Wish for a few balance changes:
-Tripping should only last for a single turn
-When you smelt a 2h sword it should only yield a single small bar back.
-Change metal armor improvement from crafting to blacksmithing
-Let sneaking level improve (sneaking-) backstab damage
-Add the dye vendor to the first town >_< (or did I miss him?)
-Phoenix Dive should leave a fire trail immediately (or should deal damage, really).
-Tripping should only last for a single turn
-When you smelt a 2h sword it should only yield a single small bar back.
-Change metal armor improvement from crafting to blacksmithing
-Let sneaking level improve (sneaking-) backstab damage
-Add the dye vendor to the first town >_< (or did I miss him?)
-Phoenix Dive should leave a fire trail immediately (or should deal damage, really).