Melee characters are valuable as both damage dealers and meat shields for the mages/archers behind them. With the opportunist trait, they'll take a free attack for every enemy that tries to move past them, which means they can (sometimes fatally) attack an enemy trying to rush the weaker members of your party, or discourage such actions entirely. Because of this, they are invaluable additions to a party.
Taking the brunt of environmental attacks means bodybuilding is a very useful ability for them to have, though willpower can prevent their frontline positioning from being charmed away. It also means that, in some cases (like with non-chest armour) the environmental resistance of it is probably more valuable than an extra bit of physical armour.
Summoned units can sometimes fill the same role, but they simply aren't as reliable (or powerful) as a properly-equipped melee party member.
That's... fucking terrible. Like, so ridiculous I don't even want to play the game now.
I can understand it for things that are obstructing your view of the characters... but it turns just about every object inside the halo transparent, even shit like rocks on the ground that aren't blocking anything.
I can't believe that someone actually thought this was a good idea.
"Here lies molvetica. They aren't so much lies as they are massive exaggerations." - Divinity Narrator (probably even in the game, I bet.)
Grave puns, indeed.