure it out sooner or later.
 

blackflag

Member
BobTheFork said:
Scy you are seriously scaring me lol. A few more levels and I'll have to start figuring out what it all means. The new mechanics for getting an innocent you want from reverse pirating seems confusing now (the unsubdued movement and combining) but I'll figure it out sooner or later.


I'm in the same boat. I haven't played much of Disgaea besides, besides the story modes, since Disgaea 1. I'm going to do all of the end game stuff in this one but I don't even understand all of these new terms.
 

zychi

Banned
hyduK said:
So, I've never played a Disgaea game before....if I jump in at 4 am I going to be completely lost?
no. you lose the added fun of seeing old characters, but the teach you how to play the game. stories arent continuous really. so youre good.
 

scy

Member
BobTheFork said:
Scy you are seriously scaring me lol. A few more levels and I'll have to start figuring out what it all means. The new mechanics for getting an innocent you want from reverse pirating seems confusing now (the unsubdued movement and combining) but I'll figure it out sooner or later.

The whole moving unsubdued guys around is just a means to speed up the entire process due to the changes. At the core, it's the same premise (subdue an Innocent, get an unsubdued one, combine them and then subdue this one; repeat forever) but now you can make items that make the subduing bonus so much larger that the process speeds up exponentially. To give you an idea of how much faster it is, you can take a ~350-ish Innocent to 19,998 in 6 subdues instead of closer to 200.

And I always felt Reverse Pirating feels like shit; I hate the whole setting it up to get things across the map bit. But that was in D3 when I never used monsters and their whole bouncing-ness; I have a stable of good monsters now so I suppose it won't be as bad.
 

DonMigs85

Member
I see Ami playing the game right now and am contemplating getting it, but is it still really heavy on the grindan? That tends to turn me off nowadays.
 
The Van Hohenheim (FMA) looking dude cracks me up. I keep forgetting his name. The cost to learning Tera skills is so outrageous (14K mana, wow), if only there was some evility or something to make skills cost less.
 

scy

Member
Dedication Through Light said:
The Van Hohenheim (FMA) looking dude cracks me up. I keep forgetting his name. The cost to learning Tera skills is so outrageous (14K mana, wow), if only there was some evility or something to make skills cost less.

Well, there's Managers to increase your mana gain and the Healer Evility Heart's Futility nets you +50% more per kill. Don't think there's anything to directly lower the Skill learning Mana costs.

Incidentally, since I just found this out through some testing, Magichange (and Dual Magichange) will override your equipment ... which means if you have, say, Managers in your weapon (or first Armor slot for Dual Magichange), then they will not apply. That or something else was dropping my Mana gain from ~1.3 million per clear to ~78k.

Kind of want to test this through all the Innocents (namely, stat boosters) to see if there's some kind of work around I'm missing.
 

Wool

Member
Just picked this up today, seems awesome so far. I've never played a Disgaea game before though, I got it solely off of GAF's love for the series. Is there a way to make the font bigger for the shops and statistic menus? I'm playing it on an old TV (the screen is square and rounded) and I actually can't read the numbers for prices and things.

Also, has this whole sardine theme been going on throughout the series? There are a lot of great jokes, but as a first timer it's hard to tell what is in there as fan service and what is just goofy humor.
 
rdelaney said:
Just picked this up today, seems awesome so far. I've never played a Disgaea game before though, I got it solely off of GAF's love for the series. Is there a way to make the font bigger for the shops and statistic menus? I'm playing it on an old TV (the screen is square and rounded) and I actually can't read the numbers for prices and things.

Also, has this whole sardine theme been going on throughout the series? There are a lot of great jokes, but as a first timer it's hard to tell what is in there as fan service and what is just goofy humor.

Sardines is goofy humor for this game. Axel is a running theme from Disgaea 2.
 

lljride

Member
scy said:
Incidentally, since I just found this out through some testing, Magichange (and Dual Magichange) will override your equipment ... which means if you have, say, Managers in your weapon (or first Armor slot for Dual Magichange), then they will not apply. That or something else was dropping my Mana gain from ~1.3 million per clear to ~78k.

Kind of want to test this through all the Innocents (namely, stat boosters) to see if there's some kind of work around I'm missing.

Shit, seriously? You wouldn't get the Manager bonus if they're on your fused/magichanged characters, would you?

It seems like every power level option from D3 has been nerfed somehow.
 

TommyT

Member
I have a feeling I should stop weapon levelling and just go with a really good piece of armor and proof it for a few levels another from the same type. Last night I boosted a two swords, gloves, and an axe. I then had a substantial (lol) amount of money I raised my customer level to 7, passed the appropriate bills and now they're all obsolete... It seems the armor isn't scaling as much as the weapons.


aside - I'm finally getting back into the quick mindset of how to do the panels. Been a LONG time since I played D3 and forgot the trick to do them effectively so I was spending quite a good while planning them out to null. Speaking of, is there a way to destroy mighty enemy or invincible blocks at all?
 
TommyT said:
aside - I'm finally getting back into the quick mindset of how to do the panels. Been a LONG time since I played D3 and forgot the trick to do them effectively so I was spending quite a good while planning them out to null. Speaking of, is there a way to destroy mighty enemy or invincible blocks at all?

I thought they get destroyed via destroying them in geopanel changes?
 

TommyT

Member
Dedication Through Light said:
I thought they get destroyed via destroying them in geopanel changes?

Assuming you're not giving a manga-thread reply... They might, but I want to say I ran into this last night where my chain was broken due to hitting a block that was giving an effect of one of the two. Or maybe I couldn't destroy it with a character... don't really remember which it was.
 

scy

Member
lljride said:
Shit, seriously? You wouldn't get the Manager bonus if they're on your fused/magichanged characters, would you?

It seems like every power level option from D3 has been nerfed somehow.

Didn't seem to that way either. I tested Managers on weapon, 1st Armor slot, 2nd Armor slot, 3rd Armor slot for every single one of my characters and only the 2nd and 3rd Armor slots provided any extra Mana in the Dual Magichange scenario.

Still, the best way to grind in D4 is to amass Statisticians and Lose-Lose Innocents (think of them as reverse Statisticians; each one is +1% EXP given when the equipped character is killed) and grind out +350% EXP Custom Maps.

TommyT said:
aside - I'm finally getting back into the quick mindset of how to do the panels. Been a LONG time since I played D3 and forgot the trick to do them effectively so I was spending quite a good while planning them out to null. Speaking of, is there a way to destroy mighty enemy or invincible blocks at all?

Easiest way, personally, is to find whichever color there is no Geo Block for (typically Aqua > Purple > Yellow > Blue, I believe) and throw all the Geo Blocks onto that one color. Then throw the Null on the color you plan to destroy first. Victory~ Or you can put it on the same color as all the others but really far away so it gets hit last in the combo.

As for Mighty Enemy/Invincible, they'll get destroyed in Geo combos so you can do what was outlined above except Invincible on any color and Null on any other color. For example:

5 Blocks (Purple, Yellow, Blue, Green, Red) + 1 Null; Purple is Invincible. Put the Yellow, Blue, Green, and Red all on Aqua and then decide which one you're going to break first; I'm choosing Blue here. Put the Invincible Purple Geo Block on Blue and then put Null on any color but Purple, Blue, or Aqua (or put it on Blue but far away so it's guaranteed to be hit after the Purple Geo Block gets hit).
 
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