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DLSS 4 (the new Super Resolution and Ray Reconstruction models) will be compatible with ALL RTX GPUs

Gaiff

SBI’s Resident Gaslighter
Surprised Hogwarts Legacy got updated with DLSS4, thought I'd give it a shot but was pretty mixed on my 3090. The raytraced reflections now look massively improved and DLSS definitely upscales better, but the performance hit was a kick in the nuts. Going from a locked 60 down to 45-55 is certainly noticeable. Dropping the raytracing to medium and DLSS to performance (still a nice upscale but has noticeable shimmering/aliasing along stairs, walls etc) hasn't had me back up to that locked 60 like before. I guess the new DLSS takes a toll on older cards.
Does Hogwarts have a separate toggle for RR? Because this murders Turing and Ampere. A drop of over 30% in Cyberpunk at 4K DLSS P. You have to make do without RR if yes.
 
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Does Hogwarts have a separate toggle for RR? Because this murders Turing and Ampere. A drop of over 30% in Cyberpunk at 4K DLSS P. You have to make do without RR if yes.

Aye it does have a separate toggle, I'll give that a try tomorrow and disable it. I might do the same with Cyberpunk as I was going for a 40fps lock when pathtracing but it would often drop into the mid 30's
 

AFBT88

Member
Still looks garbage in Uncharted 4. Evey game i checked looks miles better with the new DLSS model except the damn U4. It has a lot of noise when dealing with water and waterfalls. FSR looks much better in that game.
RDR2 on the other hand looks sublime, absolutely bonkers. Even 1440p DLSS Performance is usable.
 

yamaci17

Member
Does Hogwarts have a separate toggle for RR? Because this murders Turing and Ampere. A drop of over 30% in Cyberpunk at 4K DLSS P. You have to make do without RR if yes.
eh depends on your settings. I can get quite CPU limited so I actually like ray reconstruction putting some load on the GPU lol

I had to put the game to 1620p ultra/high to get it to become heavily GPU bound. indeed ray reconstruction has a hefty performance cost. but I'd still say it is worth it if you can hit high framerates with it. at settings I play (1440p dlss performance high settings), it is more manageable

and considering 1440p dlss performance looks better than native 1440p taa in this game, I have no complaints lol


1620p gpu bound scenario

1440p gpu bound scenario

I'd personally prefer 1440p dlss performance with ray reconstruction over 1440p dlss quality

and here's a CPU bound scenario in the castle at 1440p

and one last CPU bound scenario at 1080p

considering how CPU limited this game can get with ray tracing, I think I'd prefer keeping it on with 1440p dlss performance. looks amazing, performs rather okay... fine by me lol

after some more observations, I've come to believe that enabling ray reconstruction also increases the rendering quality settings of the ray traced effects (internally). I believe star wars outlaws also did this. I guess digital foundry can figure this out

okay, I'm now certain that with ray reconstruction enabled, game does not care about your actual ray tracing reflection quality setting

ray tracing medium vs ultra
ray tracing medium vs ultra (with ray reconstruction)
 
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TIGERCOOL

Member
Just applied the newest DLL to blackops 6 and got it running with preset K. Performance mode actually looks cleaner than the old quality mode and gives me 20-30 fps more on average. Pretty crazy stuff. Especially for a game with such stubbornly poor performance.

Also nice to know you don't get banned for swapping DLSS out manually in a game with anti-cheat (at least not this one). If they did it would have given me an excuse to uninstall this shitty game lol
 

Gaiff

SBI’s Resident Gaslighter
Do we know which games besides those NVIDIA mention use DLSS4? For instance, does Wukong use it or is it still using 3 by default without the override?
 

MCplayer

Member
So I have a rtx 2070 Max-Q laptop, what benefits can I get from this?... I feel like my GPU is limited and cant get any better fps in games already
 

hinch7

Member
So I have a rtx 2070 Max-Q laptop, what benefits can I get from this?... I feel like my GPU is limited and cant get any better fps in games already
DLSS's image quality has improved dramatically. You can lower DLSS settings and run lower internal resolution (say you set performance, DLSS) and gain fps. And it will likely match the quality of, well quality DLSS.

Will save you power and battery life when gaming.

Thats assuming the games support DLSS 4. And is available to toggle in the Nvidia app, or manually adding the DLSS DLL's and using Nvidia Profile Inspector.
 
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GymWolf

Member
Do we know which games besides those NVIDIA mention use DLSS4? For instance, does Wukong use it or is it still using 3 by default without the override?
Dude do we know if sooner or later changing model is gonna be as easy as switching from perf to quality in the ingame settings?

Because i really don't wanna deal with apps and changing files inside folders or whatever you people are doing right now :lollipop_grinning_sweat:
 

Gaiff

SBI’s Resident Gaslighter
Dude do we know if sooner or later changing model is gonna be as easy as switching from perf to quality in the ingame settings?

Because i really don't wanna deal with apps and changing files inside folders or whatever you people are doing right now :lollipop_grinning_sweat:
Changing the model in Cyberpunk 2077 at least is simple. It’s in the in-game menu. For other games that are white listed, simply open the NVIDIA app, go to graphics, and you can change the game’s graphics settings there. It has the same settings as the in-game menu + new ones in the app. There is a function called DLSS override. Select it and you can then change the preset. I believe preset J is DLSS4.

It takes 5 seconds.
 

Kenpachii

Member
Dude do we know if sooner or later changing model is gonna be as easy as switching from perf to quality in the ingame settings?

Because i really don't wanna deal with apps and changing files inside folders or whatever you people are doing right now :lollipop_grinning_sweat:

Yea its annoying, but atleast u can apply it to some games for now. Probably new games will have a toggle in game.
 

GymWolf

Member
Changing the model in Cyberpunk 2077 at least is simple. It’s in the in-game menu. For other games that are white listed, simply open the NVIDIA app, go to graphics, and you can change the game’s graphics settings there. It has the same settings as the in-game menu + new ones in the app. There is a function called DLSS override. Select it and you can then change the preset. I believe preset J is DLSS4.

It takes 5 seconds.
I don't have the nvidia app and i don't plan on installing it, that's why i asked for the future, i can wait for now because i'm not the type of guy who download and try old games to see if they look 5% better with the new tech, my gaming time is pretty limited to waste time on experiments, so i'm just gonna wait until i have a new game to try.

And reading around between here and reeeee, it really seems like it's easy to fuck up even when you know what to do, and i'm too noob to deal with this shit.

So, is chosing model always gonne be done via app or there is a chance they can make an ingame toggle?
 
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Gaiff

SBI’s Resident Gaslighter
I don't have the nvidia app and i don't plan on installing it, that's why i asked for the future, i can wait for now because i'm not the type of guy who download and try old games to see if they look 5% better with the new tech, my gaming time is pretty limited to waste time on experiments, so i'm just gonna wait until i have a new game to try.

And reading around between here and reeeee, it really seems like it's easy to fuck up even when you know what to do, and i'm too noob to deal with this shit.

So, is chosing model always gonne be done via app or there is a chance they can make an ingame toggle?
With Cyberpunk, it’s in-game. Haven’t tried anything else yet, but I assume for the games mentioned in the driver update, it must also be in-game. Indiana Jones, Spider-Man 2, Kingdom Come Deliverance, Cyberpunk, and another one I’m forgetting.
 

MMaRsu

Member
So is the new driver good or nah?

Also does it retroactively apply to all games that support dlss or nah

If I already changed the dlss files for some games, and changed it to profile J in Nvidia Profile Inspector globabally, do I still need to do anything

Or should I just upgrade to the newest driver
 

Tarin02543

Member
I don't have the nvidia app and i don't plan on installing it, that's why i asked for the future, i can wait for now because i'm not the type of guy who download and try old games to see if they look 5% better with the new tech, my gaming time is pretty limited to waste time on experiments, so i'm just gonna wait until i have a new game to try.

And reading around between here and reeeee, it really seems like it's easy to fuck up even when you know what to do, and i'm too noob to deal with this shit.

So, is chosing model always gonne be done via app or there is a chance they can make an ingame toggle?

download DLSS swapper, it does it for you. Takes 1 minute.
 

AFBT88

Member
Guys just use Nvidia Profile Inspector and force it globally or you could use DLSS swapper. Personally i would use the DLSS4 in all of my games unless i face some weird issues then i will change it to previous models.
 
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GymWolf

Member
²download DLSS swapper, it does it for you. Takes 1 minute.
Don't you still have to do stuff after the swap??
From reeee:

So the safest thing is still to use dlss swapper for the latest version and then force via the nvidia app or the inspector to set preset J, K or latest?

I'm just gonna wait the ingame toggle in future games, i want an official option that work 100% of the time without having any funny shanenigan.

Thanks anyway.
 
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MAX PAYMENT

Member
Go read Cerny's patent and listen to his recent technical video, or search the marketing explanations of how the Bravia X1 chips or newer XR processors work.

Nvidia are just using their own buzzword for what PSSR is already doing more intelligently. PSSR starting with a full-sized native image with holes to lower the pixel count is the best algorithm.

Training PSSR with games designed with it in mind will clear up these early issues. The only question is whether it will be on Pro games this gen or PS6 games next-gen.
But pssr is crap.
 

Buggy Loop

Gold Member
Go read Cerny's patent and listen to his recent technical video, or search the marketing explanations of how the Bravia X1 chips or newer XR processors work.

Nvidia are just using their own buzzword for what PSSR is already doing more intelligently. PSSR starting with a full-sized native image with holes to lower the pixel count is the best algorithm.

Training PSSR with games designed with it in mind will clear up these early issues. The only question is whether it will be on Pro games this gen or PS6 games next-gen.

Monday Night Raw Lol GIF by WWE


LOL I missed that gem

Holy shit you have no idea what you’re talking about

« for what PSSR is already doing more intelligently. PSSR starting with a full-sized native image with holes to lower the pixel count is the best algorithm. »

Yeah… that’s CNN upscalers, since DLSS 2 released in 2020

« Don’t listen to Nvidia buzzwords, but listen to Cerny… »
 
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Mithos

Member
What do we believe?
Game developers will update DLSS versions with direct game patches, or use the override "whitelisting" function to not have to update their games?
 
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Alan Wake 2 with updated DLSS SR and RR looks insanely good. Sharpness is much improved and I can finally see texture details. RT noise and lighting instability was reduced to minimum and that was my biggest issue with this game. They also fixed issues with DLSS FG. The game no longer stutters with DLSS FG when lens distortion is turned off (and I recommend turning off lens distortion because this filter softens the image way too much). What's more I think latency with DLSS FG improved because it was easier to aim with M+K compared to previous version. I get between 80-110 at 4K DLSS Balance + FGx2 and medium PT and the game looks stunning now, much better than I remember thanks to improved image quality (before everything was blurred). They also added Ultra RT, I noticed subtle differences (GI was a little bit better and glass transparency was improved) but 20 fps hit to performance compared to PT medium wasnt worth it IMO.

I also tested nvidia app, and now DLSS transformer finally works in the witcher 3. I tried previous method (manually replacing DLSS files and using nv inspector to fore J preset) but it doesnt worked in the witcher 3. It's crazy how much better the witcher 3 looks now. DLSSQuality absolutely destroys TAA in this game and I get 55-65fps at 4K DLSS Quality even without FG.

My RTX4080S was such an excellent purchase. This card has far exceeded my expectations, and nvidia continues to improve my experience. It may be the best GPU I have ever bought and I have had legendary GPUs in the past (8800Ultra and 1080ti).
 
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Kenpachii

Member
Alan Wake 2 with updated DLSS SR and RR looks insanely good. Sharpness is much improved and I can finally see texture details. RT noise and lighting instability was reduced to minimum and that was my biggest issue with this game. They also fixed issues with DLSS FG. The game no longer stutters with DLSS FG when lens distortion is turned off (and I recommend turning off lens distortion because this filter softens the image way too much). What's more I think latency with DLSS FG improved because it was easier to aim with M+K compared to previous version. I get between 80-110 at 4K DLSS Balance + FGx2 and medium PT and the game looks stunning now, much better than I remember thanks to improved image quality (before everything was blurred). They also added Ultra RT, I noticed subtle differences (GI was a little bit better and glass transparency was improved) but 20 fps hit to performance compared to PT medium wasnt worth it IMO.

I also tested nvidia app, and now DLSS transformer finally works in the witcher 3. I tried previous method (manually replacing DLSS files and using nv inspector to fore J preset) but it doesnt worked in the witcher 3. It's crazy how much better the witcher 3 looks now. DLSSQuality absolutely destroys TAA in this game and I get 55-65fps at 4K DLSS Quality even without FG.

My RTX4080S was such an excellent purchase. This card has far exceeded my expectations, and nvidia continues to improve my experience. It may be the best GPU I have ever bought and I have had legendary GPUs in the past (8800Ultra and 1080ti).

Tested witcher 3 myself, looks dam fine with transformer model even at performance. Getting some increase in framerate while at it.
 

MCplayer

Member
DLSS's image quality has improved dramatically. You can lower DLSS settings and run lower internal resolution (say you set performance, DLSS) and gain fps. And it will likely match the quality of, well quality DLSS.

Will save you power and battery life when gaming.

Thats assuming the games support DLSS 4. And is available to toggle in the Nvidia app, or manually adding the DLSS DLL's and using Nvidia Profile Inspector.
yeah just tested it in ACC, its not worth it for me in the meanwhile, I use DLSS performance already in ACC, tested in DLSS 4 image quality is very superior indeed but I lose about 50FPS :\
 
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buenoblue

Member
Nice! performance or quality?
The quality is so much better. Performance may be a couple frames less but I get 100-120 FPS with frame gen so it's not noticeable.

Another thing I've been doing lately is playing in windowed mode(in 4k) then using BorderlessGaming software to make it full screen. Seems to help to even out frametimes and I see less stutter in problem games like Hogwarts and Jedi Survivor.
 

Rossco EZ

Member
does anyone know how to get this working on space marines 2? nvidia app even with latest option still uses DLSS 3.7 and when i update it myself using DLSS swapper the game crashes before i get to menu screen..
 

Aaron07088

Neo Member
eh depends on your settings. I can get quite CPU limited so I actually like ray reconstruction putting some load on the GPU lol

I had to put the game to 1620p ultra/high to get it to become heavily GPU bound. indeed ray reconstruction has a hefty performance cost. but I'd still say it is worth it if you can hit high framerates with it. at settings I play (1440p dlss performance high settings), it is more manageable

and considering 1440p dlss performance looks better than native 1440p taa in this game, I have no complaints lol


1620p gpu bound scenario

1440p gpu bound scenario

I'd personally prefer 1440p dlss performance with ray reconstruction over 1440p dlss quality

and here's a CPU bound scenario in the castle at 1440p

and one last CPU bound scenario at 1080p

considering how CPU limited this game can get with ray tracing, I think I'd prefer keeping it on with 1440p dlss performance. looks amazing, performs rather okay... fine by me lol

after some more observations, I've come to believe that enabling ray reconstruction also increases the rendering quality settings of the ray traced effects (internally). I believe star wars outlaws also did this. I guess digital foundry can figure this out

okay, I'm now certain that with ray reconstruction enabled, game does not care about your actual ray tracing reflection quality setting

ray tracing medium vs ultra
ray tracing medium vs ultra (with ray reconstruction)
This photos only rt reflection or all rt ultra? Like shadows, RTAO and geometry quality.
 

Aaron07088

Neo Member
only theray tracing reflection setting is different. rest is same between comparisons
I mean is it only ray tracing reflection or all rt enabled (RTAO Shadows etc etc.)? I have rtx 3070 too. I dont own the game but considering to buy. My cpu is ryzen 5 5600. This cpu can handle all rt or only reflection? Can you share your settings from menu i can understand much more. Last question did they bring the dualsense support like ps5 adaptive trigger and haptic feedback?
 

Tokio Blues

Gold Member
The quality is so much better. Performance may be a couple frames less but I get 100-120 FPS with frame gen so it's not noticeable.

Another thing I've been doing lately is playing in windowed mode(in 4k) then using BorderlessGaming software to make it full screen. Seems to help to even out frametimes and I see less stutter in problem games like Hogwarts and Jedi Survivor.

Sorry, I mean if you are using DLSS on QUALITY or PERFORMANCE mode.
 

yamaci17

Member
I mean is it only ray tracing reflection or all rt enabled (RTAO Shadows etc etc.)? I have rtx 3070 too. I dont own the game but considering to buy. My cpu is ryzen 5 5600. This cpu can handle all rt or only reflection? Can you share your settings from menu i can understand much more. Last question did they bring the dualsense support like ps5 adaptive trigger and haptic feedback?
I will try to do a full benchmark video showing settings, will see if dualsense works with its full features. it will take a while because I installed the game on HDD so it runs pretty horribly. I will move it to SSD and do the benchmark. though I will say, the game still stutters heavily on hogsmeade and I'm sure SSD won't fix it.

what resolution do you plan to play it? so I can test that resolution and which DLSS mode?
 
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Aaron07088

Neo Member
I will try to do a full benchmark video showing settings, will see if dualsense works with its full features

it will take a while because I installed the game on HDD so it runs pretty horribly. I will move it to SSD and do the benchmark

though I will say, the game still stutters heavily on hogsmeade and I'm sure SSD won't fix it
thank you. Did you use the preset J on Nvidia app on these photos? If you didnt see im asking again is this all RT feature like RTAO shadows reflection etc. or was only reflection? Specialy 1440p dlss performance castle photo. You are getting 76 fps which mean is good. I can play like that.
 

yamaci17

Member
thank you. Did you use the preset J on Nvidia app on these photos? If you didnt see im asking again is this all RT feature like RTAO shadows reflection etc. or was only reflection? Specialy 1440p dlss performance castle photo. You are getting 76 fps which mean is good. I can play like that.
oh, all ray tracing options were enabled at set at medium. I think geometry was on high. I didn't use preset override but I believe game uses the new DLSS transformer model regardless of the override
 

GymWolf

Member
Can someone try if the new balanced mode is more perf hog than old quality mode?

Because by logic, if perf mode look the same as old quality mode, balance should look better and maybe still save some frames compared to old quality mode...
 
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