HP_Wuvcraft
Banned
By the way, act two? Did I miss a cutscene or something, or is everyone just calling the next major map act 2 because Cyseal took everyone likehours?twenty
Yeah, that and the main quest for that town is completed.
By the way, act two? Did I miss a cutscene or something, or is everyone just calling the next major map act 2 because Cyseal took everyone likehours?twenty
Well, in terms of general environmental interaction it at the very least matches the "classic" it tries to emulate (Ultima 7). In terms of environmental interactions in battle, it handily outdoes every single RPG ever released (admittedly I can only say so for certain for the 90% or so I've played ).Environmental interaction is not winning me over yet.
Well, in terms of general environmental interaction it at the very least matches the "classic" it tries to emulate (Ultima 7). In terms of environmental interactions in battle, it handily outdoes every single RPG ever released (admittedly I can only say so for certain for the 90% or so I've played ).
So it says that I can combine 2 blank elemental scrolls to make a blank elemental book, but how do I do that when they stack?
I'm going to say you probably won't like Original Sin, or at least wait for a sale, if you're looking at gameplay and thinking it's slow, rather than thinking about how you would do the fight differently or other possibilities. Obviously, no way does it compare to Torchlight and Diablo. You'll have to love the combat and the environmental interaction to love Original Sin.Final Fantasy X and Legend Of Dragoon are the only turn based RPGs I've played (loved them both). Those seem much different though since there it's a fixed battle space. After playing Action RPGs like Torchlight and Diablo, I watch gameplay of Divinity and just wish it was faster
Well it has a desert, so I guess it completely qualifies as an act 2.Yeah, that and the main quest for that town is completed.
Or they can enjoy different games for different reasons.Sadly, I care rather little about combat. My mistake for not taking half an hour to read up on the game though. I'm sure there are a lot of people on here who enjoyed the old school WRPGs as well as this, but apparently, they enjoyed BG2 and so forth for other reasons than me.
I started enjoying the writing much more when I stopped thinking of it as something I was supposed to be in any way invested in, and started thinking of it as video gaming's Asterix the Gaul; silly wordplay, banter, a ridiculously earnest and jolly adventuring duo, lots of openly anachronistic winks and nudges to real life and modern culture. Every character is a bit mad in their own special way.
Well it has a desert, so I guess it completely qualifies as an act 2.
Pillars of Eternity is going to be similar to Divinity, right? I had backed that on KS so I suppose I could just wait for that and see if I like the genre and then considering getting DivinityI'm going to say you probably won't like Original Sin, or at least wait for a sale, if you're looking at gameplay and thinking it's slow, rather than thinking about how you would do the fight differently or other possibilities. Obviously, no way does it compare to Torchlight and Diablo. You'll have to love the combat and the environmental interaction to love Original Sin.
Well it has a desert, so I guess it completely qualifies as an act 2.
Sadly, I care rather little about combat. My mistake for not taking half an hour to read up on the game though. I'm sure there are a lot of people on here who enjoyed the old school WRPGs as well as this, but apparently, they enjoyed BG2 and so forth for other reasons than me.
Whatever, I supported a talented Euro WPRG dev. I'm somewhat fine with this.
Hold shift to split stacks.
If you want writing in the style and of the quality of the isometric crpg classics you're not going to get it out of anything but Project Eternity and hopefully Torment 2.
Also your implication that people didn't value BG2 for elements like story just because they enjoy this game is fairly obnoxious.
Pillars of Eternity is going to be similar to Divinity, right? I had backed that on KS so I suppose I could just wait for that and see if I like the genre and then considering getting Divinity
Pillars of Eternity is going to be similar to Divinity, right? I had backed that on KS so I suppose I could just wait for that and see if I like the genre and then considering getting Divinity
Any specific questions about how the co-op works with regards to loot, quests, save positions, etc. can be imagined by asking yourself, "well, how would it work in single-player mode?" and that's your answer.
That depends on how closely you look. At a glance, it will be similar. Both are party-based, isometric CRPGs.Pillars of Eternity is going to be similar to Divinity, right?
That's a pretty good comparison.They are really as different as, say, Skyrim and Mass Effect.
Dunno. I didn't stick around for longer than I had to. Went straight for theI hate that area. It completely drains you AP for any battle. Please tell me there's no boss fight in this thing.
I'm not sure I could recommend OS based on if you like PoE, much like I couldn't recommend OS based on liking FFX and Dragoon. This is why every game needs a demo.Pillars of Eternity is going to be similar to Divinity, right? I had backed that on KS so I suppose I could just wait for that and see if I like the genre and then considering getting Divinity
That depends on how closely you look. At a glance, it will be similar. Both are party-based, isometric CRPGs.
However, PoE rather strictly follows a Baldur's Gate tradition, while Divinity follows the Ultima tradition to some extent, combined with battles reminiscent of (but even better than) ToEE, and coop.
So:
- PoE has RTwP battles, while Divinity has turn-based battles
- PoE will feature very limited environment interaction, while environment interaction is a huge selling point for Divinity
- PoE has a standard RPG crafting system, while Divinity has this (spoiler warning I guess)
- PoE is purely a single-player affair (one area where it doesn't match BG), while Divinity has great coop support
- PoE will feature a very serious setting, story and characters, while Divinity is very whimsical
I think they are about as far from each other as you can get while remaining in the "isometric, party-based RPG" subgenre. Which is great, since we will be getting an exceptional and one hopefully exceptional game in the genre in quick succession, but they offer very different experiences.
- PoE has a standard RPG crafting system, while Divinity has this (spoiler warning I guess)
It is doubly impressive how completely amazing Divinity's battle system is despite being hampered by its fundamental turn-based design. At this point, I'm almost ready to call it the best ever in any RPG.This is a good run-down of some of the differences. And while I have no doubt Eternity will have a very enjoyable combat system, I do have to wonder after playing Divinity: OS how it will measure up to this game. 'Course Eternity is a bit hampered by its choice of RtWP over TB, right Durante?
Thank you for fleshing out the differences in more detail. I suppose I'll just hold out for a sale on Divinity. The co op aspect really interests me and is something I wish PoE had.That depends on how closely you look. At a glance, it will be similar. Both are party-based, isometric CRPGs.
However, PoE rather strictly follows a Baldur's Gate tradition, while Divinity follows the Ultima tradition to some extent, combined with battles reminiscent of (but even better than) ToEE, and coop.
So:
- PoE has RTwP battles, while Divinity has turn-based battles
- PoE will feature very limited environment interaction, while environment interaction is a huge selling point for Divinity
- PoE has a standard RPG crafting system, while Divinity has this (spoiler warning I guess)
- PoE is purely a single-player affair (one area where it doesn't match BG), while Divinity has great coop support
- PoE will feature a very serious setting, story and characters, while Divinity is very whimsical
I think they are about as far from each other as you can get while remaining in the "isometric, party-based RPG" subgenre. Which is great, since we will be getting an exceptional and one hopefully exceptional game in the genre in quick succession, but they offer very different experiences.
That's a pretty good comparison.
As far as environmental interaction goes, what are some examples of that? In one game I saw, there was some water on the ground and the player could electrocuted it to block off enemies attacking from that direction. Is that basically the jist of environmental interaction or does it get more complex than that?
Did anyone else has trouble pickpocketing the crazy elf? Have my pickpocket at three and for whatever reason it says the item I need for the quest exceeds my value.
which crazy elf?
There are two parts to it really: interacting with items and interacting with elements, and both have applications both in battle and outside of it.Thank you for fleshing out the differences in more detail. I suppose I'll just hold out for a sale on Divinity. The co op aspect really interests me and is something I wish PoE had.
As far as environmental interaction goes, what are some examples of that? In one game I saw, there was some water on the ground and the player could electrocuted it to block off enemies attacking from that direction. Is that basically the jist of environmental interaction or does it get more complex than that?
It is doubly impressive how completely amazing Divinity's battle system is despite being hampered by its fundamental turn-based design. At this point, I'm almost ready to call it the best ever in any RPG.
I don't count Jagged Alliance 2 (I agree to not get into it ), but yeah, ToEE is the benchmark I'm looking at. And I'm starting to think Divinity is better. I also really didn't expect that.Temple of Elemental Evil and Jagged Alliance 2 (without getting into the latter's whole "is it an RPG?" debate) are commonly cited as having the best turn-based combat in a CRPG, for good reason, and I would say Divinity: OS is right there with them.
And I cannot say I was expecting that.
The one in the first inn.
I love/hate how difficult it is to loot bodies after a big battle full of ice spells. It's a huge pain in the ass, but it makes me laugh every time.
As it's the same for me I guess that's just the way the game is. I could be wrong though.I took a break for a day or so. When I last played, I just hit Silverglen / The forest. I'm currently level 10, yet every mob and quest is significantly higher (14).
Am I really underleveled or have I missed something important?
I took a break for a day or so. When I last played, I just hit Silverglen / The forest. I'm currently level 10, yet every mob and quest is significantly higher (14).
Am I really underleveled or have I missed something important?
the one who wants you to kill the orc/get her medallion? I never had to pickpocket him. I just got him what he wanted.
I am not a monster so I am trying to do get him arrested but I can't get the evidence :/
I am not a monster so I am trying to do get him arrested but I can't get the evidence :/
Give in to your dark desires and just roast him in his own room.
I don't think so, when I tried to get him arrested the head guy asked if I had evidence so I went back to the room to look around and the elf turns around in such a way as to let you pick pocket him. It's just awell I talked to the orc and she agree to just give him the amulet, I didnt kill her.
you took a completely different approach then.
maybe there is another way to get the item than pickpocketing?
pickpocketing has a weight/worth limit, what kind of item is it anyway?
Due process!
I don't think so, when I tried to get him arrested the head guy asked if I had evidence so I went back to the room to look around and the elf turns around in such a way as to let you pick pocket him. It's just aamulet worth 400 gold. The specific message is something like "you cannot pickpocket this item because it exceeds your value limit" Certainly neat that 4 or 5 different ways to resolve the quest have been mentioned in the responses, even if one doesn't seem to workbloodied
I don't think so, when I tried to get him arrested the head guy asked if I had evidence so I went back to the room to look around and the elf turns around in such a way as to let you pick pocket him. It's just aamulet worth 400 gold. The specific message is something like "you cannot pickpocket this item because it exceeds your value limit" Certainly neat that 4 or 5 different ways to resolve the quest have been mentioned in the responses, even if one doesn't seem to workbloodied
Trying to pickpocket the elf to get theand it says "cannot pickpocket, value exceeds my limit" What? Have 3 in pickpocket.amulet as evidence
How is the base skill level determined? For example, Madora's man-at-arms skill is at level 2 while my main character's witchcraft is at 1. They are both at level 5 and I can't increase either of these skills.
After 7 hours non-stop this night with my friend, the game is great! The only thing that bugging me is the dialogue. I miss a lot of the quest my friend is doing because I can't follow the conversation, so while he talk to someone, I go somewhere else and do something, and in the end, we might have played like 40% together. :/
For the time being, follow the chat between your co-op partner and the NPC by bringing up the dialogue section in your journal - it updates in real time with both sides of the conversation and can be read from the other side of yhe game world. You miss out on seeing the dialogue options sadly, you'll only see the chosen response. It's the best option at the moment though. Happily, Larian are working on a patch to allow us to view the actual conversation UI of our co-op partner in real time.
I love/hate how difficult it is to loot bodies after a big battle full of ice spells. It's a huge pain in the ass, but it makes me laugh every time.
I took a break for a day or so. When I last played, I just hit Silverglen / The forest. I'm currently level 10, yet every mob and quest is significantly higher (14).
Am I really underleveled or have I missed something important?
After 7 hours non-stop this night with my friend, the game is great! The only thing that bugging me is the dialogue. I miss a lot of the quest my friend is doing because I can't follow the conversation, so while he talk to someone, I go somewhere else and do something, and in the end, we might have played like 40% together. :/
I know this sounds like advice coming straight from Captain Obvious but...walk on ice, you don't fall over very much compared to running.
I do not recommend you to do this because you will miss some banters between the mains heroes that can give you bonus stat.After 7 hours non-stop this night with my friend, the game is great! The only thing that bugging me is the dialogue. I miss a lot of the quest my friend is doing because I can't follow the conversation, so while he talk to someone, I go somewhere else and do something, and in the end, we might have played like 40% together. :/
I recommend you to the other questOriginally Posted by publicpwnerer
I took a break for a day or so. When I last played, I just hit Silverglen / The forest. I'm currently level 10, yet every mob and quest is significantly higher (14).
Am I really underleveled or have I missed something important?