Sentenza
Gold Member
I'm also pretty sure you'll have to re-download the entire thing even if you are just "updating".I'm pretty sure that means you'll need to redownload if you're a kickstarter backer.
I'm also pretty sure you'll have to re-download the entire thing even if you are just "updating".I'm pretty sure that means you'll need to redownload if you're a kickstarter backer.
It's nice to know that edged weapons and blunt weapons are actually different damage types, rather than a "physical" that a lot of games go with. I find myself pleasantly surprised every time I take a close look at this game. I still want to know what the higher level skills are, so I know what to plan toward. In particular, the summon spider skill was pretty useful, what other summons does Geomancy have in it?
My hype level has reached the point where I'm starting to vibrate through solid matter. 6 days is too long.
You hear me Sven, TOO LONG.
Well, don't. Play it.I'm having a hard time resisting the urge to play the beta.
Well, don't. Play it.
But be aware it won't solve much, as I did it and now I have a even harder time waiting to play the rest of the game.
This makes sense. I don't see how they could have let KS backers chose between GoG and Steam otherwise.To clear up all the download code confusion.
If you kickstarted the game and got an alpha/beta key, you will need a new key for the actual release that Larian will provide for you.
Everyone else who purchased the game will not need a new key.
There seems to be confusion.hey sorry if this has been answered
but if I load up the beta right now, would that function as a pseudo preload?
The "weird reason" being that they promised KS backers a selection of multiple distribution options, and not to lock them into Steam even if they tried the Beta.For some weird reason it sounds like the retail release is going to be a separate download for KS people instead of just upgrading the existing entry.
This thread is moving surprisingly fast, and we are still 5 days from launch!
First true RPG coming out this year after all. Ignoring South Park RPG.... but honestly that was more of snack.
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I just realized this game is coming out the day I start my vacation. Best timing ever
Shadowrun: Dragonfall is novahot.
Shadowrun: Dragonfall is novahot.
is that a good thing?
Talk to me about backstabbing. Is the rogue-ish class in this game dps centric or more of a utility class like 2nd edition?
Eh, I see MXM more as a dungeon crawler with turn based and the Shadowrun games linear as hell, they were made for tablets too afterall. I'm sticking with D:OS being the first true RPG for this year!
That's exactly how I planned to solve it, but I completely forgotOh, and Iput out a fire that was destroying a boat using a Scroll of Rain. That was really "wow...".
Ugh...
Guess I'll just angrily play Dota while waiting for this.
Shadowrun: Dragonfall is novahot.
There's also some people who didn't care about the alpha or beta and handed out their keys.The "weird reason" being that they promised KS backers a selection of multiple distribution options, and not to lock them into Steam even if they tried the Beta.
I've spent already over an two hours in char creation screen alone just to tinker around and read what every talent and spell / skill do and to build my two characters. Tried to make a melee with Witchcraft's +50% damage buff, but it failed on every cast due to heavy armor penalty, so it's probably not feasible to make such a hybrid. Would require 3 Int additionally to 1 point into Witchcraft on top.
I will. I just like to have some options on my otherwise pure melee, even if it's just for a buff / debuff, but it doesn't seem feasible yet again. I'll also make him a Lone Wolf. My other character will be a pure mage and healer. I think I'll take an Archer with Rogue traits (pick pocketing etc) as my sole companion. Leadership talent, is incredible good aswell. Gonna give that my mage, so my Lone Wolf fighting machine wrecks havoc. Bully seems also incredible strong. With the slow spell from water, that's a almost permanent +50% damage debuff (Gonna pick Bully for my mage and Archer as well).It's party based man specialize everyone!!!
I will. I just like to have some options on my otherwise pure melee, even if it's just for a buff / debuff. I'll also make him a Lone Wolf. My other character will be a pure mage and healer. I think I'll take an Archer with Rogue traits (pick pocketing etc) as my sole companion. Leadership talent, is incredible good aswell. Gonna give that my mage, so my Lone Wolf fighting machine wrecks havoc. Bully seems also incrediblke strong. With the slow spell from water, that's a almost permanent +50% damage debuff (Gonna pick Bully for my mage and Archer as well).
Hear a lot about the lone wolf talent but haven't had the time to mess around with it? How does it work? If your character is within a certain distance from your party he gets majorly buffed?
Lone Wolf makes it impossible for that character to get a companion (Party size from 4 to 3), but he gets +80% base Vitality and more importantly +2 AP at the start, +2 AP in between every round and +2 max AP, meaning he can make a lot more actions than other characters.
Lone Wolf makes it impossible for that character to get a companion (Party size from 4 to 3), but he gets +80% base Vitality and more importantly +2 AP at the start, +2 AP in between every round and +2 max AP, meaning he can make a lot more actions than other characters.
Dead Man's Switch was solid and all (and I always love a game with an editor) but Dragonfall was a major step from good to great. I'm really hoping for a Shadowrun 2 from HareBrained.
I love reading those comments. I really enjoyed my time with Shadowrun Returns (what a fantastic name, I fucking love it), but it was kinda bland at times, and the story got waaaay too dumb near the end. Can't wait to play Dragonfall, bought it during this summer sale, but Divinity comes first.
So, Larian has said they're adding voice acting for the official DOS release, right? If it's possible to have two characters of the same gender, does that mean there will be more than one voice to choose for each of them?
It would be a bummer if two characters had the same voice.
I doubt the main characters will be voiced beyond combat barks and the like. They're aiming too much at the Old School style to do otherwise, we've all seen plenty of bitch fests by internet denizens who're mad about main character voice acting.
My money is on the BG-style of voice acting being most likely, major scenes voiced, other than that only the first few lines to get to know the character and the situation.
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They may not be DIvinity-tier, but especially M&MX is certainly a "true RPG".
I will. I just like to have some options on my otherwise pure melee, even if it's just for a buff / debuff, but it doesn't seem feasible yet again. I'll also make him a Lone Wolf. My other character will be a pure mage and healer. I think I'll take an Archer with Rogue traits (pick pocketing etc) as my sole companion. Leadership talent, is incredible good aswell. Gonna give that my mage, so my Lone Wolf fighting machine wrecks havoc. Bully seems also incredible strong. With the slow spell from water, that's a almost permanent +50% damage debuff (Gonna pick Bully for my mage and Archer as well).
So, Larian has said they're adding voice acting for the official DOS release, right? If it's possible to have two characters of the same gender, does that mean there will be more than one voice to choose for each of them?
It would be a bummer if two characters had the same voice.
Yeah I know, but I kinda like it hard. Most of the time I play one "ultra tough guy" and build my party around my hero (buffs, heals, debuffs, cc, tank, +off dps). I also like smaller parties to begin with. 3 seems like a good number, why not get something out of it? :3 I don't even know which role my 4th guy should have. I have everything, tank / dps, mage / healer, archer / rogue. Another mage that has access to other schools would be the only thing, and it kinda feels redundant. I'd make one a buff / heal bot and the other a pure DPS, instead of a normal mage that does both. Witchcraft + Water + Wind seems like a decent thing to have.You're going to get the stuffing beat out of you.
Such flat bonuses won't help you fight an enemy's status effects, and will barely help you kill enemies faster. I suppose the increased HP will give you enough stuffing to survive some punishment, but the tradeoff hardly seems worthwhile.
Yes, Swen confirmed there would be multiple voice types for players to choose.
Yeah I know, but I kinda like it hard. Most of the time I play one "ultra tough guy" and build my party around my hero (buffs, heals, debuffs, cc, tank, +off dps). I also like smaller parties to begin with. 3 seems like a good number, why not get something out of it? :3 I don't even know which role my 4th guy should have. I have everything, tank / dps, mage / healer, archer / rogue. Another mage that has access to other schools would be the only thing, and it kinda feels redundant. I'd make one a buff / heal bot and the other a pure DPS, instead of a normal mage that does both. Witchcraft + Water + Wind seems like a decent thing to have.
That's really good to know. Smart Larian.
I suppose the only things you would really be vulnerable to are ambushes, pincer attacks, extended battles, and possibly boss battles, depending how they are in DOS.
Perhaps you should add a zombie to your party. There's bound to be a poison dungeon at some point.
They have confirmed that all the banter between the characters will be voiced
My understanding is that they'd voice every line that's not in the dialogue box.will everything else be voiced, too?
I see people talking about the renessance of CRPGS, and mentioning a lot of games. But I see few in here talking about Torment: Tides of Numenera. Is this a coincidence or is there less reason to be excited by Torment ...? I'm a backer of it myself, and I'm looking forward to it.
I see people talking about the renessance of CRPGS, and mentioning a lot of games. But I see few in here talking about Torment: Tides of Numenera. Is this a coincidence or is there less reason to be excited by Torment ...? I'm a backer of it myself, and I'm looking forward to it.
This. It's like talking up Bioshock Infinite in 2010 and before E3 in 2011 (hell, even the rest of 2011): we won't see it for quite awhile so why bother? Meanwhile we have Divinity literally less than a week away and Pillars HOPEFULLY hits at the end of the year.It's just too far away.