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Disney Infinity |OT| Where Worlds Collide

I forgot. That was in the toy box tutorial. Yeah I beat him just now but it was..... surprisingly tough compared to the rest of Infinity!?!

Wow, I have to admit I am enjoying the Cars playset a whole ton more than I actually thought I would. Pleasantly surprised.

Edit - ok. I am totally in love with Cars. They really hit this playset out if the park. Wow. Am surprised though. Easily the hardest playset. Not really sure how the youngins are going to do well in this one.

The Cars 2 videogame was a lot of fun, it just felt lacking coming after Toy Story 3 & its Toy Box. I assume Cars in DI covers similar ground. I may just buy it on payday. :)
 

Figboy79

Aftershock LA
I'm loving it. I don't know your tastes, but you may want to temper expectations for the play set games (they're obviously made with kids in mind), although they're far from licensed trash. To me, they're simple but enjoyable and If the creation aspect interests you in the least, I couldn't fail to recommend it.

Thanks for the response! What's the fun factor level in relation to, say, the LEGO games? I was expecting Infinity to be even more geared towards the younger audience. Just running around the Disney worlds will be entertaining for me, I think. And yeah, I'm definitely interested in the creation aspect as well.
 

borghe

Loves the Greater Toronto Area
Yeah the Cars playset is basically a pseudo arcade/kart racer. If you know how to snake in Mario Kart you will be totally at home. The driving tutorial in the intro toy box (the stunt track) left a very bitter taste in my mouth. Am very happy to see racing on an actual track having much tighter and more expected controls. I actually can say I look forward to many racing toy boxes. Avalanche and Disney have now thoroughly impressed me with Infinity. Know it's no the master of any single play style, but aside from stupid bike riding in Monsters they've really covered a lot of bases well. Wow.
 

Campster

Do you like my tight white sweater? STOP STARING
Anyway, I see so much talk in this thread about the figures and discs, but not much about the game itself. Is it actually fun to play, and worth the $75?

The core game itself is... it's okay. It's basically three mini versions of the sort of cheap platformer you'd expect from a Disney movie tie-in? The good news is that they're different enough in flavor that each feels distinct - Monsters, Inc has an emphasis on stealth (sneak up behind people undetected and scare them), Pirates has actual ship-to-ship combat and lots of swashbuckling and guns, and The Incredibles is sort of an open world beat'em up.

But while that sounds really cool, realize that a lot of the quests are stupid, trivial stuff aimed at kids. I.E., a random passer-by in Pirates will tell you he hasn't bathed in months and you need to just pick him up and toss him in the water. Boom! Confetti and celebrations all around for completing the 10-second quest. There are occasionally interesting quests with full voice work - stuff handed out by Don in Monsters Inc or Tia Dalma in Pirates or Edna Mode - but they're the exception to the rule, and most quests are trivial chores aimed at kids. Also realize that the 'story' for these campaigns is as non-existant as they could get away with to minimize voice acting costs.

The other problem is that with just the three base characters and everything (everything) of value locked behind the Disney Vault system, you're not going to have a very full toybox. You'll get 15 spins for leveling up each character to the max, plus 3 spins for every medal you earn in their personal adventures for a total 54 spins. There's probably an additional 50 or so spins to unlock and earn throughout the game as it comes. But ~104 spins out of a vault of 1000 objects is not as much as you'd think, and you'll very much be stuck without at least some of the cooler items in the toybox by sheer mathematical odds. I'm still chasing down the winstate tracker, for example.

All of that said - if you don't plan on using the toybox much for creating so much as downloading other people's levels, and don't mind the fact that the stories are light and the gameplay is shallow... it's a pretty nice little box that lets you get your pirate ship combat, your stealthy scares, and your beat 'em up combat in (with a little racing to boot). Kids will love seeing their favorite characters (even if they're mostly voiced by knockoffs) and older gamers can enjoy collecting items and grinding their characters up to the max level.
 

Figboy79

Aftershock LA
The core game itself is... it's okay. It's basically three mini versions of the sort of cheap platformer you'd expect from a Disney movie tie-in? The good news is that they're different enough in flavor that each feels distinct - Monsters, Inc has an emphasis on stealth (sneak up behind people undetected and scare them), Pirates has actual ship-to-ship combat and lots of swashbuckling and guns, and The Incredibles is sort of an open world beat'em up.

But while that sounds really cool, realize that a lot of the quests are stupid, trivial stuff aimed at kids. I.E., a random passer-by in Pirates will tell you he hasn't bathed in months and you need to just pick him up and toss him in the water. Boom! Confetti and celebrations all around for completing the 10-second quest. There are occasionally interesting quests with full voice work - stuff handed out by Don in Monsters Inc or Tia Dalma in Pirates or Edna Mode - but they're the exception to the rule, and most quests are trivial chores aimed at kids. Also realize that the 'story' for these campaigns is as non-existant as they could get away with to minimize voice acting costs.

The other problem is that with just the three base characters and everything (everything) of value locked behind the Disney Vault system, you're not going to have a very full toybox. You'll get 15 spins for leveling up each character to the max, plus 3 spins for every medal you earn in their personal adventures for a total 54 spins. There's probably an additional 50 or so spins to unlock and earn throughout the game as it comes. But ~104 spins out of a vault of 1000 objects is not as much as you'd think, and you'll very much be stuck without at least some of the cooler items in the toybox by sheer mathematical odds. I'm still chasing down the winstate tracker, for example.

All of that said - if you don't plan on using the toybox much for creating so much as downloading other people's levels, and don't mind the fact that the stories are light and the gameplay is shallow... it's a pretty nice little box that lets you get your pirate ship combat, your stealthy scares, and your beat 'em up combat in (with a little racing to boot). Kids will love seeing their favorite characters (even if they're mostly voiced by knockoffs) and older gamers can enjoy collecting items and grinding their characters up to the max level.

That actually sounds fine to me. As I said before I didn't expect it to be an overly complex game to begin with. The Toy Box mode also seems ok to me as well. I'll definitely mess around in it and build stuff and what have you. It just seems like a charming time waster, featuring Disney characters.
 

Yaari

Member
Yeah the Cars playset is basically a pseudo arcade/kart racer. If you know how to snake in Mario Kart you will be totally at home. The driving tutorial in the intro toy box (the stunt track) left a very bitter taste in my mouth. Am very happy to see racing on an actual track having much tighter and more expected controls. I actually can say I look forward to many racing toy boxes. Avalanche and Disney have now thoroughly impressed me with Infinity. Know it's no the master of any single play style, but aside from stupid bike riding in Monsters they've really covered a lot of bases well. Wow.


Shit, I was looking forward to that, lol. So it is no fun?
 

Campster

Do you like my tight white sweater? STOP STARING
Shit, I was looking forward to that, lol. So it is no fun?

The bike is slow and clunky. I mean, the car/mounted vehicle movement in general is floaty in a kart racer way to begin with, but the bike is particularly bad. You feel like you should be nimble and able to turn on a dime or able to do interesting jumps with the bike, but... you can't. It's like piloting a barge. It feels sort of like it's there to make up for a lack of quick travel rather than to be a mechanic set onto its own? The Monsters Inc level spans two college campuses and a frat row, but unlike The Incredibles where you have a car and Pirates where you have a ship there isn't any other 'fast travel' system. So they give you a bike, which is ostensibly faster but is pretty much no fun to use.
 
Oh I and others have mentioned the "huge delay" going into spark mode on Wii U. Well, it's definitely a programming thing and not the system, because I played off-TV last night in the toy box and spark mode works flawlessly. "-" to go into build mode, "Y" to go into spark mode and it's all instantaneous. Going back as well. So hopefully they fixit to be instantaneous playing on the TV as well. It is a pretty magical feature when it is instant like that. Sucks it only works that smoothly when playing off-TV on Wii U.

Well damn. I've been finding that delay incredibly annoying, but I just kinda assumed that's how it was everywhere. But no, it's just the Wii U version on the TV? Wow.

Sent a tweet off to Johnny V if he can maybe pass it on to the right people. This needs to be fixed.
 

JFunky

Member
So does anyone know for sure if restarting a play set means I have to unlock all the capsules again or not? We have finished a couple of them and my kids want to start them again but I really don't feel like finding all that stuff again. Has anyone tried this yet? I've heard that the capsules all respawn but are they locked in the toybox again or not?
 

Surfheart

Member
So does anyone know for sure if restarting a play set means I have to unlock all the capsules again or not? We have finished a couple of them and my kids want to start them again but I really don't feel like finding all that stuff again. Has anyone tried this yet? I've heard that the capsules all respawn but are they locked in the toybox again or not?

Would like to know this too.
 
Well damn. I've been finding that delay incredibly annoying, but I just kinda assumed that's how it was everywhere. But no, it's just the Wii U version on the TV? Wow.

Sent a tweet off to Johnny V if he can maybe pass it on to the right people. This needs to be fixed.

Theres only a delay for Spark mode? I got Infinity today and I love it BUT - the Wii U version seems to get a lot of slowdown when accessing new areas or switching menus.

So far I'm fondest of the Incredibles set, it feels a bit more solid in terms of narrative, and it's pretty cool unlocking stuff like the
the little weemee hero options that swoop in to shoot down those pesky Omnibots

Monsters just started to hit it's stride when I had to take a break, and Pirates is....very expansive! Though a bit stuck on the rotating statue puzzle, I presume I missed the obvious detail that would otherwise help me get past it, but I can't work out what direction the statue should be facing.

The voice acting ranges from reasonably good copy of the original VA (Is Mrs Incredibles VA her usual? she sounds like the movie voice...) but then you have likes of Sulley and Mr Incredible who just sound nothing like the VA they are supposed to copy.

Not really played with Toybox yet, feels a bit pointless till I've unlocked a ton of stuff, are the premade toyboxes worth a punt?
 

Chairhome

Member
Hi guys, be jealous.

My friend let me borrow his Disney Magic Band.
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Dragon in the background!

Its a little silly, but it was cool. I'm lucky enough to know someone with the band.
 
I'm jealous. Is it permanent or does it need to stay on? Time to start pestering my friends. Know a bunch of people who work at WDW but usually they'd talk about it.

Would like to know this too.

Same. Any one know if the official guide has answers like this in it? There's so much we don't know about this game I'm almost tempted (almost, still more actual characters / discs to buy :p ) to pick it up just to find out about this game.
 

Surfheart

Member
I'm jealous. Is it permanent or does it need to stay on? Time to start pestering my friends. Know a bunch of people who work at WDW but usually they'd talk about it.



Same. Any one know if the official guide has answers like this in it? There's so much we don't know about this game I'm almost tempted (almost, still more actual characters / discs to buy :p ) to pick it up just to find out about this game.

Official guide doesn't mention it unfortunately
 
Getting more and more frustrated with Toy Box. Everything seems so big. I'm having trouble coming up with any ideas because everything is huge. If I try to build a custom building it basically starts out as a two story building. If I want to theme it with trees around I either have to have tiny things or humongous ones. If I want to create a platforming section it's almost impossible to have gaps in between if the blocks are at different heights because one step up vertically is already a tough jump with a gab inbetween blocks.
 
I just opened my Wii U started pack and the game disk package inside says just Wii in a white case?? is this a mistake? everything else on the case is wii U but the game package itself.

it should be in a wii u dvd case right?
 

ElNino

Member
I just opened my Wii U started pack and the game disk package inside says just Wii in a white case?? is this a mistake? everything else on the case is wii U but the game package itself.

it should be in a wii u dvd case right?
Yes, it should be a normal blue/white Wii U case. Have you opened the case?
 
Yes, it should be a normal blue/white Wii U case. Have you opened the case?

fucking christ I tracked this fucker down for 2 days and the one I finally get is packaged wrong from the factory.

you have got to be shitting me. its a Wii game inside a Wii U packaged starter kit.
 
Online still isn't working here (PS3). Just hangs on the load screen when i try to do anything network related. Any ideas?

Band! Whats the deal with this wristband thing???
 

Barsinister

Banned
Restarted Lone Ranger set and although the capsules reset, they are still in your toybox.

Edit: and all of the stars are still listed as completed.
 

borghe

Loves the Greater Toronto Area
Theres only a delay for Spark mode? I got Infinity today and I love it BUT - the Wii U version seems to get a lot of slowdown when accessing new areas or switching menus.
Wii U is the same performance of the other systems EXCEPT for spark mode on-TV. Yeah there is lag in the menus and stuff but it is there on other systems. Spark mode on-TV there is a slight delay hitting "-" and then a pretty significant delay hitting "Y". Like seconds. Then closing it on the Gamepad and then hitting "B" is another delay. Off-TV this all happens basically instantly. What it seems to me is that they are loading up the whole toy box off disc for display on the Gamepad before going into spark mode.
Not really played with Toybox yet, feels a bit pointless till I've unlocked a ton of stuff, are the premade toyboxes worth a punt?
Umm. Depends. For doing anything exciting? Not really. As examples of what you can create in a toy box? Actually really good. So far I've been particularly impressed by Pirates and Monsters. Remember that the playsets are NOT representative of what you can build in the toy box. But yeah so far both of the examples I've unlocked are extremely well done. They've already given me some ideas goin forward.
 

borghe

Loves the Greater Toronto Area
Do we have a release date for Frozen or the possible girls three pack?

My guess is girls pack will be right at wave 2 (middle-to-end of October).

Frozen all Disney has said is that "new movies will see Infinity launches the week of the movie". So we'll see if that means the toys are out the week of the movie, or shortly before to promote.
 

bumpkin

Member
Stuff I've been reading here in this thread and in the reviews has me very interested in picking this game up; it wasn't even on my radar all that much before. If they can keep it going and encompass their other franchises (Lion King, Aladdin, etc.), I'll pretty much be in heaven. The only thing I'm struggling with right now is the decision of what platform to get it on as I have a 360, PS3 and a Wii U.

Does the Wii U version come with a Club Nintendo code?
 

Chucker

Member
Going to WDW in December, have done everything possible to be selected to test the Magic Bands. Linked my reservation to MyDisneyExperience, staying at an RFID resort (Pop Century), etc.

I needs my unlocks.
 

borghe

Loves the Greater Toronto Area
Stuff I've been reading here in this thread and in the reviews has me very interested in picking this game up; it wasn't even on my radar all that much before. If they can keep it going and encompass their other franchises (Lion King, Aladdin, etc.), I'll pretty much be in heaven. The only thing I'm struggling with right now is the decision of what platform to get it on as I have a 360, PS3 and a Wii U.

Does the Wii U version come with a Club Nintendo code?

No it doesn't have a Club Nintendo code.

The only give and take on the Wii U is in Toy Box mode. Going into spark mode while playing on the TV has considerable delay (3-4 seconds). The trade off is that your entire tool box is displayed on the gamepad which is pretty nice. The TV is simply left as the canvas so to speak. If you do toy box mode off-tv (very nice btw), then the spark mode is just like the PS360 version (i.e. instantaneous, but the center of the screen taken up with toys). Being that this actually gives you a choice of how you play, I'd say the Wii U version offers the best options (and is what most here have it on).

Hopefully they do patch it though so that playing on-TV gives you instantaneous spark view. I would guess it's because they are loading up EVERY toy for display on the gamepad.. has to be a better way to cache it instead.

as for the future, we already know the future of this title. There will not be DLC for it, and everything that will be available is already viewable in the hall of heroes. But yeah, going forward with the series/franchise.. Would love

Star Wars
Muppets
Marvel
Aladdin
Lion King
Meet the Robinsons
Lilo & Stitch

heck, I mean really anything.. :D
 

DJ_Lae

Member
Finally polished off the Monsters playset last night and mucked around a bit with the Toy Box.

I'm enjoying the game but it's far from great. I think of the playsets I actually liked the Monsters one the best simply because it's the most relaxing - there are no real time limits, the campus environment is simple to navigate, and setting up pranks is amusing.

Incredibles one was by far the worst, just a bland city with no real variety to the missions. There were also too many escort missions, which are the worst when combat is pretty clunky at best. Once you get the helicopter they become insanely easy, but man that helicopter has some of the most bizarre controls.

Pirates was fun, easily the most varied of the playsets but sailing around got kind of tedious and the final quest (shoot five waves of ships, hit Y to scare away the kraken) was pretty lame.

I have an unopened Cars set so that one will be up next, though I'm not sure what to expect given that driving is kind of clunky in the game. I do have a Mater figurine that I got for free with my starter kit purchase (it was either Mater, Francesco or Dash, because I wasn't about to get a freebie already in another pack) so I have done his adventure, and it was...well, like the rest of Infinity, fun but a bit janky.

The only thing I outright do not care for in the game is how most of the stuff in the toy box is locked behind a spin wall and I'm sure the only way to actually unlock everything is to buy every figurine and level them all up, which I'm not going to do.
 

borghe

Loves the Greater Toronto Area
I have an unopened Cars set so that one will be up next, though I'm not sure what to expect given that driving is kind of clunky in the game. I do have a Mater figurine that I got for free with my starter kit purchase (it was either Mater, Francesco or Dash, because I wasn't about to get a freebie already in another pack) so I have done his adventure, and it was...well, like the rest of Infinity, fun but a bit janky.
I thought the exact. same. thing. I was unimpressed with the driving demo in the intro toy box and monsters on the bike was sheer torture. You will be VERY happy to learn that actual driving (as in Cars) is actually great. Like a decent handling arcade/kart racer. The only downside to it IMHO is the difficulty. You basically have to understand drifting/snaking ala Mario Kart IMHO. I couldn't even beat Chick in the first race without mastering drifting/snaking to fill my turbo meter and using turbo at every step. The unexpected challenge was actually a nice surprise. Just prepare for it. Easily the most difficult of all of the playsets (in a good way).

The only thing I outright do not care for in the game is how most of the stuff in the toy box is locked behind a spin wall and I'm sure the only way to actually unlock everything is to buy every figurine and level them all up, which I'm not going to do.
people keep saying this. I can see both sides, and IMHO I am on the side that is fine with it as is. yes it would be nice to play with everything right out of the box (no pun intended) but the meat was put into the playsets.. and they need a way to direct people to those. with that being said:

The only things you NEED for 100% in toy box are the two playsets.

Getting both playsets gives you 7 figures. Each playset pretty easily gets one figure to level 10. Figure doing every challenge to at least medium and I believe many challenges give spins for medium (though not most).

So you should beat all 5 playsets with about 75 or so spins give or take.

Go to the vault, get a page with the fan and a page with the stunt buggy (or better yet both). spend as many spins as needed (max 16) to get both.

google "level 15 quickly disney infinity" and do that for the rest of your figures/characters.

this should give you 45 extra spins.

I thought it was said that you'd need around 150 or so spins to get every spin-buyable item for the toy box. so best case scenario is you'd need like 20 additional feats.

IF you need more than that.. load up a new profile on your console. start a new game. Stick all of your figures on the base and claim ownership under that profile. They are now level 0. Load up your existing game, stick characters BACK on the base, claim ownership again, and use the fan/stunt track to get them all back to level 15. should give you another 105 spins each time you do it.

edit - ooooohhh... I do stand sort of corrected. You do need all of the figures for a few minor extras in each playset, AND you do need all figures for each playset's vault. The minor extras usually come down to the actual character costume in Toy Box and a seemingly random set of toys. The vault is usually a bit more meaningful usually giving you a bit of meat on top of a sample toy box from that playset's assets.
 

bumpkin

Member
No it doesn't have a Club Nintendo code.

The only give and take on the Wii U is in Toy Box mode. Going into spark mode while playing on the TV has considerable delay (3-4 seconds). The trade off is that your entire tool box is displayed on the gamepad which is pretty nice. The TV is simply left as the canvas so to speak. If you do toy box mode off-tv (very nice btw), then the spark mode is just like the PS360 version (i.e. instantaneous, but the center of the screen taken up with toys). Being that this actually gives you a choice of how you play, I'd say the Wii U version offers the best options (and is what most here have it on).

Hopefully they do patch it though so that playing on-TV gives you instantaneous spark view. I would guess it's because they are loading up EVERY toy for display on the gamepad.. has to be a better way to cache it instead.
Ah, alright. I saw some of the chatter about the delay in the thread, but it's nice to get a clear description of how/when/where it happens. Definitely something I'll keep in mind. I gather that "Spark mode" is something you need to use often in the game?

as for the future, we already know the future of this title. There will not be DLC for it, and everything that will be available is already viewable in the hall of heroes. But yeah, going forward with the series/franchise.. Would love

Star Wars
Muppets
Marvel
Aladdin
Lion King
Meet the Robinsons
Lilo & Stitch

heck, I mean really anything.. :D
It didn't even occur to me that since Disney owns Marvel and Star Wars now, that could technically make them fair game for inclusion in the future. Either of those would be awesome and likely sell like gangbusters; especially if Infinity is as good as I've been hearing from other friends. One of them described it as "Skylanders with way more variety."

I noticed last night that a Jack Skellington figure is on the way. I wonder if that means we can expect a Halloweentown playset and another character from the franchise. Oogie would be awesome!
 
I have decided to open my Violet single pack and do not return it / wait for the Girl 3-pack in late October. In the end I will spend more, but I would like to finish the Incredibles playset as soon as possible.
 

drspeedy

Member
I haven't read the whole thread so this might have already been posted, but in case anyone was looking, Wii version insights:


  • No multiplayer in play sets
  • Multiplayer split screen in toybox mode is meh, only one player controls making anything (probably the same as other versions, I assume)
  • 'Respectable' (re: Wii) graphics, animations aren't anything to brag about

From what I can gather from the internets, there's nothing going for this version; play set levels are shorter than Wii U/PS360 versions (can't confirm that personally, though), no shareable toybox worlds (we knew that), and this nugget from Amazon is something I didn't realize was different:

amazon.com said:
No free build toy box - limited to small themed toy boxes: driving, combat, block, dynamics (i.e. you cannot include enemies in the block world. You cannot include buildings like haunted mansion or Cinderella's Castle in the combat world)


Should be in the clearance bin by the holidays, IMO
 
The sadest thing is that the Wii version is holding the other versions. The Wii is the reason we do not have proper DLC and everything should be in the disc, meaning that we will not see any new playset after Toy Story one before Disney Infinity 2 (when support for Wii should be dropped anyway). The publisher clearly tried to mimic the Skylanders model (where the Wii version is the one which sold the most) but that makes no sense two years after, in the end of a generation cycle.
 

qwerty2k

Member
Going to WDW in December, have done everything possible to be selected to test the Magic Bands. Linked my reservation to MyDisneyExperience, staying at an RFID resort (Pop Century), etc.

I needs my unlocks.

I got back from wdw on Saturday and had a magic band. At the moment contempory and animal kingdom lodge are only ones testing I believe? (I was at animal kingdom lodge). Hope you get a band and have a good time :).
 

Redshirt

Banned
I can't believe I got a wii disk in my package. Toys r Us should have no problem exchanging this right ?!!

Did this happen to anyone else?

I bought the WiiU edition, and it didn't happen to me; but you're actually the fourth or so person I've seen online who has had this problem.
 
The sadest thing is that the Wii version is holding the other versions. The Wii is the reason we do not have proper DLC and everything should be in the disc, meaning that we will not see any new playset after Toy Story one before Disney Infinity 2 (when support for Wii should be dropped anyway). The publisher clearly tried to mimic the Skylanders model (where the Wii version is the one which sold the most) but that makes no sense two years after, in the end of a generation cycle.

Except it's the second best selling version after the 360. So they'll cater to it while they can. Sadly, people are cheap and dumb.
 

borghe

Loves the Greater Toronto Area
The sadest thing is that the Wii version is holding the other versions. The Wii is the reason we do not have proper DLC and everything should be in the disc, meaning that we will not see any new playset after Toy Story one before Disney Infinity 2 (when support for Wii should be dropped anyway). The publisher clearly tried to mimic the Skylanders model (where the Wii version is the one which sold the most) but that makes no sense two years after, in the end of a generation cycle.

I was thinking about this, yes it's the Wii holding things back, HOWEVER even without a Wii SKU, there are still potential problems. AFAIK you can't release a DLC "disc". It's stand alone or nothing. So for them to release, say a wreck it ralph DLC playset for Infinity, they would have to include the characters, the playset hex trophy, AND a DLC code. HOWEVER, for someone who bought this without a (decent) internet connection, all of the sudden their purchase becomes unusable. So yeah Disney can plaster "needs an internet connection and copy of Disney Infinity" all over the packaging, but for a family-friendly game like this, I'm not sure how well that would work. I mean most of the "internet connection required" software are for titles that people who are buying it basically KNOW one is required (MMOs, etc). So to take an otherwise stand alone game like this, release DLC that is a code PLUS physical figures and a physical trophy, would IMHO be a nightmare.

The better bet, and IMHO there is no reason they can't do this, is to release DLC (for DI2, although technically there is no reason they couldn't do it for this unless the game simply isn't built to accommodate DLC) that uses existing characters. So release a Wreck It Ralph DLC, online-only, that uses the Wreck It Ralph figures.

but now thinking about that, that would also be a nightmare.. with people paying $10-15 for the DLC and then finding out they can't play it because they don't own any of the compatible figures.

Ok, so yeah... that's why all of this stuff is all on-disc already and just unlocked through the trophies and figures. lol.

The only good option as I see it is just for DI2 to allow ANY figures to play in ANY playsets. This could then allow for true DLC. Then again with how protective Disney is of ALL of its IPs, I don't really see this happening outside of Toy Box (i.e. Disney would NEVER allow Simba and the Seven Dwarves in a faithfully recreated Snow White playset)
 
D

Diggeh

Unconfirmed Member
It feels awkward to already be talking about Disney Infinity 2 because it promises potential new characters and play sets. Almost as if Disney Infinity is overselling itself.

We just completed every play set with nearly every collectible and challenge (even Cars and The Lone Ranger), and even though there's plenty of Gold Stars, tons of feats, and fun Toy Box creations, I'm not seeing how excitement (or shelf space) will last until next year--or even until the holiday season.

Part of the problem is the already-addressed issue of character "usefulness". In Skylanders, each character has special upgrades and keeps their money count throughout each successive game. In Disney Infinity, characters don't gain unique abilities--what you see is what you get outside of weapons and mounts. Money is only used to purchase toys in the play sets, and once you buy everything you're left with no incentive to return other than to complete challenges and level up to 15.
Oh, and don't forget to buy every character for that toy box. Don't you want to unlock that play set's vault with exclusive toys and the actual Toy Box for that play set?

There's also the "Toy Box Exclusive" characters like Jack Skellington. As much as I love Jack, what incentive do I have to own him other than...well, owning him? Considering his toy box elements are random blind-bagged Power Discs in a future wave, you literally just own him. He can run and play around in any creation like any basic avatar, but he's just...there. Skylanders not only have unique abilities and their own money, but they can travel to any realm in any game (depending on the series). They aren't limited by IP restrictions, which already go out the door by playing as any villain in a play set. Sure, Frozen and Wreck-It Ralph will come with unique domes and floors alongside the figures, but how long will you really play with non-play set figures in Toy Box Mode?

I know Disney will allow compatibility with DI2 figures in DI with a patch, but what's to stop them from limiting newer play sets to DI2? In Skylanders Giants you could replay adventure pack levels that you bought for the first game (may be a bad point because they supposedly aren't compatible with Swap Force).

Not being ungrateful toward the entertainment Disney Infinity has brought us so far, and I thoroughly enjoy creating new worlds with power discs, but the idea that Toy Story In Space is apparently the final of six play sets is disappointing for a game that will supposedly last until next year.
 

Chucker

Member
I got back from wdw on Saturday and had a magic band. At the moment contempory and animal kingdom lodge are only ones testing I believe? (I was at animal kingdom lodge). Hope you get a band and have a good time :).

My wife is a travel agent, and good friends with her Disney Rep. Pop will be doing it when we go in December. We were going for Animal Kingdom Lodge, but switched to Pop since we'd be saving over a grand with her agent rate. It's kind of bittersweet, AKL is so nice, but my daughter(she's 2) loves Pac-Man and flipped out when I showed her pictures of Pop Century and the 80's section that looks like a Pac-Man level.
 
I was thinking about this, yes it's the Wii holding things back, HOWEVER even without a Wii SKU, there are still potential problems. AFAIK you can't release a DLC "disc". It's stand alone or nothing. So for them to release, say a wreck it ralph DLC playset for Infinity, they would have to include the characters, the playset hex trophy, AND a DLC code. HOWEVER, for someone who bought this without a (decent) internet connection, all of the sudden their purchase becomes unusable. So yeah Disney can plaster "needs an internet connection and copy of Disney Infinity" all over the packaging, but for a family-friendly game like this, I'm not sure how well that would work. I mean most of the "internet connection required" software are for titles that people who are buying it basically KNOW one is required (MMOs, etc). So to take an otherwise stand alone game like this, release DLC that is a code PLUS physical figures and a physical trophy, would IMHO be a nightmare.

This "how they will updated the game" thing was one of my first thoughts when they announced the game. Sure you should not expect internet connection in something aimed towards childs. I am not sure if disc-based DLCs included with the playset would not work. We have seem plenty of "game of the year"/"complete" editions that comes with all DLCs from the game bundled. Plus there is some XBLA games that come bundled on discs. The discs would only install the DLCs on the console harddisk and then the game will be played as the DLC was downloaded. But again it would work on 360/PS3 but not on Wii.

The better bet, and IMHO there is no reason they can't do this, is to release DLC (for DI2, although technically there is no reason they couldn't do it for this unless the game simply isn't built to accommodate DLC) that uses existing characters. So release a Wreck It Ralph DLC, online-only, that uses the Wreck It Ralph figures.
but now thinking about that, that would also be a nightmare.. with people paying $10-15 for the DLC and then finding out they can't play it because they don't own any of the compatible figures.

Well a good option is to make those DLCs free of charge. Anyone can download them, but they can only be played by the ones who bought the required figures. Actually it is a good way to drive the sales of the stand-alone figures further.

The only good option as I see it is just for DI2 to allow ANY figures to play in ANY playsets. This could then allow for true DLC. Then again with how protective Disney is of ALL of its IPs, I don't really see this happening outside of Toy Box (i.e. Disney would NEVER allow Simba and the Seven Dwarves in a faithfully recreated Snow White playset)
The lack of a proper campaign is one of my main complains about the game. Playsets are fine but are only a collection of mini-games, they lack a story-driven gameplay. I started to play the game with my 5-years boy the last weekend. He played a lot of skylanders and love it. The only playset we played was the Incredibles. Although I have bought all the playsets available I could not convince him to leave the Incredibles playset after he started to play it (you know how small children likes to play something over and over again). He said he liked the Incredibles more than Skylanders but I am not sure if it is not only a novelty thing.

I found myshelf a little bit disappointed because we spend all the time with the playset using the same characters, he did not want to change them. This is an area Skylanders does it better it always invite/incentive you the change characters during gameplay, for accessing new areas, having more strength in others, or simple because theirs powers are better against a certain type of enemy. It is nice to have your little army on your front and choose the figures/strategy. Even death is handling better in Skyladers, when your character energy is deplated he is "tired" and should rest for the rest of the level, you have to switch the caracter to continue playing or restart the level (extra characters equals extra lives). As far as I understand in DI there is no penalty for loosing all your health, the character just breaks and assembles back again, right? (I understand that the game is for kids but even kids needs some incentive to play better).

There is little incentive to switch characters in any Disney Infinity playset because the gameplay from all characters is the same. Even if they have different powers, they have the same effect over the enemies/environment. Some vaults requires different characters to open, but that only looks cheap. I mean, there should be occasions that the strenght of Mr. Incredible would have to be required, etc. But that will require the player to have all figures from the playset, I understand why all the gameplays are equal because of that, but again, Skylanders handled it better.

This lack of changing characters made me feel like I was simple playing a Disney licensed game (even if it a good licensed game, it just looks like I was playing the Bolt game, Cars like the Cars 2 game, etc) instead a game based on physical toys. I was not constantly reminded that I have a figure in a portal, that I could changed it, that changing it would affect my gameplay/strategy.

I understand why Disney does not want to mix characters in the playsets, they are very specific to each world. But I believe a main campaign outside the realms of each playset would be a good idea. Just put all characters to confront some Disney Bad Guys in a typical conquer the world play and it will be nice. Keep the campaign levels generic enought to not damage the original Disney lore of the characters while mainting some references to all the stories. But yeah, it would be difficult to Disney to allow that. And another reason to difficult this vision is the inclusion of the Cars franchise. They look and play very different from the others (after all they are not anthropologic figures like the rest). I know they are a big money mover franchise, but they should not be in the game IMO.
 

borghe

Loves the Greater Toronto Area
yeah, you have valid points, all of them.

regarding DI(1), the only thing I can think of is that Disney will be really intent (and proactive) in getting the best of the best user toy boxes through. Everyone likes to point out LittleBigPlanet, BUT LBP had stickers and costumes released through the first year. Here presumably we will have everything there is to have by January I believe. So it all comes back to Toy Box.. some stuff is starting make it into our hands.. Victory tracker, scoreboards, objectives, racing, etc. So once Disney starts to release curated Toy Boxes I see that giving us SOME entertainment for a period of time.

WITH that being said, assume 6-ish hours per playset x 6 for 36 hours of content, PLUS even if we get another 4-5 hours from the Toy Box, that is over 40 hours of content from this release. Not at all a shabby number IMHO.

With that being said, yes... I agree. There probably won't be enough here, even with curated Toy Boxes, to keep us playing non-stop through DI2's release.

With all of this being said, looking on HLTB it is showing both Skylanders 1 and Giants in the 11-12 hour time range. Skylanders completionist is listed at 21 hours.. not sure if that means completionist on the base game or including adventure packs. So unquestionably you are getting more content here than in Skylanders. What is your incentive to play additional characters through Skylanders? Do you have to play the whole game again? etc. (I know nothing about it). i.e. How/why would a kid play Giants from last October to this October?

edit - Chiaroscuro - yeah, IMHO they handled the swapping of characters very poorly. The ONLY incentive to ever swap characters is to open characters-specific vaults and challenges. TBH I would have been fine with a 3-4 hour more generalized playset story then with an additional half hour to hour or so of content per character. Agreed. Some of the character-specific "adventures" are actually pretty clever, but really each one is nothing more than a prebuilt toy box giving like 10-30 minutes of play time (to get the gold star)

I've also said a few times that I absolutely believe DI2 will be more skylanders-esque in terms of an adventure for EVERYONE, then possibly still including playsets for new characters/franchises. Really it makes sense. I simply don't see it being good business sense for DI2 to just repeat the same model as this game.
 
My wife is a travel agent, and good friends with her Disney Rep. Pop will be doing it when we go in December. We were going for Animal Kingdom Lodge, but switched to Pop since we'd be saving over a grand with her agent rate. It's kind of bittersweet, AKL is so nice, but my daughter(she's 2) loves Pac-Man and flipped out when I showed her pictures of Pop Century and the 80's section that looks like a Pac-Man level.

Have you stayed in a value hotel at WDW before? I hope you know what you're getting into.

Long walks, crappy accommodations and the buses to the park often arrive full by the time they get to your stop.
 
There is little incentive to switch characters in any Disney Infinity playset because the gameplay from all characters is the same. Even if they have different powers, they have the same effect over the enemies/environment. Some vaults requires different characters to open, but that only looks cheap. I mean, there should be occasions that the strenght of Mr. Incredible would have to be required, etc. But that will require the player to have all figures from the playset, I understand why all the gameplays are equal because of that, but again, Skylanders handled it better.
You're upset Disney isn't trying to force you to spend money. I think Disney wants you to buy and play with the character because you like the character.

This lack of changing characters made me feel like I was simple playing a Disney licensed game (even if it a good licensed game, it just looks like I was playing the Bolt game, Cars like the Cars 2 game, etc) instead a game based on physical toys. I was not constantly reminded that I have a figure in a portal, that I could changed it, that changing it would affect my gameplay/strategy.
This isn't skylanders. This is a program that runs disney franchise games, and adds a feature to allow the characters and IP of those games to play with each other.
And another reason to difficult this vision is the inclusion of the Cars franchise. They look and play very different from the others (after all they are not anthropologic figures like the rest). I know they are a big money mover franchise, but they should not be in the game IMO.
So any Disney movie that doesn't star bipedals should not be allowed in this Disney franchise game.
 

qwerty2k

Member
My wife is a travel agent, and good friends with her Disney Rep. Pop will be doing it when we go in December. We were going for Animal Kingdom Lodge, but switched to Pop since we'd be saving over a grand with her agent rate. It's kind of bittersweet, AKL is so nice, but my daughter(she's 2) loves Pac-Man and flipped out when I showed her pictures of Pop Century and the 80's section that looks like a Pac-Man level.

AKL is very nice as you say, it was my first time at WDW and loved it, can't wait to go back, considering French Quarter for next time. Yeah it is hard to justify the extra cost of AKL compared with some of the other resorts especially when like you say you can save a grand. Hope you and your wife/daughter have fun :)
 
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