Vendors do restock.
Also, have you checked the? Theelementals in the homesteadsells Man At Arms skills too.fire guy
The could be ways to add consequence that don't require rng. Maybe give up an attribute point, another skill, maybe 2 skills, maybe something more wieghty...
I'm just not a fan of character progression tied to rng, I'm sure there's a better way to design it so it so decision has weight.
As above.
I leveled up and then went to each man at arms vendor and quick saved, every time I reloaded they had a different stock, after 20+ restocks they never had whirlwind or dust devil, they had every other skill though.
Try not thinking of skill selection as character progression then?
It's only character progression because you've attached yourself to a permutation of your character that has all skills and expect to. If you don't have the -expectation- that skill acquisition is part of natural growth (which it isn't, they're objects in the game world not rewards for leveling) them you wouldnt feel that way.
But it is a mindset issue. People are trained to expect everything being available to them at all timed. A game that says no is virtusllu nonexistant anymore. Unless you play a lot of roguelikes...then this game is going soft on you.
Yes, something will unlock in the homestead to allow you to do this as you progress.]blacky[;120019591 said:Is it possible to change the AI-Personality during the game?
don't get me wrong.. I really don't think there's anything wrong with the game as it is right now.I'd almost buy that if non casters didn't have high basic attack damage as part of their characters. Also support marksman scrolls actuslly do exist (Doctor/first aid).
But the ultimate point is none of those characters are ineffective without any specific skill. There's also nothing stopping them from using the caster class scrolls to bolster their options. Or special arrows.
Your options in this game are limited only by your mind, not which spell books dropped for you.
I leveled up and then went to each man at arms vendor and quick saved, every time I reloaded they had a different stock, after 20+ restocks they never had whirlwind or dust devil, they had every other skill though.
Afther how many hours will this be possible?Yes, something will unlock in the homestead to allow you to do this as you progress.
Vendors restock when you level up. All of them.
Random skills is part of the game world. There are no 'make or break' skills. There is always another way to solve an encounter. Don't get locked into one solution.
Last night we got ambushed in Hinderheim and my character was completrly blocked off by a neutral stag. I didn't want to murder him so I feather fall's him away from the fight. My friend was convinced I was the only one that's done that...but just the fact I had that choice presented to me was a completely spontaneous moment in the game.
I chose to be true to my animal loving ways and used the mechanics of thr game to roleplay that. This game is so wonderful.
Lap dance confirmed.
What would your tactic be against something that had 5000-10,000 health, near total immunity to every element and damage type, and high enough evasion that physical attacks have a 20% chance to hit, to avoid an hour long battle?I haven't reached the end-game (or even the later mid-game really) yet, but the idea that there would be a single make-or-break skill in this game seems off to me. There are just so many viable tactical options in battle, it would have to change completely for something like that to be possible.
]blacky[;120021418 said:Afther how many hours will this be possible?
Not just that, I'm getting so much enjoyment out of Pet Pal.
What would your tactic be against something that had 5000-10,000 health, near total immunity to every element and damage type, and high enough evasion that physical attacks have a 20% chance to hit, to avoid an hour long battle?
What would your tactic be against something that had 5000-10,000 health, near total immunity to every element and damage type, and high enough evasion that physical attacks have a 20% chance to hit, to avoid an hour long battle?
there is also a "nullify resist" shout. :3I have to agree. The - resist shout is certainly one of the most powerful spells in the game.
Of course it´s not necessary to beat it but it makes things so much easier and faster.
Question about the boss KBing:oreas
Is this fight supposed to be this long or is there some trick to it? I noticed the four shrines corresponding to the elements, each granting a buff.
Is there any respawning enemies in the game?
the problem with this thread is that anything that is useful and fun is considered broken. you can't get items that outpower same level legendaries without investing at least 2-3 levels into BS (along with bonuses). That's not trivial as you are taking those points away from other abilities that have likewise benefits.
The only thing I may consider broken in the game is Leech. There doesn't seem to be any downside. For 1 skill point you can essentially ignore healing on any melee that has it. It also in the mid-game makes them invulnerable+ (they heal) on slash and puncture attacks (I'm getting hit for 40 and absorbing 60)
there is also a "nullify resist" shout. :3
Can someone help me? Posted a question on the last page. Seems that I have broken my game...
I needThat´s the shout i meant.
To your question, i did that part beforeclearing out the city. But i don´t think you need to do it in order to advance the story.
Goddamnit, Frederick died and now I can't complete his stupid quest.
Didn't even meant for him to die. Just joined the spider queen battle for no good reason.
Is Frederick:ssupposed to die alone while I was retrieving the bloodstone?
I assume the answer is yes but I don't know.
Edit: I used the bloodstone just now and I still have his quest in the journal.
He attacked me afterwards. I can't finish any of the quests involving him. So I dunno.
I need. D:them to get to the wizard family, and ultimately to get through the barrier in the wizard house
uhhh didn't even think about it. Can you remember the recipe? I seem to have sold it.I killed Frederick and was able to complete this quest. If you also told the imp to stay in Moradino's lair did you brew it an elixir of courage? Doing that and then following the imp back outside to where Frederick used to be triggered a small scene that ticked off the quest for me.
You won't be able to get that until much later (it's not in the same area).I killed the first zone big bossHow do I open this chest?Braccus Rex, then my game crashed and I killed him again, he dropped his Unique axe (which is badass) but this time he didn't drop the key to open his personal chest.
I need. D:them to get to the wizard family, and ultimately to get through the barrier in the wizard house
uhhh didn't even think about it. Can you remember the recipe? I seem to have sold it.
Combine an apple and pumpkin.
Nice. Will try it out.I think you can skip them.Take the key out of the beehive next to the house. Go down to the hatch hidden under the large rock and you should be set.
You won't be able to get that until much later (it's not in the same area).
There may not be any make-or-break skills, but something like a melee-focused character being locked out of the ability to hit more than one enemy due to certain skillbooks having all but disappeared from the game is pretty shitty. I'm at level 6 and no matter how many reloads the vendor just has the same bunch of books; two, three, sometimes four copies of the same one - half of them too high level for me to use. I'm leaning toward it being a bug because it makes no sense at all.
You use an ax on a tree...stump.You'd think that I could just use an ax on a tree, but nope.
Ah, not sure then, I did get that key when I killed him. I assumed it was a guaranteed drop, but maybe not.The first time I killed the boss before my game crashed the boss dropped a key to a chest of personal belongings, then the second time I killed him the key didn't drop. I'm not talking about the Source chest, I did take that for my inventory until I find an unlock scroll, but the chest with the personal belongings had some legendaries in it when I opened it before. Is the key a random drop? Maybe in place of the key it dropped the Unique? Just guessing here but I wonder why he didn't drop a key this time.
Can anyone comment on how viable sword-n-board builds are in this game? I've been running my knight as a typical two-handed user, but I'm wanting to try something different. My other character is an archer/scoundrel who's serving as my "face" character. She's fun, but I'm pulling my hair out trying to find branches to make bows. You'd think that I could just use an ax on a tree, but nope.
There may not be any make-or-break skills, but something like a melee-focused character being locked out of the ability to hit more than one enemy due to certain skillbooks having all but disappeared from the game is pretty shitty. I'm at level 6 and no matter how many reloads the vendor just has the same bunch of books; two, three, sometimes four copies of the same one - half of them too high level for me to use. I'm leaning toward it being a bug because it makes no sense at all.
Maybe every level shuffles the available pool of skillbooks that show up as well? idk
why quote me?Do you need it to progress? You're obsessing over a detail that isn't holding you back. Instead of reloading you should go level then check the vendors again. It'll change their inventory spawn seed so they show different books.
I find it funny how when reload exploits don't work people think it's bugged. That's how fucked games have become. I feel old...how the fuck would anyone play a gold box game, nethack/crawl, or Ultima Vii. Stop searching for solutions outside the game and -play- the damn game. That's the point...so everyone has a different experience getting various skills at different points so each journey is fundamentally different.
Well... I could certainly use a "gather all" option...
Well... I could certainly use a "gather all" option...
why quote me?
Do you need it to progress? You're obsessing over a detail that isn't holding you back. Instead of reloading you should go level then check the vendors again. It'll change their inventory spawn seed so they show different books.
I find it funny how when reload exploits don't work people think it's bugged. That's how fucked games have become. I feel old...how the fuck would anyone play a gold box game, nethack/crawl, or Ultima Vii. Stop searching for solutions outside the game and -play- the damn game. That's the point...so everyone has a different experience getting various skills at different points so each journey is fundamentally different.
yes, this has already been pretty reasonably figured out. When you level, they will get a new stock. The first time you visit them after you level their stock will be randomized. If you want to save scum at this point, save RIGHT BEFORE talking to them the first time. If you don't like what they have, reload and talk to them again. Once you talk to them their stock is now committed until the next time you level. If you level for example, save, talk to one vendor, save scum til you get what you want. then save when you find it. talk to the next vendor, save scum til you find the books. repeat.
No need to defend every aspect of the game. Not having access to a basic, starting skill of the class when I have more skill slots become available is stupid, not "hardcore".
I'm doing this, but the stocks are always the same bunch of skills in different quantities. So either it's not entirely randomized (i.e. skills get phased out of the pool as you level up and are gone for good, or maybe even/odd levels will give different pools), or it's bugged.
I found the key. Thanks a lot. There is no way in hell I would have solved that without looking it up. That's a bit of the problem of the game. It too easy to soft brake the game for yourself, without clear indicator that you did so.I think you can skip them.Take the key out of the beehive next to the house. Go down to the hatch hidden under the large rock and you should be set.