HP_Wuvcraft
Banned
I'm probably going to take longer than 22 hours in the first map. I'm going soooo slow.
36 hours over here.
I'm probably going to take longer than 22 hours in the first map. I'm going soooo slow.
36 hours over here.
Hehe, I'll make that my mark to beat
I think it's crazy, but go for it and report back!I'm starting a co-op playthrough with a friend soon. Is it crazy to go 2 lone wolves so we don't have to manage to henchies?
It can get rough at times, but it's manageable. If one of you, or both play with summons it's doable without much hassle.I'm starting a co-op playthrough with a friend soon. Is it crazy to go 2 lone wolves so we don't have to manage to henchies?
I'm starting a co-op playthrough with a friend soon. Is it crazy to go 2 lone wolves so we don't have to manage to henchies?
I mean, im on a OCed 2 gig 680 and an i5 2500k at 4.5ghz..... is that really not enough to max it at constant 60?
I'm running an i7 3770k, 680, 16gb RAM, 1920x1080 with ultra in-game settings and I too cannot run a steady 60FPS. Even just wandering through Cyseal I get drops down to low 40's without any action on screen. I'm almost certain it was running better before the two patches as well, which is strange. I expected it to run flawlessly considering my specs exceed the recommended quite a bit.
Anyone know where to get scoundrel skills?
Are 4 zones confirmed then ? I'm surprised no one has been able to confirm it yet.
So it seems that there is a respec, which unlocksafter you found a certain amount of star stones.
I really like the hub/stronghold. I like how it doesn't all unlock naturally.
Are 4 zones confirmed then ? I'm surprised no one has been able to confirm it yet.
If the other 4 areas are really that big I feel like our coop playthrough will take at least 100 hours.According to the developer Larian 4 large areas similar to the size and content of the entire map of Cyseal and surrounding area, plus 6 smaller areas, and apparently one large multilevel dungeon.
According to the developer Larian 4 large areas similar to the size and content of the entire map of Cyseal and surrounding area, plus 6 smaller areas, and apparently one large multilevel dungeon.
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According to the developer Larian 4 large areas similar to the size and content of the entire map of Cyseal and surrounding area, plus 6 smaller areas, and apparently one large multilevel dungeon.
I'd say the game is easily 60 to 100 hours as they been claiming so far. This also doesn't even factor future add-ons or expansions made with the Editor be it official or fan made.
Yes there plenty to do and see. Quite an amazing game this is.
Unless Wasteland 2 or Pillars of Eternity manages to be just as great as Baldur's Gate 2 was with modern conventions and expectations, I'm going so far to say that Divinity: Original Sin is my PC cRPG GOTY for 2014.
According to the developer Larian 4 large areas similar to the size and content of the entire map of Cyseal and surrounding area, plus 6 smaller areas, and apparently one large multilevel dungeon.
Are those 2 confirmed for 2014.
About the Act 1 boss:
It's complete bullshit that his captains spawn with him even if you killed them earlier in the game.
Yeah, they are all implemented.So are all these areas currently implemented? I'd assume so seeing as the 30th was the official full release but not sure if everything is indeed in yet as I have only just begun. On that note, this is the most addicting game I've played in years.
According to the developer Larian 4 large areas similar to the size and content of the entire map of Cyseal and surrounding area, plus 6 smaller areas, and apparently one large multilevel dungeon.
I'd say the game is easily 60 to 100 hours as they been claiming so far. This also doesn't even factor future add-ons or expansions made with the Editor be it official or fan made.
Yes there plenty to do and see. Quite an amazing game this is.
Unless Wasteland 2 or Pillars of Eternity manages to be just as great as Baldur's Gate 2 was with modern conventions and expectations, I'm going so far to say that Divinity: Original Sin is my PC cRPG GOTY for 2014.
The frame rate I'm getting is really bumming me out. I just popped a 770 in to my pc (not for this game don't think I'm a crazy person) and I still seem to hover somewhere between 26-35 fps.
I know you guys are probably sick of hearing about this by now, so this will be the last time I post about it.
The frame rate I'm getting is really bumming me out. I just popped a 770 in to my pc (not for this game don't think I'm a crazy person) and I still seem to hover somewhere between 26-35 fps.
at this point I just think we need a performance patch in general
consider how cool they're being with updates tho im sure it'll get better
What are you trying to run it at , 1080p? I have the 770 2gb, i5-4670. ~The game runs at 60fps except for a bit of slowdown when I'm coming out of a portal. I'm on 1080p with the all the settings up. My card does run pretty hot though, I have my case fans on max when I'm playing the game haha. I'm trying to think of variables here. On a HDD not SDD, Windows 8.1....do you actually have your pc power management on full and not energy saver, nothing like that haha? I am surprised the game seems to use my card so much though.
The really impressive thing however, is seeing the enemy AI similarly react to the ever-changing battlefield. Finding the best routes to flank my party, or going the long way around to avoid a poison cloud--or fire elementals ignoring fiery terrain using their own immunity to take advantage of.
Great stuff.
You know one of things I love about this game.
The Pathfinding
Generally it's something that is largely ignored and is considered mundane.
Bear with me however. This sort of thing you can be a problem when it fails, especially being an issue in the old Infinite Engine games.
I've never seen a party member never get caught on terrain while moving across the map, and automatically walking around "dangerous" terrain...very pleasant.
The really impressive thing however, is seeing the enemy AI similarly react to the ever-changing battlefield. Finding the best routes to flank my party, or going the long way around to avoid a poison cloud--or fire elementals ignoring fiery terrain using their own immunity to take advantage of.
Great stuff.
http://www.eurogamer.net/articles/2...-sin-larian-studios-fastest-selling-game-ever
Great news.. this game deserves it
Isn't delightfully ironic how their less publisher-influenced and more niche-targeted game is turning out to be their best and fastest selling title so far?
That Steam sale was really great timing for getting momentum and word of mouth behind the game just as it released.
Hey!
I just bought the game.
Can you guys tell me what has change from the beta build?
New features and stuff.
I only played the tutorial part of the old build to avoid spoilers.