Glass cannon seems OP as fack on a range character. Still unsure due to the hp penalty.
16 AP per TURN(!) looks very tempting tho. Would drop from 333 hp to 188. Mh...
Is Wasteland turn based or pause/ active?10-hours in and after beating a particular tough fight near the lighthouse. I honestly feel playing this on "hard" is the way to go. It's demanding without being too challenging, and the design of the skills and various ways you can use the environment raises the bar when it comes to combat in role-playing games because just holy shit. I gotta wonder how Pillars of Eternity pause-and-strategise brand of combat is going compete after playing this.
Is Wasteland turn based or pause/ active?
I MUCH prefer this system. It is phenomenal.
Turn based but from what I heard I expect it to be more like XCOM or Shadowrun Returns than this.
-There's a corner inbasement I can't seem to access?Esmeralda's
There's a corner inbasement I can't seem to access?Esmeralda's
Enchanter vendor in the town market. Edit: Scratch that. Arhu, upstairs from the captain's room.Where do you buy more geomancer spells?
I think there's a smelly coat and smelly scarf. They all have smelly in the name.Okay questions and spoilers:
I took the pet pal out of humor and it turned out to be useful...I used the smelly panties. Now I am afraid I sold the other items, can anybody tell me the name of these items? I am sure I can find them myself if I know the names.
Where do you buy more geomancer spells?
That's hydro and aero.Enchanter vendor in the town market.
Smelly XXX (jacket, socks, trunks(?))Okay questions and spoilers:
I took the pet pal out of humor and it turned out to be useful...I used the smelly panties. Now I am afraid I sold the other items, can anybody tell me the name of these items? I am sure I can find them myself if I know the names.
Where do you buy more geomancer spells?
I think where you buy Witchcraft books. 2nd floor of the inn.
That's hydro and aero.
Smelly XXX (jacket, socks, trunks(?))
There is actually also a SmellyAnswer:Socks and a jacket(term is different) are two others.
Arhu, above the barracks.
I really adore the way this game handles combat and how it just naturally initiates and how seamlessly the turn base fighting kicks in, even while your coop buddy may be running around town or whatever only to show up and join you mid battle. Major props to them for figuring all this out.
Yeah. I just had a scenario with a bunch of wizards, archers and boars and I backed up around a bend up a hill so the distance guys couldn't hit me and I threw oil amd fire all the way up the hill behind me. Then rushed them with my knight when they were weakened after coming through the flames. The strategy worked. Awesome fight.The actual encounter design is great as well, on top of the strong core combat mechanics. Environmental triggers fit seamlessly into the scene, certain combat scenarios throw a nice mix of different enemy types at you, there are often natural chokepoints and various other bits of positioning to exploit, and so on.
It's also notable that mobs that are notably stronger than you on paper can still be defeated through intelligent tactical play, even on Hard. And the lack of level scaling is also of course a wonderful thing, both for combat and for exploration.
Guess the items name don't ring a bell so I haven't sold them..guess I continue looking =D..
btw I tried crafting lockpicks but it says not enough I have like 5 nails and 2 hammers...what gives?
I killed the boss in Black Cave and what did he drop? 3x Leather Armor. >_>
Save scumming hurray.
So, are the default builds for characters decent or should I design them up myself? Is there a decent build guide out there?
ok so question about initiative.. I thought I remember reading there was a way to queue actions in combat...? So if my fighter goes before my witch, can I say queue my fighter's charge, THEN cast my witch's oath of consecration, after which my queued fighter attack executes with the oath applied? Or am I wrong and the character HAS TO execute all of their actions on their turn?
Not make or break.. I just thought I remembered reading that.
combat is so friggin sublime in this game. had they JUST released a brainless dungeon crawler with this combat engine, I almost believe all of the sites would have still graded that game highly just for the beauty of the rules engine.. that they actually have a fully interactive world and full blown RPG system on top of that. This game just never stops to amaze me. It almost feels like I'm right in the middle of "Oh man... I remember when [insert game] launched.. It was so unbelievable and mind blowing at the time. We hadn't seen anything like it in nearly forever.." etc etc. One of those anecdotes like Ocarina of Time, Mario 64, etc.
Damn.
ok so question about initiative.. I thought I remember reading there was a way to queue actions in combat...? So if my fighter goes before my witch, can I say queue my fighter's charge, THEN cast my witch's oath of consecration, after which my queued fighter attack executes with the oath applied? Or am I wrong and the character HAS TO execute all of their actions on their turn?
Not make or break.. I just thought I remembered reading that.
combat is so friggin sublime in this game. had they JUST released a brainless dungeon crawler with this combat engine, I almost believe all of the sites would have still graded that game highly just for the beauty of the rules engine.. that they actually have a fully interactive world and full blown RPG system on top of that. This game just never stops to amaze me. It almost feels like I'm right in the middle of "Oh man... I remember when [insert game] launched.. It was so unbelievable and mind blowing at the time. We hadn't seen anything like it in nearly forever.." etc etc. One of those anecdotes like Ocarina of Time, Mario 64, etc.
Damn.
ok so question about initiative.. I thought I remember reading there was a way to queue actions in combat...? So if my fighter goes before my witch, can I say queue my fighter's charge, THEN cast my witch's oath of consecration, after which my queued fighter attack executes with the oath applied? Or am I wrong and the character HAS TO execute all of their actions on their turn?
Not make or break.. I just thought I remembered reading that.
combat is so friggin sublime in this game. had they JUST released a brainless dungeon crawler with this combat engine, I almost believe all of the sites would have still graded that game highly just for the beauty of the rules engine.. that they actually have a fully interactive world and full blown RPG system on top of that. This game just never stops to amaze me. It almost feels like I'm right in the middle of "Oh man... I remember when [insert game] launched.. It was so unbelievable and mind blowing at the time. We hadn't seen anything like it in nearly forever.." etc etc. One of those anecdotes like Ocarina of Time, Mario 64, etc.
Damn.
Not enough crafting skill, probably.
Everything has come together to create a wholly sublime game, and so far, I'd go so far as to say a modern-day classic.
Does anyone knows if there is a character editor out yet? While turning Jahan into a hybrid archer was somewhat successful, I still want to shift a few points.
Need more than one?
ok so question about initiative.. I thought I remember reading there was a way to queue actions in combat...? So if my fighter goes before my witch, can I say queue my fighter's charge, THEN cast my witch's oath of consecration, after which my queued fighter attack executes with the oath applied? Or am I wrong and the character HAS TO execute all of their actions on their turn?
Not make or break.. I just thought I remembered reading that.
combat is so friggin sublime in this game. had they JUST released a brainless dungeon crawler with this combat engine, I almost believe all of the sites would have still graded that game highly just for the beauty of the rules engine.. that they actually have a fully interactive world and full blown RPG system on top of that. This game just never stops to amaze me. It almost feels like I'm right in the middle of "Oh man... I remember when [insert game] launched.. It was so unbelievable and mind blowing at the time. We hadn't seen anything like it in nearly forever.." etc etc. One of those anecdotes like Ocarina of Time, Mario 64, etc.
Damn.
Can anyone remind me where the (person)is?sheep owner
Hence my desire for a character editor.^^I thought you said playing hybrid characters was majorly gimping yourself.
Cheese vendor is this game's Pork Bun Guy.
I've been stuck in this cave for the past hour.
I'm at the bottom of the pirate cave in the room with the switches. I can't find the last switch. I've searched and searched and searched and haven't been able to find it.