DmC: Devil May Cry - Demo Thread [Demo out now on XBL & PSN]

It's always been made with Multi-platform in mind but it heavily favors Xbox and always has. I've never played a UE3 game on PS3 that felt good. Not once.

I haven't played the demo yet (so much stuff to download on PSN this week!!!), but it seems the PS3 version is not comparable to the 360 right?

Man, I could search the post I made some months ago predicting this, but since everyone and their mother knew that would be the case I won't waste my time...

Truth be told, there are good PS3 versions of UE3 multiplatform games. Dishonored fells great, plays great. And I'm pretty sure both console versions are almost the same. Differences are negligible.

Too bad Ninja Theory is just not as talented as the folks over Arkane are. After the horrible port of Enslaved for the PS3 this was pretty much a given.
 
You guys shouldn't visit Gamefaqs, they are tearing this game a new one. It's like most of them didn't follow the developments of the game or something.
It should be torn a new one. Now that we've played it, we can confirm that this game is several steps back of DMC4. It's not bad, but it's not good either. Just average at best with terrible performance.

Also, in terms of story... The reboot of Dante and Vergil and their personalities and motives is insulting. Also not feeling that this Dante apparently has the typical sidekick now in that girl who guides you through the demo.

So yeah... The more people tear it apart, the closer we get to getting DMC5 someday. I'm sure you'd agree it's obvious that we can't continue this way.
 
It's been awhile since I played dmc4, or any other one, but the only reason I remember ever locking on was to do hightime or any other attack that required it or flying enemies.
 
Whatever that "60fps feel" comment was, it sure isn't this game. Regardless I thought the demo was ok. Framerate during cutscenes on PS3 had dips but for the most part the framerate during gameplay was ok.

But it didn't feel nearly as fluid as past DMC games. I don't know how old this build is, hopefully the final game feels smoother overall. I doubt that though, for me 9 out of 10 times framerate in a demo turned out to be the exact performance in the final release.

I don't see myself getting this game day one but I did have enough fun to eventually pick it up someday.
 
It should be torn a new one. Now that we've played it, we can confirm that this game is several steps back of DMC4. It's not bad, but it's not good either. Just average at best with terrible performance.
I wouldn't be that harsh on the game. This is still just the demo and we really haven't seen what the game has to offer in its fullest. The Vergil DLC looks nice, the later environments look even more impressive, more powerful late game enemies, bosses and extra modes (Bloody Palace). Plus maybe they can use some of the feedback to possibly patch the game later on or the PC version.

I am also very curious with Dante's development as a character and the story/backstory of DmC. We know what the story is going to end up being but I am still interested in NT's take on it and how they develop it.
 
Whatever that "60fps feel" comment was, it sure isn't this game. Regardless I thought the demo was ok. Framerate during cutscenes on PS3 had dips but for the most part the framerate during gameplay was ok.

But it didn't feel nearly as fluid as past DMC games. I don't know how old this build is, hopefully the final game feels smoother overall. I doubt that though, for me 9 out of 10 times framerate in a demo turned out to be the exact performance in the final release.

I don't see myself getting this game day one but I did have enough fun to eventually pick it up someday.

"The feel of 60fps" doesn't apply to either version. It's just stupid PR to cover the game's direction.

Just like Team Ninja's "People have already seen that (gore), and Bayonetta/DMC is outdated". Bullshit. Since they went back and put stuff back in for Wii U.
 
I wouldn't be that harsh on the game. This is still just the demo and we really haven't seen what the game has to offer in its fullest. The Vergil DLC looks nice, the later environments look even more impressive, more powerful late game enemies, bosses and extra modes (Bloody Palace). Plus maybe they can use some of the feedback to possibly patch the game later on or the PC version.

I am also very curious with Dante's development as a character and the story/backstory of DmC. We know what the story is going to end up being but I am still interested in NT's take on it and how they develop it.

Yep. The only thing I don't want to return if they make DMC5 is backtracking the way they did it in DMC4 where you basically play the game over again as another character.
 
Does not feel like Devil May Cry.....I'm really not sure how to respond to it
one part of me thinks" meh, get it when its cheap" the other is what I can only describe as rage & anger.
I'll play it a few more times, maybe it'll grow on me /:-(
 
I haven't played the demo yet (so much stuff to download on PSN this week!!!), but it seems the PS3 version is not comparable to the 360 right?

Man, I could search the post I made some months ago predicting this, but since everyone and their mother knew that would be the case I won't waste my time...

Truth be told, there are good PS3 versions of UE3 multiplatform games. Dishonored fells great, plays great. And I'm pretty sure both console versions are almost the same. Differences are negligible.

Too bad Ninja Theory is just not as talented as the folks over Arkane are. After the horrible port of Enslaved for the PS3 this was pretty much a given.

Actually, if you'd pay attention to what most people are saying, the framerate on the PS3 version is fine. There just seems to be some problems during cutscenes.

There are a few (actually it just boils down to the same few people) who keep harping on the PS3's tech, play the Ps3 demo for yourself. Then maybe watch some xbox 360 footage. You'll come to the conclusion that the technical performance is analogous.
 
I hope NT hears the complaints. A lot of this stuff, like difficulty balance and style rankings, can most likely be adjusted before release. Those things alone will go a long way in improving the game.
 
Actually, if you'd pay attention to what most people are saying, the framerate on the PS3 version is fine. There just seems to be some problems during cutscenes.

There are a few (actually it just boils down to the same few people) who keep harping on the PS3's tech, play the Ps3 demo for yourself. Then maybe watch some xbox 360 footage. You'll come to the conclusion that the technical performance is analogous.

The game is never smooth on PS3, I can't wait for actual performance analysis to come out. It dips to 25 fps constantly with frame tearing during camera pans, it's bad.
 
I hope NT hears the complaints. A lot of this stuff, like difficulty balance and style rankings, can most likely be adjusted before release. Those things alone will go a long way in improving the game.
I agree. Some are very easy fixes and I have to wonder if they aren't already fixed in the retail version (like the style meter not going down letters even if you don't do anything).

By the way I discovered something cool in the game. If you launch multiple enemies you can hit them with Ricoshot and the bullets bounce around them. It's neat. Was wondering all this time what the hell is the application of that move. People are going to be surprised by the first good combo video to be put out although a lot of people still are doing really standard combos.
 
I played the demo , just left it on normal and finished both trial stages. This is actually pretty good but I'm content to wait until a pc version is released. It works perfectly fine at 720p / 30 fps on the xbox but it will work even better at 1080p/60fps and I saw nothing in there that looked like it would stress out unreal engine 3 any more then a handful of other unreal 3 games I've put on my comp. Arkham city is the only one that ever gave me guff actually and only if you go to the top of a building and look around with the details cranked.
 
The random lock-on switch is awful and completely fucks up your combos everytime you're trying something a little bit more different, like the game does not know how to handle your playstyle.

Random lock on? You mean soft-lock on, right? If so, that's awful for a fighting game, especially if it's a fast paced game with several enemies onscreen at once. Such games should always have the system where you may lock onto an enemy with a button, along with an optional toggle button/or just directing the selection with the pad or whatever, for choosing a specific enemy.

Someone mentioned earlier that the game felt like Darksiders -- does it have RPG elements, or loot? Or any sort of upgrade/ability system?
 
I am also very curious with Dante's development as a character and the story/backstory of DmC. We know what the story is going to end up being but I am still interested in NT's take on it and how they develop it.

Like I hinted before, I'm already not a fan of what they did to Sparda and Eva.

Eva being an angel already completely undermines the original telling where she was just an exceptional human
or Umbra Witch, if you go with Bayonetta's foreshadowing
. And Sparda, the guy who defeated Mundus and solo'd the Demon World by himself? Now he was mugged and held hostage. Some "Legendary Dark Knight".

I already didn't really care for how DMC3 altered more than a couple of things to Kamiya's original story, so this just takes the cake!
 
Does not feel like Devil May Cry.....I'm really not sure how to respond to it
one part of me thinks" meh, get it when its cheap" the other is what I can only describe as rage & anger.
I'll play it a few more times, maybe it'll grow on me /:-(
First off, the series needs 60fps. As much as it's been said, it can't be stated enough.

Secondly, the "simplified" controls had the opposite effect on me. No lock-on is a game changing omission, and certain moves being mapped to buttons instead of the left stick just doesn't feel as natural. Dante's grace and way of gravity while working in the air has declined. And the attacks themselves just don't have the same punch in DmC.
 
Random lock on? You mean soft-lock on, right? If so, that's awful for a fighting game, especially if it's a fast paced game with several enemies onscreen at once. Such games should always have the system where you may lock onto an enemy with a button, along with an optional toggle button/or just directing the selection with the pad or whatever, for choosing a specific enemy.

Someone mentioned earlier that the game felt like Darksiders -- does it have RPG elements, or loot? Or any sort of upgrade/ability system?
I said that the responsiveness of the controls matched Darksiders 2. Game has upgrades to purchase but no loot.
 
Just played through the game. Overall, it was pretty fun, but I hate that you can't manually lock on to enemies. The boss battle was incredibly meh, and I wasn't a huge fan of the platforming. Still, I thought it looked great, and the combat was really fun.

Probably won't be getting it day 1, though I will try and play the full version one day.
 
So yeah... The more people tear it apart, the closer we get to getting DMC5 someday. I'm sure you'd agree it's obvious that we can't continue this way.

When an entry in a particular franchise doesn't do well, the first thing publishers don't think of is to go out and make another installment in said franchise. Those business guys on the top floor make decisions based off that. They aren't going to sit down and rationalize that it was because "this game didn't have lock-on" for example.

Your standpoint on "tearing a particular game apart" should be based on the sole factor if you do or don't enjoy it. Not on some kind of protest agenda for the sake of getting a phantom DMC"5"
 
No lock-on is a game changing omission...

The funny thing is - I played the shit out of Bayonetta all the way to highest difficulty, and I basically approached that game without really every "locking-on" invariably treating it as a soft lock on system. I know this for a fact because I find the right bumper to be a very uncomfortable button to constantly depress while I'm pressing face buttons. And I wouldn't consider anything "game-changing" in regards to how I played Bayonetta.
 
Bayonetta is not DMC though

and from what I'm reading the soft lock in that game was way more consistent.(Never had an issue like changing targets mid combo)
 
So the boss isn't losing any health...

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I never want to hear "DMC DNA" ever again. It's not bad but this game does not feel a single bit like Devil May Cry.
 
Alright so I played the demo. I knew Ninja Theory was going to make a bad Devil May Cry game but jesus christ. Everything about it is so god damned boring. All of the enemies felt identical except with some restricting you to using one weapon. Wide open areas made every fight feel identical as well. Even on Son of Sparda the enemies still feel the same, except with more enemies restricting your weapon usage.

The soft lock sucks with the Devil May Cry moveset. Not much more needs to be said on that. The camera also kinda does its own thing most of the time during combat which is kind of annoying.

The boss was fairly boring too, a paint by numbers "giant boss" (reminds me of the B tier giant bosses added to Ninja Gaiden Sigma 2, except actually worse).

There are unskippable cutscenes and as expected all of the none combat stuff makes me feel like replaying the levels would be a massive chore.

I actually kind of felt like I was going to go to sleep by the end of the demo. It is just so god damned boring. This is Ninja Theory's best game, but considering there past games were some of the worst action games ever made that is not saying much. I guess maybe it is better than DMC2? The wide open areas kind of remind me of DMC2 actually.

Edit: Oh yeah, all of the weapons feel pretty samey too. If it wasn't for the style gauge (and Ninja Theory artifically requiring you to use them on specific enemies) I honestly couldn't really find a reason to use them. Compared that to DMC3 where every weapon and its moves felt pretty fresh and different (compare say Cerberus to Beowulf).
 
Ok played it, it's fun, but the sound effect kill the combat for me, they sound weak it's like I'm hitting nothing, auto lock on it's crap and I hate how they mapped the other weapons to the triggers but maybe it's because PS3 triggers are crap.

It's going to be a fun game, but we will see if it's a god DMC.
 
I've put in some more time on the demo and the more I play it the worse it gets. It's stupidly easy to get SSS and keeping enemies in the air requires absolutely no skill.

The rake move with the scythe is just dumb and the game just never feels right. I do like the keys and secret doors I guess. Oh and the WUB WUB WUB on the boss, wtf is this garbage?

Speaking of garbage, what is up with Donteez's coat? Is it literally made out of a trash bag?
 
Ok played it, it's fun, but the sound effect kill the combat for me, they sound weak it's like I'm hitting nothing, auto lock on it's crap and I hate how they mapped the other weapons to the triggers but maybe it's because PS3 triggers are crap.

It's going to be a fun game, but we will see if it's a god DMC.

Pretty sure you can custom map every single button, but yeah. And I don't feel the PS3 triggers are crap. Might not be the best for this game, but I do think they're great for certain games that require differing pressure.
 
I know that demos are almost always 'meh' and all.
But fuck me if this demo wasn't meh as all fuck.

Crappy visuals. Gameplay that feels off.
Changes for the sake of making changes.

I just don't understand why Konami and Capcom can't get their shit properly together and stop farming out their franchises to pitifully unworthy devs.
This just made me want to pop in Bayo or DMC3/4 again.
 
When an entry in a particular franchise doesn't do well, the first thing publishers don't think of is to go out and make another installment in said franchise. Those business guys on the top floor make decisions based off that. They aren't going to sit down and rationalize that it was because "this game didn't have lock-on" for example.

Your standpoint on "tearing a particular game apart" should be based on the sole factor if you do or don't enjoy it. Not on some kind of protest agenda for the sake of getting a phantom DMC"5"
DMC4 sold well. The backlash for DmC began ever since its announcement... If DmC tanks, I find it hard to believe that Capcom would be so out of touch not to realize that outsourcing and rebooting the series was their mistake.
 
http://i266.photobucket.com/albums/ii274/DMCarbo/Enemies-Frosts.png[/IG]

[IMG]http://i266.photobucket.com/albums/ii274/DMCarbo/Enemies-Mephisto.png[/IG]

[IMG]http://dualshockers.com/wp-content/uploads/2010/03/boss9.jpg[/IG]

[IMG]http://i266.photobucket.com/albums/ii274/DMCarbo/Enemies-Assaults.png[/IG]

[IMG]http://images4.wikia.nocookie.net/__cb20080215233938/devilmaycry/images/a/a0/Blitz0.jpg[/IG]

SO IDENTICAL YOU GUYS![/QUOTE]
With the exception of the lightning dude none of those were very interesting to fight. And I don't remember a ton of medium enemies from the previous game demos. Maybe one or two.

[quote="Mejilan, post: 44586875"]
Crappy visuals. [/QUOTE]
This is objectively wrong.
 
With the exception of the lightning dude none of those were very interesting to fight. And I don't remember a ton of medium enemies from the previous game demos. Maybe one or two.

They were about a million times more interesting to fight than ANYTHING shown in DmC so far. Attack patterns, visual design, audio cues, unique Nero Devil Bringer grabs. Those cloaked dudes (mephistos) were cool as shit and were really interesting visualy, I actualy think most of the DMC4 enemies are pretty damn cool.

All of it was light years beyond this DmC crap. It`s not about what`s in the demo specificaly, the design philosophy behind the enemies is just terrible in the new game. I have zero hope that the game will start introducing genuinely cool enemies later on.

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Looks like enemies from the suffering, third rate boring uninspired crap. And they look even worse in game.
 
My mind is kind of blown that there are positive impressions regarding this demo. I just spent an hour with the PS3 demo. Combat was okay I guess (being polite) but nothing about it was really fun, and it was all much worse play-wise than DMC3 and DMC4. In addition to this, it runs like absolute shit and looks grotesque.

I can't believe that this thread isn't filled with people toting torches and Frankenstein rakes. It's every bit as boring and technically inept as I knew it would be, coming from Ninja Theory, but it seems like a lot of people are feeling it.

This is my final DmC thread post/visit forever, because there's no sense in further trashing a piece of shit game. Hopefully this is a one-time anomaly and Devil May Cry 5 will exist next generation... if Ninja Theory stays on board with the franchise, I'm abandoning ship for good.
 
My mind is kind of blown that there are positive impressions regarding this demo. I just spent an hour with the PS3 demo. Combat was okay I guess (being polite) but nothing about it was really fun, and it was all much worse play-wise than DMC3 and DMC4. In addition to this, it runs like absolute shit and looks grotesque.

I can't believe that this thread isn't filled with people toting torches and Frankenstein rakes. It's every bit as boring and technically inept as I knew it would be, coming from Ninja Theory, but it seems like a lot of people are feeling it.

This is my final DmC thread post/visit forever, because there's no sense in further trashing a piece of shit game. Hopefully this is a one-time anomaly and Devil May Cry 5 will exist next generation... if Ninja Theory stays on board with the franchise, I'm abandoning ship for good.

I feel the same way, me and my friends are just shaking our heads at the reaction to this here. It`s just complete junk!
 
I liked DMC4's designs... But they really didn't look like something that came from Hell.

The Nobodies and Shadow were far more effective. IMO

devilmaycry_0823_790screen016.jpg
 
Did another playthrough and I like it even less. It's boring and pathetically easy, not to mention runs like shit on PS3.

The line about this being as good as Bayonetta is even more hilarious than the first time I read it.
 
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