• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DLSS 4 (the new Super Resolution and Ray Reconstruction models) will be compatible with ALL RTX GPUs

The best way to play on a 4090 and 4K screen is DLDSR 1.78x and DLSS Performance mode. It is too good. Essentially performance mode would render at 1440p, get's upscaled to DLDSR resolution and then back down to 4K. IQ is noticebly better than standard 4K DLSS perf/bal/quality modes and frame rate should be around 70-80fps.
 
Last edited:

Rossco EZ

Member
Looks like that smooth motion feature is coming to 40 series in the future too. Just needs to be tested more apparently

NVIDIA told us that support for the RTX40 series GPUs will be coming in a future update.

“NVIDIA Smooth Motion is a brand-new driver technology and requires time for validation and QA across multiple products. Support for GeForce RTX 40 Series GPUs will be coming in a future update.”
 
Last edited:

Kenpachii

Member
Looks like that smooth motion feature is coming to 40 series in the future too. Just needs to be tested more apparently

NVIDIA told us that support for the RTX40 series GPUs will be coming in a future update.

Men this 4080 laptop keeps giving, can't wait to use it in older games.
 

yamaci17

Member
thank you waiting your video.
so to not make it seem like game runs flawlessly or anything, I ran the game in day (the game gets higher frames at night usually). it is quite bad, I'd say ray tracing with this CPU would be considered unplayable for many. I'd play because I have tolerance for anything above 30. I mean it just stutters, with or without ray tracing. with ray tracing though, stutters are a bit worse.

hogwarts and open world sections seem fine with ray tracing enabled but of course you still get huge stutters and slow downs between areas. but 76 fps was an odd outlier/specific location (I didn't mean to lol). overall performance is 45-60 FPS for castle and free roam, and 36-45 FPS for hogsmeade and alike.

so no, I wouldn't recommended it if you plan to enable ray tracing. and dualsense features do not work sadly



it goes without saying, it performs somewhat better without recording
 

Aaron07088

Neo Member
so to not make it seem like game runs flawlessly or anything, I ran the game in day (the game gets higher frames at night usually). it is quite bad, I'd say ray tracing with this CPU would be considered unplayable for many. I'd play because I have tolerance for anything above 30. I mean it just stutters, with or without ray tracing. with ray tracing though, stutters are a bit worse.

hogwarts and open world sections seem fine with ray tracing enabled but of course you still get huge stutters and slow downs between areas. but 76 fps was an odd outlier/specific location (I didn't mean to lol). overall performance is 45-60 FPS for castle and free roam, and 36-45 FPS for hogsmeade and alike.

so no, I wouldn't recommended it if you plan to enable ray tracing. and dualsense features do not work sadly



it goes without saying, it performs somewhat better without recording

thanks for the video. I can play games with 30 fps its not a problem but all these stutters and no dualsense support im sad. This game not deserve my money thank you

Edit: Whats cost the recording? i think its like %5 %6 right?
 
Last edited:

PaintTinJr

Member
Yeah… that’s CNN upscalers, since DLSS 2 released in 2020
So have you got a link to where DLSS2+ is doing it that way?

Pretty sure all these AI models when asked say otherwise, as that is stated as a difference, but even if they are all wrong and DLSS2+ CNNs are doing that, they'll be paying Cerny's patent license fee for the privilege to use that method.
 
Last edited:

marjo

Member
I thought you guys were exaggerating a bit, but I just tried Alan Wake 2 and can confirm that, on my system at least, the new model at performance looks significantly more detailed than the legacy one at quality. This is at an output resolution of 1440p. I'm not sure if the bulk of the improvements are coming from the changes to super sampling or ray-reconstruction.
 

yamaci17

Member
thanks for the video. I can play games with 30 fps its not a problem but all these stutters and no dualsense support im sad. This game not deserve my money thank you

Edit: Whats cost the recording? i think its like %5 %6 right?
yes, give or take. game stutters mostly due to lack of VRAM if you ask me. their texture streamer is really horrible. I actually had to put textures to low and ray tracing disabled to get rid of most of the stutters.
otherwise with any other texture setting other than low, game stutters no matter your settings. and at low texture quality option, the texture streamer only gets 1.2 GB which ends up with poor textures overall.
 
Last edited:

Boo Who?

Member
Indiana Jones and the Great Circle looks and runs much better on my 4070 and 14th gen i7. Turning Frame Gen on lowered the framerate though. :messenger_tears_of_joy:
 

Bojji

Member
Indiana Jones and the Great Circle looks and runs much better on my 4070 and 14th gen i7. Turning Frame Gen on lowered the framerate though. :messenger_tears_of_joy:

Goes out of vram probably. I had the same problem in some games when I had 4070 and 4070ti.

Nvidia released feature that increases "framerate" but it was unusable on many of their 4xxx gpus because they had insufficient vram capacity...
 

Buggy Loop

Gold Member
Got my 5090 today, okay im a believer, MFG is insane.

hkdGVbO.png
 

Boo Who?

Member
Goes out of vram probably. I had the same problem in some games when I had 4070 and 4070ti.

Nvidia released feature that increases "framerate" but it was unusable on many of their 4xxx gpus because they had insufficient vram capacity...
That makes sense. It doesn't take much to run out of VRAM on that game.
 
Installed the new driver, but my custom resolutions are rip, and dlss override tab says unsupported on games i have.

b31eeccfd8c954b52c0eb40d8e916df8.png

Figured this out last night and yeah it's super lame. I have 11 DLSS games installed right now and only one (Deep rock galactic) doesn't show "Unsupported".

Is it even really an "override" if it needs special support or patches or whatever to work? It's really just another option at that point.
 

Mithos

Member
For overrdrive supported games yes, for unsupported gotta at minimum swap the file and possibly use inspector too if K isnt new default (ive written how a few posts above)
This regedit lets you see what dlss preset youre running if you want to check (works globally, dont forget to turn it off)
Wished you could toggle this ON/OFF while ingame instead of registryedits before and after starting/closing a game.
But will have to work for now to see if the override "takes".
 

PaintTinJr

Member
Holy shit you have no idea what you’re talking about

« for what PSSR is already doing more intelligently. PSSR starting with a full-sized native image with holes to lower the pixel count is the best algorithm. »

Yeah… that’s CNN upscalers, since DLSS 2 released in 2020

« Don’t listen to Nvidia buzzwords, but listen to Cerny… »
Saw you have posted some time ago since my last reply to you, and just wondered if your are intending to reply so the heavy language bolded part you put out there can be clarified on this specific discussion point.

Genuinely interested to know if Nvidia's DLSS is using a CNN technique that's the main part of Cerny's patent on how PSSR works differently.
 

Buggy Loop

Gold Member
Saw you have posted some time ago since my last reply to you, and just wondered if your are intending to reply so the heavy language bolded part you put out there can be clarified on this specific discussion point.

Genuinely interested to know if Nvidia's DLSS is using a CNN technique that's the main part of Cerny's patent on how PSSR works differently.

I'm at work. I'll get back to you.
 
Top Bottom