Second one being Beyond Divinity, or Divinity II? Sounds like Beyond Divinity's the one that's really hated whereas Divinity II's got mostly mixed opinions.
Beyond Divinity was the one that sucked. I slogged through probably 80% of that game before finally giving up. Even as a huge DD fan, I still couldn't stand that game. Ugh.
Haven't played Divinity II, because I hated BD so much.
Including Swen Vincke's top 5 games of all time. I'm starting to turn into a Vincke fanboy.
Including Swen Vincke's top 5 games of all time. I'm starting to turn into a Vincke fanboy.
I really oughta try to get into Ultima Underworld more. I guess I'd be able to get into it easier if it could be remade with some modern conveniences (just explaining stuff and in-game) and WASD controls... kinda like something like SS2 come to think of it. Hell, keep the graphics and all the same, they're nice and nostalgic.Including Swen Vincke's top 5 games of all time. I'm starting to turn into a Vincke fanboy.
Second one being Beyond Divinity, or Divinity II? Sounds like Beyond Divinity's the one that's really hated whereas Divinity II's got mostly mixed opinions.
Including Swen Vincke's top 5 games of all time. I'm starting to turn into a Vincke fanboy.
Including Swen Vincke's top 5 games of all time. I'm starting to turn into a Vincke fanboy.
I really oughta try to get into Ultima Underworld more. I guess I'd be able to get into it easier if it could be remade with some modern conveniences (just explaining stuff and in-game) and WASD controls... kinda like something like SS2 come to think of it. Hell, keep the graphics and all the same, they're nice and nostalgic.
But if I just sat down with it and maybe printed a reference sheet I'd probably be OK.
the controls in ultima underworld are wasd
That certainly made the first stretch goal sound a lot more appealing. We should be reaching it in 2 days or so if all goes well.New update detailing the shelter plane: http://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/451589
Pulled my kickstarter pledge and instead pledged directly via their site. I'll be doing the same for all future projects that offer a paypal option.
I've seen a lot of people snub the idea of using PayPal over Kickstarter for pledging. But actually, PayPal's fee's are much smaller (or free) compared to the 5% and 2% that Kickstarter and Amazon take from the final amount. The developers will end up seeing more of your money through PayPal donations, and there isn't the worry of bank transactions not going through. Pay Pal is really not a bad option if the KS project already hit its target goal..
Yeah, I'll probably also move my pledge over to paypal before the end. (And increase it)
the controls in ultima underworld are wasd
Well, it's some sort of odd varient, but admittedly with time I could probably get used to it... but even with the keys being in somewhat different areas there's still the fact it's not as smooth controlling as modern WASD (slow sidestepping, no diagonals) and for some reason it doesn't seem or feel like I'm moving straight, must be a quirk in the engine where the directions you can move are actually far fewer than you'd expect. Or there's some weird issue I'm overlooking. I don't know if it's really severe enough to be "unplayable", certainly not with the goods GOG supplies, but it's a good case for where I think games aging actually show up in that the basic controls just aren't as smooth as later games. Ironic that I'm finding a lot of modern 3rd person games ALSO are more clunky feeling for control than older ones, but that's another topic entirely.Not to mention that DOSBox has a built in keyboard remapper.
We need more buzz. I want dem stretch goals!
Yeah, I also really want this to reach 800k, but it's looking rather unlikely.
The recent controversy reminded me that the Shadowrun Returns kickstarter made almost 2 million, and that was by a developer with no real cRPG experience under their belt (or, really, any kind of high-end game experience). And it also didn't really have anything to show. Comparing that with Divinity struggling around 500k it's hard not to see some degree of the so-called "kickstarter fatigue".
Yeah, I also really want this to reach 800k, but it's looking rather unlikely.
The recent controversy reminded me that the Shadowrun Returns kickstarter made almost 2 million, and that was by a developer with no real cRPG experience under their belt (or, really, any kind of high-end game experience). And it also didn't really have anything to show. Comparing that with Divinity struggling around 500k it's hard not to see some degree of the so-called "kickstarter fatigue".
And Shadowrun is a far bigger IP than Divinity.
Sounds like it was faithful to the source thenI just played the first one which I was told would be like BG2, but it wasn't at all. It was kind of like a boring Diablo clone.
Yeah I really like his blog.Sven Larsen seems genuinely passionate about his fans, team, and game. I think a few industry professionals out there could do well by following his example.
I'd say the Kickstarter frenzy that started shortly after Double Fine's campaign lasted about 3-4 months, since Summer last year the situation has been about the same and people are a lot more picky about projects they're going to back. Those first few months you had campaigns like Republique or Banner Saga where people threw over half a million dollars at what seemed like risky projects to me.I'm not convinced there is no kickstarter fatigue at all -- it's not nearly as significant as some claim, but I don't think it's entirely bogus. Yes, Torment did exceptionally well, but hey, it's Torment. Who is to say that it wouldn't have done even better last year?
In the same vein, I do not believe that a kickstarter like Shadowrun Returns (which, let's face it, is by an unknown studio with no real cRPG background) would manage to reach a similar funding level today as it did when it originally launched.
Why does it have to be fatigue? People back the projects they want to see done, random average joes might at times ride on someone's tailcoats but other than that they get little to no attention as expected. Then something else that inspires people comes along and they back it. It's not about fatigue, it's about showing something that resonates with people and stands out from the pack. A lot like actual game releases. Not getting as much money as Torment doesn't necessarily indicate fatigue. I'm not backing Divinity either, it's a game that will be made anyway, with additional polish and features thanks to this money. I didn't back all the big ones. I'll back something else at some point. If you browse Kickstarter there are still tons and tons of bigger and smaller projects that still get successfully funded, not necessarily in video game form. In my case it's still video game budget money, nobody buys every half decent game, nobody backs every half decent video game project in the same way, especially since there are more risks involved so you have to be even more interested in it."Kickstarter fatigue" is probably closer to when a crowded holiday season hits: we only have so much to spend and need to prioritize. A safe distance from titans like Project Eternity or Torment it'd do better.
Nevertheless I imagine some luster has worn off, people paid attention with games like DFA or Wasteland 2 and started pitching in for other games like Shadowrun, and now need more to really get jostled (Hero-U barely met its goal, and this met it but is taking awhile to ramp up.)
Might be a matter of perspective (and may take another year or two to REALLY show), but it seems that if nothing else it normalized. Unless you greatly equalized wealth people in general aren't going to be throwing significant money in great numbers at these kickstarters, though I guess if wealth were more equalized they might not even be bothering to start Kickstarters.But overall projects are still funded which shows there's no fatigue going on.
It's been noted that we had loads of projects getting tons of money just after DFA brought Kickstarter to everyone's attention and Wasteland 2 reinforced it, though again it's something of a matter of perspective. I DO think if you dogpile the games each one will be less likely to get funding from some people (or receive less) because they'd have to prioritize, I almost expect Shroud of the Avatar would've soared even higher without Torment (and this for that matter) making many of us go "wait this is more deserving."Why does it have to be fatigue? People back the projects they want to see done, random average joes might at times ride on someone's tailcoats but other than that they get little to no attention as expected. Then something else that inspires people comes along and they back it. It's not about fatigue, it's about showing something that resonates with people and stands out from the pack. A lot like actual game releases. Not getting as much money as Torment doesn't necessarily indicate fatigue. I'm not backing Divinity either, plus it's a game that will be made anyway only with additional polish and features thanks to this money. I didn't back all the big name ones. I'll back something else at some point.
I almost expect Shroud of the Avatar would've soared even higher without Torment (and this for that matter) making many of us go "wait this is more deserving."
Though that one always did seem a bit dubious, maybe the 2 million was mainly from people who were willing to take that shot or were big enough Ultima fans to just not care.
It's maybe normalized in the sense that the current state is the norm that the indie/small dev community should expect going forward. But it's far, far above prior to DF's campaign, ie. the old norm.Might be a matter of perspective (and may take another year or two to REALLY show), but it seems that if nothing else it normalized. Unless you greatly equalized wealth people in general aren't going to be throwing significant money in great numbers at these kickstarters, though I guess if wealth were more equalized they might not even be bothering.
Curt Schilling and Shadowrun Returns both indicate in different ways why it was probably for the best to go for Kickstarter anyway: Curt Schilling got investment and STILL blew through all his money for that MMO, while Shadowrun Returns has a lot of people wanting refunds so getting an investment but having a buffer to refund if it doesn't work out is probably for the best. Though personally I couldn't help but wonder what kind of staff he pulled together, and if he was promising far, far too much.I don't know, of all the big profile video game Kickstarters around, SotA has gotten the most criticism (well, barring Wildman maybe) during its campaign, not only here on GAF. Not just because of the "millionaire begging for money" sentiment that was also there with Molyneux kickstarter, but mainly because it just looked entirely uninspired. I was actually surprised that it still managed to reach its goal. Nostalgia is a bitch, I guess.
True, it's part of why I think some more time is needed to see if there's REAL fatigue, but I do think we'll have minor fatigue in the sense that people will want breathers after sufficiently large and similar Kickstarters.It's maybe normalized in the sense that the current state is the norm that the indie/small dev community should expect going forward. But it's far, far above prior to DF's campaign, ie. the old norm.
I'm not convinced there is no kickstarter fatigue at all -- it's not nearly as significant as some claim, but I don't think it's entirely bogus. Yes, Torment did exceptionally well, but hey, it's Torment. Who is to say that it wouldn't have done even better last year?
In the same vein, I do not believe that a kickstarter like Shadowrun Returns (which, let's face it, is by an unknown studio with no real cRPG background) would manage to reach a similar funding level today as it did when it originally launched.
Nostalgia is a bitch, I guess.
That Matt Chat video is awesome. Great questions, long, and it ends with a beer review. Couldn't ask for better!
Matt Chat videos have almost criminally low number of views, the list of people he has interviewed is insane.
No it is called rational thinking something which is totally oblivious to people who hate from some weird reason Molynelux and go in every thread about him stating their hate as Peter was responsible for ruining their lives.
My nostalgia comment didn't refer to funding kickstarters projects by millionaires, but to funding kickstarters by people with a great legacy despite the project itself looking rather uninspired.
It was a god game like populus and that is why people backed it. No reason to hate that gengre.
I don't know, of all the big profile video game Kickstarters around, SotA has gotten the most criticism (well, barring Wildman maybe) during its campaign, not only here on GAF. Not just because of the "millionaire begging for money" sentiment that was also there with Molyneux kickstarter, but mainly because it just looked entirely uninspired. I was actually surprised that it still managed to reach its goal. Nostalgia is a bitch, I guess.
I get the feeling that is one of the problems Divinity has in spreading awareness. As a European developer, they just don't seem to have the same media connections/coverage in the US as some other projects.At least Banner Saga looks like a pretty good game. Republique, I feel like I still don't know what that is supposed to be... Very strange how games journalists seemed to descend on that one.