• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Divinity: Original Sin |OT| Sandbox RPG. Co-Op friendly. Bread.

Tom Penny

Member
You can use an axe on a log to make branches. You can find quite a lot of logs in containers or on non merchant npcs.

I don't really see the point of one handed.
Less damage, and my 2h Knight can take ridiculous amounts of pain (espcially with leech).

Well that sucks..wasted points :( I think I have a couple of unique 2handers in my stash though.
 

Tom Penny

Member
wait, reloading saves causes the inventory to change? Is that the only way?

Saving does interesting things. For instance in Immaculate Trial there is a chest near the table were that Leon guy is or whatever is at the end. If you save there you can keep opening the chest until you get a a great item then talk to him..found that out random. Why haven't I tried that before opening all chests?..hmm someone should test.
 
Aoe is not a starting skill and isn't their specialization. They have some, unlike scoundrels, but its ancillary compared to mages with long cooldowns. It's not even part of the core functionality of the class. You just want it. Play without it...use something else.

I never claimed this game is hardcore. Roguelikes are hardcore. This game has elements of randomization to encourage nonstandard paths/tactical diversity.

Imagine a scenario where you just played the game as is and didn't fret about what you didn't have. Would your progress be stopped? Or would you just use all the other tools that you have to deal with situations. Perhaps try a different skill you do have available and find its niche.

You can choose Dust Devil as a starting skill. And yes I just want it. Isn't this game about playing how you want? Create a class you want, spec the characters how you want, have all kinds of options on the battlefield, etc...

Throwing in a 'make do with what you're given' angle when it comes to what abilities your character has access to seems entirely out of place.
 

borghe

Loves the Greater Toronto Area
I don't really see the point of one handed. Less damage, and my 2h Knight can take ridiculous amounts of pain (espcially with leech).

1H is good with shield specialist. You can ramp up damage mitigation with a shield and shield specialist way faster than you can with only armor and armor specialist.

Also leech is sick, yes.. however it's only useful (OP?) against non-blunt physical attacks or with positioning in blood (to a lesser effect). Shield and shield spec on the other hand (I believe) should provide mitigation on all attacks.

Well that sucks..wasted points :( I think I have a couple of unique 2handers in my stash though.
As with anything in this game, play the way you want to play. If you want to do 1H and shield on a warrior, it is absolutely a viable play style. Nothing weak or underpowered about it. Though yes, if you do 1H I would absolutely make sure your shield is kept up and you have at least a point or two (or three) in shield spec to raise your block value. Ultimately with a block value approaching 50%, combined with armor and armor spec, the 1 out of every 2 times you are actually hit you should have serious damage absorption going on.
 

Zakalwe

Banned
1H is good with shield specialist. You can ramp up damage mitigation with a shield and shield specialist way faster than you can with only armor and armor specialist.

Also leech is sick, yes.. however it's only useful (OP?) against non-blunt physical attacks or with positioning in blood (to a lesser effect). Shield and shield spec on the other hand (I believe) should provide mitigation on all attacks.

As with anything in this game, play the way you want to play. If you want to do 1H and shield on a warrior, it is absolutely a viable play style. Nothing weak or underpowered about it.

All ways are viable, I'm just not convinced you'll ever need the extra mitigation shield specialist gives you. So you may as well take the extra dmg of 2h. .

As there's no way to manage aggro, is there any real way to make the most of shields aside from just having a tankier character?
 

borghe

Loves the Greater Toronto Area
All ways are viable, I'm ust not convinced you'll ever need the extra mitigation shield specialist gives you. So you may as wel ltake the extra dmg of 2h.

As there's no way to manage aggro, is there any real way to make the most of shileds aside from just having a tankier character?
as I said.. leech only works against non-blunt physical attacks or by positioning yourself (which can also be eliminated with rain/water). If later in the game attacks are more elemental based leech isn't going to do you much good, whereas a shield still should. again it's really about how you want to play. be REALLY strong against non-blunt physical attacks, or be very strong against ALL attacks.

as for tanking... there sort of is tanking.. sort of. using mechanics like attack of opportunity and elemental blockades you can force mobs to deal with your tank. put your tank adjacent to 3-4 mobs and none of them can leave without suffering an attack of opportunity. Then surround them with fire/static/etc and they will usually just deal with the tank. one useful spell for this is to have a pyro cast firefly. second best might be like a static or poison cloud. basically if the AI has to take an attack of opportunity AND risk being stunned or poisoned to not deal with the warrior, they'll just deal with the warrior.
 

Shahadan

Member
So I'm rather lost since I've done the quests out of order in Luculla Forest.

Where can I find the blood of the mother exactly? I've
killed Loic in the Trials, then went to Hiberheim, then did the mines.

Also I don't know what to do with The Naked Truth, I belive I missed something with that too.
 

Zakalwe

Banned
as I said.. leech only works against non-blunt physical attacks or by positioning yourself (which can also be eliminated with rain/water). If later in the game attacks are more elemental based leech isn't going to do you much good, whereas a shield still should.

as for tanking... there sort of is tanking.. sort of. using mechanics like attack of opportunity and elemental blockades you can force mobs to deal with your tank. put your tank adjacent to 3-4 mobs and none of them can leave without suffering an attack of opportunity. Then surround them with fire/static/etc and they will usually just deal with the tank. one useful spell for this is to have a pyro cast firefly. second best might be like a static or poison cloud. basically if the AI has to take an attack of opportunity AND risk being stunned or poisoned to not deal with the warrior, they'll just deal with the warrior.


Even without leech, I found my 2hand knight to be extremely durable.

But that's a creative way to get tanking working. I take it you're using a shield bearer yourself? Does it pay off often enough?
 

Leezard

Member
Personally I'm using a shield bearer whose main objective is to use inspire/reduce resistances/use wildfire/leadership, essentially just being there to buff up my 2H damage dealer and debuff the enemies to ensure maximum damage. It's simplest to only need to put Oath and Wildfire on a single target rather than several targets. Both the shieldbearer and the 2H damage dealer are essentially unkillable, though, my 2H damage dealer has the potential to go below half health which simply does not happen to the shieldbearer. I don't know if it is worth it to go shield over 2H, but considering I put some skills on my shieldbearer that would be a complete waste on a 2H damage dealer, I think it's useful.
 

Chaos17

Member
So I'm rather lost since I've done the quests out of order in Luculla Forest.

Where can I find the blood of the mother exactly? I've
killed Loic in the Trials, then went to Hiberheim, then did the mines.

Also I don't know what to do with The Naked Truth, I belive I missed something with that too.

The right order of the story was :
Lvl 14 - Imasculated village (multiple hints about the others quests of all the zone)
Lvl 14 - Immasculated temple (where you get the blood AND the spell to kill those knights)
Lvl 15 - Imasculate trial
Lvl 15 - Mines (to get the the tenebrium to kil the demons in the north)
Lvl 11+ - The white witch quest (you can do it when you want but she is the one who will close all the quests related to Immasculate)
 

Permanently A

Junior Member
Is your inventory infinite or something? I've been hoarding like a pack rat and I was expecting to have to dump these off to a seller sometime, but hasn't happened yet.

Also wait all the valuable items you get like paintings, do you sell them off right away or wait until you can boost an ability (which ability? bartering or charisma) to sell them off?
 
Is your inventory infinite or something? I've been hoarding like a pack rat and I was expecting to have to dump these off to a seller sometime, but hasn't happened yet.

Also wait all the valuable items you get like paintings, do you sell them off right away or wait until you can boost an ability (which ability? bartering or charisma) to sell them off?

I personally sell them at first opportunity, and given that you will find tons and tons of things to sell (paintings, golden cutlery, loot that you don't use), I don't think it's worthwhile to put points into Bartering just to slightly raise their monetary value.
 

rybrad

Member
Is your inventory infinite or something? I've been hoarding like a pack rat and I was expecting to have to dump these off to a seller sometime, but hasn't happened yet.

Also wait all the valuable items you get like paintings, do you sell them off right away or wait until you can boost an ability (which ability? bartering or charisma) to sell them off?
The inventory is based on the weight your character can hold (listed under the paper doll) and the bags will expand rows whenever you put something on the bottom. The way it works is actually pretty useful for organizing everything exactly how you want.
 

Tanolen

Member
I bought that skill book from the chief legionnaire guy in the first town.

I think after you reach a certain level he stops restocking it, i reset him 20+ times and he doesnt have it for my lvl 16 guy, however he stocks every other skill, its just weird that the 2 melee aoe skills are the ones that are hard to get at this level now.
 

Tanolen

Member
I killed the first zone big boss
Braccus Rex, then my game crashed and I killed him again, he dropped his Unique axe (which is badass) but this time he didn't drop the key to open his personal chest.
How do I open this chest?

In the cat wizard house there is a scoll of magical unlocking on the table, you can use that
 

Monooboe

Member
Is it a bug or am I missing something? I'm on the quest
Infiltrating the Immaculates and on the point where I'm at their secret village and the quest says I should find something there but nothing trigger the quest forward, I've been into the waterfall and been into the prison, talked to everybody, tried to fight everybody but not much luck
.^^;

Just need a hint.:D
 

Shahadan

Member
Okay this is weird, I've had blood stones appearing inmy inventory and I don't know how. In the past hour I've activated 4 of them and I'm sure I haven't found not stocked so many...
 

Drazgul

Member
Okay this is weird, I've had blood stones appearing inmy inventory and I don't know how. In the past hour I've activated 4 of them and I'm sure I haven't found not stocked so many...

You can turn inert stones to blood stones? Mind spoiling the how-to?
 
Question about the boss K
ing
B
oreas
:

Is this fight supposed to be this long or is there some trick to it? I noticed the four shrines corresponding to the elements, each granting a buff.

I just blinded his ass, he was only able to switch elements once. Was easy. Witchcraft also buffs your melee and instakills summons
I didn't even know you were suppose to destroy statues.
 

Zakalwe

Banned
Is it a bug or am I missing something? I'm on the quest
Infiltrating the Immaculates and on the point where I'm at their secret village and the quest says I should find something there but nothing trigger the quest forward, I've been into the waterfall and been into the prison, talked to everybody, tried to fight everybody but not much luck
.^^;

Just need a hint.:D

It's not in
the actual village
.

Search
the surrounding areas
.

It's also
all level 14 enemies.
You might want to do the
White Witch
stuff first if you haven't.
 

Shahadan

Member
You can turn inert stones to blood stones? Mind spoiling the how-to?

Maybe it's that somehow, I had the habit to keep my inert stones. But it doesn't make sense :lol:
In fact I could use one of them twice before it disappeared from my inventory, and more than one of them were called "shard". Maybe one got broken into 4 pieces, because the only shard I've picked was in MAradino's secret lair.

So I'm still in Luculla Forest, and only one portal is still blue/inactive in the End of Time. Is it normal? I've even unlocked the four elemental ones.
 

Chaos17

Member
Is it a bug or am I missing something? I'm on the quest
Infiltrating the Immaculates and on the point where I'm at their secret village and the quest says I should find something there but nothing trigger the quest forward, I've been into the waterfall and been into the prison, talked to everybody, tried to fight everybody but not much luck
.^^;

Just need a hint.:D

See my post in the previous page.
 

goblin

Member
Maybe it's that somehow, I had the habit to keep my inert stones. But it doesn't make sense :lol:
In fact I could use one of them twice before it disappeared from my inventory, and more than one of them were called "shard". Maybe one got broken into 4 pieces, because the only shard I've picked was in MAradino's secret lair.

So I'm still in Luculla Forest, and only one portal is still blue/inactive in the End of Time. Is it normal? I've even unlocked the four elemental ones.

I don't think that's normal, but it's not a big deal. You're done with the Homestead.
The Chapel is the last unlock. You need to finish the Homestead before the end of the game anyway so you didn't really break anything.
As far as I know there's no way into the Forbidden Zone.
 

Shahadan

Member
I don't think that's normal, but it's not a big deal. You're done with the Homestead.
The Chapel is the last unlock. You need to finish the Homestead before the end of the game anyway so you didn't really break anything.
As far as I know there's no way into the Forbidden Zone.

Okay thanks. It kinda sucks I was always looking forward unlocking a room but I guess that's it ;(
 

HoosTrax

Member
So after all of the griping that's been done, I figured I'd come up with a list of things that the game did particularly well in my mind:


  • Streamlined exploration -- the presence of the teleportation portals makes having to waste time backtracking a non-issue. I still remember regularly abusing the "cluaconsole movetoarea" cheat in Baldur's Gate, and this game basically has a sanctioned way of doing that.
  • Streamlined character inventory -- this game brings out the kleptomaniac and packrat in a lot of people, and the unlimited backpack slots and substantial carrying capacity really lets you indulge in that, without requiring you to repeatedly make trips back to town to sell off inventory.
  • The inclusion of a character stronghold that centralizes various functions, like storing items, crafting, and buying/selling. A lot of RPGs have this nowadays, but it's still appreciated and not something I take for granted.
  • Lack of trite, tedious quests like "kill X number of monster Y", "bring me X number of item Y", or "bring X to character Y".
  • Non-strict main quest progression, where you usually don't have to visit specific characters or locations in a linear order.
  • Innovative environmental manipulation. Being able to manipulate terrain / weather, as well as objects.
  • Clever inclusion of the local teleportation mechanic (Phoenix Dive and its Rogue equivalent, and the two pyramids) in puzzles and dungeons. There's a really devilishly clever usage of this in the main quest, late in the game, that had me going "wow...the developers really intend for me to solve the quest doing that?!...that's outrageous, unthinkable...and brilliant".
  • Classless character progression. Other than a handful of initially allocated points, you're not boxed into a specific class and are free to experiment and multiclass.
  • Absurdist humor + talking animals.
 
Can anyone tell me some of the basic, more important crafting components to this game.

I feel like things that should be combined, can't - and things that I wouldn't think are....ARE.

Game is hard ....

Btw, this is the first time in my life I've ever played a game like this. I'm in the crystal cove dungeon. Basically I explored the town pretty well, got a huge list of quests and I wanted to pursue the killer of Jake but the beech to the west led to me a cave. I just beat this monster with huge claws that kept summoning enemy crabs (lol).
 

Facism

Member
So i've just completed maybe the first big pivot in the game's story and i'm loving how a lot of the quests resolve themselves around each other. You don't need waypoints and map markers to guide you anywhere. fucking love it.

Took my shadowblade down the pyro path for some sweet haste and fire elemental summoning. greasy.
 

matmanx1

Member
Aoe is not a starting skill and isn't their specialization. They have some, unlike scoundrels, but its ancillary compared to mages with long cooldowns. It's not even part of the core functionality of the class. You just want it. Play without it...use something else.

I never claimed this game is hardcore. Roguelikes are hardcore. This game has elements of randomization to encourage nonstandard paths/tactical diversity.

Imagine a scenario where you just played the game as is and didn't fret about what you didn't have. Would your progress be stopped? Or would you just use all the other tools that you have to deal with situations. Perhaps try a different skill you do have available and find its niche.

Replying to that bolded part. Actually, Madora starts with Whirlwind, or at least she did for me. Whirldwind + Crushing Fist made her my most useful melee until my Knight finally hit level 7 and could use them also.

I guess I lucked up in that I found it on the Guard Captain around level 5 or so and I went ahead and bought it because I knew I would want it once I hit level 7 and could use it.

My Knight, up until this point, has felt fairly limited in what he could do in a battle in comparison to Madora. I picked up the bleed skill (Draw Blood?) and in the early game (with undead and elementals) it's fairly underwhelming. With more fleshy enemies I hope it gets better. Also, once I can add Flurry at level 10 he should start coming into his own as a damage dealer and not just a guy who stands there encouraging people and using Cure Wounds or Helping Hand.
 
Anyone know of a way to clear the desert storm in Act 2? Or some way to be immune to slow thats relatively easy to get. Starting with 4 AP is annoying as hell.
 
One thing to keep in mind in CRPG's is that boss fights are typically puzzles, meant to be solved. You can brute force them, but it's hardly necessary. Going to spoiler the rest:

The fight with Braccus is one such fight. Yea you can hide behind walls, retreat, etc... Do what you gotta do. Or you can smash it down like a man(or in this case two men and two women). :) Use your mind, this fight is ridiculously easy when you think about it. In fact, you probably already got taught how to win the fight just outside the church. When you killed Twins Joined by Fire in the burning ruins what happened? He dies and lava pours from his corpse, probably killing your melee. At least that's what happened to me. Time to use that against old Braccus and his minions. When you start the fight, use a knockdown on Braccus. If it doesn't stick, it's no problem, you'll just take a bit of a beating. All other efforts need to be focused on Twins. He'll die pretty quick under concentrated assault. When he does, he also oozes lava from his corpse. Now comes the fun. Use teleport, or a teleport scroll and teleport the duke and the ghoul who guards the lighthouse into the lava and blamo instant death. Now you can kill Braccus at your leisure. Once it's four vs one he's a push over. Took three turns to kill him at level 8.
 

Chaos17

Member
Finally!!

Just unloacked the room where I can reset all my talents and stats!
But you can't do that for hechmen or companion, that sucks.
 

Sinatar

Official GAF Bottom Feeder
Anyone know of a way to clear the desert storm in Act 2? Or some way to be immune to slow thats relatively easy to get. Starting with 4 AP is annoying as hell.

Nope. You can use haste to abate it a bit, having characters with Glass Cannon helps a lot too.
 

matmanx1

Member
Hey guys. I wanted to let you know our extremely thorough (3.5K words) review for Divinity: Original Sin is published:

http://nichegamer.net/reviews/divinity-original-sin-review-it-will-steal-your-soul-and-spare-time/

Carl absolutely loved it
and gave it a 9.5/10
, being a veteran of the genre he had a lot to say about the game. I implore you guys to check it out and please let us know what you think :) OP, could you add it to the review list as well?

It's a shame more websites aren't reviewing the title, as it's excellent, albeit crazily deep and challenging (which is probably part of the reason).

Enjoyed the review, thanks for the link. I agree with most everything you said although I hope that this day and age a turn based RPG as good as this really won't be "niche" for long. I hope it finds (or perhaps, rediscovers) a sizable audience and Larian has the funding to iron out the small wrinkles going forward.
 

Monooboe

Member
Not without saving and reloading before turning in certain quests. Also, there might be at least one broken achievement. I wrote the Steam achievement guide for this game that's in the community hub BTW.

Good job on the guide!:D Fun to see what achievements one might have missed, like the first one.o_O
 
D

Deleted member 17706

Unconfirmed Member
I'm 13 hours or so in and almost done with Cyseal, but I'm starting to feel the itch to restart with the knowledge I have now and be smarter with where I allocate points. I think I won't in the end, since I'm not having too much trouble with combat, but it's tempting.
 

Moff

Member
I'm 13 hours or so in and almost done with Cyseal, but I'm starting to feel the itch to restart with the knowledge I have now and be smarter with where I allocate points. I think I won't in the end, since I'm not having too much trouble with combat, but it's tempting.

you can respec your skills later in the game
 

Leezard

Member
50 hours into the game and I have finished almost every sidequest (I think I lack 2 or 3) and I'm about to head into what is most likely the final battle. It's been a long time since I got so hooked on a game.
 
Durante, I posted three or four pages back but I think you missed it... Your favorite RPG is PS:T, right? Has this surpassed it for you yet?

Also, the talk of the cloth maps and such -- do you have a boxed copy of PS:T?
 

OmegaDL50

Member
I was busy for a few days which left me behind in progress.

I just
killed the Lighthouse boss
and spoke with the two soldiers.

When I report to Captain Aureus, is there any downsides
in letting Aureus know I did all the work? rather then let to soldiers take the credit?
 
Top Bottom