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Divinity: Original Sin |OT| Sandbox RPG. Co-Op friendly. Bread.

FACE

Banned
No, it's actually good.

ibvEQWDdo4d8pq.gif
 

Sub Zero

his body's cold as ice, but he's got a heart of gold
Was I supposed to
fight a huge battle with the Orcs and Giants in Hunters Edge? After learning the wizard's location I went straight to his house and finally to the Phantom Forest. Hunters Edge is still friendly to me though but I heard from some other players that your cover gets blown eventually and you have to fight them all (which gives purpose to the quests that you do in order to decrease their manpower)
 

Leezard

Member
Was I supposed to
fight a huge battle with the Orcs and Giants in Hunters Edge? After learning the wizard's location I went straight to his house and finally to the Phantom Forest. Hunters Edge is still friendly to me though but I heard from some other players that your cover gets blown eventually and you have to fight them all (which gives purpose to the quests that you do in order to decrease their manpower)

It's optional, but you can do it for massive experience.
 

Gurrry

Member
I planned to play this coop.

My buddy I play with is pretty much a "lore? story? pfft... There will be blood!"

We tried playing 1 night and I couldn't stand it lol. He wanted to blow through everything, not talk to everyone, not check books, barrels, etc. He went off to fight while I was reading a book lol. I figured it was for the best he was too busy to play....

So he is back to playing WoW, and I am doing it solo now. I am really enjoying it. :)

Yeah.. sounds like what would happen for me. The only friend that I know that would play this, wont. He is too wrapped into Dota. :(
 

Moff

Member
Was I supposed to
fight a huge battle with the Orcs and Giants in Hunters Edge? After learning the wizard's location I went straight to his house and finally to the Phantom Forest. Hunters Edge is still friendly to me though but I heard from some other players that your cover gets blown eventually and you have to fight them all (which gives purpose to the quests that you do in order to decrease their manpower)

well didnt you complete the quest with
the missing blood stones?
sure, you can just dismiss side quests, or come back later
 

Kinan

Member
No "respec" possibilities, right, only reroll? Making 2-handed Knight and then getting Melora was annoying. :p

Found my first legendary item - a ring. How is this random loot working? Does it scale to the level of the character that opens the chest?
 

Zakalwe

Banned
No "respec" possibilities, right, only reroll? Making 2-handed Knight and then getting Melora was annoying. :p

Having them both isn't a bad thing, I have a 2h Knight and Mads, it's like having a mobile meat grinder when you send them both to the front line.

There's a respec around mid-game, but
you lose all your learned skills and have to re-buy/find them.
 

Sentenza

Member
That's not fair to Skyrim. I doubt they ever aspired for the game to actually be good. Just popular.
Well, props to them for being extremely successful in making an extremely popular terrible game, then.

Still, similarities with D:OS are virtually non-existent.
 

d1rtn4p

Member
Just trying to get an idea on the usefulness of blacksmithing. Looks like the things you create aren't as good as the legendary/magic stuff you find on quests. Is there any driving factor to doing it?
 

Sentenza

Member
Just trying to get an idea on the usefulness of blacksmithing. Looks like the things you create aren't as good as the legendary/magic stuff you find on quests. Is there any driving factor to doing it?
You can still use BS to improve those items as well, for a start.
 
Hahaha, that's a huge PITA, had it as well, only started over once (so far) though.

These games are hell for OCD-esque gamers :lol

7 hours and the furthest I've ever gotten is the crime scene ;_;

I'm pretty set on a Ranger and 2h Fighter. Hopefully this is the last time.
 

Krassus

Member
7 hours and the furthest I've ever gotten is the crime scene ;_;

I'm pretty set on a Ranger and 2h Fighter. Hopefully this is the last time.

Make sure you attach essence to weapons asap and then use a whetstone for OP damage. I use that same combo and one shot most things aside from bosses still at level 15.
 

Moff

Member
you can sharpen your sharp weapons on the wetsone with blackmisthing, give a considerable damage boost.
other improvements (like tenebrium) need to be done with crafting.

so blacksmithing is actually very very rarely used, it probably makes more sense to just collect a few items with + blacksmithing for that. although that probably counts for crafting too, even if you can use that more often. I guess all the out of combat abilities can simply be done with "items, if you are min maxing I'd probably recommend that.
 

Maxwood

Oh rock of ages, do not crumble, love is breathing still. Oh lady moon shine down, a little people magic if you will.
Finally started playing this. Just arrived in the harbour town and i'm really enjoying myself thus far, but there's just one "small" gripe...
The VO is pretty good but the townsfolk keep repeating the same lines over-and-over-and-over again! Not even after a while, but directly after finishing they're conversations. Made me temporarily turn off the voices. :(

But I made orange juice within the first twenty minutes, so there's no doubt this journey is going to be epic.
 

Zakalwe

Banned
Finally started playing this. Just arrived in the harbour town and i'm really enjoying myself thus far, but there's just one "small" gripe...
The VO is pretty good but the townsfolk keep repeating the same lines over-and-over-and-over again! Not even after a while, but directly after finishing they're conversations. Made me temporarily turn off the voices. :(

You should have been here a few patches ago, for those of us who were the current NPC settings are a godsend! :p

7 hours and the furthest I've ever gotten is the crime scene ;_;

I'm pretty set on a Ranger and 2h Fighter. Hopefully this is the last time.

They're the classes I took and they're working out brilliantly. At first I found ranger underwhleming, but Ricohet and Barrage come into their own later once your damage ramps up a bit, and special arrows have amazing utility.

2h are ridiculously strong single target damage dealers. Leech, weather, opportunist, and they have a very well rounded skill set with Man at Arms
(a very strong heal, a skill that puts out fires/picks up KD'd allies, buffs/debuffs, aoe, etc..)

I thinky you'll be happy.
 

slayn

needs to show more effort.
Been playing co-op for maybe 30 hours now and having a great time. We're playing on hard with a party of Ranger/Wizard + the two companions.

The combat has been really great. Early on when we were only like level 3, we walked down the beach and found some level 6 orcs that I think had 4 fighters, 1 ranger, and a mage. And a bit before them there was a mine field and a stream. The first time we tried to fight them head on and get destroyed. So on our next attempt, my ranger snuck around behind them and I saw they had oil barrels. I waited until the ranger and mage were close to one and hit it with an exploding arrow that took them out in a single shot.

Then the turn based combat started up and I got the hell out of there back to my party. One of the orcs followed me while the other 3 header for the mine field to cut me off which is where the other 3 party members were waiting. We were hoping the orcs would be dumb enough to step on the mines but they avoided. It worked out though because we shot a lightning bolt into the stream which electrified it and preventing the orcs from crossing. We then teleported on of the orcs directly onto a mine in the middle of them which took out most of their health. My ranger then made it back to that part of the map and shot a poison arrow at them for damage, plus poison, plus the poison goo mixed with the fire on the ground and exploded and took them out.

With only one orc left it was a 4v1 and we took him down easily enough. Then cast rain to put out all the fires so we could investigate the orc encampment. Awesome.

But I really dislike the random loot. But then I dislike random loot in probably every game that isn't a roguelike. I mean I think the main point of Original Sin is to bring the pen&paper rpg feeling to a computer game and I think random loot is terrible in p&p rpg games as well. Being random means none of it has backstory, lore, or a reason for why we found it where we did. My current gear being based on dice rolls is very uninteresting. But the aspect that bothers me the most is crafting stuff.

The lack of some very simple crafting components seems to be an oversight with sinew being a particularly glaring bug. In the course of 30 hours I've found 1 sinew. And now that I'm seeing strong sinew I think I'm just fucked on ever crafting a bow? I've never been able to craft a bow in this game. When your main character is a ranger with 5 in crafting and you've been using the same bow for like 6 levels not being able to craft a new one ever is a really shitty feeling for the player.

But on the flip side, it is trivial to create 100 poisoncloud arrows (probably the single best arrow type in the game) with a single ooze barrel that creates a massive poison area that you can then explode and annihilate everything even on hard difficulty.

So I feel like even if you did like the general principle of random loot, you have to admit that the current balance of it is broken.

Playing co-op, I've also found it hard to be invested in the story. We are both interested in story stuff but with two people playing and trying to summarize to each other over voice chat what we're discovering you still loose a lot in information transfer. We finished the first map and I still don't really understand the whole murder mystery bit. And I feel like we also probably missed out on a lot just because we didn't talk to the right people in the right order.

A number of conversations didn't really make sense given the context of our characters and it was like we were talking to people that we weren't supposed to meet until 3 hours later. And I can't tell if that's because we didn't fill each other in enough over voice chat or because we did things out of order or missed a key conversation or I don't know. All I know is I want to know what the story and character motivations are and I don't.

I'm still really enjoying it though for the co-op gameplay, combat, and exploration.
 

Sinatar

Official GAF Bottom Feeder
Finally started playing this. Just arrived in the harbour town and i'm really enjoying myself thus far, but there's just one "small" gripe...
The VO is pretty good but the townsfolk keep repeating the same lines over-and-over-and-over again! Not even after a while, but directly after finishing they're conversations. Made me temporarily turn off the voices. :(

But I made orange juice within the first twenty minutes, so there's no doubt this journey is going to be epic.

No-one has as many friends as the man with many cheeses
 

Hupsel

Member
LOVING the game so far with my rogue but... how do you use sneaking during combat? Enemies seem to always notice me... and this makes me feel bad for spending 2 points in sneaking and getting 2 talents to improve it :I
 

Eternia

Member
some of the music is absolutely beautiful, some of the best I heard in the last years.

sound design, I dont know, the heals sound pretty annoying
The game does have some excellent music but it is a bit lacking in battle themes. You hear the same thing through the entire game.
 

epmode

Member
LOVING the game so far with my rogue but... how do you use sneaking during combat? Enemies seem to always notice me... and this makes me feel bad for spending 2 points in sneaking and getting 2 talents to improve it :I

I've found that sneaking is great for positioning people (and pyramids) before entering combat. I'm not sure how useful it is while actually in combat.

I wouldn't spend more than a point on it, though. You can use armor with +Sneak, remember!
 
I've found that sneaking is great for positioning people (and pyramids) before entering combat. I'm not sure how useful it is while actually in combat.

I wouldn't spend more than a point on it, though. You can use armor with +Sneak, remember!

Theres a perk that doubles damage whilst sneaking. I've half healthed some bosses with Invis behind boss, sneak then backstab. Not sure its worth the points I invested though.

Anyone else got a bug where a Henchman can only attack once. For example my rogue instead of doing 2 hits just does 1 in melee. And if I cast Barrage with him it only hits once. It only happens with Henchman, I have a co-op save with the main hero and it doesn't do it with him. Its really gimping my damage output in combat :(

I googled the bug and other people have it but there doesn't seem to be a temp solution to the problem. Ive tried sending him to Homestead and killing him. Nothing :(
 
so blacksmithing is actually very very rarely used, it probably makes more sense to just collect a few items with + blacksmithing for that. although that probably counts for crafting too, even if you can use that more often. I guess all the out of combat abilities can simply be done with "items, if you are min maxing I'd probably recommend that.

This is incorrect as it can't be done. You will only get +blacksmithing on belt and bracers, meaning until near the end of the game you can only get +2 from gear. This is why scientist is such a key talent, it essentially gives you 6 ability points. See all the OCD people save scuming? They don't have blacksmithing/crafting. That's what those two abilities prevent, because you don't have to worry about it anymore. One of your people should always be a crafter, either a main with pragmatic(to save even more points) or Jahan. Up to you. You then bring crafting and blacksmith up to level 2, costing you 6 points. Scientist gives you 3 in both and gear gives you 5. There is no benefit above 5 that I can tell. One large Iron bar gives you all the 2h swords you need for the entire game for one character. You need two if you have two fighters like I do.

People min/max'ing don't have Rangers.
 

Zeliard

Member
Ran into a strange bug in the
Boreas
boss fight a while back where I only had an Earth Elemental left to kill, but it was completely invulnerable. It sat at 0 health, and while I could target it, nothing damaged it whatsoever.

Fortunately I was able to flee with all of my party members and then return to a normally-functioning enemy, but it could have been a rough situation, since that fight took about 35 rounds to finish.

Game's otherwise been a totally smooth experience as far as bugs go.
 

Levyne

Banned
Quick question. Can I get enough special arrows so that I don't need Arrow Recovery? I'd like to pick up Pet Pal if possible

I think so. My ranger is overflowing with arrows she just picks up from fights. Unless you do nothing except fire special arrows because mine also hastes herself and shoots the ricocheting shot and barrage.
 
I think so. My ranger is overflowing with arrows she just picks up from fights. Unless you do nothing except fire special arrows because mine also hastes herself and shoots the ricocheting shot and barrage.

Awesome

This time I definitely won't restart. I hope
 

slayn

needs to show more effort.
Quick question. Can I get enough special arrows so that I don't need Arrow Recovery? I'd like to pick up Pet Pal if possible
As long as you're willing to spend time crafting arrows (and invest ability points in crafting), then you don't need arrow recovery. I regret starting with it on my ranger. Should have definitely taken pet pal.
 

Levyne

Banned
Oh right, I've been crafting arrows. Though I don't know all the recipes.

One of the more common ones is
Tooth
+ Knife for a stunning arrowhead iirc.
 

Lorcain

Member
I'm wrapping up the main story and side quests in the first town and feel like I'm getting the hang of things. Some learning points for me so far:

  • 2 handed melee is great for heavy spike damage (as it should be)
  • Cast Oath of Desecration (Witchcraft) on a 2 handed weapon user and proceed to lay waste to most foes
  • Weapons with elemental enchantments are great most of the time...until they heal enemies resistant/immune to that element
  • A character with Witchcraft, Earth (Geo) and Pyro can really change the flow of a battle (debuffs, summons, CC with oil, fire damage, great buffs/enchantments)
  • If there's a locked chest or door, there's almost always a key nearby waiting to be found. Or if you're not patient, just nuke it open (unless it's level 20)
  • A character with Water and Air can be a life saver with heals, teleport, stuns, and freezing potential from ice
  • The Immunity to ______ element spells can be really helpful in the tougher fights
  • Summons of the same element type as the enemy can serve as a nice tank and damage sponge allowing the rest of the group to act more freely.
One of my main characters is a one handed shield specialist, and I'm not sure if he's really needed. He's been my utility guy using knockdowns, warrior resist debuff, warrior heal, mostly to setup and help keep Madora alive for 2 handed domination.

This is such a small detail, but I love how the animation changes to a foot stomp when my fighter attacks an enemy that's been knocked down. The game is loaded with lots of small attention to detail stuff like that.
 

Noaloha

Member
Two of your characters use the same avatar? Doesn't that get confusing?
Hench(wo)men portraits pulling from the main character portraits - with no way to alter them - is Super Hot Potato Bullshit, I tell you. But she was the only viable Henchwoman Ranger on offer. :/ It definitely does get confusing!
More than one character has Leadership, too.

Things went wrong somewhere.

My pumped Leadership character is the Witch Roderick in the foreground. Scarlett picked up a point in Leadership from the Righteous conversation trait.
 

Zeliard

Member
Hench(wo)men portraits pulling from the main character portraits - with no way to alter them - is Super Hot Potato Bullshit, I tell you. But she was the only viable Henchwoman Ranger on offer. :/ It definitely does get confusing!

You'll be able to alter your main chars' portraits later.
 
Hench(wo)men portraits pulling from the main character portraits - with no way to alter them - is Super Hot Potato Bullshit, I tell you. But she was the only viable Henchwoman Ranger on offer. :/ It definitely does get confusing!


My pumped Leadership character is the Witch Roderick in the foreground. Scarlett picked up a point in Leadership from the Righteous conversation trait.

Don't ignore Kyle Miller - he's the best at what he does. And sometimes he even renders properly, with hair!


I really do hope they add more portraits or something. It's such an odd decision.

Though I guess when you need to decide between "render Kyle Miller's hair properly this time" or "more portraits to choose from," one obviously wins that discussion...
 
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