Braccus down! Spreading the party out and retreating to the previous room made the fight easy mode. Finally got some nice caster loot as well. Went to the legion commander and got the rep/xp for killing him. He says go to Arhu and let him know, but Arhu doesn't appear to have any dialogue in regard to Braccus, I can only ask him about who is he and that doesn't seem to initiate any new dialogue. Is there something else I need to do first?
is there anyway to change the battle order of your characters?
It depends on their "initiative" stat, which is directly connected to speed, +initiative from gear and +initiative for Leadership buff (which everyone should have at least on level 1 for mages, and level 2 for melees). You can delay your turn, tho. Just press the button on the very right of the screen.is there anyway to change the battle order of your characters?
He reused tracks from both Divine Divinity and Divinity 2
Mainly the stuff from the Musica Divinia and Musica Obscura from the Divinity Anthology pack
You can get all of the tracks from Kirill Pokrovsky's official website except for the 22 or so new tracks in Original Sin.
http://kirillpokrovsky.mirror.ga/
Eventually, once the sales for the OST die down, I'm sure whoever maintains Mr. Pokrovsky's website will one point upload the tracks from Original Sin.
Braccus down! Spreading the party out and retreating to the previous room made the fight easy mode. Finally got some nice caster loot as well. Went to the legion commander and got the rep/xp for killing him. He says go to Arhu and let him know, but Arhu doesn't appear to have any dialogue in regard to Braccus, I can only ask him about who is he and that doesn't seem to initiate any new dialogue. Is there something else I need to do first?
We made it to theyesterday those damnMineare a pain I can already tell this will be the worse part of the game having to do all thatDeath Knightsavoiding and forced stealth
Any tips for this area ?
No. All the options doesn't work. The source business only makes him saying the same thing over again like he knew about the mad king Braccus and all but no mention about him being beaten.You need to choose the option to discuss source business I think, or something like that. It's sitting behind another dialogue option and isn't immediately apparent.
We made it to theyesterday those damnMineare a pain I can already tell this will be the worse part of the game having to do all thatDeath Knightsavoiding and forced stealth
Any tips for this area ?
Pyramids don't work inside the mine.Just use invisibility or your best character to stealth, and let the others follow with the teleport pyramids.
Pyramids don't work inside the mine.
Beside that, the advice was sound. Do the same with portals.
the problem with this thread is that anything that is useful and fun is considered broken. you can't get items that outpower same level legendaries without investing at least 2-3 levels into BS (along with bonuses). That's not trivial as you are taking those points away from other abilities that have likewise benefits.Because it's broken. You can RE-SMELT your weapon and just use the bar again.
It's quite fun imo.
It's quite fun imo. Btw you don't have to avoid that many (2 or 3 iirc) for the main objective.
That said there are a nice number of loot to be had if you explore the rest. Also if you have any invisibility spell/Scroll, now is the time. One character is enough until you reach the second waypoint of the mines.
Also maybe you didn't notice but you can destroy the cave-ins.
Just use invisibility or your best character to stealth, and let the others follow with the teleport pyramids.
No. All the options doesn't work. The source business only makes him saying the same thing over again like he knew about the mad king Braccus and all but no mention about him being beaten.
Eh, I wasn't so I absolutely loved it.Not if you're playing coop it isn't. Worst area in the game by far.
He attacked me afterwards. I can't finish any of the quests involving him. So I dunno.Is Frederick:ssupposed to die alone while I was retrieving the bloodstone?
I assume the answer is yes but I don't know.
The lighthouse quest for example, the captain of the Legion give it to you.
The lighthouse is at the wes of the city.
Anyway, if you feel lost, I found a guide that talk only about the first map :
http://guides.gamepressure.com/divinityoriginalsin/
I advice you to found mobs of your levels because that's usually how the story will follow.
I made the mistake to not care about it in the second zone and man the storyline was so messed up... unlocking things for dunjeons that I already did left a bad taste in my mouth, for example.
He attacked me afterwards. I can't finish any of the quests involving him. So I dunno.
Just use invisibility or your best character to stealth, and let the others follow with the teleport pyramids.
the problem with this thread is that anything that is useful and fun is considered broken. you can't get items that outpower same level legendaries without investing at least 2-3 levels into BS (along with bonuses). That's not trivial as you are taking those points away from other abilities that have likewise benefits.
The only thing I may consider broken in the game is Leech. There doesn't seem to be any downside. For 1 skill point you can essentially ignore healing on any melee that has it. It also in the mid-game makes them invulnerable+ (they heal) on slash and puncture attacks (I'm getting hit for 40 and absorbing 60)
The vendor inventory system is a bit troublesome and I hope the developers modify it at some point. In particular, there are several spells, like the Man-At-Arms skill that lowers enemy resistances, that are almost make or break on some of the bosses, and not being able to obtaining them due to bad RNG luck is an issue.
Also, once you get close to endgame, you finally get the option of respeccing all of your character points, but this has the side effect of removing all of your learned spells, which can be a huge problem if you've cleaned out all of the skillbooks from vendors already.
Where do you get the second pyramid? I got the first but never the second.
I'm not 100% sure, but I think the vendors restock their inventory when you level up. So if you're at endgame and level 20, and remove all of your skills through respeccing, then you're potentially in a bind if the shop vendors don't have what you need.Vendors do restock.
Also, have you checked the? Theelementals in the homesteadsells Man At Arms skills too.fire guy
I'm not 100% sure, but I think the vendors restock their inventory when you level up. So if you're at endgame and level 20, and remove all of your skills through respeccing, then you're potentially in a bind if the shop vendors don't have what you need.
go to cyseal anduse the first pyramid
Random skills is part of the game world. There are no 'make or break' skills. There is always another way to solve an encounter. Don't get locked into one solution.
Yeh, there should be an npc with all unlocked skills that you can pay to relearn if you need to, or something. Tying character progression to rng is never a good idea.
It's not about that, it's about RNG prevent access especially if people don't want to reload saves.
This mindset is completely opposite of the way the game is constructed. If every spell were available at all times they would just have fixed spell lists available for selection in a menu.
Some spells only exist as quest/fixed rewards. Some spells are rare from vendors but also drop in the world. Skills/spell manuals feel valuable and significant because they're random. You may not immediately have them avaiable.
The other solution is to do some long term planning. If you see a skillbook that looks valuable in a shop...maybe you should just buy it! They're expensive for a reason as well.
Don't blame on 'bad' mechanics what is a conscious decision of game design to add entropy to the game. It makes the world feel more immersive and less fixed. Just like the randomized loot...every experience is unique to each journey.
This conversation took place on the beta forums too and they still did not change it. It's intentional...and well thought out. Just try changing your mindset about needing a 'perfect' character.
Access isn't supposed to be guarenteed.
Reloading saves doesn't reset the vendor. Quick loading does but is a bug. They're only supposed to reset on leveling up; any other reset is an exploit.
Access not being guarenteed isn't a bad design decision just because you're not used to it. You have to consider the -millions- of tactical options you have in this game. To feel deprived by a single skill is...not thinking very deeply about your tactical options.
I didn't say "available at all times", I said "once unlocked".
I also don't have an issue with it as my characters are planned well, but others might.
Why would that matter? The button is 'forget' not 'save for later'.
.
Just paid for a girl whom i thought to be a hooker and she sat me down and told me a goddamn story. Ain't even mad.
Yes, which has nothng to do with an npc being able to teach you again for a cost.
Yes, which has nothng to do with an npc being able to teach you again for a cost.
Heh. She can do something even more awesome as well. Game is full of surprise moments.
Question about the boss KBing:oreas
Is this fight supposed to be this long or is there some trick to it? I noticed the four shrines corresponding to the elements, each granting a buff.
Which eliminates the penalty for choosing to forget...which is the possibility you may not have access to the book.
You want a consequence for a decision removed because you dont care for the consequence. Instead the game expects you to deal with it...because you chose to forget that spell.
Designing to eliminate consequences is a terrible road to travel down.
I think the problem people are having is the suggestion in swinging the needle from "hardcore" to "modern menu based shop"
Your options in this game are limited only by your mind, not which spell books dropped for you.
I think the problem people are having is the suggestion in swinging the needle from "hardcore" to "modern menu based shop"
As I said, I think the only problem with those per se is that with spells you have 4 ways to obtain a book (merchant, book drop, scroll drop, scroll craft). With skills you only have 2 ways (merchant, book drop). They should really probably add at least one additional way to get a skill book for non-casters.